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Meson eyes prevent supermatter hallucinations (#19551)
* Meson eyes prevent supermatter hallucinations * Made meson eyes give meson trait instead * Code readability Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Adds UIDs to trait sources Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -126,10 +126,17 @@
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name = "meson eyes"
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desc = "These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else."
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eye_color = "#199900"
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vision_flags = SEE_TURFS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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origin_tech = "materials=4;engineering=4;biotech=4;magnets=4"
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/obj/item/organ/internal/eyes/cybernetic/meson/insert(mob/living/carbon/human/M, special = FALSE)
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ADD_TRAIT(M, TRAIT_MESON_VISION, "meson_vision[UID()]")
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return ..()
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/obj/item/organ/internal/eyes/cybernetic/meson/remove(mob/living/carbon/human/M, special = FALSE)
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REMOVE_TRAIT(M, TRAIT_MESON_VISION, "meson_vision[UID()]")
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return ..()
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/obj/item/organ/internal/eyes/cybernetic/xray
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name = "\improper X-ray eyes"
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desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
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