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Fixes husking
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@@ -11,7 +11,7 @@
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total_burn += O.burn_dam
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health = 100 - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute
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//TODO: fix husking
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if( (((100 - total_burn) < config.health_threshold_dead) && stat == DEAD) && (!species.flags & IS_SYNTHETIC))//100 only being used as the magic human max health number, feel free to change it if you add a var for it -- Urist
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if( (((100 - total_burn) < config.health_threshold_dead) && stat == DEAD) && (!(species.flags & IS_SYNTHETIC)))//100 only being used as the magic human max health number, feel free to change it if you add a var for it -- Urist
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ChangeToHusk()
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if (species.flags & IS_SYNTHETIC)
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var/obj/item/organ/external/head/H = organs_by_name["head"]
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