mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 01:53:35 +01:00
mflrube (#29555)
This commit is contained in:
@@ -63,17 +63,17 @@
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new /obj/item/stack/medical/ointment(src)
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new /obj/item/stack/medical/ointment(src)
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/obj/item/clothing/head/helmet/space/nasavoid/old
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name = "Engineering Void Helmet"
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desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
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/obj/item/clothing/head/helmet/space/void/old
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name = "Antique Engineering Void Helmet"
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desc = "An old helmet meant for EVA engineering work. Any insignia it had has long since worn away. While old and dusty, it still gets the job done."
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icon_state = "void-red"
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item_state = "void"
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/obj/item/clothing/suit/space/nasavoid/old
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name = "Engineering Voidsuit"
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/obj/item/clothing/suit/space/void/old
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name = "Antique Engineering Void Suit"
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icon_state = "void-red"
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item_state = "void"
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desc = "A CentCom engineering dark red space suit. Age has degraded the suit making it difficult to move around in."
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desc = "An old softsuit meant for engineering work. Any insignia it had has long since worn away. Age has degraded the suit making it difficult to move around in."
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slowdown = 4
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
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@@ -1,8 +1,8 @@
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//Voidsuits
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/obj/item/clothing/head/helmet/space/nasavoid
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name = "\improper NASA void helmet"
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desc = "A high tech, NASA Centcom branch designed space suit helmet. Used for AI satellite maintenance."
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/obj/item/clothing/head/helmet/space/void
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name = "\improper Antique Void Helmet"
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desc = "An old space helmet with a wide plexiglass visor. It lacks any modern HUD systems and provides negligible armor protection. The interior smells like mothballs."
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icon_state = "void-red"
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item_state = "void"
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flags_inv = HIDEMASK|HIDEEARS
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@@ -15,11 +15,11 @@
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
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/obj/item/clothing/suit/space/nasavoid
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name = "NASA Void Suit"
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/obj/item/clothing/suit/space/void
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name = "\improper Antique Void Suit"
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icon_state = "void-red"
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item_state = "void"
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desc = "A high tech, NASA Centcom branch designed space suit. Used for AI satellite maintenance."
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desc = "An antique space suit commonly used for extravehicular repairs many years ago. Painfully outdated, it provides next to nothing beyond protection from the vaccuum of space."
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_VOID_SUIT
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allowed = list(/obj/item/flashlight,/obj/item/tank/internals,/obj/item/multitool)
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@@ -30,97 +30,97 @@
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
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//Colors!!!
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/obj/item/clothing/head/helmet/space/nasavoid/green
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/obj/item/clothing/head/helmet/space/void/green
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icon_state = "void-green"
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/obj/item/clothing/suit/space/nasavoid/green
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/obj/item/clothing/suit/space/void/green
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icon_state = "void-green"
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/obj/item/clothing/head/helmet/space/nasavoid/ntblue
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/obj/item/clothing/head/helmet/space/void/ntblue
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icon_state = "void-ntblue"
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/obj/item/clothing/suit/space/nasavoid/ntblue
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/obj/item/clothing/suit/space/void/ntblue
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icon_state = "void-ntblue"
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/obj/item/clothing/head/helmet/space/nasavoid/purple
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/obj/item/clothing/head/helmet/space/void/purple
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icon_state = "void-purple"
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/obj/item/clothing/suit/space/nasavoid/purple
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/obj/item/clothing/suit/space/void/purple
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icon_state = "void-purple"
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/obj/item/clothing/head/helmet/space/nasavoid/yellow
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/obj/item/clothing/head/helmet/space/void/yellow
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icon_state = "void-yellow"
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/obj/item/clothing/suit/space/nasavoid/yellow
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/obj/item/clothing/suit/space/void/yellow
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icon_state = "void-yellow"
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/obj/item/clothing/head/helmet/space/nasavoid/ltblue
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/obj/item/clothing/head/helmet/space/void/ltblue
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icon_state = "void-light_blue"
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/obj/item/clothing/suit/space/nasavoid/ltblue
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/obj/item/clothing/suit/space/void/ltblue
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icon_state = "void-light_blue"
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//Captian's Suit, like the other captian's suit, but looks better, at the cost of armor
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/obj/item/clothing/head/helmet/space/nasavoid/captain
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name = "fancy retro void helmet"
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/obj/item/clothing/head/helmet/space/void/captain
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name = "\improper Antique Captain's Void Helmet"
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icon_state = "void-captian"
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desc = "A high tech, NASA Centcom branch designed space suit helmet. Used for AI satellite maintenance. This one is fit for a captain."
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desc = "An old space helmet with a plexiglass visor and golden rank insignia. It lacks any modern HUD systems and provides nothing in the way of armor protection. The interior smells like cheap air freshener."
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/obj/item/clothing/suit/space/nasavoid/captain
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name = "fancy NASA void suit"
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/obj/item/clothing/suit/space/void/captain
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name = "\improper Antique Captain's Void Suit"
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icon_state = "void-captian"
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desc = "A high tech, NASA Centcom branch designed space suit. Used for AI satellite maintenance. This one is fit for a captain."
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desc = "An antique space suit used by command staff many years ago. Painfully outdated, it provides next to nothing beyond protection from the vaccuum of space."
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//Syndi's suit, on par with a blood red softsuit
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/obj/item/clothing/head/helmet/space/nasavoid/syndi
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name = "blood-red retro void helmet"
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/obj/item/clothing/head/helmet/space/void/syndi
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name = "blood-red antique void helmet"
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icon_state = "void-syndi"
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desc = "A high tech, NASA Centcom branch designed space suit helmet. This one looks rather suspicious."
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desc = "A hastily-modified void helmet reinforced with metal plates and kevlar scraps. It's covered in a strange coating that seems to repel acidic substances."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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/obj/item/clothing/suit/space/nasavoid/syndi
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name = "blood-red NASA void suit"
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/obj/item/clothing/suit/space/void/syndi
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name = "blood-red antique void suit"
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icon_state = "void-syndi"
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desc = "A high tech, NASA Centcom branch designed space suit. This one looks rather suspicious."
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desc = "A hastily-modified void suit reinforced with metal plates and kevlar scraps. It's covered in a strange coating that seems to repel acidic substances."
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
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armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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//random spawner
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/obj/effect/nasavoidsuitspawner
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name = "\improper NASA void suit spawner"
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/obj/effect/voidsuitspawner
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name = "\improper Antique void suit spawner"
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "void-red"
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desc = "You shouldn't see this, a spawner for NASA Void Suits."
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desc = "You shouldn't see this, it's a spawner for Antique Void Suits."
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var/suits = list("red", "green", "ntblue", "purple", "yellow", "ltblue")
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/obj/effect/nasavoidsuitspawner/New()
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/obj/effect/voidsuitspawner/New()
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. = ..()
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var/obj/item/clothing/head/helmet/space/nasavoid/H
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var/obj/item/clothing/suit/space/nasavoid/S
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var/obj/item/clothing/head/helmet/space/void/H
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var/obj/item/clothing/suit/space/void/S
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switch(pick(suits))
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if("red")
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H = new /obj/item/clothing/head/helmet/space/nasavoid
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S = new /obj/item/clothing/suit/space/nasavoid
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H = new /obj/item/clothing/head/helmet/space/void
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S = new /obj/item/clothing/suit/space/void
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if("green")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/green
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S = new /obj/item/clothing/suit/space/nasavoid/green
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H = new /obj/item/clothing/head/helmet/space/void/green
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S = new /obj/item/clothing/suit/space/void/green
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if("ntblue")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/ntblue
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S = new /obj/item/clothing/suit/space/nasavoid/ntblue
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H = new /obj/item/clothing/head/helmet/space/void/ntblue
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S = new /obj/item/clothing/suit/space/void/ntblue
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if("purple")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/purple
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S = new /obj/item/clothing/suit/space/nasavoid/purple
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H = new /obj/item/clothing/head/helmet/space/void/purple
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S = new /obj/item/clothing/suit/space/void/purple
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if("yellow")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/yellow
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S = new /obj/item/clothing/suit/space/nasavoid/yellow
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H = new /obj/item/clothing/head/helmet/space/void/yellow
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S = new /obj/item/clothing/suit/space/void/yellow
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if("ltblue")
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H = new /obj/item/clothing/head/helmet/space/nasavoid/ltblue
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S = new /obj/item/clothing/suit/space/nasavoid/ltblue
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H = new /obj/item/clothing/head/helmet/space/void/ltblue
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S = new /obj/item/clothing/suit/space/void/ltblue
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var/turf/T = get_turf(src)
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if(H)
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H.forceMove(T)
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