diff --git a/code/game/gamemodes/miniantags/abduction/gland.dm b/code/game/gamemodes/miniantags/abduction/gland.dm index 5b3784987f3..29ca0a9a707 100644 --- a/code/game/gamemodes/miniantags/abduction/gland.dm +++ b/code/game/gamemodes/miniantags/abduction/gland.dm @@ -12,8 +12,8 @@ var/uses // -1 For inifinite var/human_only = 0 var/active = 0 - tough = 1 //not easily broken by combat damage - sterile = 1 //not very germy + tough = TRUE //not easily broken by combat damage + sterile = TRUE //not very germy /obj/item/organ/internal/heart/gland/proc/ownerCheck() if(ishuman(owner)) diff --git a/code/modules/surgery/organs/organ.dm b/code/modules/surgery/organs/organ.dm index 8b535475f25..a5ad0fabe91 100644 --- a/code/modules/surgery/organs/organ.dm +++ b/code/modules/surgery/organs/organ.dm @@ -30,7 +30,7 @@ var/list/organ_cache = list() var/is_in_freezer = 0 var/sterile = FALSE //can the organ be infected by germs? - var/tough = TRUE //can organ be easily damaged? + var/tough = FALSE //can organ be easily damaged? /obj/item/organ/Destroy()