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Brooms, Stick-horses, and Flying Wizards!
A port of https://github.com/d3athrow/vgstation13/pull/4377  Allows brooms to be wielded with 2-hands. Doing so places the broom between your legs so you look like you are riding it. You can also put a horsehead mask onto the broom to create a stick-horse to ride. This can also be wielded, but will ALWAYS appear between your legs. And for the more magically inclined, wielding a broom or stick-horse (2 hands!) will cause you to ride it like a witch, giving you the ability to bypass hazards such as tables and banana peels.
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@@ -1037,7 +1037,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
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@@ -1049,7 +1049,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
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@@ -1061,7 +1061,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/marisa(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
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@@ -82,7 +82,7 @@
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/obj/item/weapon/storage/belt/soulstone=1,
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/obj/item/trash/candle=3,
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/obj/item/weapon/dice=3,
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/obj/item/weapon/staff=2,
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/obj/item/weapon/twohanded/staff=2,
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/obj/effect/decal/cleanable/dirt=3,
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)
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@@ -10,6 +10,8 @@
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if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
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if(flying) return -1
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if(embedded_flag)
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handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
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@@ -77,6 +79,11 @@
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//Can we act
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if(restrained()) return 0
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//Are we flying?
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if(flying)
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inertia_dir = 0
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return 1
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//Do we have a working jetpack
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if(istype(back, /obj/item/weapon/tank/jetpack))
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var/obj/item/weapon/tank/jetpack/J = back
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@@ -1034,6 +1034,14 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if(jitteriness)
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do_jitter_animation(jitteriness)
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//Flying
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if(flying)
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spawn()
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animate(src, pixel_y = pixel_y + 5 , time = 10, loop = 1, easing = SINE_EASING)
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spawn(10)
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if(flying)
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animate(src, pixel_y = pixel_y - 5, time = 10, loop = 1, easing = SINE_EASING)
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//Other
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handle_statuses()
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@@ -102,6 +102,7 @@
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var/drowsyness = 0.0//Carbon
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var/dizziness = 0//Carbon
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var/jitteriness = 0//Carbon
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var/flying = 0
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var/charges = 0.0
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var/nutrition = 400.0//Carbon
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