diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index df5d0b38ff5..cd008b6ef2f 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -710,11 +710,11 @@ if(NO_BLOOD in H.dna.species.species_traits)//Does the run over mob have blood? return//If it doesn't it shouldn't bleed (Though a check should be made eventually for things with liquid in them, like slime people, vox armalis, etc.) - else - var/turf/T = get_turf(src)//Where are we? - H.add_mob_blood(H)//Cover the victim in their own blood. - H.add_splatter_floor(T)//Put the blood where we are. - bloodiness += 4 + + var/turf/T = get_turf(src)//Where are we? + H.add_mob_blood(H)//Cover the victim in their own blood. + H.add_splatter_floor(T)//Put the blood where we are. + bloodiness += 4 var/list/blood_dna = H.get_blood_dna_list() if(blood_dna)