Fixes missing return values in picture frames

This commit is contained in:
Tastyfish
2016-02-24 01:54:57 -05:00
parent 02d7c20778
commit 549c268ff1
+4 -4
View File
@@ -21,7 +21,7 @@
displayed = null
for(var/A in contents)
qdel(A)
..()
return ..()
/obj/item/weapon/picture_frame/update_icon()
overlays.Cut()
@@ -91,7 +91,7 @@
else
user << "<span class=notice>\The [src] already contains \a [displayed].</span>"
else
..()
return ..()
/obj/item/weapon/picture_frame/afterattack(atom/target, mob/user, proximity_flag)
if(proximity_flag && istype(target, /turf/simulated/wall))
@@ -199,7 +199,7 @@
if(frame)
qdel(frame)
frame = null
..()
return ..()
/obj/structure/sign/picture_frame/update_icon()
overlays.Cut()
@@ -245,7 +245,7 @@
log_game("[key_name_admin(user)] attached [I] to a picture frame.")
return 1
else
..()
return ..()
/obj/structure/sign/picture_frame/examine(mob/user, var/distance = -1, var/infix = "", var/suffix = "")
if(frame)