mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
new runed girder icon from tg, harvesters can summon cult walls and floors and enviro smash set to 3, made cult girders a subtype of girder, fixed girder subtype names, fixed adding runed metal to runed girder not working, summoned cult walls do not drop girder or runed metal
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@@ -257,7 +257,7 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list (
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var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
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new/datum/stack_recipe("runed door", /obj/machinery/door/airlock/cult, 1, time = 50, one_per_turf = 1, on_floor = 1),
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new/datum/stack_recipe("runed girder", /obj/structure/cultgirder, 1, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("runed girder", /obj/structure/girder/cult, 1, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("pylon", /obj/structure/cult/functional/pylon, 3, time = 40, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("forge", /obj/structure/cult/functional/forge, 5, time = 40, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("archives", /obj/structure/cult/functional/tome, 2, time = 40, one_per_turf = 1, on_floor = 1), \
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@@ -1,8 +1,9 @@
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/obj/structure/girder
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name = "girder"
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icon_state = "girder"
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anchored = 1
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density = 1
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layer = TURF_LAYER + 0.9
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layer = BELOW_OBJ_LAYER
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var/state = 0
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var/health = 200
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var/metalUsed = 2 //used to determine amount returned in deconstruction
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@@ -191,7 +192,7 @@
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/obj/structure/girder/narsie_act()
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if(prob(25))
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new /obj/structure/cultgirder(loc)
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new /obj/structure/girder/cult(loc)
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qdel(src)
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/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
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@@ -223,70 +224,91 @@
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return
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/obj/structure/girder/displaced
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name = "displaced girder"
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icon_state = "displaced"
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anchored = 0
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health = 50
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/obj/structure/girder/reinforced
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name = "reinforced girder"
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icon_state = "reinforced"
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state = 2
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health = 500
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/obj/structure/cultgirder
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/obj/structure/girder/cult
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name = "runed girder"
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desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
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icon= 'icons/obj/cult.dmi'
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icon_state= "cultgirder"
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anchored = 1
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density = 1
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var/health = 250
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metalUsed = 1
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health = 250
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/obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>Now disassembling the girder</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You dissasembled the girder!</span>")
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dismantle()
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/obj/structure/girder/cult/refundMetal(metalAmount)
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for(var/i=0;i < metalAmount;i++)
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new /obj/item/stack/sheet/runed_metal(get_turf(src))
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/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/weapon/tome) && iscultist(user)) //Cultists can demolish cult girders instantly with their tomes
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user.visible_message("<span class='warning'>[user] strikes [src] with [W]!</span>", "<span class='notice'>You demolish [src].</span>")
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refundMetal(metalUsed)
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qdel(src)
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else if(iswelder(W))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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playsound(loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(!WT.isOn())
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return
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to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
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var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
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R.amount = 1
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transfer_fingerprints_to(R)
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qdel(src)
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else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
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to_chat(user, "<span class='notice'>Now slicing apart the girder</span>")
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if(do_after(user, 30 * W.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
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if(do_after(user, 40* W.toolspeed, target = src))
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You slice apart the girder!</span>")
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dismantle()
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else if(istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
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to_chat(user, "<span class='notice'>You drill through the girder!</span>")
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dismantle()
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/obj/structure/cultgirder/proc/dismantle()
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new /obj/effect/decal/remains/human(get_turf(src))
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qdel(src)
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/obj/structure/cultgirder/blob_act()
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if(prob(40))
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dismantle()
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/obj/structure/cultgirder/bullet_act(var/obj/item/projectile/Proj) //No beam check- How else will you destroy the cult girder with silver bullets?????
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health -= Proj.damage
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..()
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if(health <= 0)
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dismantle()
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return
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/obj/structure/cultgirder/ex_act(severity)
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switch(severity)
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if(1.0)
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to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
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var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
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R.amount = 1
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transfer_fingerprints_to(R)
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qdel(src)
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return
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if(2.0)
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if(prob(30))
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new /obj/effect/decal/remains/human(loc)
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qdel(src)
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return
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if(3.0)
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if(prob(5))
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new /obj/effect/decal/remains/human(loc)
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qdel(src)
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return
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else
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return
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else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
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to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
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var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
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R.amount = 1
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transfer_fingerprints_to(R)
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D.playDigSound()
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qdel(src)
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else if(istype(W, /obj/item/stack/sheet/runed_metal))
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var/obj/item/stack/sheet/runed_metal/R = W
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if(R.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need at least one sheet of runed metal to construct a runed wall!</span>")
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return 0
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user.visible_message("<span class='notice'>[user] begins laying runed metal on [src]...</span>", "<span class='notice'>You begin constructing a runed wall...</span>")
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if(do_after(user, 50, target = src))
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if(R.get_amount() < 1 || !R)
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return
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user.visible_message("<span class='notice'>[user] plates [src] with runed metal.</span>", "<span class='notice'>You construct a runed wall.</span>")
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R.use(1)
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var/turf/T = get_turf(src)
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T.ChangeTurf(/turf/simulated/wall/cult)
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qdel(src)
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/obj/structure/girder/cult/take_damage(amount)
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health -= amount
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if(health <= 0)
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new /obj/item/stack/sheet/runed_metal(get_turf(src))
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qdel(src)
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/obj/structure/girder/cult/narsie_act()
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return
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