From 548c84d31ef9db296e6f97f119623a0b1593a50f Mon Sep 17 00:00:00 2001 From: Ccomp5950 Date: Sun, 1 Dec 2013 19:31:25 -0600 Subject: [PATCH] Added Supermatter manual, Atmos pipe manual, EVA manual --- code/game/objects/items/weapons/manuals.dm | 254 ++++++++++++++++++++- 1 file changed, 253 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/manuals.dm b/code/game/objects/items/weapons/manuals.dm index 7a0486232c5..b0b1cdecdb6 100644 --- a/code/game/objects/items/weapons/manuals.dm +++ b/code/game/objects/items/weapons/manuals.dm @@ -68,6 +68,92 @@ "}*/ +/obj/item/weapon/book/manual/supermatter_engine + name = "Supermatter Engine User's Guide" + icon_state = "bookParticleAccelerator" //TEMP FIXME + author = "Waleed Asad" + title = "Supermatter Engine User's Guide" + + dat = {"Engineering notes on single-stage Supermatter engine,
+ -Waleed Asad
+ + Station,
+ Exodus
+ + A word of caution, do not enter the engine room, for any reason, without radiation protection and mesons on. The status of the engine may be unpredictable even when you believe it is .off.. This is an important level of personal protection.

+ + The engine has two basic modes of functionality. He has observed that it is capable of both a safe level of operation and a modified, high output mode.

+ +
Notes on starting the basic function mode, dubbed .Heat-Primary Mode..


+ + 1. Prepare collector arrays. This is done standard to any text on their function by wrenching them down, filling six plasma tanks with a plasma canister, and inserting the tank into the collectors one by one. Finally, initialize each collector.

+ + 2. Prepare gas system. Before introducing any gas to the Supermatter engine room, it is important to remember the small but vital steps to preparing this section. First, set the input gas pump and output gas flow pump to 4500, or maximum flow. Second, switch the digital switching valve into the .up. position, in order to circulate the gas back toward the coolers and collectors.

+ + 3. Apply N2 gas. Retrieve the two N2 canisters from storage and bring them to the engine room. Attach one of them to the input section of the engine gas system located next to the collectors. Keep it attached until the N2 pressure is low enough to turn the canister light red. Replace it with the second canister to keep N2 pressure at optimal levels.

+ + 4. Begin primary emitter burst series. This means firing a single emitter for its first four shots. It is important to move to this step quickly. The onboard SMES units may not have enough power to run the emitters if left alone too long on-station. This engine can produce enough power on its own to run the entire station, ignoring the SMES units completely, and is wired to do so.

+ + 5. Switch SMES units to primary settings. Maximize input and set the devices to automatically charge, additionally turn their outputs on if they are off unless power is to be saved (Which can be useful in case of later failures.)

+ + 6. Begin secondary emitter burst series. Before firing the emitter again, check the power in the line with a multimeter (Do not forget electrical gloves.) The engine is running at high efficiency when the value exceeds 200,000 power units.

+ + 7. Maintain engine power. When power in the lines gets low, add an additional emitter burst series to bring power to normal levels.


+ + + +
The second mode for running the engine uses a gas mix to produce a reaction within the Supermatter. This mode requires CE or Atmospheric help to setup. This has been dubbed the .O2-Reaction Mode..


+ + THIS MODE CAN CAUSE A RUNAWAY REACTION, LEADING TO CATASTROPHIC FAILURE IF NOT MAINTAINED. NEVER FORGET ABOUT THE ENGINE IN THIS MODE.

+ + Additionally, this mode can be used for what is called a .Cold Start.. If the station has no power in the SMES to run the emitters, using this mode will allow enough power output to run them, and quickly reach an acceptable level of power output.

+ + 1. Prepare collector arrays. This is done standard to any text on their function by wrenching them down, filling six plasma tanks with a plasma canister, and inserting the tank into the collectors one by one. Finally, initialize each collector.

+ + 2. Prepare gas system. Before introducing any gas to the Supermatter engine room, it is important to remember the small but vital steps to preparing this section. First, set the input gas pump and output gas flow pump to 4500, or maximum flow. Second, switch the digital switching valve into the .up. position, in order to circulate the gas back toward the coolers and collectors.

+ + 3. Modify the engine room filters. Unlike the Heat-Primary Mode, it is important to change the filters attached to the gas system to stop filtering O2, and start filtering Carbon Molecules. O2-Reaction Mode produces far more plasma than Heat-Primary, therefor filtering it off is essential.

+ + 4. Switch SMES units to primary settings. Maximize input and set the devices to automatically charge, additionally turn their outputs on if they are off unless power is to be saved (Which can be useful in case of later failures.) If you check the power in the system lines at this point you will find that it is constantly going up. Indeed, with just the addition of O2 to the Supermatter, it will begin outputting power.

+ + 5. Begin primary emitter burst series. Fire a single emitter for a series of four pulses, or a single series, and turn it off. Do not over power the Supermatter. The reaction is self sustaining and propagating. As long as O2 is in the chamber, it will continue outputting MORE power.

+ + 6. Maintain follow up operations. Remember to check the temp of the core gas and switch to the Heat-Primary function, or vent the core room when problems begin if required.

+ + Notes on Supermatter Reaction Function and Drawbacks-

+ + After several hours of observation an interesting phenomenon was witnessed. The Supermatter undergoes a constant self-sustaining reaction when given an extremely high O2 concentration. Anything about 80% or higher typically will cause this reaction. The Supermatter will continue to react whenever this gas mix is in the same room as the Supermatter.

+ + To understand why O2-Reaction mode is dangerous, the core principle of the Supermatter must be understood. The Supermatter emits three things when .not safe,. that is any time it is giving off power. These things are:

+ + *Radiation (which is converted into power by the collectors,)
+ *Heat (which is removed via the gas exchange system and coolers,)
+ *External gas (in the form of plasma and O2.)
+ + When in Heat-Primary mode, far more heat and plasma are produced than radiation. In O2-Reaction mode, very little heat and only moderate amounts of plasma are produced, however HUGE amounts of energy leaving the Supermatter is in the form of radiation.

+ + The O2-Reaction engine mode has a single drawback which has been eluded to more than once so far and that is very simple. The engine room will continue to grow hotter as the constant reaction continues. Eventually, there will be what he calls the .critical gas mix.. This is the point at which the constant adding of plasma to the mix of air around the Supermatter changes the gas concentration to below the tolerance. When this happens, two things occur. First, the Supermatter switches to its primary mode of operation where in huge amounts of heat are produced by the engine rather than low amounts with high power output. Second, an uncontrollable increase in heat within the Supermatter chamber will occur. This will lead to a spark-up, igniting the plasma in the Supermatter chamber, wildly increasing both pressure and temperature.

+ + While the O2-Reaction mode is dangerous, it does produce heavy amounts of energy. Consider using this mode only in short amounts to fill the SMES, and switch back later in the shift to keep things flowing normally.

+ + + Notes on Supermatter Containment and Emergency Procedures-

+ + While a constant vigil on the Supermatter is not required, regular checkups are important. Verify the temp of gas leaving the Supermatter chamber for unsafe levels, and ensure that the plasma in the chamber is at a safe concentration. Of course, also make sure the chamber is not on fire. A fire in the core chamber is very difficult to put out. As any Toxin scientist can tell you, even low amounts of plasma can burn at very high temperatures. This burning creates a huge increase in pressure and more importantly, temperature of the crystal itself.

+ + The Supermatter is strong, but not invincible. When the Supermatter is heated too much, its crystal structure will attempt to liquify. The change in atomic structure of the Supermatter leads to a single reaction, a massive explosion. The computer chip attached to the Supermatter core will warn the station when stability is threatened. It will then offer a second warning, when things have become dangerously close to total destruction of the core.

+ + Located both within the supermatter monitoring room and engine room is the vent control button. This button allows the Core Vent Controls to be accessed, venting the room to space. Remember however, that this process takes time. If a fire is raging, and the pressure is higher than fathomable, it will take a great deal of time to vent the room. Also located in the supermatter monitoring room is the emergency core eject button. A new core can be ordered from cargo. It is often not worth the lives of the crew to hold on to it, not to mention the structural damage. However, if by some mistake the Supermatter is pushed off or removed from the mass ejector it sits on, manual reposition will be required. Which is very dangerous and often leads to death.

+ + The Supermatter is extremely dangerous. More dangerous than people give it credit for. It can destroy you in an instant, without hesitation, reducing you to a pile of dust. When working closely with Supermatter it is.. suggested to get a genetic backup and do not wear any items of value to you. The Supermatter core can be pulled if grabbed properly by the base, but pushing is not possible.


+ + + In Closing-

+ + Remember that the Supermatter is dangerous, and the core is dangerous still. Venting the core room is always an option if you are even remotely worried, utilizing Atmospherics to properly ready the room once more for core function. It is always a good idea to check up regularly on the temperature of gas leaving the chamber, as well as the power in the system lines. Lastly, once again remember, never touch the Supermatter with anything. Ever.

+ + -Waleed Asad, Senior Engine Technician."} + /obj/item/weapon/book/manual/engineering_hacking name = "Hacking" icon_state ="bookHacking" @@ -793,4 +879,170 @@ Disk, Code, Safety, Timer, Disk, RUN!
Intelligence Analysts believe that normal Nanotrasen procedure is for the Captain to secure the nuclear authorisation disk.
Good luck! - "}*/ \ No newline at end of file + "}*/ + +/obj/item/weapon/book/manual/atmospipes + name = "Pipes and You: Getting To Know Your Scary Tools" + icon_state = "pipingbook" + author = "Maria Crash, Senior Atmospherics Technician" + title = "Pipes and You: Getting To Know Your Scary Tools" + dat = {" + + + + + + +

Contents

+
    +
  1. Author's Forward
  2. +
  3. Basic Piping
  4. +
  5. Insulated Pipes
  6. +
  7. Atmospherics Devices
  8. +
  9. Heat Exchange Systems
  10. +
  11. Final Checks
  12. +
+

+ +

HOW TO NOT SUCK QUITE SO HARD AT ATMOSPHERICS


+ Or: What the fuck does a "passive gate" do?

+ + Alright. It has come to my attention that a variety of people are unsure of what a "pipe" is and what it does. + Apparently there is an unnatural fear of these arcane devices and their "gases". Spooky, spooky. So, + this will tell you what every device constructable by an ordinary pipe dispenser within atmospherics actually does. + You are not going to learn what to do with them to be the super best person ever, or how to play guitar with passive gates, + or something like that. Just what stuff does.

+ + +

Basic Pipes


+ The boring ones.
+ TMost ordinary pipes are pretty straightforward. They hold gas. If gas is moving in a direction for some reason, gas will flow in that direction. + That's about it. Even so, here's all of your wonderful pipe options.
+ +
  • Straight pipes: They're pipes. One-meter sections. Straight line. Pretty simple. Just about every pipe and device is based around this + standard one-meter size, so most things will take up as much space as one of these.
  • +
  • Bent pipes: Pipes with a 90 degree bend at the half-meter mark. My goodness.
  • +
  • Pipe manifolds: Pipes that are essentially a "T" shape, allowing you to connect three things at one point.
  • +
  • 4-way manifold: A four-way junction.
  • +
  • Pipe cap: Caps off the end of a pipe. Open ends don't actually vent air, because of the way the pipes are assembled, so, uh. Use them to decorate your house or something.
  • +
  • Manual Valve: A valve that will block off airflow when turned. Can't be used by the AI or cyborgs, because they don't have hands.
  • +<
  • Manual T-Valve: Like a manual valve, but at the center of a manifold instead of a straight pipe.


  • + +

    Insulated Pipes


    + Special Public Service Announcement.
    + Our regular pipes are already insulated. These are completely worthless. Punch anyone who uses them.

    + +

    Devices:


    + They actually do something.
    + This is usually where people get frightened,
    afraid, and start calling on their gods and/or cowering in fear. Yes, I can see you doing that right now. + Stop it. It's unbecoming. Most of these are fairly straightforward.
    + +
  • Gas Pump: Take a wild guess. It moves gas in the direction it's pointing (marked by the red line on one end). It moves it based on pressure, the maximum output being 4500 kPa (kilopascals). + Ordinary atmospheric pressure, for comparison, is 101.3 kPa, and the minimum pressure of room-temperature pure oxygen needed to not suffocate in a matter of minutes is 16 kPa + (though 18 is preferred using internals, for various reasons).
  • +
  • Volume pump: This pump goes based on volume, instead of pressure, and the possible maximum pressure it can create in the pipe on the recieving end is double the gas pump because of this, + clocking in at an incredible 9000 kPa. If a pipe with this is destroyed or damaged, and this pressure of gas escapes, it can be incredibly dangerous depending on the size of the pipe filled. + Don't hook this to the distribution loop, or you will make babies cry and the Chief Engineer brutally beat you.
  • +
  • Passive gate: This is essentially a cap on the pressure of gas allowed to flow in a specific direction. + When turned on, instead of actively pumping gas, it measures the pressure flowing through it, and whatever pressure you set is the maximum: it'll cap after that. + In addition, it only lets gas flow one way. The direction the gas flows is opposite the red handle on it, which is confusing to people used to the red stripe on pumps pointing the way.
  • +
  • Unary vent: The basic vent used in rooms. It pumps gas into the room, but can't suck it back out. Controlled by the room's air alarm system.
  • +
  • Scrubber: The other half of room equipment. Filters air, and can suck it in entirely in what's called a "panic siphon". Actvating a panic siphon without very good reason will kill someone. Don't do it.
  • +
  • Meter: A little box with some gagues and numbers. Fasten it to any pipe or manifold, and it'll read you the pressure in it. Very useful.
  • +
  • Gas mixer: Two sides are input, one side is output. Mixes the gases pumped into it at the ratio defined. The side perpendicular to the other two is "node 2", for reference. + Can output this gas at pressures from 0-4500 kPa.
  • +
  • Gas filter: Essentially the opposite of a gas mixer. One side is input. The other two sides are output. One gas type will be filtered into the perpendicular output pipe, + the rest will continue out the other side. Can also output from 0-4500 kPa.
  • + +

    Heat Exchange Systems


    + Will not set you on fire.
    + These systems are used to transfer heat only between two pipes. They will not move gases or any other element, but will equalize the temperature (eventually). Note that because of how gases work (remember: pv=nRt), + a higher temperature will raise pressure, and a lower one will lower temperature.
    + +
  • Pipe: This is a pipe that will exchange heat with the surrounding atmosphere. Place in fire for superheating. Place in space for supercooling.
  • +
  • Bent Pipe: Take a wild guess.
  • +
  • Junction:Junction:The point where you connect your normal pipes to heat exchange pipes. Not necessary for heat exchangers, but necessary for H/E pipes/bent pipes.
  • +
  • Heat Exchanger: These funky-looking bits attach to an open pipe end. Put another heat exchanger directly across from it, and you can transfer heat across two pipes without having to have the gases touch. + This normally shouldn't exchange with the ambient air, despite being totally exposed. Just don't ask questions...

  • + + + That's about it for pipes. Go forth, armed with this knowledge, and try not to break, burn down, or kill anything. Please.
    + + + + "} + +/obj/item/weapon/book/manual/evaguide + name = "EVA Gear and You: Not Spending All Day Inside" + icon_state = "evabook" + author = "Maria Crash, Senior Atmospherics Technician" + title = "EVA Gear and You: Not Spending All Day Inside" + dat = {" + + + + + + +

    Contents

    +
      +
    1. A forward on using EVA gear
    2. +
    3. Donning a Civilian Suits
    4. +
    5. Putting on a Hardsuit
    6. +
    7. Final Checks
    8. +
    +

    + +

    EVA Gear and You: Not Spending All Day Inside


    + Or: How not to suffocate because there's a hole in your shoes

    + + EVA gear. Wonderful to use. It's useful for mining, engineering, and occasionally just surviving, if things are that bad. Most people have EVA training, + but apparently there are some on a space station who don't. This guide should give you a basic idea of how to use this gear, safely. It's split into two sections: + Civilian suits and hardsuits.

    + +

    Civilian Suits


    + The bulkiest things this side of Alpha Centauri
    + These suits are the grey ones that are stored in EVA. They're the more simple to get on, but are also a lot bulkier, and provide less protection from environmental hazards such as radiaion or physical impact. + As Medical, Engineering, Security, and Mining all have hardsuits of their own, these don't see much use, but knowing how to put them on is quite useful anyways.

    + + First, take the suit. It should be in three pieces: A top, a bottom,
    and a helmet. Put the bottom on first, shoes and the like will fit in it. If you have magnetic boots, however, + put them on on top of the suit's feet. Next, get the top on, as you would a shirt. It can be somewhat awkward putting these pieces on, due to the makeup of the suit, + but to an extent they will adjust to you. You can then find the snaps and seals around the waist, where the two pieces meet. Fasten these, and double-check their tightness. + The red indicators around the waist of the lower half will turn green when this is done correctly. Next, put on whatever breathing apparatus you're using, be it a gas mask or a breath mask. Make sure the oxygen tube is fastened into it. + Put on the helmet now, straight forward, and make sure the tube goes into the small opening specifically for internals. Again, fasten seals around the neck, a small indicator light in the inside of the helmet should go from red to off when all is fastened. + There is a small slot on the side of the suit where an emergency oxygen tank or extended emergency oxygen tank will fit, + but it is reccomended to have a full-sized tank on your back for EVA.

    + +

    Hardsuits


    + Heavy, uncomfortable, still the best option.
    + These suits come in Engineering, Mining, and the Armory. There's also a couple Medical Hardsuits in EVA. These provide a lot more protection than the standard suits.

    + + Similarly to the other suits, these are split into three parts. Fastening the pant and top are mostly the same as the other spacesuits, with the exception that these are a bit heavier, + though not as bulky. The helmet goes on differently, with the air tube feeing into the suit and out a hole near the left shoulder, while the helmet goes on turned ninety degrees counter-clockwise, + and then is screwed in for one and a quarter full rotations clockwise, leaving the faceplate directly in front of you. There is a small button on the right side of the helmet that activates the helmet light. + The tanks that fasten onto the side slot are emergency tanks, as
    well as full-sized oxygen tanks, leaving your back free for a backpack or satchel.

    + +

    FINAL CHECKS:


    +
  • Are all seals fastened correctly?
  • +
  • Do you either have shoes on under the suit, or magnetic boots on over it?
  • +
  • Do you have a mask on and internals on the suit or your back?
  • +
  • Do you have a way to communicate with the station in case something goes wrong?
  • +
  • Do you have a second person watching if this is a training session?

  • + + If you don't have any further issues, go out and do whatever is necessary.
    + + + + "} \ No newline at end of file