diff --git a/code/TriDimension/Movement.dm b/code/TriDimension/Movement.dm deleted file mode 100644 index dfb529df5b1..00000000000 --- a/code/TriDimension/Movement.dm +++ /dev/null @@ -1,49 +0,0 @@ -var/maxZ = 6 -var/minZ = 2 - -// Maybe it's best to have this hardcoded for whatever we'd add to the map, in order to avoid exploits -// (such as mining base => admin station) -// Note that this assumes the ship's top is at z=1 and bottom at z=4 -/obj/item/weapon/tank/jetpack/proc/move_z(cardinal, mob/user as mob) - if (user.z > 1) - user << "\red There is nothing of interest in that direction." - return - if(allow_thrust(0.01, user)) - switch(cardinal) - if (UP) // Going up! - if(user.z > maxZ) // If we aren't at the very top of the ship - var/turf/T = locate(user.x, user.y, user.z - 1) - // You can only jetpack up if there's space above, and you're sitting on either hull (on the exterior), or space - //if(T && istype(T, /turf/space) && (istype(user.loc, /turf/space) || istype(user.loc, /turf/space/*/hull*/))) - //check through turf contents to make sure there's nothing blocking the way - if(T && istype(T, /turf/space)) - var/blocked = 0 - for(var/atom/A in T.contents) - if(T.density) - blocked = 1 - user << "\red You bump into [T.name]." - break - if(!blocked) - user.Move(T) - else - user << "\red You bump into the ship's plating." - else - user << "\red The ship's gravity well keeps you in orbit!" // Assuming the ship starts on z level 1, you don't want to go past it - - if (DOWN) // Going down! - if (user.z < 1) // If we aren't at the very bottom of the ship, or out in space - var/turf/T = locate(user.x, user.y, user.z + 1) - // You can only jetpack down if you're sitting on space and there's space down below, or hull - if(T && (istype(T, /turf/space) || istype(T, /turf/space/*/hull*/)) && istype(user.loc, /turf/space)) - var/blocked = 0 - for(var/atom/A in T.contents) - if(T.density) - blocked = 1 - user << "\red You bump into [T.name]." - break - if(!blocked) - user.Move(T) - else - user << "\red You bump into the ship's plating." - else - user << "\red The ship's gravity well keeps you in orbit!" \ No newline at end of file diff --git a/code/TriDimension/Pipes.dm b/code/TriDimension/Pipes.dm deleted file mode 100644 index e69de29bb2d..00000000000 diff --git a/code/TriDimension/Structures.dm b/code/TriDimension/Structures.dm deleted file mode 100644 index 85e499f7ad4..00000000000 --- a/code/TriDimension/Structures.dm +++ /dev/null @@ -1,205 +0,0 @@ -/////////////////////////////////////// -//Contents: Ladders, Hatches, Stairs.// -/////////////////////////////////////// - -/obj/multiz - icon = 'code/TriDimension/multiz.dmi' - density = 0 - opacity = 0 - anchored = 1 - var/obj/multiz/target - - CanPass(obj/mover, turf/source, height, airflow) - return airflow || !density - -/obj/multiz/ladder - icon_state = "ladderdown" - name = "ladder" - desc = "A Ladder. You climb up and down it." - - var/top_icon_state = "ladderdown" - var/bottom_icon_state = "ladderup" - - New() - . = ..() - spawn(1) //Allow map to load - if(z in levels_3d) - if(!target) - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - if("up" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["up"]) - if(istype(target)) - icon_state = bottom_icon_state - else if("down" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["down"]) - if(istype(target)) - icon_state = top_icon_state - else - del src - else - del src - else if("down" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["down"]) - if(istype(target)) - icon_state = bottom_icon_state - else - del src - else - del src - if(target) - target.icon_state = ( icon_state == top_icon_state ? bottom_icon_state : top_icon_state) - target.target = src - else - del src - - Del() - spawn(1) - if(target) - del target - return ..() - - attack_paw(var/mob/M) - return attack_hand(M) - - attackby(var/W, var/mob/M) - return attack_hand(M) - - attack_hand(var/mob/M) - if(!target || !istype(target.loc, /turf)) - del src - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - M.visible_message("\blue \The [M] climbs [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You climb [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You hear some grunting, and clanging of a metal ladder being used.") - M.Move(target.loc) - - - hatch - icon_state = "hatchdown" - name = "hatch" - desc = "A hatch. You climb down it, and it will automatically seal against pressure loss behind you." - top_icon_state = "hatchdown" - var/top_icon_state_open = "hatchdown-open" - var/top_icon_state_close = "hatchdown-close" - - bottom_icon_state = "ladderup" - - var/image/green_overlay - var/image/red_overlay - - var/active = 0 - - New() - . = ..() - red_overlay = image(icon, "red-ladderlight") - green_overlay = image(icon, "green-ladderlight") - - attack_hand(var/mob/M) - - if(!target || !istype(target.loc, /turf)) - del src - - if(active) - M << "That [src] is being used." - return // It is a tiny airlock, only one at a time. - - active = 1 - var/obj/multiz/ladder/hatch/top_hatch = target - var/obj/multiz/ladder/hatch/bottom_hatch = src - if(icon_state == top_icon_state) - top_hatch = src - bottom_hatch = target - - flick(top_icon_state_open, top_hatch) - bottom_hatch.overlays += green_overlay - - spawn(7) - if(!target || !istype(target.loc, /turf)) - del src - if(M.z == z && get_dist(src,M) <= 1) - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - M.visible_message("\blue \The [M] scurries [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You scramble [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You hear some grunting, and a hatch sealing.") - M.Move(target.loc) - flick(top_icon_state_close,top_hatch) - bottom_hatch.overlays -= green_overlay - bottom_hatch.overlays += red_overlay - - spawn(7) - top_hatch.icon_state = top_icon_state - bottom_hatch.overlays -= red_overlay - active = 0 - -/obj/multiz/stairs - name = "Stairs" - desc = "Stairs. You walk up and down them." - icon_state = "ramptop" - var/top_icon_state = "ramptop" - var/bottom_icon_state = "rampbottom" - - active - density = 1 - - - New() - . = ..() - spawn(1) - if(z in levels_3d) - if(!target) - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - if("up" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["up"]) - if(istype(target)) - icon_state = bottom_icon_state - else if("down" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["down"]) - if(istype(target)) - icon_state = top_icon_state - else - del src - else - del src - else if("down" in adjacent_to_me) - target = locate() in locate(x,y,adjacent_to_me["down"]) - if(istype(target)) - icon_state = bottom_icon_state - else - del src - else - del src - if(target) - target.icon_state = ( icon_state == top_icon_state ? bottom_icon_state : top_icon_state) - target.target = src - var/obj/multiz/stairs/lead_in = locate() in get_step(src, reverse_direction(dir)) - if(lead_in) - lead_in.icon_state = ( icon_state == top_icon_state ? bottom_icon_state : top_icon_state) - else - del src - - - Del() - spawn(1) - if(target) - del target - return ..() - - - Bumped(var/atom/movable/M) - if(target.z > z && istype(src, /obj/multiz/stairs/active) && !locate(/obj/multiz/stairs) in M.loc) - return //If on bottom, only let them go up stairs if they've moved to the entry tile first. - //If it's the top, they can fall down just fine. - - if(!target || !istype(target.loc, /turf)) - del src - - if(ismob(M) && M:client) - M:client.moving = 1 - M.Move(target.loc) - if (ismob(M) && M:client) - M:client.moving = 0 - - Click() - if(!istype(usr,/mob/dead/observer)) - return ..() - if(!target || !istype(target.loc, /turf)) - del src - usr.client.moving = 1 - usr.Move(target.loc) - usr.client.moving = 0 \ No newline at end of file diff --git a/code/TriDimension/Turfs.dm b/code/TriDimension/Turfs.dm deleted file mode 100644 index 1e49e4dc80e..00000000000 --- a/code/TriDimension/Turfs.dm +++ /dev/null @@ -1,96 +0,0 @@ -atom/movable/var/list/adjacent_z_levels -atom/movable/var/archived_z_level - -atom/movable/Move() //Hackish - - if(adjacent_z_levels && adjacent_z_levels["up"]) - var/turf/above_me = locate(x,y,adjacent_z_levels["up"]) - if(istype(above_me, /turf/simulated/floor/open)) - above_me:RemoveImage(src) - - . = ..() - - if(archived_z_level != z) - archived_z_level = z - if(z in levels_3d) - adjacent_z_levels = global_adjacent_z_levels["[z]"] - else - adjacent_z_levels = null - - if(adjacent_z_levels && adjacent_z_levels["up"]) - var/turf/above_me = locate(x,y,adjacent_z_levels["up"]) - if(istype(above_me, /turf/simulated/floor/open)) - above_me:AddImage(src) - -/turf/simulated/floor/open - name = "open space" - intact = 0 - density = 0 - icon_state = "black" - pathweight = 100000 //Seriously, don't try and path over this one numbnuts - var/icon/darkoverlays = null - var/turf/floorbelow - var/list/overlay_references - mouse_opacity = 2 - - New() - ..() - spawn(1) - if(!(z in levels_3d)) - ReplaceWithSpace() - var/list/adjacent_to_me = global_adjacent_z_levels["[z]"] - if(!("down" in adjacent_to_me)) - ReplaceWithSpace() - - floorbelow = locate(x, y, adjacent_to_me["down"]) - if(floorbelow) - if(!istype(floorbelow,/turf)) - del src - else if(floorbelow.density) - ReplaceWithPlating() - else - set_up() - else - ReplaceWithSpace() - - - Enter(var/atom/movable/AM) - if (..()) //TODO make this check if gravity is active (future use) - Sukasa - spawn(1) - if(AM) - AM.Move(floorbelow) - if (istype(AM, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = AM - var/damage = rand(5,15) - H.apply_damage(2*damage, BRUTE, "head") - H.apply_damage(2*damage, BRUTE, "chest") - H.apply_damage(0.5*damage, BRUTE, "l_leg") - H.apply_damage(0.5*damage, BRUTE, "r_leg") - H.apply_damage(0.5*damage, BRUTE, "l_arm") - H.apply_damage(0.5*damage, BRUTE, "r_arm") - H:weakened = max(H:weakened,2) - H:updatehealth() - return ..() - - attackby() - return //nothing - - proc/set_up() //Update the overlays to make the openspace turf show what's down a level - if(!overlay_references) - overlay_references = list() - if(!floorbelow) return - overlays += floorbelow - for(var/obj/o in floorbelow) - var/image/o_img = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer) - overlays += o_img - overlay_references[o] = o_img - - proc/AddImage(var/atom/movable/o) - var/o_img = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer) - overlays += o_img - overlay_references[o] = o_img - - proc/RemoveImage(var/atom/movable/o) - var/o_img = overlay_references[o] - overlays -= o_img - overlay_references -= o \ No newline at end of file diff --git a/code/TriDimension/multiz.dmi b/code/TriDimension/multiz.dmi deleted file mode 100644 index 13b118ce9f2..00000000000 Binary files a/code/TriDimension/multiz.dmi and /dev/null differ diff --git a/code/TriDimension/multiz_pipe.dmi b/code/TriDimension/multiz_pipe.dmi deleted file mode 100644 index a3bbbee0b28..00000000000 Binary files a/code/TriDimension/multiz_pipe.dmi and /dev/null differ diff --git a/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm b/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm deleted file mode 100644 index 9b50c74f686..00000000000 --- a/code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm +++ /dev/null @@ -1,573 +0,0 @@ -//All credit for this goes to Uristqwerty. - -//And some to me! -Mini - - - -//This file is partly designed around being able to uninclude it to go back to the old ai viewing system completely. -//(And therefore also be portable to another similar codebase simply by transferring the file and including it after the other AI code files.) -//There are probably a few parts that don't do that at the moment, but I'll fix them at some point. - - -#define MINIMAP_UPDATE_DELAY 1200 - -/turf - var/image/obscured - var/image/dim - -/turf/proc/visibilityChanged() - cameranet.updateVisibility(src) - -/turf/New() - ..() - cameranet.updateVisibility(src) -/* -/turf/Del() - ..() - cameranet.updateVisibility(src) -*/ -/datum/camerachunk - var/list/obscuredTurfs = list() - var/list/visibleTurfs = list() - var/list/dimTurfs = list() - var/list/obscured = list() - var/list/dim = list() - var/list/cameras = list() - var/list/turfs = list() - var/list/seenby = list() - var/visible = 0 - var/changed = 1 - var/updating = 0 - - var/x - var/y - var/z - - var/minimap_updating = 0 - - var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base") - var/obj/minimap_obj/minimap_obj = new() - -/obj/minimap_obj/Click(location, control, params) - if(!istype(usr, /mob/dead) && !istype(usr, /mob/living/silicon/ai) && !(usr.client && usr.client.holder && usr.client.holder.level >= 4)) - return - - var/list/par = params2list(params) - var/screen_loc = par["screen-loc"] - - if(findtext(screen_loc, "minimap:") != 1) - return - - screen_loc = copytext(screen_loc, length("minimap:") + 1) - - var/x_text = copytext(screen_loc, 1, findtext(screen_loc, ",")) - var/y_text = copytext(screen_loc, findtext(screen_loc, ",") + 1) - - var/x = (text2num(copytext(x_text, 1, findtext(x_text, ":"))) - 1) * 16 - x += round((text2num(copytext(x_text, findtext(x_text, ":") + 1)) + 1) / 2) - - var/y = (text2num(copytext(y_text, 1, findtext(y_text, ":"))) - 1) * 16 - y += round((text2num(copytext(y_text, findtext(y_text, ":") + 1)) + 1) / 2) - - if(istype(usr, /mob/living/silicon/ai)) - var/mob/living/silicon/ai/ai = usr - ai.freelook() - ai.eyeobj.loc = locate(max(1, x - 1), max(1, y - 1), ai.eyeobj.z) - cameranet.visibility(ai.eyeobj) - - else - usr.loc = locate(max(1, x - 1), max(1, y - 1), usr.z) - -/mob/dead/verb/Open_Minimap() - set category = "Ghost" - winshow(src, "minimapwindow", 1) - client.screen |= cameranet.minimap - - if(cameranet.generating_minimap) - cameranet.minimap_viewers += src - -/mob/living/silicon/ai/verb/Open_Minimap() - set category = "AI Commands" - winshow(src, "minimapwindow", 1) - client.screen |= cameranet.minimap - - if(cameranet.generating_minimap) - cameranet.minimap_viewers += src - -/client/proc/Open_Minimap() - set category = "Admin" - winshow(src, "minimapwindow", 1) - screen |= cameranet.minimap - - if(cameranet.generating_minimap) - cameranet.minimap_viewers += src.mob - -/datum/camerachunk/proc/update_minimap() - if(changed && !updating) - update() - - minimap_icon.Blend(rgb(255, 0, 0), ICON_MULTIPLY) - - var/list/turfs = visibleTurfs | dimTurfs - - for(var/turf/turf in turfs) - var/x = (turf.x & 0xf) * 2 - var/y = (turf.y & 0xf) * 2 - - if(turf.density) - minimap_icon.DrawBox(rgb(100, 100, 100), x + 1, y + 1, x + 2, y + 2) - continue - - else if(istype(turf, /turf/space)) - minimap_icon.DrawBox(rgb(0, 0, 0), x + 1, y + 1, x + 2, y + 2) - - else - minimap_icon.DrawBox(rgb(200, 200, 200), x + 1, y + 1, x + 2, y + 2) - - for(var/obj/structure/o in turf) - if(o.density) - if(istype(o, /obj/structure/window) && (o.dir == NORTH || o.dir == SOUTH || o.dir == EAST || o.dir == WEST)) - if(o.dir == NORTH) - minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 2, x + 2, y + 2) - else if(o.dir == SOUTH) - minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 2, y + 1) - else if(o.dir == EAST) - minimap_icon.DrawBox(rgb(150, 150, 200), x + 3, y + 1, x + 2, y + 2) - else if(o.dir == WEST) - minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 1, y + 2) - - else - minimap_icon.DrawBox(rgb(150, 150, 150), x + 1, y + 1, x + 2, y + 2) - break - - for(var/obj/machinery/door/o in turf) - if(istype(o, /obj/machinery/door/window)) - if(o.dir == NORTH) - minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 2, x + 2, y + 2) - else if(o.dir == SOUTH) - minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 1) - else if(o.dir == EAST) - minimap_icon.DrawBox(rgb(100, 150, 100), x + 2, y + 1, x + 2, y + 2) - else if(o.dir == WEST) - minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 1, y + 2) - - else - minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 2) - break - - minimap_obj.screen_loc = "minimap:[src.x / 16],[src.y / 16]" - minimap_obj.icon = minimap_icon - -/mob/aiEye - var/list/visibleCameraChunks = list() - var/mob/ai = null - density = 0 - -/datum/camerachunk/proc/add(mob/aiEye/ai) - ai.visibleCameraChunks += src - if(ai.ai.client) - ai.ai.client.images += obscured - ai.ai.client.images += dim - visible++ - seenby += ai - if(changed && !updating) - update() - changed = 0 - -/datum/camerachunk/proc/remove(mob/aiEye/ai) - ai.visibleCameraChunks -= src - if(ai.ai.client) - ai.ai.client.images -= obscured - ai.ai.client.images -= dim - seenby -= ai - if(visible > 0) - visible-- - -/datum/camerachunk/proc/visibilityChanged(turf/loc) - if(!(loc in visibleTurfs)) - return - - hasChanged() - -/datum/camerachunk/proc/hasChanged() - if(visible) - if(!updating) - updating = 1 - spawn(10)//Batch large changes, such as many doors opening or closing at once - update() - updating = 0 - else - changed = 1 - - if(!minimap_updating) - minimap_updating = 1 - - spawn(MINIMAP_UPDATE_DELAY) - if(changed && !updating) - update() - changed = 0 - - update_minimap() - minimap_updating = 0 - -/datum/camerachunk/proc/update() - - var/list/newDimTurfs = list() - var/list/newVisibleTurfs = list() - - for(var/obj/machinery/camera/c in cameras) - var/lum = c.luminosity - c.luminosity = 7 - - newDimTurfs |= turfs & view(7, c) - newVisibleTurfs |= turfs & view(6, c) - - c.luminosity = lum - - var/list/dimAdded = newDimTurfs - dimTurfs - var/list/dimRemoved = dimTurfs - newDimTurfs - var/list/visAdded = newVisibleTurfs - visibleTurfs - var/list/visRemoved = visibleTurfs - newVisibleTurfs - - visibleTurfs = newVisibleTurfs - dimTurfs = newDimTurfs - obscuredTurfs = turfs - dimTurfs - dimTurfs -= visibleTurfs - - for(var/turf/t in dimRemoved) - if(t.dim) - dim -= t.dim - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images -= t.dim - - if(!(t in visibleTurfs)) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images += t.obscured - - for(var/turf/t in dimAdded) - if(!(t in visibleTurfs)) - if(!t.dim) - t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15) - t.mouse_opacity = 0 - - dim += t.dim - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images += t.dim - - if(t.obscured) - obscured -= t.obscured - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images -= t.obscured - - for(var/turf/t in visAdded) - if(t.obscured) - obscured -= t.obscured - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images -= t.obscured - - for(var/turf/t in visRemoved) - if(t in obscuredTurfs) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - for(var/mob/aiEye/m in seenby) - if(m.ai.client) - m.ai.client.images += t.obscured - - -/datum/camerachunk/New(loc, x, y, z) - x &= ~0xf - y &= ~0xf - - src.x = x - src.y = y - src.z = z - - for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z))) - if(c.status) - cameras += c - - turfs = block(locate(x, y, z), locate(min(world.maxx, x + 15), min(world.maxy, y + 15), z)) - - for(var/obj/machinery/camera/c in cameras) - var/lum = c.luminosity - c.luminosity = 7 - - dimTurfs |= turfs & view(7, c) - visibleTurfs |= turfs & view(6, c) - - c.luminosity = lum - - obscuredTurfs = turfs - dimTurfs - dimTurfs -= visibleTurfs - - for(var/turf/t in obscuredTurfs) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - - for(var/turf/t in dimTurfs) - if(!(t in visibleTurfs)) - if(!t.dim) - t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER) - t.dim.mouse_opacity = 0 - - dim += t.dim - - cameranet.minimap += minimap_obj - -var/datum/cameranet/cameranet = new() - -/datum/cameranet - var/list/cameras = list() - var/list/chunks = list() - var/network = "net1" - var/ready = 0 - - var/list/minimap = list() - - var/generating_minimap = TRUE - var/list/minimap_viewers = list() - -/datum/cameranet/New() - ..() - - spawn(200) - for(var/x = 0, x <= world.maxx, x += 16) - for(var/y = 0, y <= world.maxy, y += 16) - sleep(1) - var/datum/camerachunk/c = getCameraChunk(x, y, 1) - c.update_minimap() - - for(var/mob/m in minimap_viewers) - m.client.screen |= c.minimap_obj - - generating_minimap = FALSE - minimap_viewers = list() - -/datum/cameranet/proc/chunkGenerated(x, y, z) - var/key = "[x],[y],[z]" - return key in chunks - -/datum/cameranet/proc/getCameraChunk(x, y, z) - var/key = "[x],[y],[z]" - - if(!(key in chunks)) - chunks[key] = new /datum/camerachunk(null, x, y, z) - - return chunks[key] - -/datum/cameranet/proc/visibility(mob/aiEye/ai) - var/x1 = max(0, ai.x - 16) & ~0xf - var/y1 = max(0, ai.y - 16) & ~0xf - var/x2 = min(world.maxx, ai.x + 16) & ~0xf - var/y2 = min(world.maxy, ai.y + 16) & ~0xf - - var/list/visibleChunks = list() - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - visibleChunks += getCameraChunk(x, y, ai.z) - - var/list/remove = ai.visibleCameraChunks - visibleChunks - var/list/add = visibleChunks - ai.visibleCameraChunks - - for(var/datum/camerachunk/c in remove) - c.remove(ai) - - for(var/datum/camerachunk/c in add) - c.add(ai) - -/datum/cameranet/proc/updateVisibility(turf/loc) - if(!chunkGenerated(loc.x & ~0xf, loc.y & ~0xf, loc.z)) - return - - var/datum/camerachunk/chunk = getCameraChunk(loc.x & ~0xf, loc.y & ~0xf, loc.z) - chunk.visibilityChanged(loc) - -/datum/cameranet/proc/addCamera(obj/machinery/camera/c) - var/x1 = max(0, c.x - 16) & ~0xf - var/y1 = max(0, c.y - 16) & ~0xf - var/x2 = min(world.maxx, c.x + 16) & ~0xf - var/y2 = min(world.maxy, c.y + 16) & ~0xf - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - if(chunkGenerated(x, y, c.z)) - var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z) - if(!(c in chunk.cameras)) - chunk.cameras += c - chunk.hasChanged() - -/datum/cameranet/proc/removeCamera(obj/machinery/camera/c) - var/x1 = max(0, c.x - 16) & ~0xf - var/y1 = max(0, c.y - 16) & ~0xf - var/x2 = min(world.maxx, c.x + 16) & ~0xf - var/y2 = min(world.maxy, c.y + 16) & ~0xf - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - if(chunkGenerated(x, y, c.z)) - var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z) - if(!c) - chunk.hasChanged() - if(c in chunk.cameras) - chunk.cameras -= c - chunk.hasChanged() - -/mob/living/silicon/ai/var/mob/aiEye/eyeobj = new() - -/mob/living/silicon/ai/New() - ..() - eyeobj.ai = src - spawn(20) - freelook() - -/mob/living/silicon/ai/death(gibbed) - if(client && client.eye == eyeobj) - for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks) - c.remove(eyeobj) - client.eye = src - return ..(gibbed) - -/mob/living/silicon/ai/verb/freelook() - set category = "AI Commands" - set name = "freelook" - current = null //cancel camera view first, it causes problems - cameraFollow = null -// machine = null - if(!eyeobj) //if it got deleted somehow (like an admin trying to fix things <.<') - eyeobj = new() - eyeobj.ai = src - client.eye = eyeobj - eyeobj.loc = loc - cameranet.visibility(eyeobj) - cameraFollow = null - -/mob/aiEye/Move() - . = ..() - if(.) - cameranet.visibility(src) - -/client/AIMove(n, direct, var/mob/living/silicon/ai/user) - if(eye == user.eyeobj) - user.eyeobj.loc = get_step(user.eyeobj, direct) - cameranet.visibility(user.eyeobj) - - else - return ..() - -/* -/client/AIMoveZ(direct, var/mob/living/silicon/ai/user) - if(eye == user.eyeobj) - var/dif = 0 - if(direct == UP && user.eyeobj.z > 1) - dif = -1 - else if(direct == DOWN && user.eyeobj.z < 4) - dif = 1 - user.eyeobj.loc = locate(user.eyeobj.x, user.eyeobj.y, user.eyeobj.z + dif) - cameranet.visibility(user.eyeobj) - else - return ..() -*/ - -/turf/move_camera_by_click() - if(istype(usr, /mob/living/silicon/ai)) - var/mob/living/silicon/ai/AI = usr - if(AI.client.eye == AI.eyeobj) - return - return ..() - - -/obj/machinery/door/update_nearby_tiles(need_rebuild) - . = ..(need_rebuild) - cameranet.updateVisibility(loc) - -/obj/machinery/camera/New() - ..() - cameranet.addCamera(src) - -/obj/machinery/camera/Del() - cameranet.removeCamera(src) - ..() - -/obj/machinery/camera/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) - . = ..(W, user) - if(istype(W, /obj/item/weapon/wirecutters)) - if(status) - cameranet.addCamera(src) - else - cameranet.removeCamera(src) - -/proc/checkcameravis(atom/A) - for(var/obj/machinery/camera/C in view(A,7)) - if(!C.status || C.stat == 2) - continue - return 1 - return 0 - -/mob/living/silicon/ai/attack_ai(var/mob/user as mob) - if (user != src) - return - - if (stat == 2) - return - - var/list/L = list() - for (var/obj/machinery/camera/C in world) - L.Add(C) - - camera_sort(L) - L = camera_network_sort(L) - - var/list/D = list() - for (var/obj/machinery/camera/C in L) - if ( C.network in src.networks ) - D[text("[]: [][]", C.network, C.c_tag, (C.status ? null : " (Deactivated)"))] = C - D["Cancel"] = "Cancel" - - var/t = input(user, "Which camera should you change to?") as null|anything in D - - if (!t || t == "Cancel") - return 0 - - var/obj/machinery/camera/C = D[t] - - eyeobj.loc = C.loc - cameranet.visibility(eyeobj) - - return - -/mob/living/silicon/ai/cancel_camera() - set name = "Cancel Camera View" - set category = "OOC" - reset_view(null) - machine = null - -/mob/living/silicon/ai/reset_view(atom/A) - if (client) - if(!eyeobj) - eyeobj = new() - eyeobj.ai = src - - client.eye = eyeobj - client.perspective = EYE_PERSPECTIVE - - if (istype(A, /atom/movable)) - eyeobj.loc = locate(A.x, A.y, A.z) - - else - eyeobj.loc = locate(src.x, src.y, src.z) - - cameranet.visibility(eyeobj) diff --git a/code/WorkInProgress/AI_Visibility/ai.dm b/code/WorkInProgress/AI_Visibility/ai.dm deleted file mode 100644 index 7dcbf54e679..00000000000 --- a/code/WorkInProgress/AI_Visibility/ai.dm +++ /dev/null @@ -1,107 +0,0 @@ - -/mob/aiEye - var/list/visibleCameraChunks = list() - var/mob/ai = null - density = 0 - -/mob/living/silicon/ai/var/mob/aiEye/eyeobj = new() - -/mob/living/silicon/ai/New() - ..() - eyeobj.ai = src - spawn(20) - freelook() - -/mob/living/silicon/ai/death(gibbed) - if(client && client.eye == eyeobj) - for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks) - c.remove(eyeobj) - client.eye = src - return ..(gibbed) - -/mob/living/silicon/ai/verb/freelook() - set category = "AI Commands" - set name = "freelook" - current = null //cancel camera view first, it causes problems - cameraFollow = null - if(!eyeobj) //if it got deleted somehow (like an admin trying to fix things <.<') - eyeobj = new() - eyeobj.ai = src - client.eye = eyeobj - eyeobj.loc = loc - cameranet.visibility(eyeobj) - -/mob/aiEye/Move() - . = ..() - if(.) - cameranet.visibility(src) - -/client/AIMove(n, direct, var/mob/living/silicon/ai/user) - if(eye == user.eyeobj) - user.eyeobj.loc = get_step(user.eyeobj, direct) - cameranet.visibility(user.eyeobj) - - else - return ..() - -/turf/move_camera_by_click() - if(istype(usr, /mob/living/silicon/ai)) - var/mob/living/silicon/ai/AI = usr - if(AI.client.eye == AI.eyeobj) - return - return ..() - -/mob/living/silicon/ai/attack_ai(var/mob/user as mob) - if (user != src) - return - - if (stat == 2) - return - - var/list/L = list() - for (var/obj/machinery/camera/C in world) - L.Add(C) - - camera_sort(L) - L = camera_network_sort(L) - - var/list/D = list() - for (var/obj/machinery/camera/C in L) - if ( C.network in src.networks ) - D[text("[]: [][]", C.network, C.c_tag, (C.status ? null : " (Deactivated)"))] = C - D["Cancel"] = "Cancel" - - var/t = input(user, "Which camera should you change to?") as null|anything in D - - if (!t || t == "Cancel") - return 0 - - var/obj/machinery/camera/C = D[t] - - eyeobj.loc = C.loc - cameranet.visibility(eyeobj) - - return - -/mob/living/silicon/ai/cancel_camera() - set name = "Cancel Camera View" - set category = "OOC" - reset_view(null) - machine = null - -/mob/living/silicon/ai/reset_view(atom/A) - if (client) - if(!eyeobj) - eyeobj = new() - eyeobj.ai = src - - client.eye = eyeobj - client.perspective = EYE_PERSPECTIVE - - if (istype(A, /atom/movable)) - eyeobj.loc = locate(A.x, A.y, A.z) - - else - eyeobj.loc = locate(src.x, src.y, src.z) - - cameranet.visibility(eyeobj) diff --git a/code/WorkInProgress/AI_Visibility/cameranet.dm b/code/WorkInProgress/AI_Visibility/cameranet.dm deleted file mode 100644 index 3b46844e6be..00000000000 --- a/code/WorkInProgress/AI_Visibility/cameranet.dm +++ /dev/null @@ -1,156 +0,0 @@ -//------------------------------------------------------------ -// -// The Cameranet -// -// The cameranet is a single global instance of a unique -// datum, which contains logic for managing the individual -// chunks. -// -//------------------------------------------------------------ - -/datum/cameranet - var/list/cameras = list() - var/list/chunks = list() - var/network = "net1" - var/ready = 0 - - var/list/minimap = list() - - var/generating_minimap = TRUE - -var/datum/cameranet/cameranet = new() - - - -/datum/cameranet/New() - ..() - - spawn(100) - init_minimap() - - -/datum/cameranet/proc/init_minimap() - for(var/x = 0, x <= world.maxx, x += 16) - for(var/y = 0, y <= world.maxy, y += 16) - sleep(1) - getCameraChunk(x, y, 5) - getCameraChunk(x, y, 1) - - generating_minimap = FALSE - - -/datum/cameranet/proc/chunkGenerated(x, y, z) - var/key = "[x],[y],[z]" - return key in chunks - - -/datum/cameranet/proc/getCameraChunk(x, y, z) - var/key = "[x],[y],[z]" - - if(!(key in chunks)) - chunks[key] = new /datum/camerachunk(null, x, y, z) - - return chunks[key] - - - - -// This proc updates what chunks are considered seen -// by an aiEye. As part of the process, it will force -// any newly visible chunks with pending unscheduled -// updates to update, and show the correct obscuring -// and dimming image sets. If you do not call this -// after the eye has moved, it may result in the -// affected AI gaining (partial) xray, seeing through -// now-closed doors, not seeing through open doors, -// or other visibility oddities, depending on if/when -// they last visited any of the chunks in the nearby -// area. - -// It must be called manually, as there is no way to -// have a proc called automatically every time an -// object's loc changes. - -/datum/cameranet/proc/visibility(mob/aiEye/ai) - var/x1 = max(0, ai.x - 16) & ~0xf - var/y1 = max(0, ai.y - 16) & ~0xf - var/x2 = min(world.maxx, ai.x + 16) & ~0xf - var/y2 = min(world.maxy, ai.y + 16) & ~0xf - - var/list/visibleChunks = list() - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - visibleChunks += getCameraChunk(x, y, ai.z) - - var/list/remove = ai.visibleCameraChunks - visibleChunks - var/list/add = visibleChunks - ai.visibleCameraChunks - - for(var/datum/camerachunk/c in remove) - c.remove(ai) - - for(var/datum/camerachunk/c in add) - c.add(ai) - - - - -// This proc should be called if a turf, or the contents -// of a turf, changes opacity. This includes such things -// as changing the turf, opening or closing a door, or -// anything else that would alter line of sight in the -// general area. - -/datum/cameranet/proc/updateVisibility(turf/loc) - if(!chunkGenerated(loc.x & ~0xf, loc.y & ~0xf, loc.z)) - return - - var/datum/camerachunk/chunk = getCameraChunk(loc.x & ~0xf, loc.y & ~0xf, loc.z) - chunk.visibilityChanged(loc) - - - - -// This proc updates all relevant chunks when enabling or -// creating a camera, allowing freelook and the minimap to -// respond correctly. - -/datum/cameranet/proc/addCamera(obj/machinery/camera/c) - var/x1 = max(0, c.x - 16) & ~0xf - var/y1 = max(0, c.y - 16) & ~0xf - var/x2 = min(world.maxx, c.x + 16) & ~0xf - var/y2 = min(world.maxy, c.y + 16) & ~0xf - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - if(chunkGenerated(x, y, c.z)) - var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z) - - if(!(c in chunk.cameras)) - chunk.cameras += c - chunk.hasChanged() - - - - -// This proc updates all relevant chunks when disabling or -// deleting a camera, allowing freelook and the minimap to -// respond correctly. - -/datum/cameranet/proc/removeCamera(obj/machinery/camera/c) - var/x1 = max(0, c.x - 16) & ~0xf - var/y1 = max(0, c.y - 16) & ~0xf - var/x2 = min(world.maxx, c.x + 16) & ~0xf - var/y2 = min(world.maxy, c.y + 16) & ~0xf - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - if(chunkGenerated(x, y, c.z)) - var/datum/camerachunk/chunk = getCameraChunk(x, y, c.z) - - if(!c) - chunk.hasChanged() - - if(c in chunk.cameras) - chunk.cameras -= c - chunk.hasChanged() diff --git a/code/WorkInProgress/AI_Visibility/chunk.dm b/code/WorkInProgress/AI_Visibility/chunk.dm deleted file mode 100644 index 8a6886a1ade..00000000000 --- a/code/WorkInProgress/AI_Visibility/chunk.dm +++ /dev/null @@ -1,224 +0,0 @@ -#define MINIMAP_UPDATE_DELAY 1200 - -/datum/camerachunk - var/list/turfs = list() - - var/list/obscuredTurfs = list() - var/list/visibleTurfs = list() - var/list/dimTurfs = list() - - var/list/obscured = list() - var/list/dim = list() - - var/list/cameras = list() - var/list/seenby = list() - - var/changed = 1 - var/updating = 0 - var/minimap_updating = 0 - - var/x - var/y - var/z - - - var/icon/minimap_icon = new('icons/minimap.dmi', "chunk_base") - var/obj/minimap_obj/minimap_obj = new() - - - -/datum/camerachunk/New(loc, x, y, z) - //Round X and Y down to a multiple of 16, if nessecary - src.x = x & ~0xF - src.y = y & ~0xF - src.z = z - - rebuild_chunk() - - - -// Completely re-calculate the whole chunk. - -/datum/camerachunk/proc/rebuild_chunk() - for(var/mob/aiEye/eye in seenby) - if(!eye.ai) - seenby -= eye - continue - - if(eye.ai.client) - eye.ai.client.images -= obscured - eye.ai.client.images -= dim - - var/start = locate(x, y, z) - var/end = locate(min(x + 15, world.maxx), min(y + 15, world.maxy), z) - - turfs = block(start, end) - dimTurfs = list() - visibleTurfs = list() - obscured = list() - dim = list() - cameras = list() - - for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z))) - if(c.status) - cameras += c - - for(var/obj/machinery/camera/c in cameras) - var/lum = c.luminosity - c.luminosity = 7 - - dimTurfs |= turfs & view(7, c) - visibleTurfs |= turfs & view(6, c) - - c.luminosity = lum - - obscuredTurfs = turfs - dimTurfs - dimTurfs -= visibleTurfs - - for(var/turf/t in obscuredTurfs) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - - for(var/turf/t in dimTurfs) - if(!t.dim) - t.dim = image('icons/effects/cameravis.dmi', t, "dim", TURF_LAYER) - t.dim.mouse_opacity = 0 - - dim += t.dim - - cameranet.minimap |= minimap_obj - - for(var/mob/aiEye/eye in seenby) - if(eye.ai.client) - eye.ai.client.images |= obscured - eye.ai.client.images |= dim - - - -/datum/camerachunk/proc/add(mob/aiEye/eye) - eye.visibleCameraChunks |= src - - if(eye.ai.client) - eye.ai.client.images |= obscured - eye.ai.client.images |= dim - - seenby |= eye - - if(changed && !updating) - update() - changed = 0 - - - -/datum/camerachunk/proc/remove(mob/aiEye/eye) - eye.visibleCameraChunks -= src - - if(eye.ai.client) - eye.ai.client.images -= obscured - eye.ai.client.images -= dim - - seenby -= eye - -/datum/camerachunk/proc/visibilityChanged(turf/loc) - if(!(loc in visibleTurfs)) - return - - hasChanged() - -/datum/camerachunk/proc/hasChanged() - if(length(seenby) > 0) - if(!updating) - updating = 1 - - spawn(10)//Batch large changes, such as many doors opening or closing at once - update() - updating = 0 - - else - changed = 1 - - if(!minimap_updating) - minimap_updating = 1 - - spawn(MINIMAP_UPDATE_DELAY) - if(changed && !updating) - update() - changed = 0 - - update_minimap() - minimap_updating = 0 - -/datum/camerachunk/proc/update() - - var/list/newDimTurfs = list() - var/list/newVisibleTurfs = list() - - for(var/obj/machinery/camera/c in cameras) - var/lum = c.luminosity - c.luminosity = 7 - - newDimTurfs |= turfs & view(7, c) - newVisibleTurfs |= turfs & view(6, c) - - c.luminosity = lum - - var/list/dimAdded = newDimTurfs - dimTurfs - var/list/dimRemoved = dimTurfs - newDimTurfs - var/list/visAdded = newVisibleTurfs - visibleTurfs - var/list/visRemoved = visibleTurfs - newVisibleTurfs - - visibleTurfs = newVisibleTurfs - dimTurfs = newDimTurfs - obscuredTurfs = turfs - dimTurfs - dimTurfs -= visibleTurfs - - var/list/images_added = list() - var/list/images_removed = list() - - for(var/turf/t in dimRemoved) - if(t.dim) - dim -= t.dim - images_removed += t.dim - - if(!(t in visibleTurfs)) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - images_added += t.obscured - - for(var/turf/t in dimAdded) - if(!(t in visibleTurfs)) - if(!t.dim) - t.dim = image('icons/effects/cameravis.dmi', t, "dim", 15) - t.dim.mouse_opacity = 0 - - dim += t.dim - images_added += t.dim - - if(t.obscured) - obscured -= t.obscured - images_removed += t.obscured - - for(var/turf/t in visAdded) - if(t.obscured) - obscured -= t.obscured - images_removed += t.obscured - - for(var/turf/t in visRemoved) - if(t in obscuredTurfs) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - images_added += t.obscured - - for(var/mob/aiEye/eye in seenby) - if(eye.ai) - if(eye.ai.client) - eye.ai.client.images -= images_removed - eye.ai.client.images |= images_added - else - seenby -= eye \ No newline at end of file diff --git a/code/WorkInProgress/AI_Visibility/minimap.dm b/code/WorkInProgress/AI_Visibility/minimap.dm deleted file mode 100644 index c97b01e0f82..00000000000 --- a/code/WorkInProgress/AI_Visibility/minimap.dm +++ /dev/null @@ -1,137 +0,0 @@ -/client/var/minimap_view_z = 1 - -/obj/minimap_obj - var/datum/camerachunk/chunk - -/obj/minimap_obj/Click(location, control, params) - if(!istype(usr, /mob/dead) && !istype(usr, /mob/living/silicon/ai) && !(usr.client && usr.client.holder && usr.client.holder.level >= 4)) - return - - var/list/par = params2list(params) - var/screen_loc = par["screen-loc"] - - if(findtext(screen_loc, "minimap:") != 1) - return - - screen_loc = copytext(screen_loc, length("minimap:") + 1) - - var/x_text = copytext(screen_loc, 1, findtext(screen_loc, ",")) - var/y_text = copytext(screen_loc, findtext(screen_loc, ",") + 1) - - var/x = chunk.x - x += round((text2num(copytext(x_text, findtext(x_text, ":") + 1)) + 1) / 2) - - var/y = chunk.y - y += round((text2num(copytext(y_text, findtext(y_text, ":") + 1)) + 1) / 2) - - if(istype(usr, /mob/living/silicon/ai)) - var/mob/living/silicon/ai/ai = usr - ai.freelook() - ai.eyeobj.loc = locate(max(1, x - 1), max(1, y - 1), usr.client.minimap_view_z) - cameranet.visibility(ai.eyeobj) - - else - usr.loc = locate(max(1, x - 1), max(1, y - 1), usr.client.minimap_view_z) - -/mob/dead/verb/Open_Minimap() - set category = "Ghost" - cameranet.show_minimap(client) - - -/mob/living/silicon/ai/verb/Open_Minimap() - set category = "AI Commands" - cameranet.show_minimap(client) - - -/client/proc/Open_Minimap() - set category = "Admin" - cameranet.show_minimap(src) - - -/mob/verb/Open_Minimap_Z() - set hidden = 1 - - if(!istype(src, /mob/dead) && !istype(src, /mob/living/silicon/ai) && !(client && client.holder && client.holder.level >= 4)) - return - - var/level = input("Select a Z level", "Z select", null) as null | anything in cameranet.minimap - - if(level != null) - cameranet.show_minimap(client, level) - - - -/datum/cameranet/proc/show_minimap(client/client, z_level = "z-1") - if(!istype(client.mob, /mob/dead) && !istype(client.mob, /mob/living/silicon/ai) && !(client.holder && client.holder.level >= 4)) - return - - if(z_level in cameranet.minimap) - winshow(client, "minimapwindow", 1) - - for(var/key in cameranet.minimap) - client.screen -= cameranet.minimap[key] - - client.screen |= cameranet.minimap[z_level] - - if(cameranet.generating_minimap) - spawn(50) - show_minimap(client, z_level) - - client.minimap_view_z = text2num(copytext(z_level, 3)) - - -/datum/camerachunk/proc/update_minimap() - if(changed && !updating) - update() - - minimap_icon.Blend(rgb(255, 0, 0), ICON_MULTIPLY) - - var/list/turfs = visibleTurfs | dimTurfs - - for(var/turf/turf in turfs) - var/x = (turf.x & 0xf) * 2 - var/y = (turf.y & 0xf) * 2 - - if(turf.density) - minimap_icon.DrawBox(rgb(100, 100, 100), x + 1, y + 1, x + 2, y + 2) - continue - - else if(istype(turf, /turf/space)) - minimap_icon.DrawBox(rgb(0, 0, 0), x + 1, y + 1, x + 2, y + 2) - - else - minimap_icon.DrawBox(rgb(200, 200, 200), x + 1, y + 1, x + 2, y + 2) - - for(var/obj/structure/o in turf) - if(o.density) - if(istype(o, /obj/structure/window) && (o.dir == NORTH || o.dir == SOUTH || o.dir == EAST || o.dir == WEST)) - if(o.dir == NORTH) - minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 2, x + 2, y + 2) - else if(o.dir == SOUTH) - minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 2, y + 1) - else if(o.dir == EAST) - minimap_icon.DrawBox(rgb(150, 150, 200), x + 3, y + 1, x + 2, y + 2) - else if(o.dir == WEST) - minimap_icon.DrawBox(rgb(150, 150, 200), x + 1, y + 1, x + 1, y + 2) - - else - minimap_icon.DrawBox(rgb(150, 150, 150), x + 1, y + 1, x + 2, y + 2) - break - - for(var/obj/machinery/door/o in turf) - if(istype(o, /obj/machinery/door/window)) - if(o.dir == NORTH) - minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 2, x + 2, y + 2) - else if(o.dir == SOUTH) - minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 1) - else if(o.dir == EAST) - minimap_icon.DrawBox(rgb(100, 150, 100), x + 2, y + 1, x + 2, y + 2) - else if(o.dir == WEST) - minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 1, y + 2) - - else - minimap_icon.DrawBox(rgb(100, 150, 100), x + 1, y + 1, x + 2, y + 2) - break - - minimap_obj.screen_loc = "minimap:[src.x / 16],[src.y / 16]" - minimap_obj.icon = minimap_icon diff --git a/code/WorkInProgress/AI_Visibility/util.dm b/code/WorkInProgress/AI_Visibility/util.dm deleted file mode 100644 index da576cbd406..00000000000 --- a/code/WorkInProgress/AI_Visibility/util.dm +++ /dev/null @@ -1,38 +0,0 @@ - -/turf - var/image/obscured - var/image/dim - -/turf/proc/visibilityChanged() - cameranet.updateVisibility(src) - -/turf/New() - ..() - cameranet.updateVisibility(src) - -/obj/machinery/door/update_nearby_tiles(need_rebuild) - . = ..(need_rebuild) - cameranet.updateVisibility(loc) - -/obj/machinery/camera/New() - ..() - cameranet.addCamera(src) - -/obj/machinery/camera/Del() - cameranet.removeCamera(src) - ..() - -/obj/machinery/camera/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) - . = ..(W, user) - if(istype(W, /obj/item/weapon/wirecutters)) - if(status) - cameranet.addCamera(src) - else - cameranet.removeCamera(src) - -/proc/checkcameravis(atom/A) - for(var/obj/machinery/camera/C in view(A,7)) - if(!C.status || C.stat == 2) - continue - return 1 - return 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm b/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm deleted file mode 100644 index 6183ed04f67..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/areas.dm +++ /dev/null @@ -1,77 +0,0 @@ - -//reactor areas - -/area/engine - icon_state = "engine" - - fore - name = "\improper Fore" - - construction_storage - name = "\improper Construction storage" - - locker - name = "\improper Locker room" - - atmos_storage - name = "\improper Atmos storage" - icon_state = "engine_storage" - - control - name = "\improper Control" - icon_state = "engine_control" - - electrical_storage - name = "\improper Electrical storage" - - engine_monitoring - name = "\improper Electrical storage" - icon_state = "engine_monitoring" - - reactor_core - name = "\improper Reactor Core" - //icon_state = "engine_core" - - reactor_gas - name = "Reactor Gas Storage" - //icon_state = "engine_atmos" - - aux_control - name = "Reactor Auxiliary Control" - //icon_state = "engine_aux" - - turbine_control - name = "Turbine Control" - //icon_state = "engine_turbine" - - reactor_airlock - name = "\improper Reactor Primary Entrance" - //icon_state = "engine_airlock" - - reactor_fuel_storage - name = "Reactor Fuel Storage" - //icon_state = "engine_fuel" - - reactor_fuel_ports - name = "\improper Reactor Fuel Ports" - //icon_state = "engine_port" - - generators - name = "\improper Generator Room" - //icon_state = "engine_generators" - - port_gyro_bay - name = "\improper Port Gyrotron Bay" - //icon_state = "engine_starboardgyro" - - starboard_gyro_bay - name = "\improper Starboard Gyrotron Bay" - //icon_state = "engine_portgyro" - - storage - name = "\improper Engineering hallway" - icon_state = "engine_storage" - - hallway - name = "\improper Engineering storage" - icon_state = "engine_hallway" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm b/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm deleted file mode 100644 index 8521e4d1b4c..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/circuits_and_design.dm +++ /dev/null @@ -1,120 +0,0 @@ - -////////////////////////////////////// -// RUST Core Control computer - -/obj/item/weapon/circuitboard/rust_core_control - name = "Circuit board (RUST core controller)" - build_path = "/obj/machinery/computer/rust_core_control" - origin_tech = "programming=4;engineering=4" - -datum/design/rust_core_control - name = "Circuit Design (RUST core controller)" - desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine." - id = "rust_core_control" - req_tech = list("programming" = 4, "engineering" = 4) - build_type = IMPRINTER - materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/rust_core_control" - -////////////////////////////////////// -// RUST Fuel Control computer - -/obj/item/weapon/circuitboard/rust_fuel_control - name = "Circuit board (RUST fuel controller)" - build_path = "/obj/machinery/computer/rust_fuel_control" - origin_tech = "programming=4;engineering=4" - -datum/design/rust_fuel_control - name = "Circuit Design (RUST fuel controller)" - desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine." - id = "rust_fuel_control" - req_tech = list("programming" = 4, "engineering" = 4) - build_type = IMPRINTER - materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/rust_fuel_control" - -////////////////////////////////////// -// RUST Fuel Port board - -/obj/item/weapon/module/rust_fuel_port - name = "Internal circuitry (RUST fuel port)" - icon_state = "card_mod" - origin_tech = "engineering=4;materials=5" - -datum/design/rust_fuel_port - name = "Internal circuitry (RUST fuel port)" - desc = "Allows for the construction of circuit boards used to build a fuel injection port for the RUST fusion engine." - id = "rust_fuel_port" - req_tech = list("engineering" = 4, "materials" = 5) - build_type = IMPRINTER - materials = list("$glass" = 2000, "sacid" = 20, "$uranium" = 3000) - build_path = "/obj/item/weapon/module/rust_fuel_port" - -////////////////////////////////////// -// RUST Fuel Compressor board - -/obj/item/weapon/module/rust_fuel_compressor - name = "Internal circuitry (RUST fuel compressor)" - icon_state = "card_mod" - origin_tech = "materials=6;plasmatech=4" - -datum/design/rust_fuel_compressor - name = "Circuit Design (RUST fuel compressor)" - desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine." - id = "rust_fuel_compressor" - req_tech = list("materials" = 6, "plasmatech" = 4) - build_type = IMPRINTER - materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 1000) - build_path = "/obj/item/weapon/module/rust_fuel_compressor" - -////////////////////////////////////// -// RUST Tokamak Core board - -/obj/item/weapon/circuitboard/rust_core - name = "Internal circuitry (RUST tokamak core)" - build_path = "/obj/machinery/power/rust_core" - board_type = "machine" - origin_tech = "bluespace=3;plasmatech=4;magnets=5;powerstorage=6" - frame_desc = "Requires 2 Pico Manipulators, 1 Ultra Micro-Laser, 5 Pieces of Cable, 1 Subspace Crystal and 1 Console Screen." - req_components = list( - "/obj/item/weapon/stock_parts/manipulator/pico" = 2, - "/obj/item/weapon/stock_parts/micro_laser/ultra" = 1, - "/obj/item/weapon/stock_parts/subspace/crystal" = 1, - "/obj/item/weapon/stock_parts/console_screen" = 1, - "/obj/item/stack/cable_coil" = 5) - -datum/design/rust_core - name = "Internal circuitry (RUST tokamak core)" - desc = "The circuit board that for a RUST-pattern tokamak fusion core." - id = "pacman" - req_tech = list(bluespace = 3, plasmatech = 4, magnets = 5, powerstorage = 6) - build_type = IMPRINTER - reliability_base = 79 - materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 2000) - build_path = "/obj/item/weapon/circuitboard/rust_core" - -////////////////////////////////////// -// RUST Fuel Injector board - -/obj/item/weapon/circuitboard/rust_injector - name = "Internal circuitry (RUST fuel injector)" - build_path = "/obj/machinery/power/rust_fuel_injector" - board_type = "machine" - origin_tech = "powerstorage=3;engineering=4;plasmatech=4;materials=6" - frame_desc = "Requires 2 Pico Manipulators, 1 Phasic Scanning Module, 1 Super Matter Bin, 1 Console Screen and 5 Pieces of Cable." - req_components = list( - "/obj/item/weapon/stock_parts/manipulator/pico" = 2, - "/obj/item/weapon/stock_parts/scanning_module/phasic" = 1, - "/obj/item/weapon/stock_parts/matter_bin/super" = 1, - "/obj/item/weapon/stock_parts/console_screen" = 1, - "/obj/item/stack/cable_coil" = 5) - -datum/design/rust_injector - name = "Internal circuitry (RUST tokamak core)" - desc = "The circuit board that for a RUST-pattern particle accelerator." - id = "pacman" - req_tech = list(powerstorage = 3, engineering = 4, plasmatech = 4, materials = 6) - build_type = IMPRINTER - reliability_base = 79 - materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$uranium" = 2000) - build_path = "/obj/item/weapon/circuitboard/rust_core" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm deleted file mode 100644 index f20f33a7ac4..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_control.dm +++ /dev/null @@ -1,143 +0,0 @@ - -/obj/machinery/computer/rust_core_control - name = "RUST Core Control" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "core_control" - var/list/connected_devices = list() - var/id_tag = "allan remember to update this before you leave" - var/scan_range = 25 - - //currently viewed - var/obj/machinery/power/rust_core/cur_viewed_device - -/obj/machinery/computer/rust_core_control/process() - if(stat & (BROKEN|NOPOWER)) - return - -/obj/machinery/computer/rust_core_control/attack_ai(mob/user) - attack_hand(user) - -/obj/machinery/computer/rust_core_control/attack_hand(mob/user) - add_fingerprint(user) - interact(user) - -/obj/machinery/computer/rust_core_control/interact(mob/user) - if(stat & BROKEN) - user.unset_machine() - user << browse(null, "window=core_control") - return - if (!istype(user, /mob/living/silicon) && (get_dist(src, user) > 1 )) - user.unset_machine() - user << browse(null, "window=core_control") - return - - var/dat = "" - if(stat & NOPOWER) - dat += "The console is dark and nonresponsive." - else - dat += "Reactor Core Primary Monitor
" - if(cur_viewed_device && cur_viewed_device.stat & (BROKEN|NOPOWER)) - cur_viewed_device = null - if(cur_viewed_device && !cur_viewed_device.remote_access_enabled) - cur_viewed_device = null - - if(cur_viewed_device) - dat += "Device tag: [cur_viewed_device.id_tag ? cur_viewed_device.id_tag : "UNSET"]
" - dat += "Device [cur_viewed_device.owned_field ? "activated" : "deactivated"].
" - dat += "\[Bring field [cur_viewed_device.owned_field ? "offline" : "online"]\]
" - dat += "Device [cur_viewed_device.anchored ? "secured" : "unsecured"].
" - dat += "
" - dat += "Field encumbrance: [cur_viewed_device.owned_field ? 0 : "NA"]
" - dat += "Field strength: [cur_viewed_device.field_strength] Wm^3
" - dat += "\[----\] \ - \[--- \] \ - \[-- \] \ - \[- \] \ - \[+ \] \ - \[++ \] \ - \[+++ \] \ - \[++++\]
" - dat += "Field frequency: [cur_viewed_device.field_frequency] MHz
" - dat += "\[----\] \ - \[--- \] \ - \[-- \] \ - \[- \] \ - \[+ \] \ - \[++ \] \ - \[+++ \] \ - \[++++\]
" - - var/power_stat = "Good" - if(cur_viewed_device.cached_power_avail < cur_viewed_device.active_power_usage) - power_stat = "Insufficient" - else if(cur_viewed_device.cached_power_avail < cur_viewed_device.active_power_usage * 2) - power_stat = "Check" - dat += "Power status: [power_stat]
" - else - dat += "\[Refresh device list\]

" - if(connected_devices.len) - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - for(var/obj/machinery/power/rust_core/C in connected_devices) - if(!check_core_status(C)) - connected_devices.Remove(C) - continue - - dat += "" - dat += "" - dat += "" - dat += "" - dat += "
Device tag
[C.id_tag]\[Manage\]
" - else - dat += "No devices connected.
" - - dat += "
" - dat += "Refresh " - dat += "Close" - - user << browse(dat, "window=core_control;size=500x400") - onclose(user, "core_control") - user.set_machine(src) - -/obj/machinery/computer/rust_core_control/Topic(href, href_list) - ..() - - if( href_list["goto_scanlist"] ) - cur_viewed_device = null - - if( href_list["manage_individual"] ) - cur_viewed_device = locate(href_list["manage_individual"]) - - if( href_list["scan"] ) - connected_devices = list() - for(var/obj/machinery/power/rust_core/C in range(scan_range, src)) - if(check_core_status(C)) - connected_devices.Add(C) - - if( href_list["startup"] ) - if(cur_viewed_device) - cur_viewed_device.Startup() - - if( href_list["shutdown"] ) - if(cur_viewed_device) - cur_viewed_device.Shutdown() - - if( href_list["close"] ) - usr << browse(null, "window=core_control") - usr.unset_machine() - - updateDialog() - -/obj/machinery/computer/rust_core_control/proc/check_core_status(var/obj/machinery/power/rust_core/C) - if(!C) - return 0 - - if(C.stat & (BROKEN|NOPOWER) || !C.remote_access_enabled || !C.id_tag) - if(connected_devices.Find(C)) - connected_devices.Remove(C) - return 0 - - return 1 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm deleted file mode 100644 index e42eedac03f..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_field.dm +++ /dev/null @@ -1,438 +0,0 @@ -//the em field is where the fun happens -/* -Deuterium-deuterium fusion : 40 x 10^7 K -Deuterium-tritium fusion: 4.5 x 10^7 K -*/ - -//#DEFINE MAX_STORED_ENERGY (held_plasma.toxins * held_plasma.toxins * SPECIFIC_HEAT_TOXIN) - -/obj/effect/rust_em_field - name = "EM Field" - desc = "A coruscating, barely visible field of energy. It is shaped like a slightly flattened torus." - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "emfield_s1" - // - var/major_radius = 0 //longer radius in meters = field_strength * 0.21875, max = 8.75 - var/minor_radius = 0 //shorter radius in meters = field_strength * 0.2125, max = 8.625 - var/size = 1 //diameter in tiles - var/volume_covered = 0 //atmospheric volume covered - // - var/obj/machinery/power/rust_core/owned_core - var/list/dormant_reactant_quantities = new - //luminosity = 1 - layer = 3.1 - // - var/energy = 0 - var/mega_energy = 0 - var/radiation = 0 - var/frequency = 1 - var/field_strength = 0.01 //in teslas, max is 50T - - var/obj/machinery/rust/rad_source/radiator - var/datum/gas_mixture/held_plasma = new - var/particle_catchers[13] - - var/emp_overload = 0 - -/obj/effect/rust_em_field/New() - ..() - //create radiator - for(var/obj/machinery/rust/rad_source/rad in range(0)) - radiator = rad - if(!radiator) - radiator = new() - - //make sure there's a field generator - for(var/obj/machinery/power/rust_core/core in loc) - owned_core = core - - if(!owned_core) - del(src) - - //create the gimmicky things to handle field collisions - var/obj/effect/rust_particle_catcher/catcher - // - catcher = new (locate(src.x,src.y,src.z)) - catcher.parent = src - catcher.SetSize(1) - particle_catchers.Add(catcher) - // - catcher = new (locate(src.x-1,src.y,src.z)) - catcher.parent = src - catcher.SetSize(3) - particle_catchers.Add(catcher) - catcher = new (locate(src.x+1,src.y,src.z)) - catcher.parent = src - catcher.SetSize(3) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y+1,src.z)) - catcher.parent = src - catcher.SetSize(3) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y-1,src.z)) - catcher.parent = src - catcher.SetSize(3) - particle_catchers.Add(catcher) - // - catcher = new (locate(src.x-2,src.y,src.z)) - catcher.parent = src - catcher.SetSize(5) - particle_catchers.Add(catcher) - catcher = new (locate(src.x+2,src.y,src.z)) - catcher.parent = src - catcher.SetSize(5) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y+2,src.z)) - catcher.parent = src - catcher.SetSize(5) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y-2,src.z)) - catcher.parent = src - catcher.SetSize(5) - particle_catchers.Add(catcher) - // - catcher = new (locate(src.x-3,src.y,src.z)) - catcher.parent = src - catcher.SetSize(7) - particle_catchers.Add(catcher) - catcher = new (locate(src.x+3,src.y,src.z)) - catcher.parent = src - catcher.SetSize(7) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y+3,src.z)) - catcher.parent = src - catcher.SetSize(7) - particle_catchers.Add(catcher) - catcher = new (locate(src.x,src.y-3,src.z)) - catcher.parent = src - catcher.SetSize(7) - particle_catchers.Add(catcher) - - //init values - major_radius = field_strength * 0.21875// max = 8.75 - minor_radius = field_strength * 0.2125// max = 8.625 - volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 1000 - - processing_objects.Add(src) - -/obj/effect/rust_em_field/process() - //make sure the field generator is still intact - if(!owned_core) - del(src) - - //handle radiation - if(!radiator) - radiator = new /obj/machinery/rust/rad_source() - radiator.mega_energy += radiation - radiator.source_alive++ - radiation = 0 - - //update values - var/transfer_ratio = field_strength / 50 //higher field strength will result in faster plasma aggregation - major_radius = field_strength * 0.21875// max = 8.75m - minor_radius = field_strength * 0.2125// max = 8.625m - volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m - - //add plasma from the surrounding environment - var/datum/gas_mixture/environment = loc.return_air() - - //hack in some stuff to remove plasma from the air because SCIENCE - //the amount of plasma pulled in each update is relative to the field strength, with 50T (max field strength) = 100% of area covered by the field - //at minimum strength, 0.25% of the field volume is pulled in per update (?) - //have a max of 1000 moles suspended - if(held_plasma.toxins < transfer_ratio * 1000) - var/moles_covered = environment.return_pressure()*volume_covered/(environment.temperature * R_IDEAL_GAS_EQUATION) - //world << "\blue moles_covered: [moles_covered]" - // - var/datum/gas_mixture/gas_covered = environment.remove(moles_covered) - var/datum/gas_mixture/plasma_captured = new /datum/gas_mixture() - // - plasma_captured.toxins = round(gas_covered.toxins * transfer_ratio) - //world << "\blue[plasma_captured.toxins] moles of plasma captured" - plasma_captured.temperature = gas_covered.temperature - plasma_captured.update_values() - // - gas_covered.toxins -= plasma_captured.toxins - gas_covered.update_values() - // - held_plasma.merge(plasma_captured) - // - environment.merge(gas_covered) - - //let the particles inside the field react - React() - - //forcibly radiate any excess energy - /*var/energy_max = transfer_ratio * 100000 - if(mega_energy > energy_max) - var/energy_lost = rand( 1.5 * (mega_energy - energy_max), 2.5 * (mega_energy - energy_max) ) - mega_energy -= energy_lost - radiation += energy_lost*/ - - //change held plasma temp according to energy levels - //SPECIFIC_HEAT_TOXIN - if(mega_energy > 0 && held_plasma.toxins) - var/heat_capacity = held_plasma.heat_capacity()//200 * number of plasma moles - if(heat_capacity > 0.0003) //formerly MINIMUM_HEAT_CAPACITY - held_plasma.temperature = (heat_capacity + mega_energy * 35000)/heat_capacity - - //if there is too much plasma in the field, lose some - /*if( held_plasma.toxins > (MOLES_CELLSTANDARD * 7) * (50 / field_strength) ) - LosePlasma()*/ - if(held_plasma.toxins > 1) - //lose a random amount of plasma back into the air, increased by the field strength (want to switch this over to frequency eventually) - var/loss_ratio = rand() * (0.05 + (0.05 * 50 / field_strength)) - //world << "lost [loss_ratio*100]% of held plasma" - // - var/datum/gas_mixture/plasma_lost = new - plasma_lost.temperature = held_plasma.temperature - // - plasma_lost.toxins = held_plasma.toxins * loss_ratio - //plasma_lost.update_values() - held_plasma.toxins -= held_plasma.toxins * loss_ratio - //held_plasma.update_values() - // - environment.merge(plasma_lost) - radiation += loss_ratio * mega_energy * 0.1 - mega_energy -= loss_ratio * mega_energy * 0.1 - else - held_plasma.toxins = 0 - //held_plasma.update_values() - - //handle some reactants formatting - for(var/reactant in dormant_reactant_quantities) - var/amount = dormant_reactant_quantities[reactant] - if(amount < 1) - dormant_reactant_quantities.Remove(reactant) - else if(amount >= 1000000) - var/radiate = rand(3 * amount / 4, amount / 4) - dormant_reactant_quantities[reactant] -= radiate - radiation += radiate - - return 1 - -/obj/effect/rust_em_field/proc/ChangeFieldStrength(var/new_strength) - var/calc_size = 1 - emp_overload = 0 - if(new_strength <= 50) - calc_size = 1 - else if(new_strength <= 200) - calc_size = 3 - else if(new_strength <= 500) - calc_size = 5 - else - calc_size = 7 - if(new_strength > 900) - emp_overload = 1 - // - field_strength = new_strength - change_size(calc_size) - -/obj/effect/rust_em_field/proc/ChangeFieldFrequency(var/new_frequency) - frequency = new_frequency - -/obj/effect/rust_em_field/proc/AddEnergy(var/a_energy, var/a_mega_energy, var/a_frequency) - var/energy_loss_ratio = 0 - if(a_frequency != src.frequency) - energy_loss_ratio = 1 / abs(a_frequency - src.frequency) - energy += a_energy - a_energy * energy_loss_ratio - mega_energy += a_mega_energy - a_mega_energy * energy_loss_ratio - - while(energy > 100000) - energy -= 100000 - mega_energy += 0.1 - -/obj/effect/rust_em_field/proc/AddParticles(var/name, var/quantity = 1) - if(name in dormant_reactant_quantities) - dormant_reactant_quantities[name] += quantity - else if(name != "proton" && name != "electron" && name != "neutron") - dormant_reactant_quantities.Add(name) - dormant_reactant_quantities[name] = quantity - -/obj/effect/rust_em_field/proc/RadiateAll(var/ratio_lost = 1) - for(var/particle in dormant_reactant_quantities) - radiation += dormant_reactant_quantities[particle] - dormant_reactant_quantities.Remove(particle) - radiation += mega_energy - mega_energy = 0 - - //lose all held plasma back into the air - var/datum/gas_mixture/environment = loc.return_air() - environment.merge(held_plasma) - -/obj/effect/rust_em_field/proc/change_size(var/newsize = 1) - // - var/changed = 0 - switch(newsize) - if(1) - size = 1 - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "emfield_s1" - pixel_x = 0 - pixel_y = 0 - // - changed = 1 - if(3) - size = 3 - icon = 'icons/effects/96x96.dmi' - icon_state = "emfield_s3" - pixel_x = -32 - pixel_y = -32 - // - changed = 3 - if(5) - size = 5 - icon = 'icons/effects/160x160.dmi' - icon_state = "emfield_s5" - pixel_x = -64 - pixel_y = -64 - // - changed = 5 - if(7) - size = 7 - icon = 'icons/effects/224x224.dmi' - icon_state = "emfield_s7" - pixel_x = -96 - pixel_y = -96 - // - changed = 7 - - for(var/obj/effect/rust_particle_catcher/catcher in particle_catchers) - catcher.UpdateSize() - return changed - -//the !!fun!! part -/obj/effect/rust_em_field/proc/React() - //loop through the reactants in random order - var/list/reactants_reacting_pool = dormant_reactant_quantities.Copy() - /* - for(var/reagent in dormant_reactant_quantities) - world << " before: [reagent]: [dormant_reactant_quantities[reagent]]" - */ - - //cant have any reactions if there aren't any reactants present - if(reactants_reacting_pool.len) - //determine a random amount to actually react this cycle, and remove it from the standard pool - //this is a hack, and quite nonrealistic :( - for(var/reactant in reactants_reacting_pool) - reactants_reacting_pool[reactant] = rand(0,reactants_reacting_pool[reactant]) - dormant_reactant_quantities[reactant] -= reactants_reacting_pool[reactant] - if(!reactants_reacting_pool[reactant]) - reactants_reacting_pool -= reactant - - //loop through all the reacting reagents, picking out random reactions for them - var/list/produced_reactants = new/list - var/list/primary_reactant_pool = reactants_reacting_pool.Copy() - while(primary_reactant_pool.len) - //pick one of the unprocessed reacting reagents randomly - var/cur_primary_reactant = pick(primary_reactant_pool) - primary_reactant_pool.Remove(cur_primary_reactant) - //world << "\blue primary reactant chosen: [cur_primary_reactant]" - - //grab all the possible reactants to have a reaction with - var/list/possible_secondary_reactants = reactants_reacting_pool.Copy() - //if there is only one of a particular reactant, then it can not react with itself so remove it - possible_secondary_reactants[cur_primary_reactant] -= 1 - if(possible_secondary_reactants[cur_primary_reactant] < 1) - possible_secondary_reactants.Remove(cur_primary_reactant) - - //loop through and work out all the possible reactions - var/list/possible_reactions = new/list - for(var/cur_secondary_reactant in possible_secondary_reactants) - if(possible_secondary_reactants[cur_secondary_reactant] < 1) - continue - var/datum/fusion_reaction/cur_reaction = get_fusion_reaction(cur_primary_reactant, cur_secondary_reactant) - if(cur_reaction) - //world << "\blue secondary reactant: [cur_secondary_reactant], [reaction_products.len]" - possible_reactions.Add(cur_reaction) - - //if there are no possible reactions here, abandon this primary reactant and move on - if(!possible_reactions.len) - //world << "\blue no reactions" - continue - - //split up the reacting atoms between the possible reactions - while(possible_reactions.len) - //pick a random substance to react with - var/datum/fusion_reaction/cur_reaction = pick(possible_reactions) - possible_reactions.Remove(cur_reaction) - - //set the randmax to be the lower of the two involved reactants - var/max_num_reactants = reactants_reacting_pool[cur_reaction.primary_reactant] > reactants_reacting_pool[cur_reaction.secondary_reactant] ? \ - reactants_reacting_pool[cur_reaction.secondary_reactant] : reactants_reacting_pool[cur_reaction.primary_reactant] - if(max_num_reactants < 1) - continue - - //make sure we have enough energy - if(mega_energy < max_num_reactants * cur_reaction.energy_consumption) - max_num_reactants = round(mega_energy / cur_reaction.energy_consumption) - if(max_num_reactants < 1) - continue - - //randomly determined amount to react - var/amount_reacting = rand(1, max_num_reactants) - - //removing the reacting substances from the list of substances that are primed to react this cycle - //if there aren't enough of that substance (there should be) then modify the reactant amounts accordingly - if( reactants_reacting_pool[cur_reaction.primary_reactant] - amount_reacting >= 0 ) - reactants_reacting_pool[cur_reaction.primary_reactant] -= amount_reacting - else - amount_reacting = reactants_reacting_pool[cur_reaction.primary_reactant] - reactants_reacting_pool[cur_reaction.primary_reactant] = 0 - //same again for secondary reactant - if( reactants_reacting_pool[cur_reaction.secondary_reactant] - amount_reacting >= 0 ) - reactants_reacting_pool[cur_reaction.secondary_reactant] -= amount_reacting - else - reactants_reacting_pool[cur_reaction.primary_reactant] += amount_reacting - reactants_reacting_pool[cur_reaction.primary_reactant] - amount_reacting = reactants_reacting_pool[cur_reaction.secondary_reactant] - reactants_reacting_pool[cur_reaction.secondary_reactant] = 0 - - //remove the consumed energy - mega_energy -= max_num_reactants * cur_reaction.energy_consumption - - //add any produced energy - mega_energy += max_num_reactants * cur_reaction.energy_production - - //add any produced radiation - radiation += max_num_reactants * cur_reaction.radiation - - //create the reaction products - for(var/reactant in cur_reaction.products) - var/success = 0 - for(var/check_reactant in produced_reactants) - if(check_reactant == reactant) - produced_reactants[reactant] += cur_reaction.products[reactant] * amount_reacting - success = 1 - break - if(!success) - produced_reactants[reactant] = cur_reaction.products[reactant] * amount_reacting - - //this reaction is done, and can't be repeated this sub-cycle - possible_reactions.Remove(cur_reaction.secondary_reactant) - - // - /*if(new_radiation) - if(!radiating) - radiating = 1 - PeriodicRadiate()*/ - - //loop through the newly produced reactants and add them to the pool - //var/list/neutronic_radiation = new - //var/list/protonic_radiation = new - for(var/reactant in produced_reactants) - AddParticles(reactant, produced_reactants[reactant]) - //world << "produced: [reactant], [dormant_reactant_quantities[reactant]]" - - //check whether there are reactants left, and add them back to the pool - for(var/reactant in reactants_reacting_pool) - AddParticles(reactant, reactants_reacting_pool[reactant]) - //world << "retained: [reactant], [reactants_reacting_pool[reactant]]" - -/obj/effect/rust_em_field/Destroy() - //radiate everything in one giant burst - for(var/obj/effect/rust_particle_catcher/catcher in particle_catchers) - del (catcher) - RadiateAll() - - processing_objects.Remove(src) - ..() diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm deleted file mode 100644 index 72dddd6fe06..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/core_gen.dm +++ /dev/null @@ -1,287 +0,0 @@ -//the core [tokamaka generator] big funky solenoid, it generates an EM field - -/* -when the core is turned on, it generates [creates] an electromagnetic field -the em field attracts plasma, and suspends it in a controlled torus (doughnut) shape, oscillating around the core - -the field strength is directly controllable by the user -field strength = sqrt(energy used by the field generator) - -the size of the EM field = field strength / k -(k is an arbitrary constant to make the calculated size into tilewidths) - -1 tilewidth = below 5T -3 tilewidth = between 5T and 12T -5 tilewidth = between 10T and 25T -7 tilewidth = between 20T and 50T -(can't go higher than 40T) - -energy is added by a gyrotron, and lost when plasma escapes -energy transferred from the gyrotron beams is reduced by how different the frequencies are (closer frequencies = more energy transferred) - -frequency = field strength * (stored energy / stored moles of plasma) * x -(where x is an arbitrary constant to make the frequency something realistic) -the gyrotron beams' frequency and energy are hardcapped low enough that they won't heat the plasma much - -energy is generated in considerable amounts by fusion reactions from injected particles -fusion reactions only occur when the existing energy is above a certain level, and it's near the max operating level of the gyrotron. higher energy reactions only occur at higher energy levels -a small amount of energy constantly bleeds off in the form of radiation - -the field is constantly pulling in plasma from the surrounding [local] atmosphere -at random intervals, the field releases a random percentage of stored plasma in addition to a percentage of energy as intense radiation - -the amount of plasma is a percentage of the field strength, increased by frequency -*/ - -/* -- VALUES - - -max volume of plasma storeable by the field = the total volume of a number of tiles equal to the (field tilewidth)^2 - -*/ - -#define MAX_FIELD_FREQ 1000 -#define MIN_FIELD_FREQ 1 -#define MAX_FIELD_STR 1000 -#define MIN_FIELD_STR 1 - -/obj/machinery/power/rust_core - name = "RUST Tokamak core" - desc = "Enormous solenoid for generating extremely high power electromagnetic fields" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "core0" - density = 1 - var/obj/effect/rust_em_field/owned_field - var/field_strength = 1//0.01 - var/field_frequency = 1 - var/id_tag = "allan, don't forget to set the ID of this one too" - req_access = list(access_engine) - // - use_power = 1 - idle_power_usage = 50 - active_power_usage = 500 //multiplied by field strength - var/cached_power_avail = 0 - directwired = 1 - anchored = 0 - - var/state = 0 - var/locked = 1 - var/remote_access_enabled = 1 - -/obj/machinery/power/rust_core/process() - if(stat & BROKEN || !powernet) - Shutdown() - - cached_power_avail = avail() - //luminosity = round(owned_field.field_strength/10) - //luminosity = max(luminosity,1) - -/obj/machinery/power/rust_core/attackby(obj/item/W, mob/user) - - if(istype(W, /obj/item/weapon/wrench)) - if(owned_field) - user << "Turn off [src] first." - return - switch(state) - if(0) - state = 1 - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user.visible_message("[user.name] secures [src.name] to the floor.", \ - "You secure the external reinforcing bolts to the floor.", \ - "You hear a ratchet") - src.anchored = 1 - if(1) - state = 0 - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ - "You undo the external reinforcing bolts.", \ - "You hear a ratchet") - src.anchored = 0 - if(2) - user << "\red The [src.name] needs to be unwelded from the floor." - return - - if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(owned_field) - user << "Turn off the [src] first." - return - switch(state) - if(0) - user << "\red The [src.name] needs to be wrenched to the floor." - if(1) - if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ - "You start to weld the [src] to the floor.", \ - "You hear welding") - if (do_after(user,20)) - if(!src || !WT.isOn()) return - state = 2 - user << "You weld the [src] to the floor." - connect_to_network() - src.directwired = 1 - else - user << "\red You need more welding fuel to complete this task." - if(2) - if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ - "You start to cut the [src] free from the floor.", \ - "You hear welding") - if (do_after(user,20)) - if(!src || !WT.isOn()) return - state = 1 - user << "You cut the [src] free from the floor." - disconnect_from_network() - src.directwired = 0 - else - user << "\red You need more welding fuel to complete this task." - return - - if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)) - if(emagged) - user << "\red The lock seems to be broken" - return - if(src.allowed(user)) - if(owned_field) - src.locked = !src.locked - user << "The controls are now [src.locked ? "locked." : "unlocked."]" - else - src.locked = 0 //just in case it somehow gets locked - user << "\red The controls can only be locked when the [src] is online" - else - user << "\red Access denied." - return - - if(istype(W, /obj/item/weapon/card/emag) && !emagged) - locked = 0 - emagged = 1 - user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.") - return - - ..() - return - -/obj/machinery/power/rust_core/attack_ai(mob/user) - attack_hand(user) - -/obj/machinery/power/rust_core/attack_hand(mob/user) - add_fingerprint(user) - interact(user) - -/obj/machinery/power/rust_core/interact(mob/user) - if(stat & BROKEN) - user.unset_machine() - user << browse(null, "window=core_gen") - return - if(!istype(user, /mob/living/silicon) && get_dist(src, user) > 1) - user.unset_machine() - user << browse(null, "window=core_gen") - return - - var/dat = "" - if(stat & NOPOWER || locked || state != 2) - dat += "The console is dark and nonresponsive." - else - dat += "RUST Tokamak pattern Electromagnetic Field Generator
" - dat += "Device ID tag: [id_tag ? id_tag : "UNSET"] \[Modify\]
" - dat += "\[[owned_field ? "Deactivate" : "Activate"]\]
" - dat += "\[[remote_access_enabled ? "Disable remote access to this device" : "Enable remote access to this device"]\]
" - dat += "
" - dat += "Field strength: [field_strength]Wm^3
" - dat += "\[----\] \ - \[--- \] \ - \[-- \] \ - \[- \] \ - \[+ \] \ - \[++ \] \ - \[+++ \] \ - \[++++\]
" - - dat += "Field frequency: [field_frequency]MHz
" - dat += "\[----\] \ - \[--- \] \ - \[-- \] \ - \[- \] \ - \[+ \] \ - \[++ \] \ - \[+++ \] \ - \[++++\]
" - - var/font_colour = "green" - if(cached_power_avail < active_power_usage) - font_colour = "red" - else if(cached_power_avail < active_power_usage * 2) - font_colour = "orange" - dat += "Power status: [active_power_usage]/[cached_power_avail] W
" - - user << browse(dat, "window=core_gen;size=500x300") - onclose(user, "core_gen") - user.set_machine(src) - -/obj/machinery/power/rust_core/Topic(href, href_list) - if(href_list["str"]) - var/dif = text2num(href_list["str"]) - field_strength = min(max(field_strength + dif, MIN_FIELD_STR), MAX_FIELD_STR) - active_power_usage = 5 * field_strength //change to 500 later - if(owned_field) - owned_field.ChangeFieldStrength(field_strength) - - if(href_list["freq"]) - var/dif = text2num(href_list["freq"]) - field_frequency = min(max(field_frequency + dif, MIN_FIELD_FREQ), MAX_FIELD_FREQ) - if(owned_field) - owned_field.ChangeFieldFrequency(field_frequency) - - if(href_list["toggle_active"]) - if(!Startup()) - Shutdown() - - if( href_list["toggle_remote"] ) - remote_access_enabled = !remote_access_enabled - - if(href_list["new_id_tag"]) - if(usr) - id_tag = input("Enter a new ID tag", "Tokamak core ID tag", id_tag) as text|null - - if(href_list["close"]) - usr << browse(null, "window=core_gen") - usr.unset_machine() - - if(href_list["extern_update"]) - var/obj/machinery/computer/rust_core_control/C = locate(href_list["extern_update"]) - if(C) - C.updateDialog() - - src.updateDialog() - -/obj/machinery/power/rust_core/proc/Startup() - if(owned_field) - return - owned_field = new(src.loc) - owned_field.ChangeFieldStrength(field_strength) - owned_field.ChangeFieldFrequency(field_frequency) - icon_state = "core1" - luminosity = 1 - use_power = 2 - return 1 - -/obj/machinery/power/rust_core/proc/Shutdown() - //todo: safety checks for field status - if(owned_field) - icon_state = "core0" - del(owned_field) - luminosity = 0 - use_power = 1 - -/obj/machinery/power/rust_core/proc/AddParticles(var/name, var/quantity = 1) - if(owned_field) - owned_field.AddParticles(name, quantity) - return 1 - return 0 - -/obj/machinery/power/rust_core/bullet_act(var/obj/item/projectile/Proj) - if(owned_field) - return owned_field.bullet_act(Proj) - return 0 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/core_monitor.dm b/code/WorkInProgress/Cael_Aislinn/Rust/core_monitor.dm deleted file mode 100644 index e69de29bb2d..00000000000 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm deleted file mode 100644 index d8ca364cb20..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly.dm +++ /dev/null @@ -1,17 +0,0 @@ - -/obj/item/weapon/fuel_assembly - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "fuel_assembly" - name = "Fuel Rod Assembly" - var/list/rod_quantities - var/percent_depleted = 1 - layer = 3.1 - // - New() - rod_quantities = new/list - -//these can be abstracted away for now -/* -/obj/item/weapon/fuel_rod -/obj/item/weapon/control_rod -*/ diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm deleted file mode 100644 index 7c976ac9564..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port.dm +++ /dev/null @@ -1,102 +0,0 @@ - - -/obj/machinery/rust_fuel_assembly_port - name = "Fuel Assembly Port" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "port2" - density = 0 - var/obj/item/weapon/fuel_assembly/cur_assembly - var/busy = 0 - anchored = 1 - - var/opened = 1 //0=closed, 1=opened - var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires - -/obj/machinery/rust_fuel_assembly_port/attackby(var/obj/item/I, var/mob/user) - if(istype(I,/obj/item/weapon/fuel_assembly) && !opened) - if(cur_assembly) - user << "\red There is already a fuel rod assembly in there!" - else - cur_assembly = I - user.drop_item() - I.loc = src - icon_state = "port1" - user << "\blue You insert [I] into [src]. Touch the panel again to insert [I] into the injector." - -/obj/machinery/rust_fuel_assembly_port/attack_hand(mob/user) - add_fingerprint(user) - if(stat & (BROKEN|NOPOWER) || opened) - return - - if(cur_assembly) - if(try_insert_assembly()) - user << "\blue \icon[src] [src] inserts it's fuel rod assembly into an injector." - else - if(eject_assembly()) - user << "\red \icon[src] [src] ejects it's fuel assembly. Check the fuel injector status." - else if(try_draw_assembly()) - user << "\blue \icon[src] [src] draws a fuel rod assembly from an injector." - else if(try_draw_assembly()) - user << "\blue \icon[src] [src] draws a fuel rod assembly from an injector." - else - user << "\red \icon[src] [src] was unable to draw a fuel rod assembly from an injector." - -/obj/machinery/rust_fuel_assembly_port/proc/try_insert_assembly() - var/success = 0 - if(cur_assembly) - var/turf/check_turf = get_step(get_turf(src), src.dir) - check_turf = get_step(check_turf, src.dir) - for(var/obj/machinery/power/rust_fuel_injector/I in check_turf) - if(I.stat & (BROKEN|NOPOWER)) - break - if(I.cur_assembly) - break - if(I.state != 2) - break - - I.cur_assembly = cur_assembly - cur_assembly.loc = I - cur_assembly = null - icon_state = "port0" - success = 1 - - return success - -/obj/machinery/rust_fuel_assembly_port/proc/eject_assembly() - if(cur_assembly) - cur_assembly.loc = src.loc//get_step(get_turf(src), src.dir) - cur_assembly = null - icon_state = "port0" - return 1 - -/obj/machinery/rust_fuel_assembly_port/proc/try_draw_assembly() - var/success = 0 - if(!cur_assembly) - var/turf/check_turf = get_step(get_turf(src), src.dir) - check_turf = get_step(check_turf, src.dir) - for(var/obj/machinery/power/rust_fuel_injector/I in check_turf) - if(I.stat & (BROKEN|NOPOWER)) - break - if(!I.cur_assembly) - break - if(I.injecting) - break - if(I.state != 2) - break - - cur_assembly = I.cur_assembly - cur_assembly.loc = src - I.cur_assembly = null - icon_state = "port1" - success = 1 - break - - return success - -/obj/machinery/rust_fuel_assembly_port/verb/eject_assembly_verb() - set name = "Eject assembly from port" - set category = "Object" - set src in oview(1) - - eject_assembly() - diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm deleted file mode 100644 index b012d1c360e..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_assembly_port_construction.dm +++ /dev/null @@ -1,133 +0,0 @@ - -//frame assembly - -/obj/item/rust_fuel_assembly_port_frame - name = "Fuel Assembly Port frame" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "port2" - w_class = 4 - flags = FPRINT | TABLEPASS| CONDUCT - -/obj/item/rust_fuel_assembly_port_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/wrench)) - new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 ) - del(src) - return - ..() - -/obj/item/rust_fuel_assembly_port_frame/proc/try_build(turf/on_wall) - if (get_dist(on_wall,usr)>1) - return - var/ndir = get_dir(usr,on_wall) - if (!(ndir in cardinal)) - return - var/turf/loc = get_turf(usr) - var/area/A = loc.loc - if (!istype(loc, /turf/simulated/floor)) - usr << "\red Port cannot be placed on this spot." - return - if (A.requires_power == 0 || A.name == "Space") - usr << "\red Port cannot be placed in this area." - return - new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1) - del(src) - -//construction steps -/obj/machinery/rust_fuel_assembly_port/New(turf/loc, var/ndir, var/building=0) - ..() - - // offset 24 pixels in direction of dir - // this allows the APC to be embedded in a wall, yet still inside an area - if (building) - dir = ndir - else - has_electronics = 3 - opened = 0 - icon_state = "port0" - - //20% easier to read than apc code - pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32) - pixel_y = (dir & 3)? (dir ==1 ? 32 : -32) : 0 - -/obj/machinery/rust_fuel_assembly_port/attackby(obj/item/W, mob/user) - - if (istype(user, /mob/living/silicon) && get_dist(src,user)>1) - return src.attack_hand(user) - if (istype(W, /obj/item/weapon/crowbar)) - if(opened) - if(has_electronics & 1) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "You begin removing the circuitboard" //lpeters - fixed grammar issues - if(do_after(user, 50)) - user.visible_message(\ - "\red [user.name] has removed the circuitboard from [src.name]!",\ - "\blue You remove the circuitboard.") - has_electronics = 0 - new /obj/item/weapon/module/rust_fuel_port(loc) - has_electronics &= ~1 - else - opened = 0 - icon_state = "port0" - user << "\blue You close the maintenance cover." - else - if(cur_assembly) - user << "\red You cannot open the cover while there is a fuel assembly inside." - else - opened = 1 - user << "\blue You open the maintenance cover." - icon_state = "port2" - return - - else if (istype(W, /obj/item/stack/cable_coil) && opened && !(has_electronics & 2)) - var/obj/item/stack/cable_coil/C = W - if(C.amount < 10) - user << "\red You need more wires." - return - user << "You start adding cables to the frame..." - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - if(do_after(user, 20) && C.amount >= 10) - C.use(10) - user.visible_message(\ - "\red [user.name] has added cables to the port frame!",\ - "You add cables to the port frame.") - has_electronics &= 2 - return - - else if (istype(W, /obj/item/weapon/wirecutters) && opened && (has_electronics & 2)) - user << "You begin to cut the cables..." - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - if(do_after(user, 50)) - new /obj/item/stack/cable_coil(loc,10) - user.visible_message(\ - "\red [user.name] cut the cabling inside the port.",\ - "You cut the cabling inside the port.") - has_electronics &= ~2 - return - - else if (istype(W, /obj/item/weapon/module/rust_fuel_port) && opened && !(has_electronics & 1)) - user << "You trying to insert the port control board into the frame..." - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - if(do_after(user, 10)) - has_electronics &= 1 - user << "You place the port control board inside the frame." - del(W) - return - - else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics) - var/obj/item/weapon/weldingtool/WT = W - if (WT.get_fuel() < 3) - user << "\blue You need more welding fuel to complete this task." - return - user << "You start welding the port frame..." - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) - if(do_after(user, 50)) - if(!src || !WT.remove_fuel(3, user)) return - new /obj/item/rust_fuel_assembly_port_frame(loc) - user.visible_message(\ - "\red [src] has been cut away from the wall by [user.name].",\ - "You detached the port frame.",\ - "\red You hear welding.") - del(src) - return - - ..() diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm deleted file mode 100644 index 526742aac94..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor.dm +++ /dev/null @@ -1,116 +0,0 @@ -var/const/max_assembly_amount = 300 - -/obj/machinery/rust_fuel_compressor - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "fuel_compressor1" - name = "Fuel Compressor" - var/list/new_assembly_quantities = list("Deuterium" = 150,"Tritium" = 150,"Rodinium-6" = 0,"Stravium-7" = 0, "Pergium" = 0, "Dilithium" = 0) - var/compressed_matter = 0 - anchored = 1 - layer = 2.9 - - var/opened = 1 //0=closed, 1=opened - var/locked = 0 - var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires - -/obj/machinery/rust_fuel_compressor/attack_ai(mob/user) - attack_hand(user) - -/obj/machinery/rust_fuel_compressor/attack_hand(mob/user) - add_fingerprint(user) - /*if(stat & (BROKEN|NOPOWER)) - return*/ - interact(user) - -/obj/machinery/rust_fuel_compressor/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/rcd_ammo)) - compressed_matter += 10 - del(W) - return - ..() - -/obj/machinery/rust_fuel_compressor/interact(mob/user) - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.unset_machine() - user << browse(null, "window=fuelcomp") - return - - var/t = "Reactor Fuel Rod Compressor / Assembler
" - t += "Close
" - if(locked) - t += "Swipe your ID to unlock this console." - else - t += "Compressed matter in storage: [compressed_matter] \[Eject all\]
" - t += "Activate Fuel Synthesis
(fuel assemblies require no more than [max_assembly_amount] rods).
" - t += "
" - t += "- New fuel assembly constituents:-
" - for(var/reagent in new_assembly_quantities) - t += " [reagent] rods: [new_assembly_quantities[reagent]] \[Modify\]
" - t += "
" - t += "Close
" - - user << browse(t, "window=fuelcomp;size=500x300") - user.set_machine(src) - - //var/locked - //var/coverlocked - -/obj/machinery/rust_fuel_compressor/Topic(href, href_list) - ..() - if( href_list["close"] ) - usr << browse(null, "window=fuelcomp") - usr.machine = null - - if( href_list["eject_matter"] ) - var/ejected = 0 - while(compressed_matter > 10) - new /obj/item/weapon/rcd_ammo(get_step(get_turf(src), src.dir)) - compressed_matter -= 10 - ejected = 1 - if(ejected) - usr << "\blue \icon[src] [src] ejects some compressed matter units." - else - usr << "\red \icon[src] there are no more compressed matter units in [src]." - - if( href_list["activate"] ) - //world << "\blue New fuel rod assembly" - var/obj/item/weapon/fuel_assembly/F = new(src) - var/fail = 0 - var/old_matter = compressed_matter - for(var/reagent in new_assembly_quantities) - var/req_matter = round(new_assembly_quantities[reagent] / 30) - //world << "[reagent] matter: [req_matter]/[compressed_matter]" - if(req_matter <= compressed_matter) - F.rod_quantities[reagent] = new_assembly_quantities[reagent] - compressed_matter -= req_matter - if(compressed_matter < 1) - compressed_matter = 0 - else - /*world << "bad reagent: [reagent], [req_matter > compressed_matter ? "req_matter > compressed_matter"\ - : (req_matter < compressed_matter ? "req_matter < compressed_matter" : "req_matter == compressed_matter")]"*/ - fail = 1 - break - //world << "\blue [reagent]: new_assembly_quantities[reagent]
" - if(fail) - del(F) - compressed_matter = old_matter - usr << "\red \icon[src] [src] flashes red: \'Out of matter.\'" - else - F.loc = src.loc//get_step(get_turf(src), src.dir) - F.percent_depleted = 0 - if(compressed_matter < 0.034) - compressed_matter = 0 - - if( href_list["change_reagent"] ) - var/cur_reagent = href_list["change_reagent"] - var/avail_rods = 300 - for(var/rod in new_assembly_quantities) - avail_rods -= new_assembly_quantities[rod] - avail_rods += new_assembly_quantities[cur_reagent] - avail_rods = max(avail_rods, 0) - - var/new_amount = min(input("Enter new [cur_reagent] rod amount (max [avail_rods])", "Fuel Assembly Rod Composition ([cur_reagent])") as num, avail_rods) - new_assembly_quantities[cur_reagent] = new_amount - - updateDialog() diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm deleted file mode 100644 index fab9eb87d5c..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_compressor_construction.dm +++ /dev/null @@ -1,160 +0,0 @@ - -//frame assembly - -/obj/item/rust_fuel_compressor_frame - name = "Fuel Compressor frame" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "fuel_compressor0" - w_class = 4 - flags = FPRINT | TABLEPASS| CONDUCT - -/obj/item/rust_fuel_compressor_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/wrench)) - new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 ) - del(src) - return - ..() - -/obj/item/rust_fuel_compressor_frame/proc/try_build(turf/on_wall) - if (get_dist(on_wall,usr)>1) - return - var/ndir = get_dir(usr,on_wall) - if (!(ndir in cardinal)) - return - var/turf/loc = get_turf(usr) - var/area/A = loc.loc - if (!istype(loc, /turf/simulated/floor)) - usr << "\red Compressor cannot be placed on this spot." - return - if (A.requires_power == 0 || A.name == "Space") - usr << "\red Compressor cannot be placed in this area." - return - new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1) - del(src) - -//construction steps -/obj/machinery/rust_fuel_compressor/New(turf/loc, var/ndir, var/building=0) - ..() - - // offset 24 pixels in direction of dir - // this allows the APC to be embedded in a wall, yet still inside an area - if (building) - dir = ndir - else - has_electronics = 3 - opened = 0 - locked = 0 - icon_state = "fuel_compressor1" - - //20% easier to read than apc code - pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32) - pixel_y = (dir & 3)? (dir ==1 ? 32 : -32) : 0 - -/obj/machinery/rust_fuel_compressor/attackby(obj/item/W, mob/user) - - if (istype(user, /mob/living/silicon) && get_dist(src,user)>1) - return src.attack_hand(user) - if (istype(W, /obj/item/weapon/crowbar)) - if(opened) - if(has_electronics & 1) - playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "You begin removing the circuitboard" //lpeters - fixed grammar issues - if(do_after(user, 50)) - user.visible_message(\ - "\red [user.name] has removed the circuitboard from [src.name]!",\ - "\blue You remove the circuitboard board.") - has_electronics = 0 - new /obj/item/weapon/module/rust_fuel_compressor(loc) - has_electronics &= ~1 - else - opened = 0 - icon_state = "fuel_compressor0" - user << "\blue You close the maintenance cover." - else - if(compressed_matter > 0) - user << "\red You cannot open the cover while there is compressed matter inside." - else - opened = 1 - user << "\blue You open the maintenance cover." - icon_state = "fuel_compressor1" - return - - else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card - if(opened) - user << "You must close the cover to swipe an ID card." - else - if(src.allowed(usr)) - locked = !locked - user << "You [ locked ? "lock" : "unlock"] the compressor interface." - update_icon() - else - user << "\red Access denied." - return - - else if (istype(W, /obj/item/weapon/card/emag) && !emagged) // trying to unlock with an emag card - if(opened) - user << "You must close the cover to swipe an ID card." - else - flick("apc-spark", src) - if (do_after(user,6)) - if(prob(50)) - emagged = 1 - locked = 0 - user << "You emag the port interface." - else - user << "You fail to [ locked ? "unlock" : "lock"] the compressor interface." - return - - else if (istype(W, /obj/item/stack/cable_coil) && opened && !(has_electronics & 2)) - var/obj/item/stack/cable_coil/C = W - if(C.amount < 10) - user << "\red You need more wires." - return - user << "You start adding cables to the compressor frame..." - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - if(do_after(user, 20) && C.amount >= 10) - C.use(10) - user.visible_message(\ - "\red [user.name] has added cables to the compressor frame!",\ - "You add cables to the port frame.") - has_electronics &= 2 - return - - else if (istype(W, /obj/item/weapon/wirecutters) && opened && (has_electronics & 2)) - user << "You begin to cut the cables..." - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - if(do_after(user, 50)) - new /obj/item/stack/cable_coil(loc,10) - user.visible_message(\ - "\red [user.name] cut the cabling inside the compressor.",\ - "You cut the cabling inside the port.") - has_electronics &= ~2 - return - - else if (istype(W, /obj/item/weapon/module/rust_fuel_compressor) && opened && !(has_electronics & 1)) - user << "You trying to insert the circuitboard into the frame..." - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - if(do_after(user, 10)) - has_electronics &= 1 - user << "You place the circuitboard inside the frame." - del(W) - return - - else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics) - var/obj/item/weapon/weldingtool/WT = W - if (WT.get_fuel() < 3) - user << "\blue You need more welding fuel to complete this task." - return - user << "You start welding the compressor frame..." - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) - if(do_after(user, 50)) - if(!src || !WT.remove_fuel(3, user)) return - new /obj/item/rust_fuel_assembly_port_frame(loc) - user.visible_message(\ - "\red [src] has been cut away from the wall by [user.name].",\ - "You detached the compressor frame.",\ - "\red You hear welding.") - del(src) - return - - ..() diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm deleted file mode 100644 index 17c8fccfc71..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_control.dm +++ /dev/null @@ -1,192 +0,0 @@ - -/obj/machinery/computer/rust_fuel_control - name = "RUST Fuel Injection Control" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "fuel" - var/list/connected_injectors = list() - var/list/active_stages = list() - var/list/proceeding_stages = list() - var/list/stage_times = list() - //var/list/stage_status - var/announce_fueldepletion = 0 - var/announce_stageprogression = 0 - var/scan_range = 25 - var/ticks_this_stage = 0 - -/*/obj/machinery/computer/rust_fuel_control/New() - ..() - //these are the only three stages we can accept - //we have another console for SCRAM - fuel_injectors = new/list - stage_status = new/list - - fuel_injectors.Add("One") - fuel_injectors["One"] = new/list - stage_status.Add("One") - stage_status["One"] = 0 - fuel_injectors.Add("Two") - fuel_injectors["Two"] = new/list - stage_status.Add("Two") - stage_status["Two"] = 0 - fuel_injectors.Add("Three") - fuel_injectors["Three"] = new/list - stage_status.Add("Three") - stage_status["Three"] = 0 - fuel_injectors.Add("SCRAM") - fuel_injectors["SCRAM"] = new/list - stage_status.Add("SCRAM") - stage_status["SCRAM"] = 0 - - spawn(0) - for(var/obj/machinery/power/rust_fuel_injector/Injector in world) - if(Injector.stage in fuel_injectors) - var/list/targetlist = fuel_injectors[Injector.stage] - targetlist.Add(Injector)*/ - -/obj/machinery/computer/rust_fuel_control/attack_ai(mob/user) - attack_hand(user) - -/obj/machinery/computer/rust_fuel_control/attack_hand(mob/user) - add_fingerprint(user) - interact(user) - -/obj/machinery/computer/rust_fuel_control/interact(mob/user) - if(stat & (BROKEN|NOPOWER)) - user.unset_machine() - user << browse(null, "window=fuel_control") - return - - if (!istype(user, /mob/living/silicon) && get_dist(src, user) > 1) - user.unset_machine() - user << browse(null, "window=fuel_control") - return - - var/dat = "Reactor Core Fuel Control
" - /*dat += "Fuel depletion announcement: " - dat += "[announce_fueldepletion == 0 ? "Disabled" : "\[Disable\]"] " - dat += "[announce_fueldepletion == 1 ? "Announcing" : "\[Announce\]"] " - dat += "[announce_fueldepletion == 2 ? "Broadcasting" : "\[Broadcast\]"]
" - dat += "Stage progression announcement: " - dat += "[announce_stageprogression == 0 ? "Disabled" : "\[Disable\]"] " - dat += "[announce_stageprogression == 1 ? "Announcing" : "\[Announce\]"] " - dat += "[announce_stageprogression == 2 ? "Broadcasting" : "\[Broadcast\]"]
"*/ - dat += "
" - - dat += "Detected devices \[Refresh list\]" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - - for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) - dat += "" - dat += "" - if(I.cur_assembly) - dat += "" - else - dat += "" - dat += "" - if(I.cur_assembly) - dat += "" - else - dat += "" - if(stage_times.Find(I.id_tag)) - dat += "" - else - dat += "" - if(proceeding_stages.Find(I.id_tag)) - dat += "" - else - dat += "" - dat += "" - dat += "" - dat += "
IDAssemblyConsumptionDepletionDurationNext stage
[I.id_tag]\[[I.injecting ? "Halt injecting" : "Begin injecting"]\]None[I.fuel_usage * 100]%[I.cur_assembly.percent_depleted * 100]%NA[ticks_this_stage]/[stage_times[I.id_tag]]s Modify[ticks_this_stage]s Set[proceeding_stages[I.id_tag]]None \[modify\]\[[active_stages.Find(I.id_tag) ? "Deactivate stage" : "Activate stage "] \]
" - - dat += "
" - dat += "Refresh " - dat += "Close
" - user << browse(dat, "window=fuel_control;size=800x400") - user.set_machine(src) - -/obj/machinery/computer/rust_fuel_control/Topic(href, href_list) - ..() - - if( href_list["scan"] ) - connected_injectors = list() - for(var/obj/machinery/power/rust_fuel_injector/I in range(scan_range, src)) - if(check_injector_status(I)) - connected_injectors.Add(I) - - if( href_list["toggle_stage"] ) - var/cur_stage = href_list["toggle_stage"] - if(active_stages.Find(cur_stage)) - active_stages.Remove(cur_stage) - for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) - if(I.id_tag == cur_stage && check_injector_status(I)) - I.StopInjecting() - else - active_stages.Add(cur_stage) - for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) - if(I.id_tag == cur_stage && check_injector_status(I)) - I.BeginInjecting() - - if( href_list["cooldown"] ) - for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) - if(check_injector_status(I)) - I.StopInjecting() - active_stages = list() - - if( href_list["warmup"] ) - for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors) - if(check_injector_status(I)) - I.BeginInjecting() - if(!active_stages.Find(I.id_tag)) - active_stages.Add(I.id_tag) - - if( href_list["stage_time"] ) - var/cur_stage = href_list["stage_time"] - var/new_duration = input("Enter new stage duration in seconds", "Stage duration") as num - if(new_duration) - stage_times[cur_stage] = new_duration - else if(stage_times.Find(cur_stage)) - stage_times.Remove(cur_stage) - - if( href_list["announce_fueldepletion"] ) - announce_fueldepletion = text2num(href_list["announce_fueldepletion"]) - - if( href_list["announce_stageprogression"] ) - announce_stageprogression = text2num(href_list["announce_stageprogression"]) - - if( href_list["close"] ) - usr << browse(null, "window=fuel_control") - usr.unset_machine() - - if( href_list["set_next_stage"] ) - var/cur_stage = href_list["set_next_stage"] - if(!proceeding_stages.Find(cur_stage)) - proceeding_stages.Add(cur_stage) - var/next_stage = input("Enter next stage ID", "Automated stage procession") as text|null - if(next_stage) - proceeding_stages[cur_stage] = next_stage - else - proceeding_stages.Remove(cur_stage) - - updateDialog() - -/obj/machinery/computer/rust_fuel_control/proc/check_injector_status(var/obj/machinery/power/rust_fuel_injector/I) - if(!I) - return 0 - - if(I.stat & (BROKEN|NOPOWER) || !I.remote_access_enabled || !I.id_tag) - if(connected_injectors.Find(I)) - connected_injectors.Remove(I) - return 0 - - return 1 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm deleted file mode 100644 index 5047ab1a5d1..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fuel_injector.dm +++ /dev/null @@ -1,308 +0,0 @@ - -/obj/machinery/power/rust_fuel_injector - name = "Fuel Injector" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "injector0" - - density = 1 - anchored = 0 - var/state = 0 - var/locked = 0 - req_access = list(access_engine) - - var/obj/item/weapon/fuel_assembly/cur_assembly - var/fuel_usage = 0.0001 //percentage of available fuel to use per cycle - var/id_tag = "One" - var/injecting = 0 - var/trying_to_swap_fuel = 0 - - use_power = 1 - idle_power_usage = 10 - active_power_usage = 500 - directwired = 0 - var/remote_access_enabled = 1 - var/cached_power_avail = 0 - var/emergency_insert_ready = 0 - -/obj/machinery/power/rust_fuel_injector/process() - if(injecting) - if(stat & (BROKEN|NOPOWER)) - StopInjecting() - else - Inject() - - cached_power_avail = avail() - -/obj/machinery/power/rust_fuel_injector/attackby(obj/item/W, mob/user) - - if(istype(W, /obj/item/weapon/wrench)) - if(injecting) - user << "Turn off the [src] first." - return - switch(state) - if(0) - state = 1 - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user.visible_message("[user.name] secures [src.name] to the floor.", \ - "You secure the external reinforcing bolts to the floor.", \ - "You hear a ratchet") - src.anchored = 1 - if(1) - state = 0 - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ - "You undo the external reinforcing bolts.", \ - "You hear a ratchet") - src.anchored = 0 - if(2) - user << "\red The [src.name] needs to be unwelded from the floor." - return - - if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(injecting) - user << "Turn off the [src] first." - return - switch(state) - if(0) - user << "\red The [src.name] needs to be wrenched to the floor." - if(1) - if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ - "You start to weld the [src] to the floor.", \ - "You hear welding") - if (do_after(user,20)) - if(!src || !WT.isOn()) return - state = 2 - user << "You weld the [src] to the floor." - connect_to_network() - //src.directwired = 1 - else - user << "\red You need more welding fuel to complete this task." - if(2) - if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ - "You start to cut the [src] free from the floor.", \ - "You hear welding") - if (do_after(user,20)) - if(!src || !WT.isOn()) return - state = 1 - user << "You cut the [src] free from the floor." - disconnect_from_network() - //src.directwired = 0 - else - user << "\red You need more welding fuel to complete this task." - return - - if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)) - if(emagged) - user << "\red The lock seems to be broken" - return - if(src.allowed(user)) - src.locked = !src.locked - user << "The controls are now [src.locked ? "locked." : "unlocked."]" - else - user << "\red Access denied." - return - - if(istype(W, /obj/item/weapon/card/emag) && !emagged) - locked = 0 - emagged = 1 - user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.") - return - - if(istype(W, /obj/item/weapon/fuel_assembly) && !cur_assembly) - if(emergency_insert_ready) - cur_assembly = W - user.drop_item() - W.loc = src - emergency_insert_ready = 0 - return - - ..() - return - -/obj/machinery/power/rust_fuel_injector/attack_ai(mob/user) - attack_hand(user) - -/obj/machinery/power/rust_fuel_injector/attack_hand(mob/user) - add_fingerprint(user) - interact(user) - -/obj/machinery/power/rust_fuel_injector/interact(mob/user) - if(stat & BROKEN) - user.unset_machine() - user << browse(null, "window=fuel_injector") - return - if(get_dist(src, user) > 1 ) - if (!istype(user, /mob/living/silicon)) - user.unset_machine() - user << browse(null, "window=fuel_injector") - return - - var/dat = "" - if (stat & NOPOWER || locked || state != 2) - dat += "The console is dark and nonresponsive." - else - dat += "Reactor Core Fuel Injector
" - dat += "Device ID tag: [id_tag] \[Modify\]
" - dat += "Status: [injecting ? "Active \[Disable\]" : "Standby \[Enable\]"]
" - dat += "Fuel usage: [fuel_usage*100]% \[Modify\]
" - dat += "Fuel assembly port: " - dat += "\[[cur_assembly ? "Eject assembly to port" : "Draw assembly from port"]\] " - if(cur_assembly) - dat += "\[Emergency eject\]
" - else - dat += "\[[emergency_insert_ready ? "Cancel emergency insertion" : "Emergency insert"]\]
" - var/font_colour = "green" - if(cached_power_avail < active_power_usage) - font_colour = "red" - else if(cached_power_avail < active_power_usage * 2) - font_colour = "orange" - dat += "Power status: [active_power_usage]/[cached_power_avail] W
" - dat += "\[[remote_access_enabled ? "Disable remote access" : "Enable remote access"]\]
" - - dat += "
" - dat += "Refresh " - dat += "Close
" - - user << browse(dat, "window=fuel_injector;size=500x300") - onclose(user, "fuel_injector") - user.set_machine(src) - -/obj/machinery/power/rust_fuel_injector/Topic(href, href_list) - ..() - - if( href_list["modify_tag"] ) - id_tag = input("Enter new ID tag", "Modifying ID tag") as text|null - - if( href_list["fuel_assembly"] ) - attempt_fuel_swap() - - if( href_list["emergency_fuel_assembly"] ) - if(cur_assembly) - cur_assembly.loc = src.loc - cur_assembly = null - //irradiate! - else - emergency_insert_ready = !emergency_insert_ready - - if( href_list["toggle_injecting"] ) - if(injecting) - StopInjecting() - else - BeginInjecting() - - if( href_list["toggle_remote"] ) - remote_access_enabled = !remote_access_enabled - - if( href_list["fuel_usage"] ) - var/new_usage = text2num(input("Enter new fuel usage (0.01% - 100%)", "Modifying fuel usage", fuel_usage * 100)) - if(!new_usage) - usr << "\red That's not a valid number." - return - new_usage = max(new_usage, 0.01) - new_usage = min(new_usage, 100) - fuel_usage = new_usage / 100 - active_power_usage = 500 + 1000 * fuel_usage - - if( href_list["update_extern"] ) - var/obj/machinery/computer/rust_fuel_control/C = locate(href_list["update_extern"]) - if(C) - C.updateDialog() - - if( href_list["close"] ) - usr << browse(null, "window=fuel_injector") - usr.unset_machine() - - updateDialog() - -/obj/machinery/power/rust_fuel_injector/proc/BeginInjecting() - if(!injecting && cur_assembly) - icon_state = "injector1" - injecting = 1 - use_power = 1 - -/obj/machinery/power/rust_fuel_injector/proc/StopInjecting() - if(injecting) - injecting = 0 - icon_state = "injector0" - use_power = 0 - -/obj/machinery/power/rust_fuel_injector/proc/Inject() - if(!injecting) - return - if(cur_assembly) - var/amount_left = 0 - for(var/reagent in cur_assembly.rod_quantities) - //world << "checking [reagent]" - if(cur_assembly.rod_quantities[reagent] > 0) - //world << " rods left: [cur_assembly.rod_quantities[reagent]]" - var/amount = cur_assembly.rod_quantities[reagent] * fuel_usage - var/numparticles = round(amount * 1000) - if(numparticles < 1) - numparticles = 1 - //world << " amount: [amount]" - //world << " numparticles: [numparticles]" - // - - var/obj/effect/accelerated_particle/A = new/obj/effect/accelerated_particle(get_turf(src), dir) - A.particle_type = reagent - A.additional_particles = numparticles - 1 - //A.target = target_field - // - cur_assembly.rod_quantities[reagent] -= amount - amount_left += cur_assembly.rod_quantities[reagent] - cur_assembly.percent_depleted = amount_left / 300 - flick("injector-emitting",src) - else - StopInjecting() - -/obj/machinery/power/rust_fuel_injector/proc/attempt_fuel_swap() - var/rev_dir = reverse_direction(dir) - var/turf/mid = get_step(src, rev_dir) - var/success = 0 - for(var/obj/machinery/rust_fuel_assembly_port/check_port in get_step(mid, rev_dir)) - if(cur_assembly) - if(!check_port.cur_assembly) - check_port.cur_assembly = cur_assembly - cur_assembly.loc = check_port - cur_assembly = null - check_port.icon_state = "port1" - success = 1 - else - if(check_port.cur_assembly) - cur_assembly = check_port.cur_assembly - cur_assembly.loc = src - check_port.cur_assembly = null - check_port.icon_state = "port0" - success = 1 - - break - if(success) - src.visible_message("\blue \icon[src] a green light flashes on [src].") - updateDialog() - else - src.visible_message("\red \icon[src] a red light flashes on [src].") - -/obj/machinery/power/rust_fuel_injector/verb/rotate_clock() - set category = "Object" - set name = "Rotate Generator (Clockwise)" - set src in view(1) - - if (usr.stat || usr.restrained() || anchored) - return - - src.dir = turn(src.dir, 90) - -/obj/machinery/power/rust_fuel_injector/verb/rotate_anticlock() - set category = "Object" - set name = "Rotate Generator (Counterclockwise)" - set src in view(1) - - if (usr.stat || usr.restrained() || anchored) - return - - src.dir = turn(src.dir, -90) \ No newline at end of file diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/fusion_reactions.dm b/code/WorkInProgress/Cael_Aislinn/Rust/fusion_reactions.dm deleted file mode 100644 index 8293e060f41..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/fusion_reactions.dm +++ /dev/null @@ -1,160 +0,0 @@ - -datum/fusion_reaction - var/primary_reactant = "" - var/secondary_reactant = "" - var/energy_consumption = 0 - var/energy_production = 0 - var/radiation = 0 - var/list/products = list() - -/datum/controller/game_controller/var/list/fusion_reactions - -proc/get_fusion_reaction(var/primary_reactant, var/secondary_reactant) - if(!master_controller.fusion_reactions) - populate_fusion_reactions() - if(master_controller.fusion_reactions.Find(primary_reactant)) - var/list/secondary_reactions = master_controller.fusion_reactions[primary_reactant] - if(secondary_reactions.Find(secondary_reactant)) - return master_controller.fusion_reactions[primary_reactant][secondary_reactant] - -proc/populate_fusion_reactions() - if(!master_controller.fusion_reactions) - master_controller.fusion_reactions = list() - for(var/cur_reaction_type in typesof(/datum/fusion_reaction) - /datum/fusion_reaction) - var/datum/fusion_reaction/cur_reaction = new cur_reaction_type() - if(!master_controller.fusion_reactions[cur_reaction.primary_reactant]) - master_controller.fusion_reactions[cur_reaction.primary_reactant] = list() - master_controller.fusion_reactions[cur_reaction.primary_reactant][cur_reaction.secondary_reactant] = cur_reaction - if(!master_controller.fusion_reactions[cur_reaction.secondary_reactant]) - master_controller.fusion_reactions[cur_reaction.secondary_reactant] = list() - master_controller.fusion_reactions[cur_reaction.secondary_reactant][cur_reaction.primary_reactant] = cur_reaction - -//Fake elements and fake reactions, but its nicer gameplay-wise -//Deuterium -//Tritium -//Uridium-3 -//Obdurium -//Solonium -//Rodinium-6 -//Dilithium -//Trilithium -//Pergium -//Stravium-7 - -//Primary Production Reactions - -datum/fusion_reaction/tritium_deuterium - primary_reactant = "Tritium" - secondary_reactant = "Deuterium" - energy_consumption = 1 - energy_production = 5 - radiation = 0 - -//Secondary Production Reactions - -datum/fusion_reaction/deuterium_deuterium - primary_reactant = "Deuterium" - secondary_reactant = "Deuterium" - energy_consumption = 1 - energy_production = 4 - radiation = 1 - products = list("Obdurium" = 2) - -datum/fusion_reaction/tritium_tritium - primary_reactant = "Tritium" - secondary_reactant = "Tritium" - energy_consumption = 1 - energy_production = 4 - radiation = 1 - products = list("Solonium" = 2) - -//Cleanup Reactions - -datum/fusion_reaction/rodinium6_obdurium - primary_reactant = "Rodinium-6" - secondary_reactant = "Obdurium" - energy_consumption = 1 - energy_production = 2 - radiation = 2 - -datum/fusion_reaction/rodinium6_solonium - primary_reactant = "Rodinium-6" - secondary_reactant = "Solonium" - energy_consumption = 1 - energy_production = 2 - radiation = 2 - -//Breeder Reactions - -datum/fusion_reaction/dilithium_obdurium - primary_reactant = "Dilithium" - secondary_reactant = "Obdurium" - energy_consumption = 1 - energy_production = 1 - radiation = 3 - products = list("Deuterium" = 1, "Dilithium" = 1) - -datum/fusion_reaction/dilithium_solonium - primary_reactant = "Dilithium" - secondary_reactant = "Solonium" - energy_consumption = 1 - energy_production = 1 - radiation = 3 - products = list("Tritium" = 1, "Dilithium" = 1) - -//Breeder Inhibitor Reactions - -datum/fusion_reaction/stravium7_dilithium - primary_reactant = "Stravium-7" - secondary_reactant = "Dilithium" - energy_consumption = 2 - energy_production = 1 - radiation = 4 - -//Enhanced Breeder Reactions - -datum/fusion_reaction/trilithium_obdurium - primary_reactant = "Trilithium" - secondary_reactant = "Obdurium" - energy_consumption = 1 - energy_production = 2 - radiation = 5 - products = list("Dilithium" = 1, "Trilithium" = 1, "Deuterium" = 1) - -datum/fusion_reaction/trilithium_solonium - primary_reactant = "Trilithium" - secondary_reactant = "Solonium" - energy_consumption = 1 - energy_production = 2 - radiation = 5 - products = list("Dilithium" = 1, "Trilithium" = 1, "Tritium" = 1) - -//Control Reactions - -datum/fusion_reaction/pergium_deuterium - primary_reactant = "Pergium" - secondary_reactant = "Deuterium" - energy_consumption = 5 - energy_production = 0 - radiation = 5 - -datum/fusion_reaction/pergium_tritium - primary_reactant = "Pergium" - secondary_reactant = "Tritium" - energy_consumption = 5 - energy_production = 0 - radiation = 5 - -datum/fusion_reaction/pergium_obdurium - primary_reactant = "Pergium" - secondary_reactant = "Obdurium" - energy_consumption = 5 - energy_production = 0 - radiation = 5 - -datum/fusion_reaction/pergium_solonium - primary_reactant = "Pergium" - secondary_reactant = "Solonium" - energy_consumption = 5 - energy_production = 0 - radiation = 5 diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm b/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm deleted file mode 100644 index 74a36cfee11..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm +++ /dev/null @@ -1,186 +0,0 @@ - -//high frequency photon (laser beam) -/obj/item/projectile/beam/ehf_beam - -/obj/machinery/rust/gyrotron - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "emitter-off" - name = "Gyrotron" - anchored = 1 - density = 0 - layer = 4 - var/frequency = 1 - var/emitting = 0 - var/rate = 10 - var/mega_energy = 0.001 - var/on = 1 - var/remoteenabled = 1 - // - req_access = list(access_engine) - // - use_power = 1 - idle_power_usage = 10 - active_power_usage = 300 - - New() - ..() - //pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) - //pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 - - Topic(href, href_list) - ..() - if( href_list["close"] ) - usr << browse(null, "window=gyro_monitor") - usr.machine = null - return - if( href_list["modifypower"] ) - var/new_val = text2num(input("Enter new emission power level (0.001 - 0.01)", "Modifying power level (MeV)", mega_energy)) - if(!new_val) - usr << "\red That's not a valid number." - return - new_val = min(new_val,0.01) - new_val = max(new_val,0.001) - mega_energy = new_val - for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25)) - comp.updateDialog() - return - if( href_list["modifyrate"] ) - var/new_val = text2num(input("Enter new emission rate (1 - 10)", "Modifying emission rate (sec)", rate)) - if(!new_val) - usr << "\red That's not a valid number." - return - new_val = min(new_val,1) - new_val = max(new_val,10) - rate = new_val - for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25)) - comp.updateDialog() - return - if( href_list["modifyfreq"] ) - var/new_val = text2num(input("Enter new emission frequency (1 - 50000)", "Modifying emission frequency (GHz)", frequency)) - if(!new_val) - usr << "\red That's not a valid number." - return - new_val = min(new_val,1) - new_val = max(new_val,50000) - frequency = new_val - for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25)) - comp.updateDialog() - return - if( href_list["activate"] ) - emitting = 1 - spawn(rate) - Emit() - for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25)) - comp.updateDialog() - return - if( href_list["deactivate"] ) - emitting = 0 - for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25)) - comp.updateDialog() - return - if( href_list["enableremote"] ) - remoteenabled = 1 - for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25)) - comp.updateDialog() - return - if( href_list["disableremote"] ) - remoteenabled = 0 - for(var/obj/machinery/computer/rust_gyrotron_controller/comp in range(25)) - comp.updateDialog() - return -/* - var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc ) - playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1) - if(prob(35)) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, src) - s.start() - A.dir = src.dir - if(src.dir == 1)//Up - A.yo = 20 - A.xo = 0 - else if(src.dir == 2)//Down - A.yo = -20 - A.xo = 0 - else if(src.dir == 4)//Right - A.yo = 0 - A.xo = 20 - else if(src.dir == 8)//Left - A.yo = 0 - A.xo = -20 - else // Any other - A.yo = -20 - A.xo = 0 - A.fired() -*/ - proc/Emit() - var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter(src.loc) - A.frequency = frequency - A.damage = mega_energy * 500 - playsound(get_turf(src), 'sound/weapons/emitter.ogg', 25, 1) - use_power(100 * mega_energy + 500) - /*if(prob(35)) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, src) - s.start()*/ - A.dir = src.dir - if(src.dir == 1)//Up - A.yo = 20 - A.xo = 0 - else if(src.dir == 2)//Down - A.yo = -20 - A.xo = 0 - else if(src.dir == 4)//Right - A.yo = 0 - A.xo = 20 - else if(src.dir == 8)//Left - A.yo = 0 - A.xo = -20 - else // Any other - A.yo = -20 - A.xo = 0 - A.process() - // - flick("emitter-active",src) - if(emitting) - spawn(rate) - Emit() - - proc/UpdateIcon() - if(on) - icon_state = "emitter-on" - else - icon_state = "emitter-off" - -/obj/machinery/rust/gyrotron/control_panel - icon_state = "control_panel" - name = "Control panel" - var/obj/machinery/rust/gyrotron/owned_gyrotron - New() - ..() - pixel_x = -pixel_x - pixel_y = -pixel_y - - interact(mob/user) - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=gyro_monitor") - return - var/t = "Free electron MASER (Gyrotron) Control Panel
" - if(owned_gyrotron && owned_gyrotron.on) - t += "Gyrotron operational
" - t += "Operational mode: " - if(owned_gyrotron.emitting) - t += "Emitting \[Deactivate\]
" - else - t += "Not emitting \[Activate\]
" - t += "Emission rate: [owned_gyrotron.rate] \[Modify\]
" - t += "Beam frequency: [owned_gyrotron.frequency] \[Modify\]
" - t += "Beam power: [owned_gyrotron.mega_energy] \[Modify\]
" - else - t += "Gyrotron unresponsive" - t += "
" - t += "Close
" - user << browse(t, "window=gyro_monitor;size=500x800") - user.machine = src diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron_controller.dm b/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron_controller.dm deleted file mode 100644 index a28f67cc394..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/gyrotron_controller.dm +++ /dev/null @@ -1,88 +0,0 @@ - -/obj/machinery/computer/rust_gyrotron_controller - name = "Gyrotron Remote Controller" - icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi' - icon_state = "engine" - var/updating = 1 - - New() - ..() - - Topic(href, href_list) - ..() - if( href_list["close"] ) - usr << browse(null, "window=gyrotron_controller") - usr.machine = null - return - if( href_list["target"] ) - var/obj/machinery/rust/gyrotron/gyro = locate(href_list["target"]) - gyro.Topic(href, href_list) - return - - process() - ..() - if(updating) - src.updateDialog() - - interact(mob/user) - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=gyrotron_controller") - return - var/t = "Gyrotron Remote Control Console
" - t += "
" - for(var/obj/machinery/rust/gyrotron/gyro in world) - if(gyro.remoteenabled && gyro.on) - t += "Gyrotron operational
" - t += "Operational mode: " - if(gyro.emitting) - t += "Emitting \[Deactivate\]
" - else - t += "Not emitting \[Activate\]
" - t += "Emission rate: [gyro.rate] \[Modify\]
" - t += "Beam frequency: [gyro.frequency] \[Modify\]
" - t += "Beam power: [gyro.mega_energy] \[Modify\]
" - else - t += "Gyrotron unresponsive" - t += "
" - /* - var/t = "Reactor Core Fuel Control
" - t += "Current fuel injection stage: [active_stage]
" - if(active_stage == "Cooling") - //t += "Restart injection cycle
" - t += "----
" - else - t += "Enter cooldown phase
" - t += "Fuel depletion announcement: " - t += "[announce_fueldepletion ? "Disable" : "Disabled"] " - t += "[announce_fueldepletion == 1 ? "Announcing" : "Announce"] " - t += "[announce_fueldepletion == 2 ? "Broadcasting" : "Broadcast"]
" - t += "Stage progression announcement: " - t += "[announce_stageprogression ? "Disable" : "Disabled"] " - t += "[announce_stageprogression == 1 ? "Announcing" : "Announce"] " - t += "[announce_stageprogression == 2 ? "Broadcasting" : "Broadcast"] " - t += "
" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - for(var/stage in fuel_injectors) - var/list/cur_stage = fuel_injectors[stage] - t += "" - for(var/obj/machinery/rust/fuel_injector/Injector in cur_stage) - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "" - t += "
Injector StatusInjection interval (sec)Assembly consumption per injectionFuel Assembly PortAssembly depletion percentage
Fuel Injection Stage: [stage] [active_stage == stage ? " (Currently active)" : "Activate"]
[Injector.on && Injector.remote_enabled ? "Operational" : "Unresponsive"][Injector.rate/10] Modify[Injector.fuel_usage*100]% Modify[Injector.owned_assembly_port ? "[Injector.owned_assembly_port.cur_assembly ? "Loaded": "Empty"]" : "Disconnected" ][Injector.owned_assembly_port && Injector.owned_assembly_port.cur_assembly ? "[Injector.owned_assembly_port.cur_assembly.amount_depleted*100]%" : ""]
" - */ - t += "Close
" - user << browse(t, "window=gyrotron_controller;size=500x400") - user.machine = src diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm b/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm deleted file mode 100644 index 155ef23c5c6..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/radiation.dm +++ /dev/null @@ -1,74 +0,0 @@ - -/obj/machinery/rust/rad_source - var/mega_energy = 0 - var/time_alive = 0 - var/source_alive = 2 - New() - ..() - - process() - ..() - //fade away over time - if(source_alive > 0) - time_alive++ - source_alive-- - else - time_alive -= 0.1 - if(time_alive < 0) - del(src) - - //radiate mobs nearby here - // - -/* -/obj/machinery/rust - proc/RadiateParticle(var/energy, var/ionizing, var/dir = 0) - if(!dir) - RadiateParticleRand(energy, ionizing) - var/obj/effect/accelerated_particle/particle = new - particle.dir = dir - particle.ionizing = ionizing - if(energy) - particle.energy = energy - //particle.invisibility = 2 - // - return particle - - proc/RadiateParticleRand(var/energy, var/ionizing) - var/turf/target - var/particle_range = 3 * round(energy) + rand(3,20) - if(energy > 1) - //for penetrating radiation - for(var/mob/M in range(particle_range)) - var/dist_ratio = particle_range / get_dist(M, src) - //particles are more likely to hit a person if the person is closer - // 1/8 = 12.5% (closest) - // 1/360 = 0.27% (furthest) - // variation of 12.2% - if( rand() < (0.25 + dist_ratio * 12.5) ) - target = get_turf(M) - break - if(!target) - target = pick(range(particle_range)) - else - //for slower, non-penetrating radiation - for(var/mob/M in view(particle_range)) - var/dist_ratio = particle_range / get_dist(M, src) - if( rand() < (0.25 + dist_ratio * 12.5) ) - target = get_turf(M) - break - if(!target) - target = pick(view(particle_range)) - var/obj/effect/accelerated_particle/particle = new - particle.target = target - particle.ionizing = ionizing - if(energy) - particle.energy = energy - //particle.invisibility = 2 - // - return particle -*/ - -/obj/machinery/computer/rust_radiation_monitor - name = "Radiation Monitor" - icon_state = "power" diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi b/code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi deleted file mode 100644 index fd2ea5a0aae..00000000000 Binary files a/code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi and /dev/null differ diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/rust_old.dmi b/code/WorkInProgress/Cael_Aislinn/Rust/rust_old.dmi deleted file mode 100644 index 7fd6ad57d03..00000000000 Binary files a/code/WorkInProgress/Cael_Aislinn/Rust/rust_old.dmi and /dev/null differ diff --git a/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm b/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm deleted file mode 100644 index 2d32a9a7855..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Rust/virtual_particle_catcher.dm +++ /dev/null @@ -1,53 +0,0 @@ - -//gimmicky hack to collect particles and direct them into the field -/obj/effect/rust_particle_catcher - icon = 'icons/effects/effects.dmi' - density = 0 - anchored = 1 - layer = 4 - var/obj/effect/rust_em_field/parent - var/mysize = 0 - - invisibility = 101 - -/*/obj/effect/rust_particle_catcher/New() - for(var/obj/machinery/rust/em_field/field in range(6)) - parent = field - if(!parent) - del(src)*/ - -/obj/effect/rust_particle_catcher/process() - if(!parent) - del(src) - -/obj/effect/rust_particle_catcher/proc/SetSize(var/newsize) - name = "collector [newsize]" - mysize = newsize - UpdateSize() - -/obj/effect/rust_particle_catcher/proc/AddParticles(var/name, var/quantity = 1) - if(parent && parent.size >= mysize) - parent.AddParticles(name, quantity) - return 1 - return 0 - -/obj/effect/rust_particle_catcher/proc/UpdateSize() - if(parent.size >= mysize) - density = 1 - //invisibility = 0 - name = "collector [mysize] ON" - else - density = 0 - //invisibility = 101 - name = "collector [mysize] OFF" - -/obj/effect/rust_particle_catcher/bullet_act(var/obj/item/projectile/Proj) - if(Proj.flag != "bullet" && parent) - parent.AddEnergy(Proj.damage * 20, 0, 1) - update_icon() - return 0 - -/obj/effect/rust_particle_catcher/Bumped(atom/AM) - if(ismob(AM) && density && prob(10)) - AM << "\red A powerful force pushes you back." - ..() diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm deleted file mode 100644 index eeab2fafc76..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/Laser2.dm +++ /dev/null @@ -1,132 +0,0 @@ -//mostly replaced these with emitter code -//they're functionally identical - -/obj/machinery/computer/laser - name = "Zero-point laser" - desc = "A super-powerful laser" - var/visible = 1 - var/state = 1.0 - //var/obj/beam/e_beam/first - var/power = 500 - icon = 'icons/obj/engine.dmi' - icon_state = "laser" - anchored = 1 - var/id - var/on = 0 - var/freq = 50000 - var/phase = 0 - var/phase_variance = 0 - -/obj/machinery/computer/laser/process() - /*if(on) - if(!first) - src.first = new /obj/beam/e_beam(src.loc) - src.first.master = src - src.first.dir = src.dir - src.first.power = src.power - src.first.freq = src.freq - src.first.phase = src.phase - src.first.phase_variance = src.phase_variance - step(first, dir) - if(first) - src.first.updatebeam() - else - src.first.updatebeam() - else - if(first) - del first*/ - -/obj/machinery/computer/laser/proc/setpower(var/powera) - /*src.power = powera - if(first) - first.setpower(src.power)*/ - -/* -/obj/beam/e_beam - name = "Laser beam" - icon = 'icons/obj/projectiles.dmi' - icon_state = "u_laser" - var/obj/machinery/engine/laser/master = null - var/obj/beam/e_beam/next = null - var/power - var/freq = 50000 - var/phase = 0 - var/phase_variance = 0 - anchored = 1 - -/obj/beam/e_beam/New() - sd_SetLuminosity(1, 1, 4) - -/obj/beam/e_beam/proc/updatebeam() - if(!next) - if(get_step(src.loc,src.dir)) - var/obj/beam/e_beam/e = new /obj/beam/e_beam(src.loc) - e.dir = src.dir - src.next = e - e.master = src.master - e.power = src.power - e.phase = src.phase - src.phase+=src.phase_variance - e.freq = src.freq - e.phase_variance = src.phase_variance - if(src.loc.density == 0) - for(var/atom/o in src.loc.contents) - if(o.density || o == src.master || (ismob(o) && !istype(o, /mob/dead)) ) - o.laser_act(src) - del src - return - else - src.loc.laser_act(src) - del e - return - step(e,e.dir) - if(e) - e.updatebeam() - else - next.updatebeam() - -/atom/proc/laser_act(var/obj/beam/e_beam/b) - return - -/mob/living/carbon/laser_act(var/obj/beam/e_beam/b) - for(var/t in organs) - var/datum/organ/external/affecting = organs["[t]"] - if (affecting.take_damage(0, b.power/400,0,0)) - UpdateDamageIcon() - else - UpdateDamage() - -/obj/beam/e_beam/Bump(atom/Obstacle) - Obstacle.laser_act(src) - del(src) - return - - -/obj/beam/e_beam/proc/setpower(var/powera) - src.power = powera - if(src.next) - src.next.setpower(powera) - -/obj/beam/e_beam/Bumped() - src.hit() - return - -/obj/beam/e_beam/Crossed(atom/movable/AM as mob|obj) - if (istype(AM, /obj/beam)) - return - spawn( 0 ) - AM.laser_act(src) - src.hit() - return - return - -/obj/beam/e_beam/Destroy() - if(next) - del(next) - ..() - return - -/obj/beam/e_beam/proc/hit() - del src - return - */ \ No newline at end of file diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm deleted file mode 100644 index d606337f4cb..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/LaserComputer.dm +++ /dev/null @@ -1,122 +0,0 @@ -//The laser control computer -//Used to control the lasers -/obj/machinery/computer/lasercon - name = "Laser control computer" - var/list/lasers = new/list - icon_state = "atmos" - var/id - //var/advanced = 0 - -/obj/machinery/computer/lasercon - New() - spawn(1) - for(var/obj/machinery/zero_point_emitter/las in world) - if(las.id == src.id) - lasers += las - - process() - ..() - updateDialog() - - interact(mob/user) - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=laser_control") - return - var/t = "Laser status monitor
" - for(var/obj/machinery/zero_point_emitter/laser in lasers) - t += "Zero Point Laser
" - t += "Power level: - - - - [laser.energy]MeV + + + +
" - t += "Frequency: - - [laser.freq] + +
" - t += "Output: [laser.active ? "Online Offline" : "Online Offline "]
" - t += "
" - t += "Close
" - user << browse(t, "window=laser_control;size=500x800") - user.machine = src - -/* -/obj/machinery/computer/lasercon/proc/interact(mob/user) - - if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) - user.machine = null - user << browse(null, "window=powcomp") - return - - - user.machine = src - var/t = "Laser status monitor
" - - var/obj/machinery/engine/laser/laser = src.laser[1] - - if(!laser) - t += "\red No laser found" - else - - - t += "Power level: - - - - [add_lspace(laser.power,5)] + + + +
" - if(advanced) - t += "Frequency: - - [add_lspace(laser.freq,5)] + +
" - - t += "Output: [laser.on ? "Online Offline" : "Online Offline "]
" - - t += "

Close
" - - user << browse(t, "window=lascomp;size=420x700") - onclose(user, "lascomp") -*/ - -/obj/machinery/computer/lasercon/Topic(href, href_list) - ..() - if( href_list["close"] ) - usr << browse(null, "window=laser_control") - usr.machine = null - return - - else if( href_list["input"] ) - var/i = text2num(href_list["input"]) - var/d = i - for(var/obj/machinery/zero_point_emitter/laser in lasers) - var/new_power = laser.energy + d - new_power = max(new_power,0.0001) //lowest possible value - new_power = min(new_power,0.01) //highest possible value - laser.energy = new_power - // - src.updateDialog() - else if( href_list["online"] ) - var/obj/machinery/zero_point_emitter/laser = href_list["online"] - laser.active = !laser.active - src.updateDialog() - else if( href_list["freq"] ) - var/amt = text2num(href_list["freq"]) - for(var/obj/machinery/zero_point_emitter/laser in lasers) - var/new_freq = laser.frequency + amt - new_freq = max(new_freq,1) //lowest possible value - new_freq = min(new_freq,20000) //highest possible value - laser.frequency = new_freq - // - src.updateDialog() - -/* -/obj/machinery/computer/lasercon/process() - if(!(stat & (NOPOWER|BROKEN)) ) - use_power(250) - - //src.updateDialog() -*/ - -/* -/obj/machinery/computer/lasercon/power_change() - - if(stat & BROKEN) - icon_state = "broken" - else - if( powered() ) - icon_state = initial(icon_state) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - src.icon_state = "c_unpowered" - stat |= NOPOWER -*/ diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/Shard.dmi b/code/WorkInProgress/Cael_Aislinn/Supermatter/Shard.dmi deleted file mode 100644 index 3d312aa7927..00000000000 Binary files a/code/WorkInProgress/Cael_Aislinn/Supermatter/Shard.dmi and /dev/null differ diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm deleted file mode 100644 index fd3bf8eea6e..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/SuperMatter.dm +++ /dev/null @@ -1,186 +0,0 @@ -#define NITROGEN_RETARDATION_FACTOR 12 //Higher == N2 slows reaction more -#define THERMAL_RELEASE_MODIFIER 0.55 //Percentage of output power given to heat generation. - -#define PLASMA_RELEASE_MODIFIER 0.24 //Percentage of output power given to plasma generation. -#define PLASMA_CONVERSION_FACTOR 50 //How much energy per mole of plasma -#define MAX_PLASMA_RELATIVE_INCREASE 0.3 //Percentage of current plasma amounts that can be added to preexisting plasma. - -#define OXYGEN_RELEASE_MODIFIER 0.13 //Percentage of output power given to oxygen generation. -#define OXYGEN_CONVERSION_FACTOR 150 //How much energy per mole of oxygen. -#define MAX_OXYGEN_RELATIVE_INCREASE 0.2 //Percentage of current oxygen amounts that can be added to preexisting oxygen. - -#define RADIATION_POWER_MODIFIER 0.03 //How much power goes to irradiating the area. -#define RADIATION_FACTOR 10 -#define HALLUCINATION_POWER_MODIFIER 0.05 //How much power goes to hallucinations. -#define HALLUCINATION_FACTOR 20 - -#define REACTION_POWER_MODIFIER 4 //Higher == more overall power - -#define WARNING_DELAY 45 //45 seconds between warnings. - -/obj/machinery/power/supermatter - name = "Supermatter" - desc = "A strangely translucent and iridescent crystal. \red You get headaches just from looking at it." - icon = 'icons/obj/engine.dmi' - icon_state = "darkmatter" - density = 1 - anchored = 0 - - var/gasefficency = 0.25 - - var/base_icon_state = "darkmatter" - - var/damage = 0 - var/damage_archived = 0 - var/safe_alert = "Crystaline hyperstructure returning to safe operating levels." - var/warning_point = 100 - var/warning_alert = "Danger! Crystal hyperstructure instability!" - var/emergency_point = 700 - var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT" - var/explosion_point = 1000 - - var/emergency_issued = 0 - - var/explosion_power = 8 - - var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning - - var/power = 0 - - - shard //Small subtype, less efficient and more sensitive, but less boom. - name = "Supermatter Shard" - desc = "A strangely translucent and iridescent crystal. Looks like it used to be part of a larger structure. \red You get headaches just from looking at it." - icon_state = "darkmatter_shard" - base_icon_state = "darkmatter_shard" - - warning_point = 50 - emergency_point = 500 - explosion_point = 900 - - gasefficency = 0.125 - - explosion_power = 3 //3,6,9,12? Or is that too small? - - - process() - - var/turf/L = loc - - if(!istype(L)) //If we are not on a turf, uh oh. - del src - - //Ok, get the air from the turf - var/datum/gas_mixture/env = L.return_air() - - //Remove gas from surrounding area - var/datum/gas_mixture/removed = env.remove(gasefficency * env.total_moles) - - if (!removed) - return 1 - - if(damage > warning_point) // while the core is still damaged and it's still worth noting its status - if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY) - - if(damage > emergency_point) - //radioalert("states, \"[emergency_alert]\"","Supermatter Monitor") - lastwarning = world.timeofday - else if(damage >= damage_archived) // The damage is still going up - //radioalert("states, \"[warning_alert]\"","Supermatter Monitor") - lastwarning = world.timeofday-150 - else // Phew, we're safe - //radioalert("states, \"[safe_alert]\"","Supermatter Monitor") - lastwarning = world.timeofday - - if(damage > explosion_point) - explosion(loc,explosion_power,explosion_power*2,explosion_power*3,explosion_power*4,1) - del src - - damage_archived = damage - damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 ) - - if(!removed.total_moles) - damage += max((power-1600)/10,0) - power = max(power,1600) - return 1 - - var/nitrogen_mod = abs((removed.nitrogen / removed.total_moles)) * NITROGEN_RETARDATION_FACTOR - var/oxygen = max(min(removed.oxygen / removed.total_moles - nitrogen_mod, 1), 0) - - var/temp_factor = 0 - if(oxygen > 0.8) - // with a perfect gas mix, make the power less based on heat - temp_factor = 100 - icon_state = "[base_icon_state]_glow" - else - // in normal mode, base the produced energy around the heat - temp_factor = 60 - icon_state = base_icon_state - - //Calculate power released as heat and gas, in as the sqrt of the power. - var/power_factor = (power/500) ** 3 - var/device_energy = oxygen * power_factor - power = max(round((removed.temperature - T0C) / temp_factor) + power - power_factor, 0) //Total laser power plus an overload factor - - //Final energy calcs. - device_energy = max(device_energy * REACTION_POWER_MODIFIER,0) - - //To figure out how much temperature to add each tick, consider that at one atmosphere's worth - //of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature - //that the device energy is around 2140. At that stage, we don't want too much heat to be put out - //Since the core is effectively "cold" - - //Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock - //is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall. - - var/plasma_energy = device_energy * PLASMA_RELEASE_MODIFIER - var/oxygen_energy = device_energy * OXYGEN_RELEASE_MODIFIER - var/other_energy = device_energy * (1- (OXYGEN_RELEASE_MODIFIER + PLASMA_RELEASE_MODIFIER)) - - //Put as much plasma out as is permitted. - if( plasma_energy > removed.total_moles * PLASMA_CONVERSION_FACTOR * MAX_PLASMA_RELATIVE_INCREASE / gasefficency) - removed.toxins += (MAX_PLASMA_RELATIVE_INCREASE * removed.total_moles / gasefficency) - other_energy += plasma_energy - (removed.total_moles * PLASMA_CONVERSION_FACTOR * MAX_PLASMA_RELATIVE_INCREASE / gasefficency) - else - removed.toxins += plasma_energy/PLASMA_CONVERSION_FACTOR - - //Put as much plasma out as is permitted. - if( oxygen_energy > removed.total_moles * OXYGEN_CONVERSION_FACTOR * MAX_OXYGEN_RELATIVE_INCREASE / gasefficency) - removed.oxygen += (MAX_OXYGEN_RELATIVE_INCREASE * removed.total_moles / gasefficency) - other_energy += oxygen_energy - (removed.total_moles * OXYGEN_CONVERSION_FACTOR * MAX_OXYGEN_RELATIVE_INCREASE / gasefficency) - else - removed.oxygen += oxygen_energy/OXYGEN_CONVERSION_FACTOR - - - var/heat_energy = (other_energy*THERMAL_RELEASE_MODIFIER)/(1-(OXYGEN_RELEASE_MODIFIER + PLASMA_RELEASE_MODIFIER)) - var/hallucination_energy = (other_energy*HALLUCINATION_POWER_MODIFIER*HALLUCINATION_FACTOR)/(1-(OXYGEN_RELEASE_MODIFIER + PLASMA_RELEASE_MODIFIER)) - var/rad_energy = (other_energy*RADIATION_POWER_MODIFIER*RADIATION_FACTOR)/(1-(OXYGEN_RELEASE_MODIFIER + PLASMA_RELEASE_MODIFIER)) - - var/heat_applied = max(heat_energy,0) - if(heat_applied + removed.temperature > 800) - removed.temperature = 800 - var/energy_to_reconsider = (heat_applied + removed.temperature - 800) - hallucination_energy += (energy_to_reconsider*HALLUCINATION_POWER_MODIFIER)/(HALLUCINATION_POWER_MODIFIER+RADIATION_POWER_MODIFIER) - rad_energy += (energy_to_reconsider*RADIATION_POWER_MODIFIER)/(HALLUCINATION_POWER_MODIFIER+RADIATION_POWER_MODIFIER) - else - removed.temperature += heat_applied - - removed.update_values() - - env.merge(removed) - - for(var/mob/living/carbon/human/l in view(src, round(hallucination_energy**0.25))) // you have to be seeing the core to get hallucinations - if(prob(10) && !istype(l.glasses, /obj/item/clothing/glasses/meson)) - l.hallucination += hallucination_energy/((get_dist(l,src)**2)) - - for(var/mob/living/l in range(src,round(rad_energy**0.25))) - var/rads = rad_energy/((get_dist(l,src)**2)) - l.apply_effect(rads, IRRADIATE) - - return 1 - - - bullet_act(var/obj/item/projectile/Proj) - if(Proj.flag != "bullet") - power += Proj.damage - return 0 \ No newline at end of file diff --git a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm b/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm deleted file mode 100644 index 7039b393cfe..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm +++ /dev/null @@ -1,236 +0,0 @@ -//new supermatter lasers - -/obj/machinery/zero_point_emitter - name = "Zero-point laser" - desc = "A super-powerful laser" - icon = 'icons/obj/engine.dmi' - icon_state = "laser" - anchored = 0 - density = 1 - req_access = list(access_research) - - use_power = 1 - idle_power_usage = 10 - active_power_usage = 300 - - var/active = 0 - var/fire_delay = 100 - var/last_shot = 0 - var/shot_number = 0 - var/state = 0 - var/locked = 0 - - var/energy = 0.0001 - var/frequency = 1 - - var/freq = 50000 - var/id - -/obj/machinery/zero_point_emitter/verb/rotate() - set name = "Rotate" - set category = "Object" - set src in oview(1) - - if (src.anchored || usr:stat) - usr << "It is fastened to the floor!" - return 0 - src.dir = turn(src.dir, 90) - return 1 - -/obj/machinery/zero_point_emitter/New() - ..() - return - -/obj/machinery/zero_point_emitter/update_icon() - if (active && !(stat & (NOPOWER|BROKEN))) - icon_state = "laser"//"emitter_+a" - else - icon_state = "laser"//"emitter" - -/obj/machinery/zero_point_emitter/attack_hand(mob/user as mob) - src.add_fingerprint(user) - if(state == 2) - if(!src.locked) - if(src.active==1) - src.active = 0 - user << "You turn off the [src]." - src.use_power = 1 - else - src.active = 1 - user << "You turn on the [src]." - src.shot_number = 0 - src.fire_delay = 100 - src.use_power = 2 - update_icon() - else - user << "\red The controls are locked!" - else - user << "\red The [src] needs to be firmly secured to the floor first." - return 1 - - -/obj/machinery/zero_point_emitter/emp_act(var/severity)//Emitters are hardened but still might have issues - use_power(1000) -/* if((severity == 1)&&prob(1)&&prob(1)) - if(src.active) - src.active = 0 - src.use_power = 1 */ - return 1 - -/obj/machinery/zero_point_emitter/process() - if(stat & (NOPOWER|BROKEN)) - return - if(src.state != 2) - src.active = 0 - return - if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1)) - src.last_shot = world.time - if(src.shot_number < 3) - src.fire_delay = 2 - src.shot_number ++ - else - src.fire_delay = rand(20,100) - src.shot_number = 0 - use_power(1000) - var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter(src.loc) - playsound(get_turf(src), 'sound/weapons/emitter.ogg', 25, 1) - if(prob(35)) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, src) - s.start() - A.dir = src.dir - switch(dir) - if(NORTH) - A.yo = 20 - A.xo = 0 - if(EAST) - A.yo = 0 - A.xo = 20 - if(WEST) - A.yo = 0 - A.xo = -20 - else // Any other - A.yo = -20 - A.xo = 0 - A.process() //TODO: Carn: check this out - - -/obj/machinery/zero_point_emitter/attackby(obj/item/W, mob/user) - - if(istype(W, /obj/item/weapon/wrench)) - if(active) - user << "Turn off the [src] first." - return - switch(state) - if(0) - state = 1 - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user.visible_message("[user.name] secures [src.name] to the floor.", \ - "You secure the external reinforcing bolts to the floor.", \ - "You hear a ratchet") - src.anchored = 1 - if(1) - state = 0 - playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ - "You undo the external reinforcing bolts.", \ - "You hear a ratchet") - src.anchored = 0 - if(2) - user << "\red The [src.name] needs to be unwelded from the floor." - return - - if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(active) - user << "Turn off the [src] first." - return - switch(state) - if(0) - user << "\red The [src.name] needs to be wrenched to the floor." - if(1) - if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ - "You start to weld the [src] to the floor.", \ - "You hear welding") - if (do_after(user,20)) - if(!src || !WT.isOn()) return - state = 2 - user << "You weld the [src] to the floor." - else - user << "\red You need more welding fuel to complete this task." - if(2) - if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ - "You start to cut the [src] free from the floor.", \ - "You hear welding") - if (do_after(user,20)) - if(!src || !WT.isOn()) return - state = 1 - user << "You cut the [src] free from the floor." - else - user << "\red You need more welding fuel to complete this task." - return - - if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)) - if(emagged) - user << "\red The lock seems to be broken" - return - if(src.allowed(user)) - if(active) - src.locked = !src.locked - user << "The controls are now [src.locked ? "locked." : "unlocked."]" - else - src.locked = 0 //just in case it somehow gets locked - user << "\red The controls can only be locked when the [src] is online" - else - user << "\red Access denied." - return - - - if(istype(W, /obj/item/weapon/card/emag) && !emagged) - locked = 0 - emagged = 1 - user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.") - return - - ..() - return - - -/obj/machinery/zero_point_emitter/power_change() - ..() - update_icon() - return - -/obj/machinery/zero_point_emitter/Topic(href, href_list) - ..() - if( href_list["input"] ) - var/i = text2num(href_list["input"]) - var/d = i - var/new_power = energy + d - new_power = max(new_power,0.0001) //lowest possible value - new_power = min(new_power,0.01) //highest possible value - energy = new_power - // - for(var/obj/machinery/computer/lasercon/comp in world) - if(comp.id == src.id) - comp.updateDialog() - else if( href_list["online"] ) - active = !active - // - for(var/obj/machinery/computer/lasercon/comp in world) - if(comp.id == src.id) - comp.updateDialog() - else if( href_list["freq"] ) - var/amt = text2num(href_list["freq"]) - var/new_freq = frequency + amt - new_freq = max(new_freq,1) //lowest possible value - new_freq = min(new_freq,20000) //highest possible value - frequency = new_freq - // - for(var/obj/machinery/computer/lasercon/comp in world) - if(comp.id == src.id) - comp.updateDialog() diff --git a/code/WorkInProgress/Cael_Aislinn/covershield.dmi b/code/WorkInProgress/Cael_Aislinn/covershield.dmi deleted file mode 100644 index b3d8b21e8dd..00000000000 Binary files a/code/WorkInProgress/Cael_Aislinn/covershield.dmi and /dev/null differ diff --git a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm b/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm deleted file mode 100644 index 85bcc084b7a..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm +++ /dev/null @@ -1,261 +0,0 @@ -#define MISSILE_SPEED 5 - -//automated turret that shoots missiles at meteors - -/obj/item/projectile/missile - name = "missile" - icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi' - icon_state = "missile" - var/turf/target - var/tracking = 0 - density = 1 - desc = "It's sparking and shaking slightly." - -/obj/item/projectile/missile/process(var/turf/newtarget) - target = newtarget - dir = get_dir(src.loc, target) - walk_towards(src, target, MISSILE_SPEED) - -/obj/item/projectile/missile/Bump(atom/A) - spawn(0) - if(istype(A,/obj/effect/meteor)) - del(A) - explode() - return - -/obj/item/projectile/missile/proc/explode() - explosion(src.loc, 1, 1, 2, 7, 0) - playsound(src.loc, "explosion", 50, 1) - del(src) - -/obj/item/projectile/missile/attack_hand(mob/user) - ..() - return attackby(null, user) - -/obj/item/projectile/missile/attackby(obj/item/weapon/W, mob/user) - //can't touch this - ..() - explode() - -/obj/machinery/meteor_battery - name = "meteor battery" - icon = 'code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi' - icon_state = "turret0" - var/raised = 0 - var/enabled = 1 - anchored = 1 - layer = 3 - invisibility = 2 - density = 1 - var/health = 18 - var/id = "" - var/obj/machinery/turretcover/cover = null - var/popping = 0 - var/wasvalid = 0 - var/lastfired = 0 - var/shot_delay = 50 - var/datum/effect/effect/system/spark_spread/spark_system - use_power = 1 - idle_power_usage = 50 - active_power_usage = 300 - var/atom/movable/cur_target - var/targeting_active = 0 - var/protect_range = 30 - var/tracking_missiles = 0 - var/list/fired_missiles - -/obj/machinery/meteor_battery/New() - spark_system = new /datum/effect/effect/system/spark_spread - spark_system.set_up(5, 0, src) - spark_system.attach(src) - fired_missiles = new/list() -// targets = new - ..() - return - -/obj/machinery/meteor_battery/proc/isPopping() - return (popping!=0) - -/obj/machinery/meteor_battery/power_change() - if(stat & BROKEN) - icon_state = "broke" - else - if( powered() ) - if (src.enabled) - icon_state = "turret1" - else - icon_state = "turret0" - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - src.icon_state = "turret0" - stat |= NOPOWER - -/obj/machinery/meteor_battery/proc/setState(var/enabled) - src.enabled = enabled - src.power_change() - -/obj/machinery/meteor_battery/proc/get_new_target() - var/list/new_targets = new - var/new_target - for(var/obj/effect/meteor/M in view(protect_range, get_turf(src))) - new_targets += M - if(new_targets.len) - new_target = pick(new_targets) - return new_target - -/obj/machinery/meteor_battery/process() - if(stat & (NOPOWER|BROKEN)) - return - if(src.cover==null) - src.cover = new /obj/machinery/turretcover(src.loc) - src.cover.host = src - if(!enabled) - if(!isDown() && !isPopping()) - popDown() - return - - //update our missiles - for(var/obj/item/projectile/missile/M in fired_missiles) - if(!M) - fired_missiles.Remove(M) - continue - if(tracking_missiles && cur_target) - //update homing missile target - M.target = get_turf(cur_target) - walk_towards(M, M.target, MISSILE_SPEED) - - if(get_turf(M) == M.target && M) - //missile has arrived at destination - fired_missiles.Remove(M) - if( istype(get_turf(M), /turf/space) ) - //send the missile shooting off into the distance - walk(M, get_dir(src,M), MISSILE_SPEED) - spawn(rand(3,10) * 10) - if(M) - M.explode() - else if(rand(3) == 3) - //chance to blow up later (between 4 seconds and 2 minutes), or just sit there being ominous - spawn(rand(4,120) * 10) - M.explode() - for(var/mob/P in view(7)) - P.visible_message("\red The missile skids to a halt, vibrating and sparking ominously!") - - if(!cur_target) - cur_target = get_new_target() //get new target - - if(cur_target) //if it's found, proceed - if(!isPopping()) - if(isDown()) - popUp() - use_power = 2 - else - spawn() - if(!targeting_active) - targeting_active = 1 - target() - targeting_active = 0 - else if(!isPopping())//else, pop down - if(!isDown()) - popDown() - use_power = 1 - - return - -/obj/machinery/meteor_battery/proc/target() - while(src && enabled && !stat) - src.dir = get_dir(src, cur_target) - shootAt(cur_target) - sleep(shot_delay) - return - -/obj/machinery/meteor_battery/proc/shootAt(var/atom/movable/target) - var/turf/T = get_turf(src) - var/turf/U = get_turf(target) - if (!T || !U) - return - use_power(500) - var/obj/item/projectile/missile/A = new(T) - A.tracking = tracking_missiles - fired_missiles.Add(A) - spawn(0) - A.process(U) - return - - -/obj/machinery/meteor_battery/proc/isDown() - return (invisibility!=0) - -/obj/machinery/meteor_battery/proc/popUp() - if ((!isPopping()) || src.popping==-1) - invisibility = 0 - popping = 1 - if (src.cover!=null) - flick("popup", src.cover) - src.cover.icon_state = "openTurretCover" - spawn(10) - if (popping==1) popping = 0 - -/obj/machinery/meteor_battery/proc/popDown() - if ((!isPopping()) || src.popping==1) - popping = -1 - if (src.cover!=null) - flick("popdown", src.cover) - src.cover.icon_state = "turretCover" - spawn(10) - if (popping==-1) - invisibility = 2 - popping = 0 - -/obj/machinery/meteor_battery/bullet_act(var/obj/item/projectile/Proj) - src.health -= Proj.damage - ..() - if(prob(45) && Proj.damage > 0) src.spark_system.start() - if (src.health <= 0) - src.die() - return - -/obj/machinery/meteor_battery/attackby(obj/item/weapon/W, mob/user)//I can't believe no one added this before/N - ..() - playsound(src.loc, 'sound/weapons/smash.ogg', 60, 1) - src.spark_system.start() - src.health -= W.force * 0.5 - if (src.health <= 0) - src.die() - return - -/obj/machinery/meteor_battery/emp_act(severity) - switch(severity) - if(1) - enabled = 0 - power_change() - ..() - -/obj/machinery/meteor_battery/ex_act(severity) - if(severity < 3) - src.die() - -/obj/machinery/meteor_battery/proc/die() - src.health = 0 - src.density = 0 - src.stat |= BROKEN - src.icon_state = "broke" - if (cover!=null) - del(cover) - sleep(3) - flick("explosion", src) - spawn(13) - del(src) - -/obj/machinery/meteor_battery/attack_alien(mob/living/carbon/alien/humanoid/M as mob) - if(!(stat & BROKEN)) - playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has slashed at []!", M, src), 1) - src.health -= 15 - if (src.health <= 0) - src.die() - else - M << "\green That object is useless to you." - return diff --git a/code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi b/code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi deleted file mode 100644 index 3f62c56b1b3..00000000000 Binary files a/code/WorkInProgress/Cael_Aislinn/meteor_turret.dmi and /dev/null differ diff --git a/code/WorkInProgress/Cael_Aislinn/sculpture.dm b/code/WorkInProgress/Cael_Aislinn/sculpture.dm deleted file mode 100644 index 4589583f96b..00000000000 --- a/code/WorkInProgress/Cael_Aislinn/sculpture.dm +++ /dev/null @@ -1,262 +0,0 @@ - -//sculpture -//SCP-173, nothing more need be said -/mob/living/simple_animal/sculpture - name = "\improper sculpture" - real_name = "sculpture" - desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. " - icon = 'code/WorkInProgress/Cael_Aislinn/unknown.dmi' - icon_state = "sculpture" - icon_living = "sculpture" - icon_dead = "sculpture" - emote_hear = list("makes a faint scraping sound") - emote_see = list("twitches slightly", "shivers") - response_help = "touches the" - response_disarm = "pushes the" - response_harm = "hits the" - var/obj/item/weapon/grab/G - var/observed = 0 - var/allow_escape = 0 //set this to 1 for src to drop it's target next Life() call and try to escape - var/hibernate = 0 - var/random_escape_chance = 0.5 - -/mob/living/simple_animal/sculpture/proc/GrabMob(var/mob/living/target) - if(target && target != src && ishuman(target)) - G = new /obj/item/weapon/grab(src, target) - G.loc=src - target.grabbed_by += G - G.synch() - target.LAssailant = src - - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - visible_message("\red [src] has grabbed [target]!") - target << "\red You feel something suddenly grab you around the neck from behind! Everything goes black..." - - G.state = GRAB_KILL - - desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid. [G ? "\red The sculpture is holding [G.affecting] in a vice-like grip." : ""]" - target.attack_log += text("\[[time_stamp()]\] Has been grabbed by SCP-173, and is being strangled!") - log_admin("[target] ([target.ckey]) has been grabbed and is being strangled by SCP-173.") - message_admins("Alert: [target.real_name] has been grabbed and is being strangled by SCP-173.") //Set var/allow_escape = 1 to allow this player to escape temporarily, or var/hibernate = 1 to disable it entirely. - -/mob/living/simple_animal/sculpture/proc/Escape() - var/list/turfs = new/list() - for(var/turf/thisturf in view(50,src)) - if(istype(thisturf, /turf/space)) - continue - else if(istype(thisturf, /turf/simulated/wall)) - continue - else if(istype(thisturf, /turf/unsimulated/mineral)) - continue - else if(istype(thisturf, /turf/simulated/shuttle/wall)) - continue - else if(istype(thisturf, /turf/unsimulated/wall)) - continue - turfs += thisturf - var/turf/target_turf = pick(turfs) - src.dir = get_dir(src, target_turf) - src.loc = target_turf - - hibernate = 1 - spawn(rand(20,35) * 10) - hibernate = 0 - -/mob/living/simple_animal/sculpture/Life() - - observed = 0 - - //update the desc - if(!G) - desc = "It's some kind of human sized, doll-like sculpture, with weird discolourations on some parts of it. It appears to be quite solid." - - //if we are sent into forced hibernation mode, allow our victim to escape - if(hibernate && G && G.state == GRAB_KILL) - if(G) - G.affecting << "\red You suddenly feel the grip around your neck being loosened!" - visible_message("\red [src] suddenly loosens it's grip due to hibernate!") - G.state = GRAB_AGGRESSIVE - return - - // - if(allow_escape) - allow_escape = 0 - if(G) - G.affecting << "\red You suddenly feel the grip around your neck being loosened!" - visible_message("\red [src] suddenly loosens it's grip!") - G.state = GRAB_AGGRESSIVE - if(!observed) - Escape() - observed = 1 - - //can't do anything in space at all - if(istype(get_turf(src), /turf/space) || hibernate) - return - - // Grabbing - if(G) - G.process() - - for(var/mob/living/M in view(7, src)) - if(M.stat || M == src) - continue - var/xdif = M.x - src.x - var/ydif = M.y - src.y - if(abs(xdif) < abs(ydif)) - //mob is either above or below src - if(ydif < 0 && M.dir == NORTH) - //mob is below src and looking up - observed = 1 - break - else if(ydif > 0 && M.dir == SOUTH) - //mob is above src and looking down - observed = 1 - break - else if(abs(xdif) > abs(ydif)) - //mob is either left or right of src - if(xdif < 0 && M.dir == EAST) - //mob is to the left of src and looking right - observed = 1 - break - else if(xdif > 0 && M.dir == WEST) - //mob is to the right of src and looking left - observed = 1 - break - else if (xdif == 0 && ydif == 0) - //mob is on the same tile as src - observed = 1 - break - - //account for darkness - var/turf/T = get_turf(src) - var/in_darkness = 0 - if(T.luminosity == 0 && !istype(T, /turf/simulated)) - in_darkness = 1 - - //see if we're able to do stuff - if(!observed || in_darkness) - if(G) - if(prob(1)) - //chance to allow the stranglee to escape - allow_escape = 1 - if(G.affecting.stat == 2) - del G - else if(!G) - //see if we're able to strangle anyone - var/turf/myTurf = get_turf(src) - for(var/mob/living/M in myTurf) - GrabMob(M) - if(G) - break - - //find out what mobs we can see - var/list/incapacitated = list() - var/list/conscious = list() - for(var/mob/living/carbon/M in view(7, src)) - //this may not be quite the right test - if(M == src) - continue - if(M.stat == 1) - incapacitated.Add(M) - else if(!M.stat) - conscious.Add(M) - - //pick the nearest valid conscious target - var/mob/living/carbon/target_mob - for(var/mob/living/carbon/M in conscious) - if(!target_mob || get_dist(src, M) < get_dist(src, target_mob)) - target_mob = M - - if(!target_mob) - //get an unconscious mob - for(var/mob/living/carbon/M in incapacitated) - if(!target_mob || get_dist(src, M) < get_dist(src, target_mob)) - target_mob = M - if(target_mob) - var/turf/target_turf - if(in_darkness) - //move to right behind them - target_turf = get_step(target_mob, src) - else - //move to them really really fast and knock them down - target_turf = get_turf(target_mob) - - //rampage along a path to get to them, in the blink of an eye - var/turf/next_turf = get_step_towards(src, target_mob) - var/num_turfs = get_dist(src,target_mob) - while(get_turf(src) != target_turf && num_turfs > 0) - for(var/obj/structure/window/W in next_turf) - W.destroy() - for(var/obj/structure/table/O in next_turf) - O.ex_act(1) - for(var/obj/structure/grille/G in next_turf) - G.ex_act(1) - if(!next_turf.CanPass(src, next_turf)) - break - src.loc = next_turf - src.dir = get_dir(src, target_mob) - next_turf = get_step(src, get_dir(next_turf,target_mob)) - num_turfs-- - - //if we reached them, knock them down and start strangling them - if(get_turf(src) == target_turf) - target_mob.Stun(1) - target_mob.Paralyse(1) - GrabMob(target_mob) - - //if we're not strangling anyone, take a stroll - if(!G && prob(10)) - var/list/turfs = new/list() - for(var/turf/thisturf in view(7,src)) - if(istype(thisturf, /turf/space)) - continue - else if(istype(thisturf, /turf/simulated/wall)) - continue - else if(istype(thisturf, /turf/unsimulated/mineral)) - continue - else if(istype(thisturf, /turf/simulated/shuttle/wall)) - continue - else if(istype(thisturf, /turf/unsimulated/wall)) - continue - turfs += thisturf - var/turf/target_turf = pick(turfs) - - //rampage along a path to get to it, in the blink of an eye - var/turf/next_turf = get_step_towards(src, target_turf) - var/num_turfs = get_dist(src,target_turf) - while(get_turf(src) != target_turf && num_turfs > 0) - for(var/obj/structure/window/W in next_turf) - W.destroy() - for(var/obj/structure/table/O in next_turf) - O.ex_act(1) - for(var/obj/structure/grille/G in next_turf) - G.ex_act(1) - if(!next_turf.CanPass(src, next_turf)) - break - src.loc = next_turf - src.dir = get_dir(src, target_mob) - next_turf = get_step(src, get_dir(next_turf,target_turf)) - num_turfs-- - -// else if(G) -// //we can't move while observed, so we can't effectively strangle any more //since victim is observer this means no strangling -// //our grip is still rock solid, but the victim has a chance to escape -// G.affecting << "\red You suddenly feel the grip around your neck being loosened!" -// visible_message("\red [src] suddenly loosens it's grip due to being observed!") -// G.state = GRAB_AGGRESSIVE - -/mob/living/simple_animal/sculpture/attackby(var/obj/item/O as obj, var/mob/user as mob) - ..() - -/mob/living/simple_animal/sculpture/Topic(href, href_list) - ..() - -/mob/living/simple_animal/sculpture/Bump(atom/movable/AM as mob, yes) - if(!G) - GrabMob(AM) - -/mob/living/simple_animal/sculpture/Bumped(atom/movable/AM as mob, yes) - if(!G) - GrabMob(AM) - -/mob/living/simple_animal/sculpture/ex_act(var/severity) - //nothing \ No newline at end of file diff --git a/code/WorkInProgress/Cael_Aislinn/unknown.dmi b/code/WorkInProgress/Cael_Aislinn/unknown.dmi deleted file mode 100644 index e254c101973..00000000000 Binary files a/code/WorkInProgress/Cael_Aislinn/unknown.dmi and /dev/null differ diff --git a/code/WorkInProgress/Chinsky/overmap/README.dm b/code/WorkInProgress/Chinsky/overmap/README.dm deleted file mode 100644 index d11ea1fdee2..00000000000 --- a/code/WorkInProgress/Chinsky/overmap/README.dm +++ /dev/null @@ -1,110 +0,0 @@ -/* -The overmap system allows adding new maps to the big 'galaxy' map. -Idea is that new sectors can be added by just ticking in new maps and recompiling. -Not real hot-plugging, but still pretty modular. -It uses the fact that all ticked in .dme maps are melded together into one as different zlevels. -Metaobjects are used to make it not affected by map order in .dme and carry some additional info. - -************************************************************* -Metaobject -************************************************************* -/obj/effect/mapinfo, sectors.dm -Used to build overmap in beginning, has basic information needed to create overmap objects and make shuttles work. -Its name and icon (if non-standard) vars will be applied to resulting overmap object. -'mapy' and 'mapx' vars are optional, sector will be assigned random overmap coordinates if they are not set. -Has two important vars: - obj_type - type of overmap object it spawns. Could be overriden for custom overmap objects. - landing_area - type of area used as inbound shuttle landing, null if no shuttle landing area. - -Object could be placed anywhere on zlevel. Should only be placed on zlevel that should appear on overmap as a separate entitety. -Right after creation it sends itself to nullspace and creates an overmap object, corresponding to this zlevel. - -************************************************************* -Overmap object -************************************************************* -/obj/effect/map, sectors.dm -Represents a zlevel on the overmap. Spawned by metaobjects at the startup. - var/area/shuttle/shuttle_landing - keeps a reference to the area of where inbound shuttles should land - --CanPass should be overriden for access restrictions --Crossed/Uncrossed can be overriden for applying custom effects. -Remember to call ..() in children, it updates ship's current sector. - -subtype /ship of this object represents spacefaring vessels. -It has 'current_sector' var that keeps refernce to, well, sector ship currently in. - -************************************************************* -Helm console -************************************************************* -/obj/machinery/computer/helm, helm.dm -On creation console seeks a ship overmap object corresponding to this zlevel and links it. -Clicking with empty hand on it starts steering, Cancel-Camera-View stops it. -Helm console relays movement of mob to the linked overmap object. -Helm console currently has no interface. All travel happens instanceously too. -Sector shuttles are not supported currently, only ship shuttles. - -************************************************************* -Exploration shuttle terminal -************************************************************* -A generic shuttle controller. -Has a var landing_type defining type of area shuttle should be landing at. -On initalizing, checks for a shuttle corresponding to this zlevel, and creates one if it's not there. -Changes desitnation area depending on current sector ship is in. -Currently updating is called in attack_hand(), until a better place is found. -Currently no modifications were made to interface to display availability of landing area in sector. - - -************************************************************* -Guide to how make new sector -************************************************************* -0.Map -Remember to define shuttle areas if you want sector be accessible via shuttles. -Currently there are no other ways to reach sectors from ships. -In examples, 4x6 shuttle area is used. In case of shuttle area being too big, it will apear in bottom left corner of it. - -Remember to put a helm console and engine control console on ship maps. -Ships need engines to move. Currently there are only thermal engines. -Thermal engines are just a unary atmopheric machine, like a vent. They need high-pressure gas input to produce more thrust. - - -1.Metaobject -All vars needed for it to work could be set directly in map editor, so in most cases you won't have to define new in code. -Remember to set landing_area var for sectors. - -2.Overmap object -If you need custom behaviour on entering/leaving this sector, or restricting access to it, you can define your custom map object. -Remember to put this new type into spawn_type var of metaobject. - -3.Shuttle console -Remember to place one on the actual shuttle too, or it won't be able to return from sector without ship-side recall. -Remember to set landing_type var to ship-side shuttle area type. -shuttle_tag can be set to custom name (it shows up in console interface) - -5.Engines -Actual engines could be any type of machinery, as long as it creates a ship_engine datum for itself. - -6.Tick map in and compile. -Sector should appear on overmap (in random place if you didn't set mapx,mapy) - - -TODO: -more mechanics to moving ship: - actually working engine objects - unary atmospheric machinery - give more thrust the more pressure gas has - ships have mass var, which is used to caalculate how much acceleration those engines give -better space travel / stragglers handling -shuttle console: - checking occupied pad or not with docking controllers - ?landing pad size detection -non-zlevel overmap objects - field generator - meteor fields - speed-based chance for a rock in the ship - debris fields - speed-based chance of - debirs in the ship - a drone - EMP - nebulaes -*/ \ No newline at end of file diff --git a/code/WorkInProgress/Chinsky/overmap/_defines.dm b/code/WorkInProgress/Chinsky/overmap/_defines.dm deleted file mode 100644 index dfc0881ed53..00000000000 --- a/code/WorkInProgress/Chinsky/overmap/_defines.dm +++ /dev/null @@ -1,35 +0,0 @@ -//Zlevel where overmap objects should be -#define OVERMAP_ZLEVEL 1 -//How far from the edge of overmap zlevel could randomly placed objects spawn -#define OVERMAP_EDGE 7 - -//list used to track which zlevels are being 'moved' by the proc below -var/list/moving_levels = list() -//Proc to 'move' stars in spess -//yes it looks ugly, but it should only fire when state actually change. -//null direction stops movement -proc/toggle_move_stars(zlevel, direction) - if(!zlevel) - return - - var/gen_dir = null - if(direction & (NORTH|SOUTH)) - gen_dir += "ns" - else if(direction & (EAST|WEST)) - gen_dir += "ew" - if(!direction) - gen_dir = null - - if (moving_levels["zlevel"] != gen_dir) - moving_levels["zlevel"] = gen_dir - for(var/turf/space/S in world) - if(S.z == zlevel) - spawn(0) - var/turf/T = S - if(!gen_dir) - T.icon_state = "[((T.x + T.y) ^ ~(T.x * T.y) + T.z) % 25]" - else - T.icon_state = "speedspace_[gen_dir]_[rand(1,15)]" - for(var/atom/movable/AM in T) - if (!AM.anchored) - AM.throw_at(get_step(T,reverse_direction(direction)), 5, 1) \ No newline at end of file diff --git a/code/WorkInProgress/Chinsky/overmap/sectors.dm b/code/WorkInProgress/Chinsky/overmap/sectors.dm deleted file mode 100644 index 9e1635a9602..00000000000 --- a/code/WorkInProgress/Chinsky/overmap/sectors.dm +++ /dev/null @@ -1,95 +0,0 @@ - -//=================================================================================== -//Hook for building overmap -//=================================================================================== -var/global/list/map_sectors = list() - -/hook/startup/proc/build_map() - accessable_z_levels = list() //no space travel with this system, at least not like this - testing("Building overmap...") - var/obj/effect/mapinfo/data - for(var/level in 1 to world.maxz) - data = locate("sector[level]") - if (data) - testing("Located sector \"[data.name]\" at [data.mapx],[data.mapy] corresponding to zlevel [level]") - map_sectors["[level]"] = new data.obj_type(data) - return 1 - -//=================================================================================== -//Metaobject for storing information about sector this zlevel is representing. -//Should be placed only once on every zlevel. -//=================================================================================== -/obj/effect/mapinfo/ - name = "map info metaobject" - icon = 'icons/mob/screen1.dmi' - icon_state = "x2" - invisibility = 101 - var/obj_type //type of overmap object it spawns - var/landing_area //type of area used as inbound shuttle landing, null if no shuttle landing area - var/zlevel - var/mapx //coordinates on the - var/mapy //overmap zlevel - var/known = 1 - -/obj/effect/mapinfo/New() - tag = "sector[z]" - zlevel = z - loc = null - -/obj/effect/mapinfo/sector - name = "generic sector" - obj_type = /obj/effect/map/sector - -/obj/effect/mapinfo/ship - name = "generic ship" - obj_type = /obj/effect/map/ship - - -//=================================================================================== -//Overmap object representing zlevel -//=================================================================================== - -/obj/effect/map - name = "map object" - icon = 'icons/obj/items.dmi' - icon_state = "sheet-plasteel" - var/map_z = 0 - var/area/shuttle/shuttle_landing - var/always_known = 1 - -/obj/effect/map/New(var/obj/effect/mapinfo/data) - map_z = data.zlevel - name = data.name - always_known = data.known - if (data.icon != 'icons/mob/screen1.dmi') - icon = data.icon - icon_state = data.icon_state - if(data.desc) - desc = data.desc - var/new_x = data.mapx ? data.mapx : rand(OVERMAP_EDGE, world.maxx - OVERMAP_EDGE) - var/new_y = data.mapy ? data.mapy : rand(OVERMAP_EDGE, world.maxy - OVERMAP_EDGE) - loc = locate(new_x, new_y, OVERMAP_ZLEVEL) - - if(data.landing_area) - shuttle_landing = locate(data.landing_area) - -/obj/effect/map/CanPass(atom/movable/A) - testing("[A] attempts to enter sector\"[name]\"") - return 1 - -/obj/effect/map/Crossed(atom/movable/A) - testing("[A] has entered sector\"[name]\"") - if (istype(A,/obj/effect/map/ship)) - var/obj/effect/map/ship/S = A - S.current_sector = src - -/obj/effect/map/Uncrossed(atom/movable/A) - testing("[A] has left sector\"[name]\"") - if (istype(A,/obj/effect/map/ship)) - var/obj/effect/map/ship/S = A - S.current_sector = null - -/obj/effect/map/sector - name = "generic sector" - desc = "Sector with some stuff in it." - anchored = 1 diff --git a/code/WorkInProgress/Chinsky/overmap/ships/computers/engine_control.dm b/code/WorkInProgress/Chinsky/overmap/ships/computers/engine_control.dm deleted file mode 100644 index 41f2c4cdf9d..00000000000 --- a/code/WorkInProgress/Chinsky/overmap/ships/computers/engine_control.dm +++ /dev/null @@ -1,99 +0,0 @@ -//Engine control and monitoring console - -/obj/machinery/computer/engines - name = "engines control console" - icon_state = "id" - var/state = "status" - var/list/engines = list() - var/obj/effect/map/ship/linked - -/obj/machinery/computer/engines/initialize() - linked = map_sectors["[z]"] - if (linked) - if (!linked.eng_control) - linked.eng_control = src - testing("Engines console at level [z] found a corresponding overmap object '[linked.name]'.") - else - testing("Engines console at level [z] was unable to find a corresponding overmap object.") - - for(var/datum/ship_engine/E in engines) - if (E.zlevel == z && !(E in engines)) - engines += E - -/obj/machinery/computer/engines/attack_hand(var/mob/user as mob) - if(..()) - user.unset_machine() - return - - if(!isAI(user)) - user.set_machine(src) - - ui_interact(user) - -/obj/machinery/computer/engines/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - if(!linked) - return - - var/data[0] - data["state"] = state - - var/list/enginfo[0] - for(var/datum/ship_engine/E in engines) - var/list/rdata[0] - rdata["eng_type"] = E.name - rdata["eng_on"] = E.is_on() - rdata["eng_thrust"] = E.get_thrust() - rdata["eng_thrust_limiter"] = round(E.get_thrust_limit()*100) - rdata["eng_status"] = E.get_status() - rdata["eng_reference"] = "\ref[E]" - enginfo.Add(list(rdata)) - - data["engines_info"] = enginfo - - ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) - if (!ui) - ui = new(user, src, ui_key, "engines_control.tmpl", "[linked.name] Engines Control", 380, 530) - ui.set_initial_data(data) - ui.open() - ui.set_auto_update(1) - -/obj/machinery/computer/engines/Topic(href, href_list) - if(..()) - return - - if(href_list["state"]) - state = href_list["state"] - - if(href_list["engine"]) - if(href_list["set_limit"]) - var/datum/ship_engine/E = locate(href_list["engine"]) - var/newlim = input("Input new thrust limit (0..100)", "Thrust limit", E.get_thrust_limit()) as num - var/limit = Clamp(newlim/100, 0, 1) - if(E) - E.set_thrust_limit(limit) - - if(href_list["limit"]) - var/datum/ship_engine/E = locate(href_list["engine"]) - var/limit = Clamp(E.get_thrust_limit() + text2num(href_list["limit"]), 0, 1) - if(E) - E.set_thrust_limit(limit) - - if(href_list["toggle"]) - var/datum/ship_engine/E = locate(href_list["engine"]) - if(E) - E.toggle() - - add_fingerprint(usr) - updateUsrDialog() - -/obj/machinery/computer/engines/proc/burn() - if(engines.len == 0) - return 0 - var/res = 0 - for(var/datum/ship_engine/E in engines) - res |= E.burn() - return res - -/obj/machinery/computer/engines/proc/get_total_thrust() - for(var/datum/ship_engine/E in engines) - . += E.get_thrust() diff --git a/code/WorkInProgress/Chinsky/overmap/ships/computers/helm.dm b/code/WorkInProgress/Chinsky/overmap/ships/computers/helm.dm deleted file mode 100644 index d78934f5749..00000000000 --- a/code/WorkInProgress/Chinsky/overmap/ships/computers/helm.dm +++ /dev/null @@ -1,174 +0,0 @@ -/obj/machinery/computer/helm - name = "helm control console" - icon_state = "id" - var/state = "status" - var/obj/effect/map/ship/linked //connected overmap object - var/autopilot = 0 - var/manual_control = 0 - var/list/known_sectors = list() - var/dx //desitnation - var/dy //coordinates - -/obj/machinery/computer/helm/initialize() - linked = map_sectors["[z]"] - if (linked) - if(!linked.nav_control) - linked.nav_control = src - testing("Helm console at level [z] found a corresponding overmap object '[linked.name]'.") - else - testing("Helm console at level [z] was unable to find a corresponding overmap object.") - - for(var/level in map_sectors) - var/obj/effect/map/sector/S = map_sectors["[level]"] - if (istype(S) && S.always_known) - var/datum/data/record/R = new() - R.fields["name"] = S.name - R.fields["x"] = S.x - R.fields["y"] = S.y - known_sectors += R - -/obj/machinery/computer/helm/process() - ..() - if (autopilot && dx && dy) - var/turf/T = locate(dx,dy,1) - if(linked.loc == T) - if(linked.is_still()) - autopilot = 0 - else - linked.decelerate() - - var/brake_path = linked.get_brake_path() - - if(get_dist(linked.loc, T) > brake_path) - linked.accelerate(get_dir(linked.loc, T)) - else - linked.decelerate() - - return - -/obj/machinery/computer/helm/relaymove(var/mob/user, direction) - if(manual_control && linked) - linked.relaymove(user,direction) - return 1 - -/obj/machinery/computer/helm/check_eye(var/mob/user as mob) - if (!manual_control) - return null - if (!get_dist(user, src) > 1 || user.blinded || !linked ) - return null - user.reset_view(linked) - return 1 - -/obj/machinery/computer/helm/attack_hand(var/mob/user as mob) - if(..()) - user.unset_machine() - manual_control = 0 - return - - if(!isAI(user)) - user.set_machine(src) - - ui_interact(user) - -/obj/machinery/computer/helm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - if(!linked) - return - - var/data[0] - data["state"] = state - - data["sector"] = linked.current_sector ? linked.current_sector.name : "Deep Space" - data["sector_info"] = linked.current_sector ? linked.current_sector.desc : "Not Available" - data["s_x"] = linked.x - data["s_y"] = linked.y - data["dest"] = dy && dx - data["d_x"] = dx - data["d_y"] = dy - data["speed"] = linked.get_speed() - data["accel"] = round(linked.get_acceleration()) - data["heading"] = linked.get_heading() ? dir2angle(linked.get_heading()) : 0 - data["autopilot"] = autopilot - data["manual_control"] = manual_control - - var/list/locations[0] - for (var/datum/data/record/R in known_sectors) - var/list/rdata[0] - rdata["name"] = R.fields["name"] - rdata["x"] = R.fields["x"] - rdata["y"] = R.fields["y"] - rdata["reference"] = "\ref[R]" - locations.Add(list(rdata)) - - data["locations"] = locations - - ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) - if (!ui) - ui = new(user, src, ui_key, "helm.tmpl", "[linked.name] Helm Control", 380, 530) - ui.set_initial_data(data) - ui.open() - ui.set_auto_update(1) - -/obj/machinery/computer/helm/Topic(href, href_list) - if(..()) - return - - if (!linked) - return - - if (href_list["add"]) - var/datum/data/record/R = new() - var/sec_name = input("Input naviation entry name", "New navigation entry", "Sector #[known_sectors.len]") as text - if(!sec_name) - sec_name = "Sector #[known_sectors.len]" - R.fields["name"] = sec_name - switch(href_list["add"]) - if("current") - R.fields["x"] = linked.x - R.fields["y"] = linked.y - if("new") - var/newx = input("Input new entry x coordinate", "Coordinate input", linked.x) as num - R.fields["x"] = Clamp(newx, 1, world.maxx) - var/newy = input("Input new entry y coordinate", "Coordinate input", linked.y) as num - R.fields["y"] = Clamp(newy, 1, world.maxy) - known_sectors += R - - if (href_list["remove"]) - var/datum/data/record/R = locate(href_list["remove"]) - known_sectors.Remove(R) - - if (href_list["setx"]) - var/newx = input("Input new destiniation x coordinate", "Coordinate input", dx) as num|null - if (newx) - dx = Clamp(newx, 1, world.maxx) - - if (href_list["sety"]) - var/newy = input("Input new destiniation y coordinate", "Coordinate input", dy) as num|null - if (newy) - dy = Clamp(newy, 1, world.maxy) - - if (href_list["x"] && href_list["y"]) - dx = text2num(href_list["x"]) - dy = text2num(href_list["y"]) - - if (href_list["reset"]) - dx = 0 - dy = 0 - - if (href_list["move"]) - var/ndir = text2num(href_list["move"]) - linked.relaymove(usr, ndir) - - if (href_list["brake"]) - linked.decelerate() - - if (href_list["apilot"]) - autopilot = !autopilot - - if (href_list["manual"]) - manual_control = !manual_control - - if (href_list["state"]) - state = href_list["state"] - add_fingerprint(usr) - updateUsrDialog() - diff --git a/code/WorkInProgress/Chinsky/overmap/ships/computers/shuttle.dm b/code/WorkInProgress/Chinsky/overmap/ships/computers/shuttle.dm deleted file mode 100644 index 4ebc9469da3..00000000000 --- a/code/WorkInProgress/Chinsky/overmap/ships/computers/shuttle.dm +++ /dev/null @@ -1,139 +0,0 @@ -//Shuttle controller computer for shuttles going between sectors -/datum/shuttle/ferry/var/range = 0 //how many overmap tiles can shuttle go, for picking destinatiosn and returning. -/obj/machinery/computer/shuttle_control/explore - name = "exploration shuttle console" - shuttle_tag = "Exploration" - req_access = list() - var/landing_type //area for shuttle ship-side - var/obj/effect/map/destination //current destination - var/obj/effect/map/home //current destination - -/obj/machinery/computer/shuttle_control/explore/initialize() - ..() - home = map_sectors["[z]"] - shuttle_tag = "[shuttle_tag]-[z]" - if(!shuttle_controller.shuttles[shuttle_tag]) - var/datum/shuttle/ferry/shuttle = new() - shuttle.warmup_time = 10 - shuttle.area_station = locate(landing_type) - shuttle.area_offsite = shuttle.area_station - shuttle_controller.shuttles[shuttle_tag] = shuttle - shuttle_controller.process_shuttles += shuttle - testing("Exploration shuttle '[shuttle_tag]' at zlevel [z] successfully added.") - -//Sets destination to new sector. Can be null. -/obj/machinery/computer/shuttle_control/explore/proc/update_destination(var/obj/effect/map/D) - destination = D - if(destination && shuttle_controller.shuttles[shuttle_tag]) - var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag] - shuttle.area_offsite = destination.shuttle_landing - testing("Shuttle controller [shuttle_tag] now sends shuttle to [destination]") - shuttle_controller.shuttles[shuttle_tag] = shuttle - -//Gets all sectors with landing zones in shuttle's range -/obj/machinery/computer/shuttle_control/explore/proc/get_possible_destinations() - var/list/res = list() - var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag] - for (var/obj/effect/map/S in orange(shuttle.range, home)) - if(S.shuttle_landing) - res += S - return res - -//Checks if current destination is still reachable -/obj/machinery/computer/shuttle_control/explore/proc/check_destination() - var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag] - return shuttle && destination && get_dist(home, destination) <= shuttle.range - -/obj/machinery/computer/shuttle_control/explore/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) - var/data[0] - var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag] - if (!istype(shuttle)) - return - - //If we are already there, or can't reach place anymore, reset destination - if(!shuttle.location && !check_destination()) - destination = null - - //check if shuttle can fly at all - var/can_go = !isnull(destination) - var/current_destination = destination ? destination.name : "None" - //shuttle doesn't need destination set to return home, as long as it's in range. - if(shuttle.location) - current_destination = "Return" - var/area/offsite = shuttle.area_offsite - var/obj/effect/map/cur_loc = map_sectors["[offsite.z]"] - can_go = (get_dist(home,cur_loc) <= shuttle.range) - - //disable picking locations if there are none, or shuttle is already off-site - var/list/possible_d = get_possible_destinations() - var/can_pick = !shuttle.location && possible_d.len - - var/shuttle_state - switch(shuttle.moving_status) - if(SHUTTLE_IDLE) shuttle_state = "idle" - if(SHUTTLE_WARMUP) shuttle_state = "warmup" - if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit" - - var/shuttle_status - switch (shuttle.process_state) - if(IDLE_STATE) - if (shuttle.in_use) - shuttle_status = "Busy." - else if (!shuttle.location) - shuttle_status = "Standing-by at station." - else - shuttle_status = "Standing-by at offsite location." - if(WAIT_LAUNCH) - shuttle_status = "Shuttle has recieved command and will depart shortly." - if(WAIT_ARRIVE) - shuttle_status = "Proceeding to destination." - if(WAIT_FINISH) - shuttle_status = "Arriving at destination now." - - data = list( - "destination_name" = current_destination, - "can_pick" = can_pick, - "shuttle_status" = shuttle_status, - "shuttle_state" = shuttle_state, - "has_docking" = shuttle.docking_controller? 1 : 0, - "docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null, - "docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null, - "can_launch" = can_go && shuttle.can_launch(), - "can_cancel" = can_go && shuttle.can_cancel(), - "can_force" = can_go && shuttle.can_force(), - ) - - ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) - - if (!ui) - ui = new(user, src, ui_key, "shuttle_control_console_exploration.tmpl", "[shuttle_tag] Shuttle Control", 470, 310) - ui.set_initial_data(data) - ui.open() - ui.set_auto_update(1) - -/obj/machinery/computer/shuttle_control/explore/Topic(href, href_list) - if(..()) - return - - usr.set_machine(src) - src.add_fingerprint(usr) - - var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag] - if (!istype(shuttle)) - return - - if(href_list["pick"]) - var/obj/effect/map/self = map_sectors["[z]"] - if(self) - var/list/possible_d = get_possible_destinations() - var/obj/effect/map/D - if(possible_d.len) - D = input("Choose shuttle destination", "Shuttle Destination") as null|anything in possible_d - update_destination(D) - - if(href_list["move"]) - shuttle.launch(src) - if(href_list["force"]) - shuttle.force_launch(src) - else if(href_list["cancel"]) - shuttle.cancel_launch(src) \ No newline at end of file diff --git a/code/WorkInProgress/Chinsky/overmap/ships/engines/engine.dm b/code/WorkInProgress/Chinsky/overmap/ships/engines/engine.dm deleted file mode 100644 index 80690aa84dc..00000000000 --- a/code/WorkInProgress/Chinsky/overmap/ships/engines/engine.dm +++ /dev/null @@ -1,60 +0,0 @@ -//Engine component object - -var/list/ship_engines = list() -/datum/ship_engine - var/name = "ship engine" - var/obj/machinery/engine //actual engine object - var/zlevel = 0 - -/datum/ship_engine/New(var/obj/machinery/holder) - engine = holder - zlevel = holder.z - for(var/obj/machinery/computer/engines/E in machines) - if (E.z == zlevel && !(src in E.engines)) - E.engines += src - break - -//Tries to fire the engine. If successfull, returns 1 -/datum/ship_engine/proc/burn() - if(!engine) - die() - return 1 - -//Returns status string for this engine -/datum/ship_engine/proc/get_status() - if(!engine) - die() - return "All systems nominal" - -/datum/ship_engine/proc/get_thrust() - if(!engine) - die() - return 100 - -//Sets thrust limiter, a number between 0 and 1 -/datum/ship_engine/proc/set_thrust_limit(var/new_limit) - if(!engine) - die() - return 1 - -/datum/ship_engine/proc/get_thrust_limit() - if(!engine) - die() - return 1 - -/datum/ship_engine/proc/is_on() - if(!engine) - die() - return 1 - -/datum/ship_engine/proc/toggle() - if(!engine) - die() - return 1 - -/datum/ship_engine/proc/die() - for(var/obj/machinery/computer/engines/E in machines) - if (E.z == zlevel) - E.engines -= src - break - del(src) \ No newline at end of file diff --git a/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm b/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm deleted file mode 100644 index b26e7216389..00000000000 --- a/code/WorkInProgress/Chinsky/overmap/ships/engines/thermal.dm +++ /dev/null @@ -1,99 +0,0 @@ -//Thermal nozzle engine -/datum/ship_engine/thermal - name = "thermal engine" - -/datum/ship_engine/thermal/get_status() - ..() - var/obj/machinery/atmospherics/unary/engine/E = engine - return "Fuel pressure: [E.air_contents.return_pressure()]" - -/datum/ship_engine/thermal/get_thrust() - ..() - var/obj/machinery/atmospherics/unary/engine/E = engine - if(!is_on()) - return 0 - var/pressurized_coef = E.air_contents.return_pressure()/E.effective_pressure - return round(E.thrust_limit * E.nominal_thrust * pressurized_coef) - -/datum/ship_engine/thermal/burn() - ..() - var/obj/machinery/atmospherics/unary/engine/E = engine - return E.burn() - -/datum/ship_engine/thermal/set_thrust_limit(var/new_limit) - ..() - var/obj/machinery/atmospherics/unary/engine/E = engine - E.thrust_limit = new_limit - -/datum/ship_engine/thermal/get_thrust_limit() - ..() - var/obj/machinery/atmospherics/unary/engine/E = engine - return E.thrust_limit - -/datum/ship_engine/thermal/is_on() - ..() - var/obj/machinery/atmospherics/unary/engine/E = engine - return E.on - -/datum/ship_engine/thermal/toggle() - ..() - var/obj/machinery/atmospherics/unary/engine/E = engine - E.on = !E.on - -//Actual thermal nozzle engine object - -/obj/machinery/atmospherics/unary/engine - name = "engine nozzle" - desc = "Simple thermal nozzle, uses heated gast to propell the ship." - icon = 'icons/obj/ship_engine.dmi' - icon_state = "nozzle" - var/on = 1 - var/thrust_limit = 1 //Value between 1 and 0 to limit the resulting thrust - var/nominal_thrust = 3000 - var/effective_pressure = 3000 - var/datum/ship_engine/thermal/controller - -/obj/machinery/atmospherics/unary/engine/initialize() - ..() - controller = new(src) - -/obj/machinery/atmospherics/unary/engine/Del() - ..() - controller.die() - -/obj/machinery/atmospherics/unary/engine/proc/burn() - if (!on) - return - if(air_contents.temperature > 0) - var/transfer_moles = 100 * air_contents.volume/max(air_contents.temperature * R_IDEAL_GAS_EQUATION, 0,01) - transfer_moles = round(thrust_limit * transfer_moles, 0.01) - if(transfer_moles > air_contents.total_moles) - on = !on - return 0 - - var/datum/gas_mixture/removed = air_contents.remove(transfer_moles) - - loc.assume_air(removed) - if(air_contents.temperature > PHORON_MINIMUM_BURN_TEMPERATURE) - var/exhaust_dir = reverse_direction(dir) - var/turf/T = get_step(src,exhaust_dir) - if(T) - new/obj/effect/engine_exhaust(T,exhaust_dir,air_contents.temperature) - return 1 - -//Exhaust effect -/obj/effect/engine_exhaust - name = "engine exhaust" - icon = 'icons/effects/effects.dmi' - icon_state = "exhaust" - anchored = 1 - - New(var/turf/nloc, var/ndir, var/temp) - dir = ndir - ..(nloc) - - if(nloc) - nloc.hotspot_expose(temp,125) - - spawn(20) - loc = null \ No newline at end of file diff --git a/code/WorkInProgress/Chinsky/overmap/ships/ship.dm b/code/WorkInProgress/Chinsky/overmap/ships/ship.dm deleted file mode 100644 index b080c41b071..00000000000 --- a/code/WorkInProgress/Chinsky/overmap/ships/ship.dm +++ /dev/null @@ -1,105 +0,0 @@ -/obj/effect/map/ship - name = "generic ship" - desc = "Space faring vessel." - icon_state = "sheet-sandstone" - var/vessel_mass = 9000 //tonnes, random number - var/default_delay = 60 - var/list/speed = list(0,0) - var/last_burn = 0 - var/list/last_movement = list(0,0) - var/fore_dir = NORTH - - var/obj/effect/map/current_sector - var/obj/machinery/computer/helm/nav_control - var/obj/machinery/computer/engines/eng_control - -/obj/effect/map/ship/initialize() - for(var/obj/machinery/computer/engines/E in machines) - if (E.z == map_z) - eng_control = E - break - for(var/obj/machinery/computer/helm/H in machines) - if (H.z == map_z) - nav_control = H - break - processing_objects.Add(src) - -/obj/effect/map/ship/relaymove(mob/user, direction) - accelerate(direction) - -/obj/effect/map/ship/proc/is_still() - return !(speed[1] || speed[2]) - -/obj/effect/map/ship/proc/get_acceleration() - return eng_control.get_total_thrust()/vessel_mass - -/obj/effect/map/ship/proc/get_speed() - return round(sqrt(speed[1]*speed[1] + speed[2]*speed[2])) - -/obj/effect/map/ship/proc/get_heading() - var/res = 0 - if(speed[1]) - if(speed[1] > 0) - res |= EAST - else - res |= WEST - if(speed[2]) - if(speed[2] > 0) - res |= NORTH - else - res |= SOUTH - return res - -/obj/effect/map/ship/proc/adjust_speed(n_x, n_y) - speed[1] = Clamp(speed[1] + n_x, -default_delay, default_delay) - speed[2] = Clamp(speed[2] + n_y, -default_delay, default_delay) - if(is_still()) - toggle_move_stars(map_z) - else - toggle_move_stars(map_z, fore_dir) - -/obj/effect/map/ship/proc/can_burn() - if (!eng_control) - return 0 - if (world.time < last_burn + 10) - return 0 - if (!eng_control.burn()) - return 0 - return 1 - -/obj/effect/map/ship/proc/get_brake_path() - if(!get_acceleration()) - return INFINITY - return max(abs(speed[1]),abs(speed[2]))/get_acceleration() - -/obj/effect/map/ship/proc/decelerate() - if(!is_still() && can_burn()) - if (speed[1]) - adjust_speed(-SIGN(speed[1]) * min(get_acceleration(),speed[1]), 0) - if (speed[2]) - adjust_speed(0, -SIGN(speed[2]) * min(get_acceleration(),speed[2])) - last_burn = world.time - -/obj/effect/map/ship/proc/accelerate(direction) - if(can_burn()) - last_burn = world.time - - if(direction & EAST) - adjust_speed(get_acceleration(), 0) - if(direction & WEST) - adjust_speed(-get_acceleration(), 0) - if(direction & NORTH) - adjust_speed(0, get_acceleration()) - if(direction & SOUTH) - adjust_speed(0, -get_acceleration()) - -/obj/effect/map/ship/process() - if(!is_still()) - var/list/deltas = list(0,0) - for(var/i=1, i<=2, i++) - if(speed[i] && world.time > last_movement[i] + default_delay - speed[i]) - deltas[i] = speed[i] > 0 ? 1 : -1 - last_movement[i] = world.time - var/turf/newloc = locate(x + deltas[1], y + deltas[2], z) - if(newloc) - Move(newloc) \ No newline at end of file diff --git a/code/WorkInProgress/Cib/amorph/amorph.dm b/code/WorkInProgress/Cib/amorph/amorph.dm deleted file mode 100644 index dd1a678f47a..00000000000 --- a/code/WorkInProgress/Cib/amorph/amorph.dm +++ /dev/null @@ -1,590 +0,0 @@ -/mob/living/carbon/amorph - name = "amorph" - real_name = "amorph" - voice_name = "amorph" - icon = 'icons/mob/amorph.dmi' - icon_state = "" - - - var/species = "Amorph" - age = 30.0 - - var/used_skillpoints = 0 - var/skill_specialization = null - var/list/skills = null - - var/obj/item/l_ear = null - - // might use this later to recolor armorphs with icon.SwapColor - var/slime_color = null - - var/examine_text = "" - - -/mob/living/carbon/amorph/New() - - ..() - - // Amorphs don't have a blood vessel, but they can have reagents in their body - var/datum/reagents/R = new/datum/reagents(1000) - reagents = R - R.my_atom = src - - // Amorphs have no DNA(they're more like carbon-based machines) - - // Amorphs don't have organs - ..() - -/mob/living/carbon/amorph/Bump(atom/movable/AM as mob|obj, yes) - if ((!( yes ) || now_pushing)) - return - now_pushing = 1 - if (ismob(AM)) - var/mob/tmob = AM - -//BubbleWrap - Should stop you pushing a restrained person out of the way - - if(istype(tmob, /mob/living/carbon/human)) - - for(var/mob/M in range(tmob, 1)) - if( ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) ) - if ( !(world.time % 5) ) - src << "\red [tmob] is restrained, you cannot push past" - now_pushing = 0 - return - if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) ) - if ( !(world.time % 5) ) - src << "\red [tmob] is restraining [M], you cannot push past" - now_pushing = 0 - return - - //BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller - if((tmob.a_intent == "help" || tmob.restrained()) && (a_intent == "help" || src.restrained()) && tmob.canmove && canmove) // mutual brohugs all around! - var/turf/oldloc = loc - loc = tmob.loc - tmob.loc = oldloc - now_pushing = 0 - for(var/mob/living/carbon/metroid/Metroid in view(1,tmob)) - if(Metroid.Victim == tmob) - Metroid.UpdateFeed() - return - - if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot)) - if(prob(99)) - now_pushing = 0 - return - if(tmob.l_hand && istype(tmob.l_hand, /obj/item/weapon/shield/riot)) - if(prob(99)) - now_pushing = 0 - return - if(tmob.nopush) - now_pushing = 0 - return - - tmob.LAssailant = src - - now_pushing = 0 - spawn(0) - ..() - if (!istype(AM, /atom/movable)) - return - if (!now_pushing) - now_pushing = 1 - - if (!AM.anchored) - var/t = get_dir(src, AM) - if (istype(AM, /obj/structure/window)) - if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST) - for(var/obj/structure/window/win in get_step(AM,t)) - now_pushing = 0 - return - step(AM, t) - now_pushing = 0 - return - return - -/mob/living/carbon/amorph/movement_delay() - var/tally = 2 // amorphs are a bit slower than humans - var/mob/M = pulling - - if(reagents.has_reagent("hyperzine")) return -1 - - if(reagents.has_reagent("nuka_cola")) return -1 - - if(analgesic) return -1 - - if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything - - var/health_deficiency = traumatic_shock - if(health_deficiency >= 40) tally += (health_deficiency / 25) - - var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80 - if (hungry >= 70) tally += hungry/300 - - if (bodytemperature < 283.222) - tally += (283.222 - bodytemperature) / 10 * 1.75 - if (stuttering < 10) - stuttering = 10 - - if(shock_stage >= 10) tally += 3 - - if(tally < 0) - tally = 0 - - if(istype(M) && M.lying) //Pulling lying down people is slower - tally += 3 - - if(mRun in mutations) - tally = 0 - - return tally - -/mob/living/carbon/amorph/Stat() - ..() - statpanel("Status") - - stat(null, "Intent: [a_intent]") - stat(null, "Move Mode: [m_intent]") - if(ticker && ticker.mode && ticker.mode.name == "AI malfunction") - if(ticker.mode:malf_mode_declared) - stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]") - if(emergency_shuttle) - if(emergency_shuttle.online && emergency_shuttle.location < 2) - var/timeleft = emergency_shuttle.timeleft() - if (timeleft) - stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") - - if (client.statpanel == "Status") - if (internal) - if (!internal.air_contents) - del(internal) - else - stat("Internal Atmosphere Info", internal.name) - stat("Tank Pressure", internal.air_contents.return_pressure()) - stat("Distribution Pressure", internal.distribute_pressure) - if (mind) - if (mind.special_role == "Changeling" && changeling) - stat("Chemical Storage", changeling.chem_charges) - stat("Genetic Damage Time", changeling.geneticdamage) - -/mob/living/carbon/amorph/ex_act(severity) - flick("flash", flash) - - var/shielded = 0 - var/b_loss = null - var/f_loss = null - switch (severity) - if (1.0) - b_loss += 500 - if (!prob(getarmor(null, "bomb"))) - gib() - return - else - var/atom/target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src))) - throw_at(target, 200, 4) - - if (2.0) - if (!shielded) - b_loss += 60 - - f_loss += 60 - - if (!prob(getarmor(null, "bomb"))) - b_loss = b_loss/1.5 - f_loss = f_loss/1.5 - - if(3.0) - b_loss += 30 - if (!prob(getarmor(null, "bomb"))) - b_loss = b_loss/2 - if (prob(50) && !shielded) - Paralyse(10) - - src.bruteloss += b_loss - src.fireloss += f_loss - - UpdateDamageIcon() - - -/mob/living/carbon/amorph/blob_act() - if(stat == 2) return - show_message("\red The blob attacks you!") - src.bruteloss += rand(30,40) - UpdateDamageIcon() - return - -/mob/living/carbon/amorph/u_equip(obj/item/W as obj) - // These are the only slots an amorph has - if (W == l_ear) - l_ear = null - else if (W == r_hand) - r_hand = null - - update_clothing() - -/mob/living/carbon/amorph/db_click(text, t1) - var/obj/item/W = equipped() - var/emptyHand = (W == null) - if ((!emptyHand) && (!istype(W, /obj/item))) - return - if (emptyHand) - usr.next_move = usr.prev_move - usr:lastDblClick -= 3 //permit the double-click redirection to proceed. - switch(text) - if("l_ear") - if (l_ear) - if (emptyHand) - l_ear.DblClick() - return - else if(emptyHand) - return - if (!( istype(W, /obj/item/clothing/ears) ) && !( istype(W, /obj/item/device/radio/headset) ) && W.w_class != 1) - return - u_equip(W) - l_ear = W - W.equipped(src, text) - - update_clothing() - - return - -/mob/living/carbon/amorph/meteorhit(O as obj) - for(var/mob/M in viewers(src, null)) - if ((M.client && !( M.blinded ))) - M.show_message(text("\red [] has been hit by []", src, O), 1) - if (health > 0) - if (istype(O, /obj/effect/immovablerod)) - src.bruteloss += 101 - else - src.bruteloss += 25 - UpdateDamageIcon() - updatehealth() - return - -/mob/living/carbon/amorph/Move(a, b, flag) - - if (buckled) - return - - if (restrained()) - pulling = null - - - var/t7 = 1 - if (restrained()) - for(var/mob/M in range(src, 1)) - if ((M.pulling == src && M.stat == 0 && !( M.restrained() ))) - t7 = null - if ((t7 && (pulling && ((get_dist(src, pulling) <= 1 || pulling.loc == loc) && (client && client.moving))))) - var/turf/T = loc - . = ..() - - if (pulling && pulling.loc) - if(!( isturf(pulling.loc) )) - pulling = null - return - else - if(Debug) - diary <<"pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]" - diary <<"REPORT THIS" - - ///// - if(pulling && pulling.anchored) - pulling = null - return - - if (!restrained()) - var/diag = get_dir(src, pulling) - if ((diag - 1) & diag) - else - diag = null - if ((get_dist(src, pulling) > 1 || diag)) - if (ismob(pulling)) - var/mob/M = pulling - var/ok = 1 - if (locate(/obj/item/weapon/grab, M.grabbed_by)) - if (prob(75)) - var/obj/item/weapon/grab/G = pick(M.grabbed_by) - if (istype(G, /obj/item/weapon/grab)) - for(var/mob/O in viewers(M, null)) - O.show_message(text("\red [] has been pulled from []'s grip by []", G.affecting, G.assailant, src), 1) - //G = null - del(G) - else - ok = 0 - if (locate(/obj/item/weapon/grab, M.grabbed_by.len)) - ok = 0 - if (ok) - var/t = M.pulling - M.pulling = null - - //this is the gay blood on floor shit -- Added back -- Skie - if (M.lying && (prob(M.getBruteLoss() / 6))) - var/turf/location = M.loc - if (istype(location, /turf/simulated)) - location.add_blood(M) - if(ishuman(M)) - var/mob/living/carbon/H = M - var/blood_volume = round(H:vessel.get_reagent_amount("blood")) - if(blood_volume > 0) - H:vessel.remove_reagent("blood",1) - if(prob(5)) - M.adjustBruteLoss(1) - visible_message("\red \The [M]'s wounds open more from being dragged!") - if(M.pull_damage()) - if(prob(25)) - M.adjustBruteLoss(2) - visible_message("\red \The [M]'s wounds worsen terribly from being dragged!") - var/turf/location = M.loc - if (istype(location, /turf/simulated)) - location.add_blood(M) - if(ishuman(M)) - var/mob/living/carbon/H = M - var/blood_volume = round(H:vessel.get_reagent_amount("blood")) - if(blood_volume > 0) - H:vessel.remove_reagent("blood",1) - - step(pulling, get_dir(pulling.loc, T)) - M.pulling = t - else - if (pulling) - if (istype(pulling, /obj/structure/window)) - if(pulling:ini_dir == NORTHWEST || pulling:ini_dir == NORTHEAST || pulling:ini_dir == SOUTHWEST || pulling:ini_dir == SOUTHEAST) - for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T))) - pulling = null - if (pulling) - step(pulling, get_dir(pulling.loc, T)) - else - pulling = null - . = ..() - if ((s_active && !( s_active in contents ) )) - s_active.close(src) - - for(var/mob/living/carbon/metroid/M in view(1,src)) - M.UpdateFeed(src) - return - -/mob/living/carbon/amorph/proc/misc_clothing_updates() - // Temporary proc to shove stuff in that was put into update_clothing() - // for questionable reasons - - if (client) - if (i_select) - if (intent) - client.screen += hud_used.intents - - var/list/L = dd_text2list(intent, ",") - L[1] += ":-11" - i_select.screen_loc = dd_list2text(L,",") //ICONS4 - else - i_select.screen_loc = null - if (m_select) - if (m_int) - client.screen += hud_used.mov_int - - var/list/L = dd_text2list(m_int, ",") - L[1] += ":-11" - m_select.screen_loc = dd_list2text(L,",") //ICONS4 - else - m_select.screen_loc = null - - // Probably a lazy way to make sure all items are on the screen exactly once - if (client) - client.screen -= contents - client.screen += contents - -/mob/living/carbon/amorph/rebuild_appearance() - // Lazy method: Just rebuild everything. - // This can be called when the mob is created, but on other occasions, rebuild_body_overlays(), - // rebuild_clothing_overlays() etc. should be called individually. - - misc_clothing_updates() // silly stuff - -/mob/living/carbon/amorph/update_body_appearance() - // Should be called whenever something about the body appearance itself changes. - - misc_clothing_updates() // silly stuff - - if(lying) - icon_state = "lying" - else - icon_state = "standing" - -/mob/living/carbon/amorph/update_lying() - // Should be called whenever something about the lying status of the mob might have changed. - - if(lying) - icon_state = "lying" - else - icon_state = "standing" - -/mob/living/carbon/amorph/hand_p(mob/M as mob) - // not even sure what this is meant to do - return - -/mob/living/carbon/amorph/restrained() - if (handcuffed) - return 0 // handcuffs don't work on amorphs - return 0 - -/mob/living/carbon/amorph/var/co2overloadtime = null -/mob/living/carbon/amorph/var/temperature_resistance = T0C+75 - -/mob/living/carbon/amorph/show_inv(mob/user as mob) - // TODO: add a window for extracting stuff from an amorph's mouth - -// called when something steps onto an amorph -// this could be made more general, but for now just handle mulebot -/mob/living/carbon/amorph/HasEntered(var/atom/movable/AM) - var/obj/machinery/bot/mulebot/MB = AM - if(istype(MB)) - MB.RunOver(src) - -//gets assignment from ID or ID inside PDA or PDA itself -//Useful when player do something with computers -/mob/living/carbon/amorph/proc/get_assignment(var/if_no_id = "No id", var/if_no_job = "No job") - // TODO: get the ID from the amorph's contents - return - -//gets name from ID or ID inside PDA or PDA itself -//Useful when player do something with computers -/mob/living/carbon/amorph/proc/get_authentification_name(var/if_no_id = "Unknown") - // TODO: get the ID from the amorph's contents - return - -//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere -/mob/living/carbon/amorph/proc/get_visible_name() - // amorphs can't wear clothes or anything, so always return face_name - return get_face_name() - -//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable -/mob/living/carbon/amorph/proc/get_face_name() - // there might later be ways for amorphs to change the appearance of their face - return "[real_name]" - - -//gets ID card object from special clothes slot or null. -/mob/living/carbon/amorph/proc/get_idcard() - // TODO: get the ID from the amorph's contents - - -// heal the amorph -/mob/living/carbon/amorph/heal_overall_damage(var/brute, var/burn) - bruteloss -= brute - fireloss -= burn - bruteloss = max(bruteloss, 0) - fireloss = max(fireloss, 0) - - updatehealth() - UpdateDamageIcon() - -// damage MANY external organs, in random order -/mob/living/carbon/amorph/take_overall_damage(var/brute, var/burn, var/used_weapon = null) - bruteloss += brute - fireloss += burn - - updatehealth() - UpdateDamageIcon() - -/mob/living/carbon/amorph/Topic(href, href_list) - if (href_list["refresh"]) - if((machine)&&(in_range(src, usr))) - show_inv(machine) - - if (href_list["mach_close"]) - var/t1 = text("window=[]", href_list["mach_close"]) - machine = null - src << browse(null, t1) - - if ((href_list["item"] && !( usr.stat ) && usr.canmove && !( usr.restrained() ) && in_range(src, usr) && ticker)) //if game hasn't started, can't make an equip_e - var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( ) - O.source = usr - O.target = src - O.item = usr.equipped() - O.s_loc = usr.loc - O.t_loc = loc - O.place = href_list["item"] - if(href_list["loc"]) - O.internalloc = href_list["loc"] - requests += O - spawn( 0 ) - O.process() - return - - if (href_list["criminal"]) - if(istype(usr, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = usr - if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud)) - var/perpname = "wot" - var/modified = 0 - - /*if(wear_id) - if(istype(wear_id,/obj/item/weapon/card/id)) - perpname = wear_id:registered_name - else if(istype(wear_id,/obj/item/device/pda)) - var/obj/item/device/pda/tempPda = wear_id - perpname = tempPda.owner - else*/ - perpname = src.name - - for (var/datum/data/record/E in data_core.general) - if (E.fields["name"] == perpname) - for (var/datum/data/record/R in data_core.security) - if (R.fields["id"] == E.fields["id"]) - - var/setcriminal = input(usr, "Specify a new criminal status for this person.", "Security HUD", R.fields["criminal"]) in list("None", "*Arrest*", "Incarcerated", "Parolled", "Released", "Cancel") - - if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud)) - if(setcriminal != "Cancel") - R.fields["criminal"] = setcriminal - modified = 1 - - spawn() - H.handle_regular_hud_updates() - - if(!modified) - usr << "\red Unable to locate a data core entry for this person." - ..() - return - - -///eyecheck() -///Returns a number between -1 to 2 -/mob/living/carbon/amorph/eyecheck() - return 1 - - -/mob/living/carbon/amorph/IsAdvancedToolUser() - return 1//Amorphs can use guns and such - - -/mob/living/carbon/amorph/updatehealth() - if(src.nodamage) - src.health = 100 - src.stat = 0 - return - src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.getCloneLoss() -src.halloss - return - -/mob/living/carbon/amorph/abiotic(var/full_body = 0) - return 0 - -/mob/living/carbon/amorph/abiotic2(var/full_body2 = 0) - return 0 - -/mob/living/carbon/amorph/getBruteLoss() - return src.bruteloss - -/mob/living/carbon/amorph/adjustBruteLoss(var/amount, var/used_weapon = null) - src.bruteloss += amount - if(bruteloss < 0) bruteloss = 0 - -/mob/living/carbon/amorph/getFireLoss() - return src.fireloss - -/mob/living/carbon/amorph/adjustFireLoss(var/amount,var/used_weapon = null) - src.fireloss += amount - if(fireloss < 0) fireloss = 0 - -/mob/living/carbon/amorph/get_visible_gender() - return gender diff --git a/code/WorkInProgress/Cib/amorph/amorph_attack.dm b/code/WorkInProgress/Cib/amorph/amorph_attack.dm deleted file mode 100644 index 188c682033d..00000000000 --- a/code/WorkInProgress/Cib/amorph/amorph_attack.dm +++ /dev/null @@ -1,248 +0,0 @@ - - -/mob/living/carbon/amorph/attack_paw(mob/living/carbon/monkey/M as mob) - if (!ticker) - M << "You cannot attack people before the game has started." - return - - ..() - - switch(M.a_intent) - - if ("help") - help_shake_act(M) - else - if (istype(wear_mask, /obj/item/clothing/mask/muzzle)) - return - if (health > 0) - attacked += 10 - playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [M.name] has bit [src]!"), 1) - adjustBruteLoss(rand(0, 1)) - updatehealth() - return - -/mob/living/carbon/amorph/attack_hand(mob/living/carbon/human/M as mob) - - if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves)) - var/obj/item/clothing/gloves/G = M.gloves - if(G.cell) - if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien. - if(G.cell.charge >= 2500) - G.cell.charge -= 2500 - Weaken(5) - if (stuttering < 5) - stuttering = 5 - Stun(5) - - for(var/mob/O in viewers(src, null)) - if (O.client) - O.show_message("\red [src] has been touched with the stun gloves by [M]!", 1, "\red You hear someone fall", 2) - return - else - M << "\red Not enough charge! " - return - - if (M.a_intent == "help") - help_shake_act(M) - else - if (M.a_intent == "hurt") - var/attack_verb - switch(M.mutantrace) - if("lizard") - attack_verb = "scratch" - if("plant") - attack_verb = "slash" - else - attack_verb = "punch" - - if(M.type == /mob/living/carbon/human/tajaran) - attack_verb = "slash" - - if ((prob(75) && health > 0)) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has [attack_verb]ed [name]!", M), 1) - - var/damage = rand(5, 10) - if(M.type != /mob/living/carbon/human/tajaran) - playsound(loc, "punch", 25, 1, -1) - else if(M.type == /mob/living/carbon/human/tajaran) - damage += 10 - playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) - adjustBruteLoss(damage/10) - updatehealth() - else - if(M.type != /mob/living/carbon/human/tajaran) - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - else if(M.type == /mob/living/carbon/human/tajaran) - playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has attempted to [attack_verb] [name]!", M), 1) - else - if (M.a_intent == "grab") - if (M == src) - return - - var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M ) - G.assailant = M - if (M.hand) - M.l_hand = G - else - M.r_hand = G - G.layer = 20 - G.affecting = src - grabbed_by += G - G.synch() - - LAssailant = M - - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] has grabbed [name] passively!", M), 1) - - else - if (!( paralysis )) - drop_item() - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has disarmed [name]!", M), 1) - return - - - -/mob/living/carbon/amorph/attack_alien(mob/living/carbon/alien/humanoid/M as mob) - - switch(M.a_intent) - if ("help") - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1) - - if ("hurt") - if ((prob(95) && health > 0)) - playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) - var/damage = rand(15, 30) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has slashed [name]!", M), 1) - adjustBruteLoss(damage/10) - updatehealth() - react_to_attack(M) - else - playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has attempted to lunge at [name]!", M), 1) - - if ("grab") - if (M == src) - return - var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M ) - G.assailant = M - if (M.hand) - M.l_hand = G - else - M.r_hand = G - G.layer = 20 - G.affecting = src - grabbed_by += G - G.synch() - - LAssailant = M - - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [] has grabbed [name] passively!", M), 1) - - if ("disarm") - playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) - var/damage = 5 - if(prob(95)) - Weaken(rand(10,15)) - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has tackled down [name]!", M), 1) - else - drop_item() - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red [] has disarmed [name]!", M), 1) - adjustBruteLoss(damage) - react_to_attack(M) - updatehealth() - return - - - -/mob/living/carbon/amorph/attack_animal(mob/living/simple_animal/M as mob) - if(M.melee_damage_upper == 0) - M.emote("[M.friendly] [src]") - else - for(var/mob/O in viewers(src, null)) - O.show_message("\red [M] [M.attacktext] [src]!", 1) - var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) - bruteloss += damage - -/mob/living/carbon/amorph/attack_metroid(mob/living/carbon/metroid/M as mob) - if(M.Victim) return // can't attack while eating! - - if (health > -100) - - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] has [pick("bit","slashed")] []!", src), 1) - - var/damage = rand(1, 3) - - if(istype(M, /mob/living/carbon/metroid/adult)) - damage = rand(10, 35) - else - damage = rand(5, 25) - - src.cloneloss += damage - - UpdateDamageIcon() - - - if(M.powerlevel > 0) - var/stunprob = 10 - var/power = M.powerlevel + rand(0,3) - - switch(M.powerlevel) - if(1 to 2) stunprob = 20 - if(3 to 4) stunprob = 30 - if(5 to 6) stunprob = 40 - if(7 to 8) stunprob = 60 - if(9) stunprob = 70 - if(10) stunprob = 95 - - if(prob(stunprob)) - M.powerlevel -= 3 - if(M.powerlevel < 0) - M.powerlevel = 0 - - for(var/mob/O in viewers(src, null)) - if ((O.client && !( O.blinded ))) - O.show_message(text("\red The [M.name] has shocked []!", src), 1) - - Weaken(power) - if (stuttering < power) - stuttering = power - Stun(power) - - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, src) - s.start() - - if (prob(stunprob) && M.powerlevel >= 8) - adjustFireLoss(M.powerlevel * rand(6,10)) - - - updatehealth() - - return diff --git a/code/WorkInProgress/Cib/amorph/amorph_damage.dm b/code/WorkInProgress/Cib/amorph/amorph_damage.dm deleted file mode 100644 index d49d679069c..00000000000 --- a/code/WorkInProgress/Cib/amorph/amorph_damage.dm +++ /dev/null @@ -1,12 +0,0 @@ -/mob/living/carbon/amorph/proc/HealDamage(zone, brute, burn) - return heal_overall_damage(brute, burn) - -/mob/living/carbon/amorph/UpdateDamageIcon() - // no damage sprites for amorphs yet - return - -/mob/living/carbon/amorph/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null) - if(damagetype == BRUTE) - take_overall_damage(damage, 0) - else - take_overall_damage(0, damage) \ No newline at end of file diff --git a/code/WorkInProgress/Cib/amorph/amorph_hud.dm b/code/WorkInProgress/Cib/amorph/amorph_hud.dm deleted file mode 100644 index c9a4ef0cc9c..00000000000 --- a/code/WorkInProgress/Cib/amorph/amorph_hud.dm +++ /dev/null @@ -1,318 +0,0 @@ -/obj/hud/proc/amorph_hud(var/ui_style='icons/mob/screen1_old.dmi') - - src.adding = list( ) - src.other = list( ) - src.intents = list( ) - src.mon_blo = list( ) - src.m_ints = list( ) - src.mov_int = list( ) - src.vimpaired = list( ) - src.darkMask = list( ) - src.intent_small_hud_objects = list( ) - - src.g_dither = new /obj/screen( src ) - src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.g_dither.name = "Mask" - src.g_dither.icon = ui_style - src.g_dither.icon_state = "dither12g" - src.g_dither.layer = 18 - src.g_dither.mouse_opacity = 0 - - src.alien_view = new /obj/screen(src) - src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.alien_view.name = "Alien" - src.alien_view.icon = ui_style - src.alien_view.icon_state = "alien" - src.alien_view.layer = 18 - src.alien_view.mouse_opacity = 0 - - src.blurry = new /obj/screen( src ) - src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.blurry.name = "Blurry" - src.blurry.icon = ui_style - src.blurry.icon_state = "blurry" - src.blurry.layer = 17 - src.blurry.mouse_opacity = 0 - - src.druggy = new /obj/screen( src ) - src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH" - src.druggy.name = "Druggy" - src.druggy.icon = ui_style - src.druggy.icon_state = "druggy" - src.druggy.layer = 17 - src.druggy.mouse_opacity = 0 - - var/obj/screen/using - - using = new /obj/screen( src ) - using.name = "act_intent" - using.dir = SOUTHWEST - using.icon = ui_style - using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent) - using.screen_loc = ui_acti - using.layer = 20 - src.adding += using - action_intent = using - -//intent small hud objects - var/icon/ico - - ico = new(ui_style, "black") - ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) - ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height()) - using = new /obj/screen( src ) - using.name = "help" - using.icon = ico - using.screen_loc = ui_acti - using.layer = 21 - src.adding += using - help_intent = using - - ico = new(ui_style, "black") - ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) - ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height()) - using = new /obj/screen( src ) - using.name = "disarm" - using.icon = ico - using.screen_loc = ui_acti - using.layer = 21 - src.adding += using - disarm_intent = using - - ico = new(ui_style, "black") - ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) - ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2) - using = new /obj/screen( src ) - using.name = "grab" - using.icon = ico - using.screen_loc = ui_acti - using.layer = 21 - src.adding += using - grab_intent = using - - ico = new(ui_style, "black") - ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1) - ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2) - using = new /obj/screen( src ) - using.name = "harm" - using.icon = ico - using.screen_loc = ui_acti - using.layer = 21 - src.adding += using - hurt_intent = using - -//end intent small hud objects - - using = new /obj/screen( src ) - using.name = "mov_intent" - using.dir = SOUTHWEST - using.icon = ui_style - using.icon_state = (mymob.m_intent == "run" ? "running" : "walking") - using.screen_loc = ui_movi - using.layer = 20 - src.adding += using - move_intent = using - - using = new /obj/screen( src ) - using.name = "drop" - using.icon = ui_style - using.icon_state = "act_drop" - using.screen_loc = ui_dropbutton - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = "r_hand" - using.dir = WEST - using.icon = ui_style - using.icon_state = "hand_inactive" - if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use - using.icon_state = "hand_active" - using.screen_loc = ui_rhand - using.layer = 19 - src.r_hand_hud_object = using - src.adding += using - - using = new /obj/screen( src ) - using.name = "l_hand" - using.dir = EAST - using.icon = ui_style - using.icon_state = "hand_inactive" - if(mymob && mymob.hand) //This being 1 means the left hand is in use - using.icon_state = "hand_active" - using.screen_loc = ui_lhand - using.layer = 19 - src.l_hand_hud_object = using - src.adding += using - - using = new /obj/screen( src ) - using.name = "hand" - using.dir = SOUTH - using.icon = ui_style - using.icon_state = "hand1" - using.screen_loc = ui_swaphand1 - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = "hand" - using.dir = SOUTH - using.icon = ui_style - using.icon_state = "hand2" - using.screen_loc = ui_swaphand2 - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = "mask" - using.dir = NORTH - using.icon = ui_style - using.icon_state = "equip" - using.screen_loc = ui_monkey_mask - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = "back" - using.dir = NORTHEAST - using.icon = ui_style - using.icon_state = "equip" - using.screen_loc = ui_back - using.layer = 19 - src.adding += using - - using = new /obj/screen( src ) - using.name = null - using.icon = ui_style - using.icon_state = "dither50" - using.screen_loc = "1,1 to 5,15" - using.layer = 17 - using.mouse_opacity = 0 - src.vimpaired += using - using = new /obj/screen( src ) - using.name = null - using.icon = ui_style - using.icon_state = "dither50" - using.screen_loc = "5,1 to 10,5" - using.layer = 17 - using.mouse_opacity = 0 - src.vimpaired += using - using = new /obj/screen( src ) - using.name = null - using.icon = ui_style - using.icon_state = "dither50" - using.screen_loc = "6,11 to 10,15" - using.layer = 17 - using.mouse_opacity = 0 - src.vimpaired += using - using = new /obj/screen( src ) - using.name = null - using.icon = ui_style - using.icon_state = "dither50" - using.screen_loc = "11,1 to 15,15" - using.layer = 17 - using.mouse_opacity = 0 - src.vimpaired += using - - mymob.throw_icon = new /obj/screen(null) - mymob.throw_icon.icon = ui_style - mymob.throw_icon.icon_state = "act_throw_off" - mymob.throw_icon.name = "throw" - mymob.throw_icon.screen_loc = ui_throw - - mymob.oxygen = new /obj/screen( null ) - mymob.oxygen.icon = ui_style - mymob.oxygen.icon_state = "oxy0" - mymob.oxygen.name = "oxygen" - mymob.oxygen.screen_loc = ui_oxygen - - mymob.pressure = new /obj/screen( null ) - mymob.pressure.icon = ui_style - mymob.pressure.icon_state = "pressure0" - mymob.pressure.name = "pressure" - mymob.pressure.screen_loc = ui_pressure - - mymob.toxin = new /obj/screen( null ) - mymob.toxin.icon = ui_style - mymob.toxin.icon_state = "tox0" - mymob.toxin.name = "toxin" - mymob.toxin.screen_loc = ui_toxin - - mymob.internals = new /obj/screen( null ) - mymob.internals.icon = ui_style - mymob.internals.icon_state = "internal0" - mymob.internals.name = "internal" - mymob.internals.screen_loc = ui_internal - - mymob.fire = new /obj/screen( null ) - mymob.fire.icon = ui_style - mymob.fire.icon_state = "fire0" - mymob.fire.name = "fire" - mymob.fire.screen_loc = ui_fire - - mymob.bodytemp = new /obj/screen( null ) - mymob.bodytemp.icon = ui_style - mymob.bodytemp.icon_state = "temp1" - mymob.bodytemp.name = "body temperature" - mymob.bodytemp.screen_loc = ui_temp - - mymob.healths = new /obj/screen( null ) - mymob.healths.icon = ui_style - mymob.healths.icon_state = "health0" - mymob.healths.name = "health" - mymob.healths.screen_loc = ui_health - - mymob.pullin = new /obj/screen( null ) - mymob.pullin.icon = ui_style - mymob.pullin.icon_state = "pull0" - mymob.pullin.name = "pull" - mymob.pullin.screen_loc = ui_pull - - mymob.blind = new /obj/screen( null ) - mymob.blind.icon = ui_style - mymob.blind.icon_state = "blackanimate" - mymob.blind.name = " " - mymob.blind.screen_loc = "1,1 to 15,15" - mymob.blind.layer = 0 - mymob.blind.mouse_opacity = 0 - - mymob.flash = new /obj/screen( null ) - mymob.flash.icon = ui_style - mymob.flash.icon_state = "blank" - mymob.flash.name = "flash" - mymob.flash.screen_loc = "1,1 to 15,15" - mymob.flash.layer = 17 - - mymob.zone_sel = new /obj/screen/zone_sel( null ) - mymob.zone_sel.overlays = null - mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting)) - - //Handle the gun settings buttons - mymob.gun_setting_icon = new /obj/screen/gun/mode(null) - if (mymob.client) - if (mymob.client.gun_mode) // If in aim mode, correct the sprite - mymob.gun_setting_icon.dir = 2 - for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons - if (G.target) - mymob.item_use_icon = new /obj/screen/gun/item(null) - if (mymob.client.target_can_click) - mymob.item_use_icon.dir = 1 - src.adding += mymob.item_use_icon - mymob.gun_move_icon = new /obj/screen/gun/move(null) - if (mymob.client.target_can_move) - mymob.gun_move_icon.dir = 1 - mymob.gun_run_icon = new /obj/screen/gun/run(null) - if (mymob.client.target_can_run) - mymob.gun_run_icon.dir = 1 - src.adding += mymob.gun_run_icon - src.adding += mymob.gun_move_icon - - mymob.client.screen = null - - //, mymob.i_select, mymob.m_select - mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach, mymob.hands, ) - mymob.client.screen += src.adding + src.other - - //if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo - - return diff --git a/code/WorkInProgress/Cib/amorph/life.dm b/code/WorkInProgress/Cib/amorph/life.dm deleted file mode 100644 index e3eae759756..00000000000 --- a/code/WorkInProgress/Cib/amorph/life.dm +++ /dev/null @@ -1,516 +0,0 @@ -/mob/living/carbon/amorph - var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie - - var/oxygen_alert = 0 - var/toxins_alert = 0 - var/fire_alert = 0 - - var/temperature_alert = 0 - - -/mob/living/carbon/amorph/Life() - set invisibility = 0 - set background = 1 - - if (src.monkeyizing) - return - - ..() - - var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE - if(src.loc) - environment = loc.return_air() - - if (src.stat != 2) //still breathing - - //First, resolve location and get a breath - - if(air_master.current_cycle%4==2) - //Only try to take a breath every 4 seconds, unless suffocating - breathe() - - else //Still give containing object the chance to interact - if(istype(loc, /obj/)) - var/obj/location_as_object = loc - location_as_object.handle_internal_lifeform(src, 0) - - //Apparently, the person who wrote this code designed it so that - //blinded get reset each cycle and then get activated later in the - //code. Very ugly. I dont care. Moving this stuff here so its easy - //to find it. - src.blinded = null - - //Disease Check - handle_virus_updates() - - //Handle temperature/pressure differences between body and environment - if(environment) // More error checking -- TLE - handle_environment(environment) - - //Mutations and radiation - handle_mutations_and_radiation() - - //Chemicals in the body - handle_chemicals_in_body() - - //Disabilities - handle_disabilities() - - //Status updates, death etc. -// UpdateLuminosity() - handle_regular_status_updates() - - if(client) - handle_regular_hud_updates() - - //Being buckled to a chair or bed - check_if_buckled() - - // Yup. - update_canmove() - - clamp_values() - - // Grabbing - for(var/obj/item/weapon/grab/G in src) - G.process() - -/mob/living/carbon/amorph - proc - - clamp_values() - - AdjustStunned(0) - AdjustParalysis(0) - AdjustWeakened(0) - - handle_disabilities() - if (src.disabilities & 4) - if ((prob(5) && src.paralysis <= 1 && src.r_ch_cou < 1)) - src.drop_item() - spawn( 0 ) - emote("cough") - return - if (src.disabilities & 8) - if ((prob(10) && src.paralysis <= 1 && src.r_Tourette < 1)) - Stun(10) - spawn( 0 ) - emote("twitch") - return - if (src.disabilities & 16) - if (prob(10)) - src.stuttering = max(10, src.stuttering) - - update_mind() - if(!mind && client) - mind = new - mind.current = src - mind.key = key - - handle_mutations_and_radiation() - // amorphs are immune to this stuff - - breathe() - if(src.reagents) - - if(src.reagents.has_reagent("lexorin")) return - - if(!loc) return //probably ought to make a proper fix for this, but :effort: --NeoFite - - var/datum/gas_mixture/environment = loc.return_air() - var/datum/gas_mixture/breath - - if(losebreath>0) //Suffocating so do not take a breath - src.losebreath-- - if (prob(75)) //High chance of gasping for air - spawn emote("gasp") - if(istype(loc, /obj/)) - var/obj/location_as_object = loc - location_as_object.handle_internal_lifeform(src, 0) - else - //First, check for air from internal atmosphere (using an air tank and mask generally) - breath = get_breath_from_internal(BREATH_VOLUME) - - //No breath from internal atmosphere so get breath from location - if(!breath) - if(istype(loc, /obj/)) - var/obj/location_as_object = loc - breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME) - else if(istype(loc, /turf/)) - var/breath_moles = environment.total_moles()*BREATH_PERCENTAGE - breath = loc.remove_air(breath_moles) - - // Handle chem smoke effect -- Doohl - var/block = 0 - if(wear_mask) - if(istype(wear_mask, /obj/item/clothing/mask/gas)) - block = 1 - - if(!block) - - for(var/obj/effect/effect/chem_smoke/smoke in view(1, src)) - if(smoke.reagents.total_volume) - smoke.reagents.reaction(src, INGEST) - spawn(5) - if(smoke) - smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs? - break // If they breathe in the nasty stuff once, no need to continue checking - - - else //Still give containing object the chance to interact - if(istype(loc, /obj/)) - var/obj/location_as_object = loc - location_as_object.handle_internal_lifeform(src, 0) - - handle_breath(breath) - - if(breath) - loc.assume_air(breath) - - - get_breath_from_internal(volume_needed) - if(internal) - if (!contents.Find(src.internal)) - internal = null - if (!wear_mask || !(wear_mask.flags|MASKINTERNALS) ) - internal = null - if(internal) - if (src.internals) - src.internals.icon_state = "internal1" - return internal.remove_air_volume(volume_needed) - else - if (src.internals) - src.internals.icon_state = "internal0" - return null - - update_canmove() - if(paralysis || stunned || weakened || buckled || (changeling && changeling.changeling_fakedeath)) canmove = 0 - else canmove = 1 - - handle_breath(datum/gas_mixture/breath) - if(src.nodamage) - return - - if(!breath || (breath.total_moles == 0)) - adjustOxyLoss(7) - - oxygen_alert = max(oxygen_alert, 1) - - return 0 - - var/safe_oxygen_min = 8 // Minimum safe partial pressure of O2, in kPa - //var/safe_oxygen_max = 140 // Maximum safe partial pressure of O2, in kPa (Not used for now) - var/SA_para_min = 0.5 - var/SA_sleep_min = 5 - var/oxygen_used = 0 - var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME - - //Partial pressure of the O2 in our breath - var/O2_pp = (breath.oxygen/breath.total_moles())*breath_pressure - - if(O2_pp < safe_oxygen_min) // Too little oxygen - if(prob(20)) - spawn(0) emote("gasp") - if (O2_pp == 0) - O2_pp = 0.01 - var/ratio = safe_oxygen_min/O2_pp - adjustOxyLoss(min(5*ratio, 7)) // Don't fuck them up too fast (space only does 7 after all!) - oxygen_used = breath.oxygen*ratio/6 - oxygen_alert = max(oxygen_alert, 1) - else // We're in safe limits - adjustOxyLoss(-5) - oxygen_used = breath.oxygen/6 - oxygen_alert = 0 - - breath.oxygen -= oxygen_used - breath.carbon_dioxide += oxygen_used - - if(breath.trace_gases.len) // If there's some other shit in the air lets deal with it here. - for(var/datum/gas/sleeping_agent/SA in breath.trace_gases) - var/SA_pp = (SA.moles/breath.total_moles())*breath_pressure - if(SA_pp > SA_para_min) // Enough to make us paralysed for a bit - Paralyse(3) // 3 gives them one second to wake up and run away a bit! - if(SA_pp > SA_sleep_min) // Enough to make us sleep as well - src.sleeping = max(src.sleeping+2, 10) - else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning - if(prob(20)) - spawn(0) emote(pick("giggle", "laugh")) - - return 1 - - handle_environment(datum/gas_mixture/environment) - if(!environment) - return - var/environment_heat_capacity = environment.heat_capacity() - if(istype(loc, /turf/space)) - environment_heat_capacity = loc:heat_capacity - - if((environment.temperature > (T0C + 50)) || (environment.temperature < (T0C + 10))) - var/transfer_coefficient - - transfer_coefficient = 1 - if(wear_mask && (wear_mask.body_parts_covered & HEAD) && (environment.temperature < wear_mask.protective_temperature)) - transfer_coefficient *= wear_mask.heat_transfer_coefficient - - handle_temperature_damage(HEAD, environment.temperature, environment_heat_capacity*transfer_coefficient) - - if(stat==2) - bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000) - - //Account for massive pressure differences - - - var/pressure = environment.return_pressure() - - // if(!wear_suit) Monkies cannot into space. - // if(!istype(wear_suit, /obj/item/clothing/suit/space)) - - /*if(pressure < 20) - if(prob(25)) - src << "You feel the splittle on your lips and the fluid on your eyes boiling away, the capillteries in your skin breaking." - adjustBruteLoss(5) - */ - - if(pressure > HAZARD_HIGH_PRESSURE) - - adjustBruteLoss(min((10+(round(pressure/(HIGH_STEP_PRESSURE)-2)*5)),MAX_PRESSURE_DAMAGE)) - - - - return //TODO: DEFERRED - - handle_temperature_damage(body_part, exposed_temperature, exposed_intensity) - if(src.nodamage) return - var/discomfort = min( abs(exposed_temperature - bodytemperature)*(exposed_intensity)/2000000, 1.0) - if(exposed_temperature > bodytemperature) - adjustFireLoss(20.0*discomfort) - - else - adjustFireLoss(5.0*discomfort) - - handle_chemicals_in_body() - // most chemicals will have no effect on amorphs - //if(reagents) reagents.metabolize(src) - - if (src.drowsyness) - src.drowsyness-- - src.eye_blurry = max(2, src.eye_blurry) - if (prob(5)) - src.sleeping += 1 - Paralyse(5) - - confused = max(0, confused - 1) - // decrement dizziness counter, clamped to 0 - if(resting) - dizziness = max(0, dizziness - 5) - else - dizziness = max(0, dizziness - 1) - - src.updatehealth() - - return //TODO: DEFERRED - - handle_regular_status_updates() - - health = 100 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss()) - - if(getOxyLoss() > 25) Paralyse(3) - - if(src.sleeping) - Paralyse(5) - if (prob(1) && health) spawn(0) emote("snore") - - if(src.resting) - Weaken(5) - - if(health < config.health_threshold_dead && stat != 2) - death() - else if(src.health < config.health_threshold_crit) - if(src.health <= 20 && prob(1)) spawn(0) emote("gasp") - - // shuffle around the chemical effects for amorphs a little ;) - if(!src.reagents.has_reagent("antitoxin") && src.stat != 2) src.adjustOxyLoss(2) - - if(src.stat != 2) src.stat = 1 - Paralyse(5) - - if (src.stat != 2) //Alive. - - if (src.paralysis || src.stunned || src.weakened) //Stunned etc. - if (src.stunned > 0) - AdjustStunned(-1) - src.stat = 0 - if (src.weakened > 0) - AdjustWeakened(-1) - src.lying = 1 - src.stat = 0 - if (src.paralysis > 0) - AdjustParalysis(-1) - src.blinded = 1 - src.lying = 1 - src.stat = 1 - var/h = src.hand - src.hand = 0 - drop_item() - src.hand = 1 - drop_item() - src.hand = h - - else //Not stunned. - src.lying = 0 - src.stat = 0 - - else //Dead. - src.lying = 1 - src.blinded = 1 - src.stat = 2 - - if (src.stuttering) src.stuttering-- - if (src.slurring) src.slurring-- - - if (src.eye_blind) - src.eye_blind-- - src.blinded = 1 - - if (src.ear_deaf > 0) src.ear_deaf-- - if (src.ear_damage < 25) - src.ear_damage -= 0.05 - src.ear_damage = max(src.ear_damage, 0) - - src.density = !( src.lying ) - - if (src.disabilities & 128) - src.blinded = 1 - if (src.disabilities & 32) - src.ear_deaf = 1 - - if (src.eye_blurry > 0) - src.eye_blurry-- - src.eye_blurry = max(0, src.eye_blurry) - - if (src.druggy > 0) - src.druggy-- - src.druggy = max(0, src.druggy) - - return 1 - - handle_regular_hud_updates() - - if (src.stat == 2 || (M_XRAY in mutations)) - src.sight |= SEE_TURFS - src.sight |= SEE_MOBS - src.sight |= SEE_OBJS - src.see_in_dark = 8 - src.see_invisible = 2 - else if (src.stat != 2) - src.sight &= ~SEE_TURFS - src.sight &= ~SEE_MOBS - src.sight &= ~SEE_OBJS - src.see_in_dark = 2 - src.see_invisible = 0 - - if (src.sleep) - src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0) - src.sleep.overlays = null - if(src.sleeping_willingly) - src.sleep.overlays += icon(src.sleep.icon, "sleep_willing") - if (src.rest) src.rest.icon_state = text("rest[]", src.resting) - - if (src.healths) - if (src.stat != 2) - switch(health) - if(100 to INFINITY) - src.healths.icon_state = "health0" - if(80 to 100) - src.healths.icon_state = "health1" - if(60 to 80) - src.healths.icon_state = "health2" - if(40 to 60) - src.healths.icon_state = "health3" - if(20 to 40) - src.healths.icon_state = "health4" - if(0 to 20) - src.healths.icon_state = "health5" - else - src.healths.icon_state = "health6" - else - src.healths.icon_state = "health7" - - if (pressure) - var/datum/gas_mixture/environment = loc.return_air() - if(environment) - switch(environment.return_pressure()) - - if(HAZARD_HIGH_PRESSURE to INFINITY) - pressure.icon_state = "pressure2" - if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE) - pressure.icon_state = "pressure1" - if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE) - pressure.icon_state = "pressure0" - if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE) - pressure.icon_state = "pressure-1" - else - pressure.icon_state = "pressure-2" - - if(src.pullin) src.pullin.icon_state = "pull[src.pulling ? 1 : 0]" - - - if (src.toxin) src.toxin.icon_state = "tox[src.toxins_alert ? 1 : 0]" - if (src.oxygen) src.oxygen.icon_state = "oxy[src.oxygen_alert ? 1 : 0]" - if (src.fire) src.fire.icon_state = "fire[src.fire_alert ? 1 : 0]" - //NOTE: the alerts dont reset when youre out of danger. dont blame me, - //blame the person who coded them. Temporary fix added. - - if(bodytemp) - switch(src.bodytemperature) //310.055 optimal body temp - if(345 to INFINITY) - src.bodytemp.icon_state = "temp4" - if(335 to 345) - src.bodytemp.icon_state = "temp3" - if(327 to 335) - src.bodytemp.icon_state = "temp2" - if(316 to 327) - src.bodytemp.icon_state = "temp1" - if(300 to 316) - src.bodytemp.icon_state = "temp0" - if(295 to 300) - src.bodytemp.icon_state = "temp-1" - if(280 to 295) - src.bodytemp.icon_state = "temp-2" - if(260 to 280) - src.bodytemp.icon_state = "temp-3" - else - src.bodytemp.icon_state = "temp-4" - - src.client.screen -= src.hud_used.blurry - src.client.screen -= src.hud_used.druggy - src.client.screen -= src.hud_used.vimpaired - - if ((src.blind && src.stat != 2)) - if ((src.blinded)) - src.blind.layer = 18 - else - src.blind.layer = 0 - - if (src.disabilities & 1) - src.client.screen += src.hud_used.vimpaired - - if (src.eye_blurry) - src.client.screen += src.hud_used.blurry - - if (src.druggy) - src.client.screen += src.hud_used.druggy - - if (src.stat != 2) - if (src.machine) - if (!( src.machine.check_eye(src) )) - src.reset_view(null) - else - if(!client.adminobs) - reset_view(null) - - return 1 - - handle_virus_updates() - // amorphs can't come down with human diseases - return \ No newline at end of file diff --git a/code/WorkInProgress/Cib/amorph/say.dm b/code/WorkInProgress/Cib/amorph/say.dm deleted file mode 100644 index a73c9de5d39..00000000000 --- a/code/WorkInProgress/Cib/amorph/say.dm +++ /dev/null @@ -1,6 +0,0 @@ -/mob/living/carbon/amorph/emote(var/act,var/m_type=1,var/message = null) - if(act == "me") - return custom_emote(m_type, message) - -/mob/living/carbon/amorph/say_quote(var/text) - return "[src.say_message], \"[text]\""; diff --git a/code/WorkInProgress/Cib/meme.dm b/code/WorkInProgress/Cib/meme.dm deleted file mode 100644 index 880f21bad51..00000000000 --- a/code/WorkInProgress/Cib/meme.dm +++ /dev/null @@ -1,596 +0,0 @@ -//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05 - -// === MEMETIC ANOMALY === -// ======================= - -/** -This life form is a form of parasite that can gain a certain level of control -over its host. Its player will share vision and hearing with the host, and it'll -be able to influence the host through various commands. -**/ - -// The maximum amount of points a meme can gather. -var/global/const/MAXIMUM_MEME_POINTS = 750 - - -// === PARASITE === -// ================ - -// a list of all the parasites in the mob -mob/living/carbon/var/list/parasites = list() - -mob/living/parasite - var/mob/living/carbon/host // the host that this parasite occupies - - Login() - ..() - - // make the client see through the host instead - client.eye = host - client.perspective = EYE_PERSPECTIVE - - -mob/living/parasite/proc/enter_host(mob/living/carbon/host) - // by default, parasites can't share a body with other life forms - if(host.parasites.len > 0) - return 0 - - src.host = host - src.loc = host - host.parasites.Add(src) - - if(client) client.eye = host - - return 1 - -mob/living/parasite/proc/exit_host() - src.host.parasites.Remove(src) - src.host = null - src.loc = null - - return 1 - - -// === MEME === -// ============ - -// Memes use points for many actions -mob/living/parasite/meme/var/meme_points = 100 -mob/living/parasite/meme/var/dormant = 0 - -// Memes have a list of indoctrinated hosts -mob/living/parasite/meme/var/list/indoctrinated = list() - -mob/living/parasite/meme/Life() - ..() - - if(client) - if(blinded) client.eye = null - else client.eye = host - - if(!host) return - - // recover meme points slowly - var/gain = 3 - if(dormant) gain = 9 // dormant recovers points faster - - meme_points = min(meme_points + gain, MAXIMUM_MEME_POINTS) - - // if there are sleep toxins in the host's body, that's bad - if(host.reagents.has_reagent("stoxin")) - src << "\red Something in your host's blood makes you lose consciousness.. you fade away.." - src.death() - return - // a host without brain is no good - if(!host.mind) - src << "\red Your host has no mind.. you fade away.." - src.death() - return - if(host.stat == 2) - src << "\red Your host has died.. you fade away.." - src.death() - return - - if(host.blinded && host.stat != 1) src.blinded = 1 - else src.blinded = 0 - - -mob/living/parasite/meme/death() - // make sure the mob is on the actual map before gibbing - if(host) src.loc = host.loc - src.stat = 2 - ..() - del src - -// When a meme speaks, it speaks through its host -mob/living/parasite/meme/say(message as text) - if(dormant) - usr << "\red You're dormant!" - return - if(!host) - usr << "\red You can't speak without host!" - return - - return host.say(message) - -// Same as speak, just with whisper -mob/living/parasite/meme/whisper(message as text) - if(dormant) - usr << "\red You're dormant!" - return - if(!host) - usr << "\red You can't speak without host!" - return - - return host.whisper(message) - -// Make the host do things -mob/living/parasite/meme/me_verb(message as text) - set name = "Me" - - - if(dormant) - usr << "\red You're dormant!" - return - - if(!host) - usr << "\red You can't emote without host!" - return - - return host.me_verb(message) - -// A meme understands everything their host understands -mob/living/parasite/meme/say_understands(mob/other) - if(!host) return 0 - - return host.say_understands(other) - -// Try to use amount points, return 1 if successful -mob/living/parasite/meme/proc/use_points(amount) - if(dormant) - usr << "\red You're dormant!" - return - if(src.meme_points < amount) - src << "* You don't have enough meme points(need [amount])." - return 0 - - src.meme_points -= round(amount) - return 1 - -// Let the meme choose one of his indoctrinated mobs as target -mob/living/parasite/meme/proc/select_indoctrinated(var/title, var/message) - var/list/candidates - - // Can only affect other mobs thant he host if not blinded - if(blinded) - candidates = list() - src << "\red You are blinded, so you can not affect mobs other than your host." - else - candidates = indoctrinated.Copy() - - candidates.Add(src.host) - - var/mob/target = null - if(candidates.len == 1) - target = candidates[1] - else - var/selected - - var/list/text_candidates = list() - var/list/map_text_to_mob = list() - - for(var/mob/living/carbon/human/M in candidates) - text_candidates += M.real_name - map_text_to_mob[M.real_name] = M - - selected = input(message,title) as null|anything in text_candidates - if(!selected) return null - - target = map_text_to_mob[selected] - - return target - - -// A meme can make people hear things with the thought ability -mob/living/parasite/meme/verb/Thought() - set category = "Meme" - set name = "Thought(50)" - set desc = "Implants a thought into the target, making them think they heard someone talk." - - if(meme_points < 50) - // just call use_points() to give the standard failure message - use_points(50) - return - - var/list/candidates = indoctrinated.Copy() - if(!(src.host in candidates)) - candidates.Add(src.host) - - var/mob/target = select_indoctrinated("Thought", "Select a target which will hear your thought.") - - if(!target) return - - var/speaker = input("Select the voice in which you would like to make yourself heard.", "Voice") as null|text - if(!speaker) return - - var/message = input("What would you like to say?", "Message") as null - if(!message) return - - // Use the points at the end rather than the beginning, because the user might cancel - if(!use_points(50)) return - - message = say_quote(message) - var/rendered = "[speaker] [message]" - target.show_message(rendered) - - usr << "You make [target] hear: [rendered]" - -// Mutes the host -mob/living/parasite/meme/verb/Mute() - set category = "Meme" - set name = "Mute(250)" - set desc = "Prevents your host from talking for a while." - - if(!src.host) return - if(!host.speech_allowed) - usr << "\red Your host already can't speak.." - return - if(!use_points(250)) return - - spawn - // backup the host incase we switch hosts after using the verb - var/mob/host = src.host - - host << "\red Your tongue feels numb.. You lose your ability to speak." - usr << "\red Your host can't speak anymore." - - host.speech_allowed = 0 - - sleep(1200) - - host.speech_allowed = 1 - host << "\red Your tongue has feeling again.." - usr << "\red [host] can speak again." - -// Makes the host unable to emote -mob/living/parasite/meme/verb/Paralyze() - set category = "Meme" - set name = "Paralyze(250)" - set desc = "Prevents your host from using emote for a while." - - if(!src.host) return - if(!host.use_me) - usr << "\red Your host already can't use body language.." - return - if(!use_points(250)) return - - spawn - // backup the host incase we switch hosts after using the verb - var/mob/host = src.host - - host << "\red Your body feels numb.. You lose your ability to use body language." - usr << "\red Your host can't use body language anymore." - - host.use_me = 0 - - sleep(1200) - - host.use_me = 1 - host << "\red Your body has feeling again.." - usr << "\red [host] can use body language again." - - - -// Cause great agony with the host, used for conditioning the host -mob/living/parasite/meme/verb/Agony() - set category = "Meme" - set name = "Agony(200)" - set desc = "Causes significant pain in your host." - - if(!src.host) return - if(!use_points(200)) return - - spawn - // backup the host incase we switch hosts after using the verb - var/mob/host = src.host - - host.paralysis = max(host.paralysis, 2) - - host.flash_weak_pain() - host << "\red You feel excrutiating pain all over your body! It is so bad you can't think or articulate yourself properly.." - - usr << "You send a jolt of agonizing pain through [host], they should be unable to concentrate on anything else for half a minute." - - host.emote("scream") - - for(var/i=0, i<10, i++) - host.stuttering = 2 - sleep(50) - if(prob(80)) host.flash_weak_pain() - if(prob(10)) host.paralysis = max(host.paralysis, 2) - if(prob(15)) host.emote("twitch") - else if(prob(15)) host.emote("scream") - else if(prob(10)) host.emote("collapse") - - if(i == 10) - host << "\red THE PAIN! AGHH, THE PAIN! MAKE IT STOP! ANYTHING TO MAKE IT STOP!" - - host << "\red The pain subsides.." - -// Cause great joy with the host, used for conditioning the host -mob/living/parasite/meme/verb/Joy() - set category = "Meme" - set name = "Joy(200)" - set desc = "Causes significant joy in your host." - - if(!src.host) return - if(!use_points(200)) return - - spawn - var/mob/host = src.host - host.druggy = max(host.druggy, 50) - host.slurring = max(host.slurring, 10) - - usr << "You stimulate [host.name]'s brain, injecting waves of endorphines and dopamine into the tissue. They should now forget all their worries, particularly relating to you, for around a minute." - - host << "\red You are feeling wonderful! Your head is numb and drowsy, and you can't help forgetting all the worries in the world." - - while(host.druggy > 0) - sleep(10) - - host << "\red You are feeling clear-headed again.." - -// Cause the target to hallucinate. -mob/living/parasite/meme/verb/Hallucinate() - set category = "Meme" - set name = "Hallucinate(300)" - set desc = "Makes your host hallucinate, has a short delay." - - var/mob/target = select_indoctrinated("Hallucination", "Who should hallucinate?") - - if(!target) return - if(!use_points(300)) return - - target.hallucination += 100 - - usr << "You make [target] hallucinate." - -// Jump to a closeby target through a whisper -mob/living/parasite/meme/verb/SubtleJump(mob/living/carbon/human/target as mob in world) - set category = "Meme" - set name = "Subtle Jump(350)" - set desc = "Move to a closeby human through a whisper." - - if(!istype(target, /mob/living/carbon/human) || !target.mind) - src << "You can't jump to this creature.." - return - if(!(target in view(1, host)+src)) - src << "The target is not close enough." - return - - // Find out whether we can speak - if (host.silent || (host.disabilities & 64)) - src << "Your host can't speak.." - return - - if(!use_points(350)) return - - for(var/mob/M in view(1, host)) - M.show_message("[host] whispers something incoherent.",2) // 2 stands for hearable message - - // Find out whether the target can hear - if(target.disabilities & 32 || target.ear_deaf) - src << "Your target doesn't seem to hear you.." - return - - if(target.parasites.len > 0) - src << "Your target already is possessed by something.." - return - - src.exit_host() - src.enter_host(target) - - usr << "You successfully jumped to [target]." - log_admin("[src.key] has jumped to [target]") - message_admins("[src.key] has jumped to [target]") - -// Jump to a distant target through a shout -mob/living/parasite/meme/verb/ObviousJump(mob/living/carbon/human/target as mob in world) - set category = "Meme" - set name = "Obvious Jump(750)" - set desc = "Move to any mob in view through a shout." - - if(!istype(target, /mob/living/carbon/human) || !target.mind) - src << "You can't jump to this creature.." - return - if(!(target in view(host))) - src << "The target is not close enough." - return - - // Find out whether we can speak - if (host.silent || (host.disabilities & 64)) - src << "Your host can't speak.." - return - - if(!use_points(750)) return - - for(var/mob/M in view(host)+src) - M.show_message("[host] screams something incoherent!",2) // 2 stands for hearable message - - // Find out whether the target can hear - if(target.disabilities & 32 || target.ear_deaf) - src << "Your target doesn't seem to hear you.." - return - - if(target.parasites.len > 0) - src << "Your target already is possessed by something.." - return - - src.exit_host() - src.enter_host(target) - - usr << "You successfully jumped to [target]." - log_admin("[src.key] has jumped to [target]") - message_admins("[src.key] has jumped to [target]") - -// Jump to an attuned mob for free -mob/living/parasite/meme/verb/AttunedJump(mob/living/carbon/human/target as mob in world) - set category = "Meme" - set name = "Attuned Jump(0)" - set desc = "Move to a mob in sight that you have already attuned." - - if(!istype(target, /mob/living/carbon/human) || !target.mind) - src << "You can't jump to this creature.." - return - if(!(target in view(host))) - src << "You need to make eye-contact with the target." - return - if(!(target in indoctrinated)) - src << "You need to attune the target first." - return - - src.exit_host() - src.enter_host(target) - - usr << "You successfully jumped to [target]." - - log_admin("[src.key] has jumped to [target]") - message_admins("[src.key] has jumped to [target]") - -// ATTUNE a mob, adding it to the indoctrinated list -mob/living/parasite/meme/verb/Attune() - set category = "Meme" - set name = "Attune(400)" - set desc = "Change the host's brain structure, making it easier for you to manipulate him." - - if(host in src.indoctrinated) - usr << "You have already attuned this host." - return - - if(!host) return - if(!use_points(400)) return - - src.indoctrinated.Add(host) - - usr << "You successfully indoctrinated [host]." - host << "\red Your head feels a bit roomier.." - - log_admin("[src.key] has attuned [host]") - message_admins("[src.key] has attuned [host]") - -// Enables the mob to take a lot more damage -mob/living/parasite/meme/verb/Analgesic() - set category = "Meme" - set name = "Analgesic(500)" - set desc = "Combat drug that the host to move normally, even under life-threatening pain." - - if(!host) return - if(!(host in indoctrinated)) - usr << "\red You need to attune the host first." - return - if(!use_points(500)) return - - usr << "You inject drugs into [host]." - host << "\red You feel your body strengthen and your pain subside.." - host.analgesic = 60 - while(host.analgesic > 0) - sleep(10) - host << "\red The dizziness wears off, and you can feel pain again.." - - -mob/proc/clearHUD() - if(client) client.screen.Cut() - -// Take control of the mob -mob/living/parasite/meme/verb/Possession() - set category = "Meme" - set name = "Possession(500)" - set desc = "Take direct control of the host for a while." - - if(!host) return - if(!(host in indoctrinated)) - usr << "\red You need to attune the host first." - return - if(!use_points(500)) return - - usr << "You take control of [host]!" - host << "\red Everything goes black.." - - spawn - var/mob/dummy = new() - dummy.loc = 0 - dummy.sight = BLIND - - var/datum/mind/host_mind = host.mind - var/datum/mind/meme_mind = src.mind - - host_mind.transfer_to(dummy) - meme_mind.transfer_to(host) - host_mind.current.clearHUD() - host.update_clothing() - - dummy << "\blue You feel very drowsy.. Your eyelids become heavy..." - - log_admin("[meme_mind.key] has taken possession of [host]([host_mind.key])") - message_admins("[meme_mind.key] has taken possession of [host]([host_mind.key])") - - sleep(600) - - log_admin("[meme_mind.key] has lost possession of [host]([host_mind.key])") - message_admins("[meme_mind.key] has lost possession of [host]([host_mind.key])") - - meme_mind.transfer_to(src) - host_mind.transfer_to(host) - meme_mind.current.clearHUD() - host.update_clothing() - src << "\red You lose control.." - - del dummy - -// Enter dormant mode, increases meme point gain -mob/living/parasite/meme/verb/Dormant() - set category = "Meme" - set name = "Dormant(100)" - set desc = "Speed up point recharging, will force you to cease all actions until all points are recharged." - - if(!host) return - if(!use_points(100)) return - - usr << "You enter dormant mode.. You won't be able to take action until all your points have recharged." - - dormant = 1 - - while(meme_points < MAXIMUM_MEME_POINTS) - sleep(10) - - dormant = 0 - - usr << "\red You have regained all points and exited dormant mode!" - -mob/living/parasite/meme/verb/Show_Points() - set category = "Meme" - - usr << "Meme Points: [src.meme_points]/[MAXIMUM_MEME_POINTS]" - -// Stat panel to show meme points, copypasted from alien -/mob/living/parasite/meme/Stat() - ..() - - statpanel("Status") - if (client && client.holder) - stat(null, "([x], [y], [z])") - - if (client && client.statpanel == "Status") - stat(null, "Meme Points: [src.meme_points]") - -// Game mode helpers, used for theft objectives -// -------------------------------------------- -mob/living/parasite/check_contents_for(t) - if(!host) return 0 - - return host.check_contents_for(t) - -mob/living/parasite/check_contents_for_reagent(t) - if(!host) return 0 - - return host.check_contents_for_reagent(t) diff --git a/code/WorkInProgress/IndexLP/indexlp_defines.dm b/code/WorkInProgress/IndexLP/indexlp_defines.dm deleted file mode 100644 index 2f3402be59d..00000000000 --- a/code/WorkInProgress/IndexLP/indexlp_defines.dm +++ /dev/null @@ -1,32 +0,0 @@ -//Clothing -/obj/item/clothing/suit/storage/centcomm_jacket - name = "Central Command Jacket" - desc = "A black jacket embroidered with the Central Command dress print." - icon = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi' - icon_state = "mob_centcomm_jacket_open" - item_state = "mob_centcomm_jacket" - sprite_sheets = list( - "Human" = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi' - ) - blood_overlay_type = "coat" - body_parts_covered = UPPER_TORSO|ARMS - - verb/toggle() - set name = "Toggle Coat Buttons" - set category = "Object" - set src in usr - - if(!usr.canmove || usr.stat || usr.restrained()) - return 0 - - switch(icon_state) - if("mob_centcomm_jacket_open") - src.icon_state = "mob_centcomm_jacket" - usr << "You button up the jacket." - if("mob_centcomm_jacket") - src.icon_state = "mob_centcomm_jacket_open" - usr << "You unbutton the jacket." - else - usr << "You attempt to button-up your [src], before promptly realising how retarded you are." - return - usr.update_inv_wear_suit() //so our overlays update \ No newline at end of file diff --git a/code/WorkInProgress/IndexLP/indexlp_icons.dmi b/code/WorkInProgress/IndexLP/indexlp_icons.dmi deleted file mode 100644 index 3e3f251117a..00000000000 Binary files a/code/WorkInProgress/IndexLP/indexlp_icons.dmi and /dev/null differ diff --git a/code/WorkInProgress/IndexLP/maps/cyberiad.dmm b/code/WorkInProgress/IndexLP/maps/cyberiad.dmm deleted file mode 100644 index bf24b5819ba..00000000000 --- a/code/WorkInProgress/IndexLP/maps/cyberiad.dmm +++ /dev/null @@ -1,13720 +0,0 @@ -"aaa" = (/turf/space,/area) -"aab" = (/obj/structure/lattice,/turf/space,/area) -"aac" = (/turf/simulated/floor/plating/airless,/area) -"aad" = (/turf/space,/area/syndicate_station/north) -"aae" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/syndicate_station/north) -"aaf" = (/turf/space,/area/syndicate_station/northwest) -"aag" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area) -"aah" = (/turf/space,/area/syndicate_station/northeast) -"aai" = (/turf/simulated/wall/r_wall,/area) -"aaj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area) -"aak" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area) -"aal" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area) -"aam" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area) -"aan" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aao" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aap" = (/obj/machinery/camera{c_tag = "Prison Bedroom"; dir = 2; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_pump,/turf/simulated/floor,/area/security/prison) -"aaq" = (/turf/simulated/wall,/area) -"aar" = (/obj/item/clothing/suit/ianshirt,/obj/machinery/computer/arcade,/turf/simulated/floor,/area/security/prison) -"aas" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aat" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aau" = (/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison) -"aav" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison) -"aaw" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison) -"aax" = (/obj/structure/stool/bed,/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/security/prison) -"aay" = (/turf/simulated/floor,/area/security/prison) -"aaz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaA" = (/obj/machinery/door/airlock/glass{name = "Bedroom"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor,/area/security/prison) -"aaB" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaC" = (/obj/machinery/washing_machine,/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison) -"aaD" = (/obj/machinery/newscaster{pixel_y = -28},/obj/structure/table,/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area) -"aaF" = (/obj/structure/table,/obj/item/weapon/dice,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) -"aaG" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaH" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaI" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area) -"aaK" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) -"aaL" = (/obj/item/weapon/cigbutt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaM" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aaN" = (/obj/item/weapon/soap/nanotrasen,/obj/structure/sink{pixel_y = 30},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aaO" = (/obj/machinery/shower{tag = "icon-shower (WEST)"; icon_state = "shower"; dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aaP" = (/turf/space,/area/xenos_station/northeast) -"aaQ" = (/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor/plating,/area/security/prison) -"aaR" = (/obj/machinery/vending/snack,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaS" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaT" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaW" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaX" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaY" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaZ" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Washroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aba" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abb" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/turf/simulated/floor/plating,/area/security/prison) -"abc" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abe" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abf" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abg" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abh" = (/obj/machinery/camera{c_tag = "Prison Rec Room"; dir = 1; network = list("SS13"); pixel_x = 22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abi" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abj" = (/obj/machinery/door/airlock{name = "Toilet"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area) -"abl" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abm" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abn" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area) -"abo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area) -"abp" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area) -"abr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abs" = (/obj/machinery/flasher{id = "permflash"; pixel_x = 28},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abt" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area) -"abu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall/r_wall,/area) -"abv" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area) -"aby" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abz" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abA" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent{filled = 0.2},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/security/prison) -"abB" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating,/area/security/prison) -"abC" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/plating,/area/security/prison) -"abD" = (/obj/machinery/computer/area_atmos/area,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison) -"abE" = (/obj/machinery/camera{c_tag = "Perma Brig Outside"; dir = 6; network = list("Prison")},/turf/simulated/floor/plating,/area/security/prison) -"abF" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/prison) -"abG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/prison) -"abH" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/machinery/light/small{dir = 8},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor/plating,/area/security/prison) -"abI" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/security/prison) -"abJ" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating,/area/security/prison) -"abK" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area/security/prison) -"abL" = (/turf/simulated/floor/plating,/area/security/prison) -"abM" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area) -"abN" = (/obj/machinery/camera{c_tag = "Solitary Confinement"; dir = 6; network = list("Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area) -"abO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area) -"abP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"abQ" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area) -"abR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"abS" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"abT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) -"abU" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison) -"abV" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area) -"abW" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"abX" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"abY" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"abZ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aca" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area) -"acb" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"acc" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; 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dir = 1},/area/security/main) -"ahd" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"ahe" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"ahf" = (/obj/structure/closet/secure_closet/security,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/main) -"ahg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/main) -"ahh" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/device/radio,/obj/item/weapon/crowbar,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main) -"ahi" = (/turf/simulated/floor,/area/security/main) -"ahj" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/main) -"ahk" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main) -"ahl" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"ahm" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main) -"ahn" = (/turf/space,/area/shuttle/gamma/station) -"aho" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport) -"ahp" = (/turf/simulated/floor/plating/airless,/obj/structure/cable,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/auxport) -"ahq" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"ahr" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; level = 2; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/security/prison) -"ahs" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/security/prison) -"aht" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/security/prison) -"ahu" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "63"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"ahv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison) -"ahw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison) -"ahx" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "63"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"ahy" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0; tag = "icon-alarm0 (EAST)"},/obj/machinery/camera{c_tag = "Armory"; dir = 4; network = list("SS13")},/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/armoury) -"ahz" = (/obj/structure/table/woodentable,/obj/machinery/faxmachine{department = "Internal Affairs"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"ahA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/armoury) -"ahB" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/vending/security,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/armoury) -"ahC" = (/obj/structure/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/armoury) -"ahD" = (/obj/structure/table,/obj/item/weapon/wrench,/turf/simulated/floor,/area/security/armoury) -"ahE" = (/obj/machinery/recharger/wallcharger{pixel_x = -25; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"ahF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/security/main) -"ahG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor,/area/security/main) -"ahH" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/main) -"ahI" = (/obj/structure/closet/secure_closet/security,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main) -"ahJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/main) -"ahK" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/device/assembly/timer,/obj/item/device/megaphone,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main) -"ahL" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"ahM" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) -"ahN" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk4"; icon_state = "catwalk4"},/area/solar/auxport) -"ahO" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport) -"ahP" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport) -"ahQ" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk0"; icon_state = "catwalk0"},/area/solar/auxport) -"ahR" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport) -"ahS" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport) -"ahT" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk8"; icon_state = "catwalk8"},/area/solar/auxport) -"ahU" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) -"ahV" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"ahW" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"ahX" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"ahY" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) -"ahZ" = (/obj/structure/table,/obj/item/weapon/folder/red{pixel_y = 3},/obj/machinery/camera{c_tag = "Security Processing"; dir = 2; network = list("SS13")},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) -"aia" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"aib" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"aic" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"aid" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) -"aie" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/warden) -"aif" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/security/warden) -"aig" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aih" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/security/warden) -"aii" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden) -"aij" = (/obj/machinery/recharger/wallcharger{pixel_x = -25; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/camera{c_tag = "Security Equipment North"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"aik" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/donut,/turf/simulated/floor,/area/security/main) -"ail" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/main) -"aim" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; 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pixel_y = 4},/turf/simulated/floor{icon_state = "bcarpet05"},/area/blueshield) -"bTQ" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue,/obj/item/weapon/pen/blue,/obj/item/weapon/paper{info = "Blueshield Mission Briefing
You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and Central Command staff. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
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icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/blueshield) -"bVv" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/ntrep) -"bVw" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/carpet,/area/ntrep) -"bVx" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/machinery/light/small/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing

Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"cqc" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"cqd" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area) -"cqe" = (/obj/machinery/atmospherics/pipe/manifold{_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"cqf" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"cqg" = (/obj/structure/cable{d1 = 4; 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Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cQZ" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cRa" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cRb" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cRc" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate_elite/mothership) -"cRd" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership) -"cRe" = (/turf/unsimulated/wall{icon_state = "plasma6"},/area/xenos_station/start) -"cRf" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/xenos_station/start) -"cRg" = (/turf/unsimulated/wall{icon_state = "plasma10"},/area/xenos_station/start) -"cRh" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.