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More Minor pAI Tweaks
- EMPs will only instantly kill full health pAIs on a 20% chance, possible brute/burn from EMPs isn't instantly deadly anymore. - pAIs can no longer bump things around. - Cleans up unneeded if statement in pAI pull proc, still cannot pull anything. - pAI card (not mobile form) now properly reacts to explosions. - Adds 1/10 second delay between a pAI being hit/bonked and closing up (Effectively meaningless gameplay-wise).
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@@ -306,3 +306,8 @@
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M.emp_act(severity)
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..()
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/obj/item/device/paicard/ex_act(severity)
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if(pai)
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pai.ex_act(severity)
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else
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del(src)
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