This commit is contained in:
PopeDaveThe3th
2025-06-19 13:51:19 -04:00
committed by GitHub
parent 71c98c3adf
commit 55358fb3c7
5 changed files with 73 additions and 73 deletions
@@ -63,17 +63,17 @@
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
/obj/item/clothing/head/helmet/space/nasavoid/old
name = "Engineering Void Helmet"
desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
/obj/item/clothing/head/helmet/space/void/old
name = "Antique Engineering Void Helmet"
desc = "An old helmet meant for EVA engineering work. Any insignia it had has long since worn away. While old and dusty, it still gets the job done."
icon_state = "void-red"
item_state = "void"
/obj/item/clothing/suit/space/nasavoid/old
name = "Engineering Voidsuit"
/obj/item/clothing/suit/space/void/old
name = "Antique Engineering Void Suit"
icon_state = "void-red"
item_state = "void"
desc = "A CentCom engineering dark red space suit. Age has degraded the suit making it difficult to move around in."
desc = "An old softsuit meant for engineering work. Any insignia it had has long since worn away. Age has degraded the suit making it difficult to move around in."
slowdown = 4
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
+46 -46
View File
@@ -1,8 +1,8 @@
//Voidsuits
/obj/item/clothing/head/helmet/space/nasavoid
name = "\improper NASA void helmet"
desc = "A high tech, NASA Centcom branch designed space suit helmet. Used for AI satellite maintenance."
/obj/item/clothing/head/helmet/space/void
name = "\improper Antique Void Helmet"
desc = "An old space helmet with a wide plexiglass visor. It lacks any modern HUD systems and provides negligible armor protection. The interior smells like mothballs."
icon_state = "void-red"
item_state = "void"
flags_inv = HIDEMASK|HIDEEARS
@@ -15,11 +15,11 @@
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
/obj/item/clothing/suit/space/nasavoid
name = "NASA Void Suit"
/obj/item/clothing/suit/space/void
name = "\improper Antique Void Suit"
icon_state = "void-red"
item_state = "void"
desc = "A high tech, NASA Centcom branch designed space suit. Used for AI satellite maintenance."
desc = "An antique space suit commonly used for extravehicular repairs many years ago. Painfully outdated, it provides next to nothing beyond protection from the vaccuum of space."
dyeable = TRUE
dyeing_key = DYE_REGISTRY_VOID_SUIT
allowed = list(/obj/item/flashlight,/obj/item/tank/internals,/obj/item/multitool)
@@ -30,97 +30,97 @@
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
//Colors!!!
/obj/item/clothing/head/helmet/space/nasavoid/green
/obj/item/clothing/head/helmet/space/void/green
icon_state = "void-green"
/obj/item/clothing/suit/space/nasavoid/green
/obj/item/clothing/suit/space/void/green
icon_state = "void-green"
/obj/item/clothing/head/helmet/space/nasavoid/ntblue
/obj/item/clothing/head/helmet/space/void/ntblue
icon_state = "void-ntblue"
/obj/item/clothing/suit/space/nasavoid/ntblue
/obj/item/clothing/suit/space/void/ntblue
icon_state = "void-ntblue"
/obj/item/clothing/head/helmet/space/nasavoid/purple
/obj/item/clothing/head/helmet/space/void/purple
icon_state = "void-purple"
/obj/item/clothing/suit/space/nasavoid/purple
/obj/item/clothing/suit/space/void/purple
icon_state = "void-purple"
/obj/item/clothing/head/helmet/space/nasavoid/yellow
/obj/item/clothing/head/helmet/space/void/yellow
icon_state = "void-yellow"
/obj/item/clothing/suit/space/nasavoid/yellow
/obj/item/clothing/suit/space/void/yellow
icon_state = "void-yellow"
/obj/item/clothing/head/helmet/space/nasavoid/ltblue
/obj/item/clothing/head/helmet/space/void/ltblue
icon_state = "void-light_blue"
/obj/item/clothing/suit/space/nasavoid/ltblue
/obj/item/clothing/suit/space/void/ltblue
icon_state = "void-light_blue"
//Captian's Suit, like the other captian's suit, but looks better, at the cost of armor
/obj/item/clothing/head/helmet/space/nasavoid/captain
name = "fancy retro void helmet"
/obj/item/clothing/head/helmet/space/void/captain
name = "\improper Antique Captain's Void Helmet"
icon_state = "void-captian"
desc = "A high tech, NASA Centcom branch designed space suit helmet. Used for AI satellite maintenance. This one is fit for a captain."
desc = "An old space helmet with a plexiglass visor and golden rank insignia. It lacks any modern HUD systems and provides nothing in the way of armor protection. The interior smells like cheap air freshener."
/obj/item/clothing/suit/space/nasavoid/captain
name = "fancy NASA void suit"
/obj/item/clothing/suit/space/void/captain
name = "\improper Antique Captain's Void Suit"
icon_state = "void-captian"
desc = "A high tech, NASA Centcom branch designed space suit. Used for AI satellite maintenance. This one is fit for a captain."
desc = "An antique space suit used by command staff many years ago. Painfully outdated, it provides next to nothing beyond protection from the vaccuum of space."
//Syndi's suit, on par with a blood red softsuit
/obj/item/clothing/head/helmet/space/nasavoid/syndi
name = "blood-red retro void helmet"
/obj/item/clothing/head/helmet/space/void/syndi
name = "blood-red antique void helmet"
icon_state = "void-syndi"
desc = "A high tech, NASA Centcom branch designed space suit helmet. This one looks rather suspicious."
desc = "A hastily-modified void helmet reinforced with metal plates and kevlar scraps. It's covered in a strange coating that seems to repel acidic substances."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
/obj/item/clothing/suit/space/nasavoid/syndi
name = "blood-red NASA void suit"
/obj/item/clothing/suit/space/void/syndi
name = "blood-red antique void suit"
icon_state = "void-syndi"
desc = "A high tech, NASA Centcom branch designed space suit. This one looks rather suspicious."
desc = "A hastily-modified void suit reinforced with metal plates and kevlar scraps. It's covered in a strange coating that seems to repel acidic substances."
w_class = WEIGHT_CLASS_NORMAL
allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
//random spawner
/obj/effect/nasavoidsuitspawner
name = "\improper NASA void suit spawner"
/obj/effect/voidsuitspawner
name = "\improper Antique void suit spawner"
icon = 'icons/obj/clothing/suits.dmi'
icon_state = "void-red"
desc = "You shouldn't see this, a spawner for NASA Void Suits."
desc = "You shouldn't see this, it's a spawner for Antique Void Suits."
var/suits = list("red", "green", "ntblue", "purple", "yellow", "ltblue")
/obj/effect/nasavoidsuitspawner/New()
/obj/effect/voidsuitspawner/New()
. = ..()
var/obj/item/clothing/head/helmet/space/nasavoid/H
var/obj/item/clothing/suit/space/nasavoid/S
var/obj/item/clothing/head/helmet/space/void/H
var/obj/item/clothing/suit/space/void/S
switch(pick(suits))
if("red")
H = new /obj/item/clothing/head/helmet/space/nasavoid
S = new /obj/item/clothing/suit/space/nasavoid
H = new /obj/item/clothing/head/helmet/space/void
S = new /obj/item/clothing/suit/space/void
if("green")
H = new /obj/item/clothing/head/helmet/space/nasavoid/green
S = new /obj/item/clothing/suit/space/nasavoid/green
H = new /obj/item/clothing/head/helmet/space/void/green
S = new /obj/item/clothing/suit/space/void/green
if("ntblue")
H = new /obj/item/clothing/head/helmet/space/nasavoid/ntblue
S = new /obj/item/clothing/suit/space/nasavoid/ntblue
H = new /obj/item/clothing/head/helmet/space/void/ntblue
S = new /obj/item/clothing/suit/space/void/ntblue
if("purple")
H = new /obj/item/clothing/head/helmet/space/nasavoid/purple
S = new /obj/item/clothing/suit/space/nasavoid/purple
H = new /obj/item/clothing/head/helmet/space/void/purple
S = new /obj/item/clothing/suit/space/void/purple
if("yellow")
H = new /obj/item/clothing/head/helmet/space/nasavoid/yellow
S = new /obj/item/clothing/suit/space/nasavoid/yellow
H = new /obj/item/clothing/head/helmet/space/void/yellow
S = new /obj/item/clothing/suit/space/void/yellow
if("ltblue")
H = new /obj/item/clothing/head/helmet/space/nasavoid/ltblue
S = new /obj/item/clothing/suit/space/nasavoid/ltblue
H = new /obj/item/clothing/head/helmet/space/void/ltblue
S = new /obj/item/clothing/suit/space/void/ltblue
var/turf/T = get_turf(src)
if(H)
H.forceMove(T)