add defines for damage flags

This commit is contained in:
Mieszko Jedrzejczak
2021-08-20 21:09:21 +02:00
parent df51d7370d
commit 559fa37756
183 changed files with 456 additions and 449 deletions
+1 -1
View File
@@ -69,7 +69,7 @@
icon_state = "particle"
damage = 60
damage_type = BRUTE
flag = "bullet"
flag = BULLET
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
weaken = 5
@@ -190,7 +190,7 @@
icon_state = null
damage = 40
damage_type = BRUTE
flag = "bomb"
flag = BOMB
range = 3
var/pressure_decrease_active = FALSE
+1 -1
View File
@@ -35,7 +35,7 @@
var/tile_dropoff_s = 0 //same as above but for stamina
var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here
var/nodamage = FALSE //Determines if the projectile will skip any damage inflictions
var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
var/flag = BULLET //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
var/projectile_type = "/obj/item/projectile"
var/range = 50 //This will de-increment every step. When 0, it will delete the projectile.
var/is_reflectable = FALSE // Can it be reflected or not?