Makes all Terror spiders immune to dragging (#16325)

* Update white.dm

* Makes ALL spiders heavy
This commit is contained in:
SabreML
2021-07-09 15:05:48 +01:00
committed by GitHub
parent 52e86bd0ed
commit 568a8b17ce
7 changed files with 1 additions and 6 deletions
@@ -24,7 +24,6 @@
projectiletype = /obj/item/projectile/terrorqueenspit/empress
icon = 'icons/mob/terrorspider64.dmi'
pixel_x = -16
move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
mob_size = MOB_SIZE_LARGE
icon_state = "terror_empress"
icon_living = "terror_empress"
@@ -30,7 +30,6 @@
web_type = /obj/structure/spider/terrorweb/purple
ai_spins_webs = FALSE
gender = MALE
move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
/mob/living/simple_animal/hostile/poison/terror_spider/prince/death(gibbed)
if(can_die() && !hasdied && spider_uo71)
@@ -19,7 +19,6 @@
maxHealth = 150
health = 150
spider_tier = TS_TIER_3
move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
// Unlike queens, no ranged attack.
ranged = 0
@@ -25,7 +25,6 @@
speed = 0 // '0' (also the default for human mobs) converts to 2.5 total delay, or 4 tiles/sec.
spider_opens_doors = 2
ventcrawler = 0
move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
ai_ventcrawls = FALSE
environment_smash = ENVIRONMENT_SMASH_RWALLS
idle_ventcrawl_chance = 0 // stick to the queen!
@@ -26,7 +26,6 @@
ai_spins_webs = FALSE
ai_ventcrawls = FALSE
idle_ventcrawl_chance = 0
move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
force_threshold = 18 // outright immune to anything of force under 18, this means welders can't hurt it, only guns can
ranged = 1
retreat_distance = 5
@@ -24,7 +24,6 @@
move_to_delay = 10 // at 20ticks/sec, this is 2 tile/sec movespeed
speed = 2 // movement_delay() gives 4.5, or 0.45s between steps, which = about 2.2 tiles/second. Player is slightly faster than AI, but cannot move on diagonals.
spider_opens_doors = 2
move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
web_type = /obj/structure/spider/terrorweb/red
var/enrage = 0
var/melee_damage_lower_rage0 = 15
@@ -40,6 +40,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
// Movement
pass_flags = PASSTABLE
move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
turns_per_move = 3 // number of turns before AI-controlled spiders wander around. No effect on actual player or AI movement speed!
move_to_delay = 6
// AI spider speed at chasing down targets. Higher numbers mean slower speed. Divide 20 (server tick rate / second) by this to get tiles/sec.