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Fixes some messages showing up in the Unsorted Chat Tab (#27614)
* Fixes some messages showing up in the Unsorted Chat Tab * yes * yes * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> --------- Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -132,7 +132,7 @@ SUBSYSTEM_DEF(ghost_spawns)
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if(isatom(source))
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act_jump = "<a href='byond://?src=[M.UID()];jump=\ref[source]'>\[Teleport]</a>"
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var/act_signup = "<a href='byond://?src=[A.UID()];signup=1'>\[Sign Up]</a>"
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to_chat(M, "<big><span class='boldnotice'>Now looking for candidates [role ? "to play as \an [role_cleanname || get_roletext(role)]" : "\"[question]\""]. [act_jump] [act_signup] [reason ? "<i>\nReason: [sanitize(reason)]</i>" : ""]</span></big>")
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to_chat(M, "<big><span class='boldnotice'>Now looking for candidates [role ? "to play as \an [role_cleanname || get_roletext(role)]" : "\"[question]\""]. [act_jump] [act_signup] [reason ? "<i>\nReason: [sanitize(reason)]</i>" : ""]</span></big>", MESSAGE_TYPE_DEADCHAT)
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// Start processing it so it updates visually the timer
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START_PROCESSING(SSprocessing, A)
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