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new runed girder icon from tg, harvesters can summon cult walls and floors and enviro smash set to 3, made cult girders a subtype of girder, fixed girder subtype names, fixed adding runed metal to runed girder not working, summoned cult walls do not drop girder or runed metal
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@@ -303,11 +303,13 @@
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melee_damage_upper = 5
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attacktext = "prods"
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speed = 0
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environment_smash = 1
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environment_smash = 3
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see_in_dark = 8
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attack_sound = 'sound/weapons/tap.ogg'
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const_type = "harvester"
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construct_spells = list(/obj/effect/proc_holder/spell/targeted/smoke/disable)
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construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
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/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
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/obj/effect/proc_holder/spell/targeted/smoke/disable)
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retreat_distance = 2 //AI harvesters will move in and out of combat, like wraiths, but shittier
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playstyle_string = "<B>You are a Harvester. You are not strong, but your powers of domination will assist you in your role: \
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Bring those who still cling to this world of illusion back to the master so they may know Truth.</B>"
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@@ -319,7 +321,7 @@
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/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
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AIStatus = AI_ON
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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////////////////Glow////////////////////
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/mob/living/simple_animal/hostile/construct/proc/updateglow()
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