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synced 2026-08-25 21:19:00 +01:00
Just a bit of housekeeping.
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@@ -1256,9 +1256,6 @@
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germ_level += n
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/mob/living/carbon/human/proc/check_and_regenerate_organs(var/mob/living/carbon/human/H) //Regenerates missing limbs/organs.
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var/datum/species/S = H.species
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var/list/species_organs = S.has_organ
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var/list/species_limbs = S.has_limbs
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var/list/types_of_int_organs = list()
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for(var/obj/item/organ/internal/I in H.internal_organs)
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types_of_int_organs |= I.type
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@@ -1274,22 +1271,22 @@
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H.organs -= organ //Making sure the list entry is removed.
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for(var/organ_name in H.organs_by_name)
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var/obj/item/organ/organ = H.organs_by_name[organ_name]
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if(istype(organ, /obj/item/organ/external/stump) || !organ) //The !organ is to account for mechanical limb losses, since those are handled in a way that creates indexed but null list entries instead of stumps.
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if(istype(organ, /obj/item/organ/external/stump) || !organ) //The !organ check is to account for mechanical limb (prostheses) losses, since those are handled in a way that leaves indexed but null list entries instead of stumps.
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qdel(organ)
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H.organs_by_name -= organ_name //Making sure the list entry is removed.
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//Replacing lost limbs with the species default.
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for(var/limb_type in species_limbs)
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for(var/limb_type in H.species.has_limbs)
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if(!(limb_type in H.organs_by_name))
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var/list/organ_data = species_limbs[limb_type]
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var/list/organ_data = H.species.has_limbs[limb_type]
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var/limb_path = organ_data["path"]
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var/obj/item/organ/external/O = new limb_path(H)
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O.owner = H
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H.organs |= H.organs_by_name[O.limb_name]
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//Replacing lost organs with the species default.
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for(var/index in species_organs)
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var/organ = species_organs[index]
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for(var/index in H.species.has_organ)
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var/organ = H.species.has_organ[index]
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if(!(organ in types_of_int_organs))
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var/obj/item/organ/internal/I = new organ(H)
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I.insert(H)
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@@ -379,7 +379,7 @@
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fire_stacks = 0
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on_fire = 0
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suiciding = 0
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if(buckled)
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if(buckled) //Unbuckle the mob and clear the alerts.
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buckled.buckled_mob = null
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buckled = null
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anchored = initial(src.anchored)
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@@ -317,7 +317,7 @@ This function completely restores a damaged organ to perfect condition.
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brute_dam = 0
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burn_dam = 0
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open = 0 //Closing all wounds.
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wounds = list() //Clears all wounds! Good as new.
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wounds.Cut() //Clears all wounds! Good as new.
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if(istype(src, /obj/item/organ/external/head) && disfigured) //If their head's disfigured, refigure it.
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disfigured = 0
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