Technical difficulties

Decided to scrap the beekeeping HUD for now. Turned out it's way more complicated that I thought. I'll try it again in the future.
Added the Hydro HUD design for Protolathe. Need to test if it works.
Might have made a mistake in Git so commiting in order to pull from Paradise master to see if anything broke.
This commit is contained in:
taukausanake
2016-06-20 11:20:32 -05:00
parent eec29a3e9c
commit 55326e1c70
5 changed files with 46 additions and 47 deletions
@@ -37,9 +37,6 @@
icon_state = "beebox"
anchored = 1
density = 1
// hud_possible = list (PLANT_HONEY_HUD)
var/mob/living/simple_animal/hostile/poison/bees/queen/queen_bee = null
var/list/bees = list() //bees owned by the box, not those inside it
var/list/honeycombs = list()
@@ -51,10 +48,6 @@
..()
processing_objects.Add(src)
/* var/datum/atom_hud/data/hydroponic/hydro_hud = huds[DATA_HUD_HYDROPONIC]
hydro_hud.add_to_hud(src)
plant_hud_set_honey()
*/
/obj/structure/beebox/Destroy()
processing_objects.Remove(src)
@@ -258,4 +251,4 @@
if(!user.put_in_active_hand(QB))
QB.forceMove(get_turf(src))
visible_message("<span class='notice'>[user] removes the queen from the apiary.</span>")
queen_bee = null
queen_bee = null