You can now choose whether to use the old or the new UI in the preferences.

Changelog updated accordingly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@132 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Skiedrake
2010-09-21 17:40:17 +00:00
parent 7a5ecec172
commit 56d196aabf
9 changed files with 122 additions and 15 deletions
+47 -3
View File
@@ -1,4 +1,4 @@
/obj/hud/proc/human_hud()
/obj/hud/proc/human_hud(var/ui_style='screen1_old.dmi')
src.adding = list( )
src.other = list( )
@@ -9,10 +9,10 @@
src.vimpaired = list( )
src.darkMask = list( )
src.g_dither = new src.h_type( src )
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.g_dither.name = "Mask"
src.g_dither.icon = ui_style
src.g_dither.icon_state = "dither12g"
src.g_dither.layer = 18
src.g_dither.mouse_opacity = 0
@@ -20,6 +20,7 @@
src.alien_view = new src.h_type(src)
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.alien_view.name = "Alien"
src.alien_view.icon = ui_style
src.alien_view.icon_state = "alien"
src.alien_view.layer = 18
src.alien_view.mouse_opacity = 0
@@ -27,6 +28,7 @@
src.blurry = new src.h_type( src )
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.blurry.name = "Blurry"
src.blurry.icon = ui_style
src.blurry.icon_state = "blurry"
src.blurry.layer = 17
src.blurry.mouse_opacity = 0
@@ -34,6 +36,7 @@
src.druggy = new src.h_type( src )
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.druggy.name = "Druggy"
src.druggy.icon = ui_style
src.druggy.icon_state = "druggy"
src.druggy.layer = 17
src.druggy.mouse_opacity = 0
@@ -51,6 +54,7 @@
using = new src.h_type( src )
using.name = "act_intent"
using.dir = SOUTHWEST
using.icon = ui_style
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
using.screen_loc = ui_acti
using.layer = 20
@@ -60,6 +64,7 @@
using = new src.h_type( src )
using.name = "mov_intent"
using.dir = SOUTHWEST
using.icon = ui_style
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.layer = 20
@@ -68,24 +73,28 @@
using = new src.h_type(src) //Right hud bar
using.dir = SOUTH
using.icon = ui_style
using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
using.layer = 19
src.adding += using
using = new src.h_type(src) //Lower hud bar
using.dir = EAST
using.icon = ui_style
using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
using.layer = 19
src.adding += using
using = new src.h_type(src) //Corner Button
using.dir = NORTHWEST
using.icon = ui_style
using.screen_loc = "EAST+1,SOUTH-1"
using.layer = 19
src.adding += using
using = new src.h_type( src )
using.name = "arrowleft"
using.icon = ui_style
using.icon_state = "s_arrow"
using.dir = WEST
using.screen_loc = ui_iarrowleft
@@ -94,6 +103,7 @@
using = new src.h_type( src )
using.name = "arrowright"
using.icon = ui_style
using.icon_state = "s_arrow"
using.dir = EAST
using.screen_loc = ui_iarrowright
@@ -102,6 +112,7 @@
using = new src.h_type( src )
using.name = "drop"
using.icon = ui_style
using.icon_state = "act_drop"
using.screen_loc = ui_dropbutton
using.layer = 19
@@ -110,6 +121,7 @@
using = new src.h_type( src )
using.name = "i_clothing"
using.dir = SOUTH
using.icon = ui_style
using.icon_state = "center"
using.screen_loc = ui_iclothing
using.layer = 19
@@ -118,6 +130,7 @@
using = new src.h_type( src )
using.name = "o_clothing"
using.dir = SOUTH
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_oclothing
using.layer = 19
@@ -135,6 +148,7 @@
using = new src.h_type( src )
using.name = "r_hand"
using.dir = WEST
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_rhand
using.layer = 19
@@ -143,6 +157,7 @@
using = new src.h_type( src )
using.name = "l_hand"
using.dir = EAST
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_lhand
using.layer = 19
@@ -151,6 +166,7 @@
using = new src.h_type( src )
using.name = "id"
using.dir = SOUTHWEST
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_id
using.layer = 19
@@ -159,6 +175,7 @@
using = new src.h_type( src )
using.name = "mask"
using.dir = NORTH
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_mask
using.layer = 19
@@ -167,6 +184,7 @@
using = new src.h_type( src )
using.name = "back"
using.dir = NORTHEAST
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_back
using.layer = 19
@@ -174,6 +192,7 @@
using = new src.h_type( src )
using.name = "storage1"
using.icon = ui_style
using.icon_state = "pocket"
using.screen_loc = ui_storage1
using.layer = 19
@@ -181,6 +200,7 @@
using = new src.h_type( src )
using.name = "storage2"
using.icon = ui_style
using.icon_state = "pocket"
using.screen_loc = ui_storage2
using.layer = 19
@@ -188,6 +208,7 @@
using = new src.h_type( src )
using.name = "resist"
using.icon = ui_style
using.icon_state = "act_resist"
using.screen_loc = ui_resist
using.layer = 19
@@ -195,6 +216,7 @@
using = new src.h_type( src )
using.name = "other"
using.icon = ui_style
using.icon_state = "other"
using.screen_loc = ui_shoes
using.layer = 20
@@ -218,6 +240,7 @@
using = new src.h_type( src )
using.name = "gloves"
using.icon = ui_style
using.icon_state = "gloves"
using.screen_loc = ui_gloves
using.layer = 19
@@ -225,6 +248,7 @@
using = new src.h_type( src )
using.name = "eyes"
using.icon = ui_style
using.icon_state = "glasses"
using.screen_loc = ui_glasses
using.layer = 19
@@ -232,6 +256,7 @@
using = new src.h_type( src )
using.name = "ears"
using.icon = ui_style
using.icon_state = "ears"
using.screen_loc = ui_ears
using.layer = 19
@@ -239,6 +264,7 @@
using = new src.h_type( src )
using.name = "head"
using.icon = ui_style
using.icon_state = "hair"
using.screen_loc = ui_head
using.layer = 19
@@ -246,6 +272,7 @@
using = new src.h_type( src )
using.name = "shoes"
using.icon = ui_style
using.icon_state = "shoes"
using.screen_loc = ui_shoes
using.layer = 19
@@ -253,6 +280,7 @@
using = new src.h_type( src )
using.name = "belt"
using.icon = ui_style
using.icon_state = "belt"
using.screen_loc = ui_belt
using.layer = 19
@@ -313,6 +341,7 @@
using = new src.h_type( src )
using.name = null
using.icon = ui_style
using.icon_state = "dither50"
using.screen_loc = "1,1 to 5,15"
using.layer = 17
@@ -320,6 +349,7 @@
src.vimpaired += using
using = new src.h_type( src )
using.name = null
using.icon = ui_style
using.icon_state = "dither50"
using.screen_loc = "5,1 to 10,5"
using.layer = 17
@@ -327,6 +357,7 @@
src.vimpaired += using
using = new src.h_type( src )
using.name = null
using.icon = ui_style
using.icon_state = "dither50"
using.screen_loc = "6,11 to 10,15"
using.layer = 17
@@ -334,6 +365,7 @@
src.vimpaired += using
using = new src.h_type( src )
using.name = null
using.icon = ui_style
using.icon_state = "dither50"
using.screen_loc = "11,1 to 15,15"
using.layer = 17
@@ -341,11 +373,13 @@
src.vimpaired += using
mymob.throw_icon = new /obj/screen(null)
mymob.throw_icon.icon = ui_style
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw"
mymob.throw_icon.screen_loc = ui_throw
mymob.oxygen = new /obj/screen( null )
mymob.oxygen.icon = ui_style
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_oxygen
@@ -363,60 +397,70 @@
*/
mymob.toxin = new /obj/screen( null )
mymob.toxin.icon = 'screen1.dmi'
mymob.toxin.icon = ui_style
mymob.toxin.icon_state = "tox0"
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_toxin
mymob.internals = new /obj/screen( null )
mymob.internals.icon = ui_style
mymob.internals.icon_state = "internal0"
mymob.internals.name = "internal"
mymob.internals.screen_loc = ui_internal
mymob.fire = new /obj/screen( null )
mymob.fire.icon = ui_style
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_fire
mymob.bodytemp = new /obj/screen( null )
mymob.bodytemp.icon = ui_style
mymob.bodytemp.icon_state = "temp1"
mymob.bodytemp.name = "body temperature"
mymob.bodytemp.screen_loc = ui_temp
mymob.healths = new /obj/screen( null )
mymob.healths.icon = ui_style
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_health
mymob.pullin = new /obj/screen( null )
mymob.pullin.icon = ui_style
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull
mymob.blind = new /obj/screen( null )
mymob.blind.icon = ui_style
mymob.blind.icon_state = "black"
mymob.blind.name = " "
mymob.blind.screen_loc = "1,1 to 15,15"
mymob.blind.layer = 0
mymob.flash = new /obj/screen( null )
mymob.flash.icon = ui_style
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
mymob.hands = new /obj/screen( null )
mymob.hands.icon = ui_style
mymob.hands.icon_state = "hand"
mymob.hands.name = "hand"
mymob.hands.screen_loc = ui_hand
mymob.hands.dir = NORTH
mymob.sleep = new /obj/screen( null )
mymob.sleep.icon = ui_style
mymob.sleep.icon_state = "sleep0"
mymob.sleep.name = "sleep"
mymob.sleep.screen_loc = ui_sleep
mymob.rest = new /obj/screen( null )
mymob.rest.icon = ui_style
mymob.rest.icon_state = "rest0"
mymob.rest.name = "rest"
mymob.rest.screen_loc = ui_rest
@@ -34,6 +34,7 @@ datum/preferences/proc/savefile_save(mob/user)
F["be_syndicate"] << src.be_syndicate
F["underwear"] << src.underwear
F["name_is_always_random"] << src.be_random_name
F["UI"] << src.UI // Skie
return 1
@@ -86,6 +87,7 @@ datum/preferences/proc/savefile_load(mob/user, var/silent = 1)
F["be_syndicate"] >> src.be_syndicate
F["underwear"] >> src.underwear
F["name_is_always_random"] >> src.be_random_name
F["UI"] >> src.UI // Skie
return 1
#undef SAVEFILE_VERSION_MAX
+48 -3
View File
@@ -1,4 +1,4 @@
/obj/hud/proc/monkey_hud()
/obj/hud/proc/monkey_hud(var/ui_style='screen1_old.dmi')
src.adding = list( )
src.other = list( )
@@ -9,11 +9,12 @@
src.vimpaired = list( )
src.darkMask = list( )
var/icon/blocked = icon('screen1.dmi',"blocked")
var/icon/blocked = icon(ui_style,"blocked")
src.g_dither = new src.h_type( src )
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.g_dither.name = "Mask"
src.g_dither.icon = ui_style
src.g_dither.icon_state = "dither12g"
src.g_dither.layer = 18
src.g_dither.mouse_opacity = 0
@@ -21,6 +22,7 @@
src.alien_view = new src.h_type(src)
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.alien_view.name = "Alien"
src.alien_view.icon = ui_style
src.alien_view.icon_state = "alien"
src.alien_view.layer = 18
src.alien_view.mouse_opacity = 0
@@ -28,6 +30,7 @@
src.blurry = new src.h_type( src )
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.blurry.name = "Blurry"
src.blurry.icon = ui_style
src.blurry.icon_state = "blurry"
src.blurry.layer = 17
src.blurry.mouse_opacity = 0
@@ -35,6 +38,7 @@
src.druggy = new src.h_type( src )
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
src.druggy.name = "Druggy"
src.druggy.icon = ui_style
src.druggy.icon_state = "druggy"
src.druggy.layer = 17
src.druggy.mouse_opacity = 0
@@ -52,6 +56,7 @@
using = new src.h_type( src )
using.name = "act_intent"
using.dir = SOUTHWEST
using.icon = ui_style
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
using.screen_loc = ui_acti
using.layer = 20
@@ -61,6 +66,7 @@
using = new src.h_type( src )
using.name = "mov_intent"
using.dir = SOUTHWEST
using.icon = ui_style
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.layer = 20
@@ -69,24 +75,28 @@
using = new src.h_type(src) //Right hud bar
using.dir = SOUTH
using.icon = ui_style
using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
using.layer = 19
src.adding += using
using = new src.h_type(src) //Lower hud bar
using.dir = EAST
using.icon = ui_style
using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
using.layer = 19
src.adding += using
using = new src.h_type(src) //Corner Button
using.dir = NORTHWEST
using.icon = ui_style
using.screen_loc = "EAST+1,SOUTH-1"
using.layer = 19
src.adding += using
using = new src.h_type( src )
using.name = "arrowleft"
using.icon = ui_style
using.icon_state = "s_arrow"
using.dir = WEST
using.screen_loc = ui_iarrowleft
@@ -95,6 +105,7 @@
using = new src.h_type( src )
using.name = "arrowright"
using.icon = ui_style
using.icon_state = "s_arrow"
using.dir = EAST
using.screen_loc = ui_iarrowright
@@ -103,6 +114,7 @@
using = new src.h_type( src )
using.name = "drop"
using.icon = ui_style
using.icon_state = "act_drop"
using.screen_loc = ui_dropbutton
using.layer = 19
@@ -111,6 +123,7 @@
using = new src.h_type( src )
using.name = "i_clothing"
using.dir = SOUTH
using.icon = ui_style
using.icon_state = "center"
using.screen_loc = ui_iclothing
using.layer = 19
@@ -120,6 +133,7 @@
using = new src.h_type( src )
using.name = "o_clothing"
using.dir = SOUTH
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_oclothing
using.layer = 19
@@ -138,6 +152,7 @@
using = new src.h_type( src )
using.name = "r_hand"
using.dir = WEST
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_rhand
using.layer = 19
@@ -146,6 +161,7 @@
using = new src.h_type( src )
using.name = "l_hand"
using.dir = EAST
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_lhand
using.layer = 19
@@ -154,6 +170,7 @@
using = new src.h_type( src )
using.name = "id"
using.dir = SOUTHWEST
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_id
using.layer = 19
@@ -163,6 +180,7 @@
using = new src.h_type( src )
using.name = "mask"
using.dir = NORTH
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_mask
using.layer = 19
@@ -171,6 +189,7 @@
using = new src.h_type( src )
using.name = "back"
using.dir = NORTHEAST
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_back
using.layer = 19
@@ -178,6 +197,7 @@
using = new src.h_type( src )
using.name = "storage1"
using.icon = ui_style
using.icon_state = "pocket"
using.screen_loc = ui_storage1
using.layer = 19
@@ -186,6 +206,7 @@
using = new src.h_type( src )
using.name = "storage2"
using.icon = ui_style
using.icon_state = "pocket"
using.screen_loc = ui_storage2
using.layer = 19
@@ -194,6 +215,7 @@
using = new src.h_type( src )
using.name = "resist"
using.icon = ui_style
using.icon_state = "act_resist"
using.screen_loc = ui_resist
using.layer = 19
@@ -201,6 +223,7 @@
using = new src.h_type( src )
using.name = "other"
using.icon = ui_style
using.icon_state = "other"
using.screen_loc = ui_shoes
using.layer = 20
@@ -208,6 +231,7 @@
using = new src.h_type( src )
using.name = "gloves"
using.icon = ui_style
using.icon_state = "gloves"
using.screen_loc = ui_gloves
using.layer = 19
@@ -216,6 +240,7 @@
using = new src.h_type( src )
using.name = "eyes"
using.icon = ui_style
using.icon_state = "glasses"
using.screen_loc = ui_glasses
using.layer = 19
@@ -224,6 +249,7 @@
using = new src.h_type( src )
using.name = "ears"
using.icon = ui_style
using.icon_state = "ears"
using.screen_loc = ui_ears
using.layer = 19
@@ -232,6 +258,7 @@
using = new src.h_type( src )
using.name = "head"
using.icon = ui_style
using.icon_state = "hair"
using.screen_loc = ui_head
using.layer = 19
@@ -240,6 +267,7 @@
using = new src.h_type( src )
using.name = "shoes"
using.icon = ui_style
using.icon_state = "shoes"
using.screen_loc = ui_shoes
using.layer = 19
@@ -248,6 +276,7 @@
using = new src.h_type( src )
using.name = "belt"
using.icon = ui_style
using.icon_state = "belt"
using.screen_loc = ui_belt
using.layer = 19
@@ -309,6 +338,7 @@
using = new src.h_type( src )
using.name = null
using.icon = ui_style
using.icon_state = "dither50"
using.screen_loc = "1,1 to 5,15"
using.layer = 17
@@ -316,6 +346,7 @@
src.vimpaired += using
using = new src.h_type( src )
using.name = null
using.icon = ui_style
using.icon_state = "dither50"
using.screen_loc = "5,1 to 10,5"
using.layer = 17
@@ -323,6 +354,7 @@
src.vimpaired += using
using = new src.h_type( src )
using.name = null
using.icon = ui_style
using.icon_state = "dither50"
using.screen_loc = "6,11 to 10,15"
using.layer = 17
@@ -330,6 +362,7 @@
src.vimpaired += using
using = new src.h_type( src )
using.name = null
using.icon = ui_style
using.icon_state = "dither50"
using.screen_loc = "11,1 to 15,15"
using.layer = 17
@@ -337,11 +370,13 @@
src.vimpaired += using
mymob.throw_icon = new /obj/screen(null)
mymob.throw_icon.icon = ui_style
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw"
mymob.throw_icon.screen_loc = ui_throw
mymob.oxygen = new /obj/screen( null )
mymob.oxygen.icon = ui_style
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_oxygen
@@ -359,60 +394,70 @@
*/
mymob.toxin = new /obj/screen( null )
mymob.toxin.icon = 'screen1.dmi'
mymob.toxin.icon = ui_style
mymob.toxin.icon_state = "tox0"
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_toxin
mymob.internals = new /obj/screen( null )
mymob.internals.icon = ui_style
mymob.internals.icon_state = "internal0"
mymob.internals.name = "internal"
mymob.internals.screen_loc = ui_internal
mymob.fire = new /obj/screen( null )
mymob.fire.icon = ui_style
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_fire
mymob.bodytemp = new /obj/screen( null )
mymob.bodytemp.icon = ui_style
mymob.bodytemp.icon_state = "temp1"
mymob.bodytemp.name = "body temperature"
mymob.bodytemp.screen_loc = ui_temp
mymob.healths = new /obj/screen( null )
mymob.healths.icon = ui_style
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_health
mymob.pullin = new /obj/screen( null )
mymob.pullin.icon = ui_style
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull
mymob.blind = new /obj/screen( null )
mymob.blind.icon = ui_style
mymob.blind.icon_state = "black"
mymob.blind.name = " "
mymob.blind.screen_loc = "1,1 to 15,15"
mymob.blind.layer = 0
mymob.flash = new /obj/screen( null )
mymob.flash.icon = ui_style
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
mymob.hands = new /obj/screen( null )
mymob.hands.icon = ui_style
mymob.hands.icon_state = "hand"
mymob.hands.name = "hand"
mymob.hands.screen_loc = ui_hand
mymob.hands.dir = NORTH
mymob.sleep = new /obj/screen( null )
mymob.sleep.icon = ui_style
mymob.sleep.icon_state = "sleep0"
mymob.sleep.name = "sleep"
mymob.sleep.screen_loc = ui_sleep
mymob.rest = new /obj/screen( null )
mymob.rest.icon = ui_style
mymob.rest.icon_state = "rest0"
mymob.rest.name = "rest"
mymob.rest.screen_loc = ui_rest
+1 -1
View File
@@ -92,7 +92,7 @@ mob/new_player
output += "<BR><a href='byond://?src=\ref[src];observe=1'>Observe</A><BR>"
src << browse(output,"window=playersetup;size=250x200;can_close=0")
src << browse(output,"window=playersetup;size=250x210;can_close=0")
Stat()
..()
+16 -2
View File
@@ -28,6 +28,8 @@ datum/preferences
var/g_eyes = 0.0
var/b_eyes = 0.0
var/UI = 'screen1_old.dmi' // Skie
var/icon/preview_icon = null
New()
@@ -150,6 +152,9 @@ datum/preferences
dat += "<b>Gender:</b> <a href=\"byond://?src=\ref[user];preferences=1;gender=input\"><b>[src.gender == MALE ? "Male" : "Female"]</b></a><br>"
dat += "<b>Age:</b> <a href='byond://?src=\ref[user];preferences=1;age=input'>[src.age]</a>"
dat += "<br>"
dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[src.UI == 'screen1.dmi' ? "New" : "Old"]</b></a><br>"
dat += "<hr><b>Occupation Choices</b><br>"
if (destructive.Find(src.occupation1))
dat += "\t<a href=\"byond://?src=\ref[user];preferences=1;occ=1\"><b>[occupation1]</b></a><br>"
@@ -225,7 +230,7 @@ datum/preferences
dat += "<a href='byond://?src=\ref[user];preferences=1;reset_all=1'>Reset Setup</a><br>"
dat += "</body></html>"
user << browse(dat, "window=preferences;size=300x640")
user << browse(dat, "window=preferences;size=300x710")
proc/SetChoices(mob/user, occ=1)
var/HTML = "<body>"
@@ -250,7 +255,7 @@ datum/preferences
HTML += "</center></tt>"
user << browse(null, "window=preferences")
user << browse(HTML, "window=mob_occupation;size=320x500")
user << browse(HTML, "window=mob_occupation;size=320x600")
return
proc/SetJob(mob/user, occ=1, job="Captain")
@@ -487,6 +492,12 @@ datum/preferences
else
src.gender = MALE
if (link_tags["UI"])
if (src.UI == 'screen1.dmi')
src.UI = 'screen1_old.dmi'
else
src.UI = 'screen1.dmi'
if (link_tags["underwear"])
if(!IsGuestKey(user.key))
if (src.underwear == 1)
@@ -532,6 +543,7 @@ datum/preferences
b_eyes = 0.0
s_tone = 0.0
b_type = "A+"
UI = 'screen1_old.dmi'
src.ShowChoices(user)
@@ -563,6 +575,8 @@ datum/preferences
character.h_style = h_style
character.f_style = f_style
character.UI = UI
switch(h_style)
if("Short Hair")
character.hair_icon_state = "hair_a"