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Updates spring lock description to better indicate activation method (#27861)
* Better Description * Better Description * Deletes excessive \n Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com> --------- Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
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@@ -4,9 +4,11 @@
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/obj/item/mod/module/springlock
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name = "MOD springlock module"
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desc = "A module that spans the entire size of the MOD unit, sitting under the outer shell. \
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This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting \
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up, but was taken out of modern suits because of the springlock's tendency to \"snap\" back \
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into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?"
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This mechanical exoskeleton retracts to allow user entry and assists with booting up. \
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It was removed from modern suits due to the springlock's tendency to \"snap\" back \
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into place when exposed to specific chemical reactions, such as smoke from grenades. \
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Despite the mention of humidity in older designs, this module only reacts to smoke. \
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You know what it's like to have an entire exoskeleton snap into place around you?"
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icon_state = "springlock"
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complexity = 3 // it is inside every part of your suit, so
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incompatible_modules = list(/obj/item/mod/module/springlock)
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@@ -26,6 +28,7 @@
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mod.activation_step_time *= activation_step_time_booster
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/obj/item/mod/module/springlock/on_suit_activation()
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// only works with smoke
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RegisterSignal(mod.wearer, COMSIG_ATOM_EXPOSE_REAGENTS, PROC_REF(on_wearer_exposed))
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if(dont_let_you_come_back)
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RegisterSignal(mod, COMSIG_MOD_ACTIVATE, PROC_REF(on_activate_spring_block))
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