diff --git a/code/game/objects/storage/backpack.dm b/code/game/objects/storage/backpack.dm index 46579882f06..a6eb10e6fe7 100644 --- a/code/game/objects/storage/backpack.dm +++ b/code/game/objects/storage/backpack.dm @@ -1,8 +1,4 @@ /obj/item/weapon/storage/backpack/MouseDrop(obj/over_object as obj) - -// if (src.loc != usr) -// return -// if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey"))) if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist var/mob/M = usr if (!( istype(over_object, /obj/screen) )) diff --git a/code/game/objects/storage/belt.dm b/code/game/objects/storage/belt.dm index 47f8c7095cd..11dcc50c2a6 100644 --- a/code/game/objects/storage/belt.dm +++ b/code/game/objects/storage/belt.dm @@ -37,17 +37,6 @@ return - attack_hand(mob/user as mob) - src.add_fingerprint(user) - if(src.loc == user) - playsound(src.loc, "rustle", 50, 1, -5) - if (user.s_active) - user.s_active.close(user) - src.show_to(user) - else - return ..() - - /obj/item/weapon/storage/belt/utility name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.