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@@ -434,7 +434,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/obj/item/new_item = new P(src)
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if( new_item.type == /obj/item/weapon/storage/backpack/holding )
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new_item.investigate_log("built by [key]","singulo")
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new_item.reliability = R
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new_item.reliability = 100
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new_item.materials[MAT_METAL] /= coeff
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new_item.materials[MAT_GLASS] /= coeff
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if(linked_lathe.hacked)
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@@ -497,7 +497,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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spawn(16)
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if(g2g)
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var/obj/item/new_item = new P(src)
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new_item.reliability = R
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new_item.reliability = 100
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new_item.loc = linked_imprinter.loc
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linked_imprinter.busy = 0
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screen = old_screen
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