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Makes all Terror spiders immune to dragging (#16325)
* Update white.dm * Makes ALL spiders heavy
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@@ -24,7 +24,6 @@
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projectiletype = /obj/item/projectile/terrorqueenspit/empress
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icon = 'icons/mob/terrorspider64.dmi'
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pixel_x = -16
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move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
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mob_size = MOB_SIZE_LARGE
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icon_state = "terror_empress"
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icon_living = "terror_empress"
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@@ -30,7 +30,6 @@
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web_type = /obj/structure/spider/terrorweb/purple
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ai_spins_webs = FALSE
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gender = MALE
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move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
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/mob/living/simple_animal/hostile/poison/terror_spider/prince/death(gibbed)
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if(can_die() && !hasdied && spider_uo71)
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@@ -19,7 +19,6 @@
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maxHealth = 150
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health = 150
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spider_tier = TS_TIER_3
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move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
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// Unlike queens, no ranged attack.
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ranged = 0
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@@ -25,7 +25,6 @@
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speed = 0 // '0' (also the default for human mobs) converts to 2.5 total delay, or 4 tiles/sec.
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spider_opens_doors = 2
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ventcrawler = 0
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move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
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ai_ventcrawls = FALSE
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environment_smash = ENVIRONMENT_SMASH_RWALLS
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idle_ventcrawl_chance = 0 // stick to the queen!
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@@ -26,7 +26,6 @@
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ai_spins_webs = FALSE
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ai_ventcrawls = FALSE
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idle_ventcrawl_chance = 0
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move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
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force_threshold = 18 // outright immune to anything of force under 18, this means welders can't hurt it, only guns can
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ranged = 1
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retreat_distance = 5
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@@ -24,7 +24,6 @@
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move_to_delay = 10 // at 20ticks/sec, this is 2 tile/sec movespeed
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speed = 2 // movement_delay() gives 4.5, or 0.45s between steps, which = about 2.2 tiles/second. Player is slightly faster than AI, but cannot move on diagonals.
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spider_opens_doors = 2
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move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
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web_type = /obj/structure/spider/terrorweb/red
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var/enrage = 0
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var/melee_damage_lower_rage0 = 15
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@@ -40,6 +40,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
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// Movement
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pass_flags = PASSTABLE
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move_resist = MOVE_FORCE_STRONG // no more pushing a several hundred if not thousand pound spider
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turns_per_move = 3 // number of turns before AI-controlled spiders wander around. No effect on actual player or AI movement speed!
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move_to_delay = 6
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// AI spider speed at chasing down targets. Higher numbers mean slower speed. Divide 20 (server tick rate / second) by this to get tiles/sec.
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