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Minor Security Update
- Fixes seclite inhand, updates to the newer seclite icon. - Corporate security outfits now spawn with the rest of the security wardrobe.
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@@ -114,7 +114,8 @@
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name = "seclite"
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desc = "A robust flashlight used by security."
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icon_state = "seclite"
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item_state = "flashlight" //only temporary change this to 'seclite' once we get the proper left/right hand sprites.
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item_state = "seclite"
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icon_override = 'icons/mob/in-hand/tools.dmi'
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force = 9 // Not as good as a stun baton.
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brightness_on = 5 // A little better than the standard flashlight.
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hitsound = 'sound/weapons/genhit1.ogg'
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@@ -186,9 +186,6 @@
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new /obj/item/weapon/gun/energy/taser(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/taperoll/police(src)
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new /obj/item/device/hailer(src)
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new /obj/item/clothing/head/soft/sec/corp(src)
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new /obj/item/clothing/under/rank/security/corp(src)
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return
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/obj/structure/closet/secure_closet/blueshield
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@@ -26,15 +26,22 @@
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security/corp(src)
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new /obj/item/clothing/under/rank/security/corp(src)
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new /obj/item/clothing/under/rank/security/corp(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec/corp(src)
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new /obj/item/clothing/head/soft/sec/corp(src)
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new /obj/item/clothing/head/soft/sec/corp(src)
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/beret/sec(src)
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return
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