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Reverted 1624. The proc in question is for regular players only. This may change in the future but not right now.
New sound effect for ninja phasing. Added a female-only ninja suit sprite. Will conform to the character once initialized. Stealth is now a an equipment verb and functions a little different from before. I may tweak it a bit in the near future. BYOND fixed a verb bug in r484. Certain ninja verbs will now function as intended once the release version comes out. I've went ahead and made the necessary code adjustments for it. More ninja code cleanup in preparation for a few things. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1627 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1353,8 +1353,6 @@
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l_hand.screen_loc = ui_lhand
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var/shielded = 0
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for (var/obj/item/device/shield/S in src)
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if (S.active)
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@@ -1366,10 +1364,8 @@
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shielded = 2
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break
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for (var/obj/item/clothing/suit/space/space_ninja/S in src)//Same as a regular cloaking device but more ninja./N
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if (S.s_active)
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shielded = 2
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break
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if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja)&&wear_suit:s_active)
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shielded = 2
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if (shielded == 2)
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invisibility = 2
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@@ -78,10 +78,6 @@
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else
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stat(null, text("Systems nonfunctional"))
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if (proc_holder_list.len)//Generic list for proc_holder objects.
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for(var/obj/proc_holder/P in proc_holder_list)
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statpanel("[P.panel]","",P)
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/mob/living/silicon/ai/proc/ai_alerts()
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set category = "AI Commands"
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set name = "Show Alerts"
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