Merge pull request #8491 from Tayyyyyyy/dark_view

Dark view increases flash damage to eyes
This commit is contained in:
tigercat2000
2018-01-11 12:36:11 -08:00
committed by GitHub
+20 -6
View File
@@ -313,6 +313,7 @@
/mob/living/carbon/flash_eyes(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
. = ..()
var/damage = intensity - check_eye_prot()
var/extra_damage = 0
if(.)
if(visual)
return
@@ -323,19 +324,32 @@
if(!E || (E && E.weld_proof))
return
var/extra_darkview = 0
if(E.dark_view)
extra_darkview = max(E.dark_view - 2, 0)
extra_damage = extra_darkview
var/light_amount = 10 // assume full brightness
if(isturf(src.loc))
var/turf/T = src.loc
light_amount = round(T.get_lumcount() * 10)
// a dark view of 8, in full darkness, will result in maximum 1st tier damage
var/extra_prob = (10 - light_amount) * extra_darkview
switch(damage)
if(1)
to_chat(src, "<span class='warning'>Your eyes sting a little.</span>")
if(prob(40)) //waiting on carbon organs
E.receive_damage(1, 1)
var/minor_damage_multiplier = min(40 + extra_prob, 100) / 100
var/minor_damage = minor_damage_multiplier * (1 + extra_damage)
E.receive_damage(minor_damage, 1)
if(2)
to_chat(src, "<span class='warning'>Your eyes burn.</span>")
E.receive_damage(rand(2, 4), 1)
E.receive_damage(rand(2, 4) + extra_damage, 1)
else
to_chat(src, "Your eyes itch and burn severely!</span>")
E.receive_damage(rand(12, 16), 1)
E.receive_damage(rand(12, 16) + extra_damage, 1)
if(E.damage > E.min_bruised_damage)
AdjustEyeBlind(damage)
@@ -1105,4 +1119,4 @@ so that different stomachs can handle things in different ways VB*/
update_tint()
if(I.flags_inv & HIDEMASK || forced)
update_inv_wear_mask()
update_inv_head()
update_inv_head()