mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 13:07:46 +01:00
Pass II
This commit is contained in:
@@ -52,7 +52,7 @@
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O.loc = loc
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usr << "\The [src] crumbles to pieces."
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spawn(5)
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del src
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qdel(src)
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return
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if(!stored_computer.manipulating)
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@@ -65,7 +65,7 @@
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spawn(5)
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stored_computer.manipulating = 0
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del src
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qdel(src)
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else
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usr << "\red You are already opening the computer!"
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@@ -111,7 +111,7 @@ Programs are a file that can be executed
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update_icon()
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if(popup)
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popup.close()
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del popup
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qdel(popup)
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return
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/*
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@@ -115,7 +115,7 @@ log transactions
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user << "<span class='info'>You insert [I] into [src].</span>"
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src.attack_hand(user)
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del I
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qdel(I)
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else
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..()
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@@ -332,7 +332,7 @@
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myloc.overlays += flicker
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spawn(8)
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myloc.overlays -= flicker
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del flicker
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qdel(flicker)
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//flick("flameburst",src)
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if("plasma_gas")
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//spawn a bunch of plasma
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@@ -53,7 +53,7 @@
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New()
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..()
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for(var/obj/structure/bush/B in src)
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del B
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qdel(B)
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/turf/unsimulated/jungle/proc/Spread(var/probability, var/prob_loss = 50)
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if(probability <= 0)
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@@ -885,7 +885,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
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G.loc = src.loc
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G.key = ghost.key
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G << "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. Serve [user], and assist them in completing their goals at any cost."
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del (src)
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qdel(src)
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proc/announce_to_ghosts()
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@@ -668,5 +668,5 @@
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s.set_up(3, 1, src)
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s.start()
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respawnable_list += src
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del src
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qdel(src)
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return
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@@ -69,7 +69,7 @@
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..()
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/mob/living/simple_animal/hostile/retaliate/ghost/Die()
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new /obj/item/weapon/reagent_containers/food/snacks/ectoplasm(loc)
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del src
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qdel(src)
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return
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/mob/living/simple_animal/hostile/retaliate/skeleton
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@@ -107,7 +107,7 @@
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/mob/living/simple_animal/hostile/retaliate/skeleton/Die()
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new /obj/effect/decal/remains/human(loc)
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del src
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qdel(src)
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return
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/mob/living/simple_animal/hostile/retaliate/zombie
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@@ -145,5 +145,5 @@
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/mob/living/simple_animal/hostile/retaliate/zombie/Die()
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new /obj/effect/decal/cleanable/blood/gibs(loc)
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del src
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qdel(src)
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return
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@@ -57,5 +57,5 @@
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new corpse (src.loc)
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if(weapon1)
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new weapon1 (src.loc)
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del src
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qdel(src)
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return
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@@ -42,7 +42,7 @@
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new weapon1 (src.loc)
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if(weapon2)
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new weapon2 (src.loc)
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del src
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qdel(src)
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return
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///////////////Sword and shield////////////
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@@ -165,5 +165,5 @@
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/mob/living/simple_animal/hostile/viscerator/Die()
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..()
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visible_message("\red <b>[src]</b> is smashed into pieces!")
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del src
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qdel(src)
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return
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@@ -36,7 +36,7 @@
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if((M.client && !( M.blinded )))
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M.show_message("\red [src] lets out a contented sigh as their form unwinds. ")
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ghostize()
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del src
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qdel(src)
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return
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@@ -223,8 +223,8 @@ mob/living/proc/NotTargeted(var/obj/item/weapon/gun/I)
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if(T && ismob(T) && !I.target)
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T.client.remove_gun_icons()
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if(!targeted_by.len)
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del target_locked //Remove the overlay
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del targeted_by
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qdel(target_locked) //Remove the overlay
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qdel(targeted_by)
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spawn(1) update_targeted()
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mob/living/Move()
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@@ -249,7 +249,7 @@ datum/reagent/facid/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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if(H.wear_mask)
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if(!H.wear_mask.unacidable)
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qdel (H.wear_mask)
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qdel(H.wear_mask)
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H.update_inv_wear_mask()
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H << "\red Your mask melts away but protects you from the acid!"
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else
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@@ -574,7 +574,9 @@ datum/reagent/atrazine/reaction_turf(var/turf/T, var/volume)
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var/turf/simulated/wall/W = T
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if(W.rotting)
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W.rotting = 0
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for(var/obj/effect/E in W) if(E.name == "Wallrot") del E
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for(var/obj/effect/E in W)
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if(E.name == "Wallrot")
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qdel(E)
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for(var/mob/O in viewers(W, null))
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O.show_message(text("\blue The fungi are completely dissolved by the solution!"), 1)
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@@ -259,14 +259,14 @@
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for(var/turf/O in covered_turfs)
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var/obj/effect/energy_field/E = new(O)
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field.Add(E)
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del covered_turfs
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qdel(covered_turfs)
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for(var/mob/M in view(5,src))
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M << "\icon[src] You hear heavy droning start up."
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else
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for(var/obj/effect/energy_field/D in field)
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field.Remove(D)
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del D
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qdel(D)
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for(var/mob/M in view(5,src))
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M << "\icon[src] You hear heavy droning fade out."
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@@ -71,7 +71,7 @@
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new/mob/living/carbon/alien/larva(mob.loc)
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var/datum/disease2/disease/D = mob:virus2
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mob:gib()
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del D
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qdel(D)
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/datum/disease2/effect/invisible
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@@ -64,7 +64,7 @@
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if(airborne_can_reach(get_turf(src), get_turf(target)))
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if(get_infection_chance(target))
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infect_virus2(target,src.virus2)
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del src
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qdel(src)
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/obj/item/weapon/virusdish/examine()
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usr << "This is a virus containment dish."
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@@ -84,7 +84,7 @@
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if(prob(50))
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user << "\The [src] shatters!"
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del src
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qdel(src)
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///////////////GNA DISK///////////////
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