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Decoy AIs should now be properly anchored into place so they can't be moved.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@173 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,7 +1,7 @@
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/mob/living/silicon/decoy/death(gibbed)
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src.stat = 2
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src.icon_state = "ai-crash"
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spawn(rand(10, 30))
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spawn(10)
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explosion(src.loc, 3, 6, 12, 15)
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for(var/obj/machinery/ai_status_display/O in world) //change status
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@@ -1,3 +1,5 @@
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/mob/living/silicon/decoy/New()
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src.icon = 'mob.dmi'
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src.icon_state = "ai"
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src.icon_state = "ai"
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src.anchored = 1
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src.canmove = 0
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