From 562a70fcdfb3ae650ec4aac9e688dd297018c67e Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Mon, 14 Mar 2016 14:43:11 -0700 Subject: [PATCH] Is all good now, yaya. --- code/game/machinery/camera/camera.dm | 1 - code/modules/mob/living/silicon/ai/freelook/eye.dm | 3 --- 2 files changed, 4 deletions(-) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index cf1c1ea8092..77616cbb1b6 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -59,7 +59,6 @@ wires = null cameranet.removeCamera(src) //Will handle removal from the camera network and the chunks, so we don't need to worry about that cameranet.cameras -= src - cameranet.removeCamera(src) return ..() /obj/machinery/camera/emp_act(severity) diff --git a/code/modules/mob/living/silicon/ai/freelook/eye.dm b/code/modules/mob/living/silicon/ai/freelook/eye.dm index 6306cc4b646..b8d27787247 100644 --- a/code/modules/mob/living/silicon/ai/freelook/eye.dm +++ b/code/modules/mob/living/silicon/ai/freelook/eye.dm @@ -53,9 +53,6 @@ if (isturf(src.loc) || isturf(src)) AI.eyeobj.setLoc(src) -/mob/aiEye/experience_pressure_difference() - return 0 - // AI MOVEMENT // This will move the AIEye. It will also cause lights near the eye to light up, if toggled.