new runed girder icon from tg, harvesters can summon cult walls and floors and enviro smash set to 3, made cult girders a subtype of girder, fixed girder subtype names, fixed adding runed metal to runed girder not working, summoned cult walls do not drop girder or runed metal

This commit is contained in:
uraniummeltdown
2017-04-24 21:30:08 +04:00
parent 5c94446347
commit 53447ef17b
6 changed files with 91 additions and 61 deletions
@@ -303,11 +303,13 @@
melee_damage_upper = 5
attacktext = "prods"
speed = 0
environment_smash = 1
environment_smash = 3
see_in_dark = 8
attack_sound = 'sound/weapons/tap.ogg'
const_type = "harvester"
construct_spells = list(/obj/effect/proc_holder/spell/targeted/smoke/disable)
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
/obj/effect/proc_holder/spell/targeted/smoke/disable)
retreat_distance = 2 //AI harvesters will move in and out of combat, like wraiths, but shittier
playstyle_string = "<B>You are a Harvester. You are not strong, but your powers of domination will assist you in your role: \
Bring those who still cling to this world of illusion back to the master so they may know Truth.</B>"
@@ -319,7 +321,7 @@
/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
////////////////Glow////////////////////
/mob/living/simple_animal/hostile/construct/proc/updateglow()