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Technical difficulties
Decided to scrap the beekeeping HUD for now. Turned out it's way more complicated that I thought. I'll try it again in the future. Added the Hydro HUD design for Protolathe. Need to test if it works. Might have made a mistake in Git so commiting in order to pull from Paradise master to see if anything broke.
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@@ -37,9 +37,6 @@
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icon_state = "beebox"
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anchored = 1
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density = 1
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// hud_possible = list (PLANT_HONEY_HUD)
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var/mob/living/simple_animal/hostile/poison/bees/queen/queen_bee = null
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var/list/bees = list() //bees owned by the box, not those inside it
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var/list/honeycombs = list()
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@@ -51,10 +48,6 @@
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..()
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processing_objects.Add(src)
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/* var/datum/atom_hud/data/hydroponic/hydro_hud = huds[DATA_HUD_HYDROPONIC]
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hydro_hud.add_to_hud(src)
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plant_hud_set_honey()
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*/
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/obj/structure/beebox/Destroy()
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processing_objects.Remove(src)
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@@ -258,4 +251,4 @@
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if(!user.put_in_active_hand(QB))
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QB.forceMove(get_turf(src))
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visible_message("<span class='notice'>[user] removes the queen from the apiary.</span>")
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queen_bee = null
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queen_bee = null
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