diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm
index fe0b6401a48..f6fb357c841 100644
--- a/code/modules/mob/living/simple_animal/bot/bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/bot.dm
@@ -7,16 +7,16 @@
layer = MOB_LAYER - 0.1
mob_biotypes = MOB_ROBOTIC
light_range = 3
- stop_automated_movement = 1
- wander = 0
- healable = 0
+ stop_automated_movement = TRUE
+ wander = FALSE
+ healable = FALSE
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
- has_unlimited_silicon_privilege = 1
+ has_unlimited_silicon_privilege = TRUE
sentience_type = SENTIENCE_ARTIFICIAL
status_flags = 0 //no default canpush
- can_strip = 0
+ can_strip = FALSE
speak_emote = list("states")
friendly = "boops"
@@ -31,17 +31,17 @@
var/window_width = 0 //0 for default size
var/window_height = 0
var/obj/item/paicard/paicard // Inserted pai card.
- var/allow_pai = 1 // Are we even allowed to insert a pai card.
+ var/allow_pai = TRUE // Are we even allowed to insert a pai card.
var/bot_name
var/list/player_access = list()
var/emagged = 0
var/obj/item/card/id/access_card // the ID card that the bot "holds"
var/list/prev_access = list()
- var/on = 1
- var/open = 0//Maint panel
- var/locked = 1
- var/hacked = 0 //Used to differentiate between being hacked by silicons and emagged by humans.
+ var/on = TRUE
+ var/open = FALSE //Maint panel
+ var/locked = TRUE
+ var/hacked = FALSE //Used to differentiate between being hacked by silicons and emagged by humans.
var/text_hack = "" //Custom text returned to a silicon upon hacking a bot.
var/text_dehack = "" //Text shown when resetting a bots hacked status to normal.
var/text_dehack_fail = "" //Shown when a silicon tries to reset a bot emagged with the emag item, which cannot be reset.
@@ -50,16 +50,16 @@
var/base_speed = 2 //The speed at which the bot moves, or the number of times it moves per process() tick.
var/turf/ai_waypoint //The end point of a bot's path, or the target location.
var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint, associated with the path image, if there is one.
- var/pathset = 0
+ var/pathset = FALSE
var/list/ignore_list = list() //List of unreachable targets for an ignore-list enabled bot to ignore.
var/mode = BOT_IDLE //Standardizes the vars that indicate the bot is busy with its function.
var/tries = 0 //Number of times the bot tried and failed to move.
- var/remote_disabled = 0 //If enabled, the AI cannot *Remotely* control a bot. It can still control it through cameras.
+ var/remote_disabled = FALSE //If enabled, the AI cannot *Remotely* control a bot. It can still control it through cameras.
var/mob/living/silicon/ai/calling_ai //Links a bot to the AI calling it.
var/obj/item/radio/Radio //The bot's radio, for speaking to people.
var/list/radio_config = null //which channels can the bot listen to
var/radio_channel = "Common" //The bot's default radio channel
- var/auto_patrol = 0// set to make bot automatically patrol
+ var/auto_patrol = FALSE // set to make bot automatically patrol
var/turf/patrol_target // this is turf to navigate to (location of beacon)
var/turf/summon_target // The turf of a user summoning a bot.
var/new_destination // pending new destination (waiting for beacon response)
@@ -125,7 +125,7 @@
/mob/living/simple_animal/bot/proc/turn_on()
if(stat)
return 0
- on = 1
+ on = TRUE
REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, "depowered")
set_light(initial(light_range))
update_icon()
@@ -134,7 +134,7 @@
return 1
/mob/living/simple_animal/bot/proc/turn_off()
- on = 0
+ on = FALSE
ADD_TRAIT(src, TRAIT_IMMOBILIZED, "depowered")
set_light(0)
bot_reset() //Resets an AI's call, should it exist.
@@ -224,14 +224,14 @@
/mob/living/simple_animal/bot/emag_act(mob/user)
if(locked) //First emag application unlocks the bot's interface. Apply a screwdriver to use the emag again.
- locked = 0
+ locked = FALSE
emagged = 1
to_chat(user, "You bypass [src]'s controls.")
return
if(!locked && open) //Bot panel is unlocked by ID or emag, and the panel is screwed open. Ready for emagging.
emagged = 2
- remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel.
- locked = 1 //Access denied forever!
+ remote_disabled = TRUE //Manually emagging the bot locks out the AI built in panel.
+ locked = TRUE //Access denied forever!
bot_reset()
turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP.
to_chat(src, "(#$*#$^^( OVERRIDE DETECTED")
@@ -409,7 +409,7 @@
pulse2.icon = 'icons/effects/effects.dmi'
pulse2.icon_state = "empdisable"
pulse2.name = "emp sparks"
- pulse2.anchored = 1
+ pulse2.anchored = TRUE
pulse2.dir = pick(GLOB.cardinal)
QDEL_IN(pulse2, 10)
@@ -550,7 +550,7 @@ Pass a positive integer as an argument to override a bot's default speed.
to_chat(src, "Priority waypoint set by [calling_ai] [caller]. Proceed to [end_area.name].
[path.len-1] meters to destination. You have been granted additional door access for 60 seconds.")
if(message)
to_chat(calling_ai, "[bicon(src)] [name] called to [end_area.name]. [path.len-1] meters to destination.")
- pathset = 1
+ pathset = TRUE
mode = BOT_RESPONDING
tries = 0
else
@@ -578,7 +578,7 @@ Pass a positive integer as an argument to override a bot's default speed.
reset_access_timer_id = null
set_path(null)
summon_target = null
- pathset = 0
+ pathset = FALSE
access_card.access = prev_access
tries = 0
mode = BOT_IDLE
@@ -602,7 +602,7 @@ Pass a positive integer as an argument to override a bot's default speed.
/mob/living/simple_animal/bot/proc/start_patrol()
if(tries >= BOT_STEP_MAX_RETRIES) //Bot is trapped, so stop trying to patrol.
- auto_patrol = 0
+ auto_patrol = FALSE
tries = 0
speak("Unable to start patrol.")
@@ -666,7 +666,7 @@ Pass a positive integer as an argument to override a bot's default speed.
patrol_target = nearest_beacon_loc
destination = next_destination
else
- auto_patrol = 0
+ auto_patrol = FALSE
mode = BOT_IDLE
speak("Disengaging patrol mode.")
send_status()
@@ -737,10 +737,10 @@ Pass a positive integer as an argument to override a bot's default speed.
switch(recv)
if("stop")
bot_reset() //HOLD IT!!
- auto_patrol = 0
+ auto_patrol = FALSE
if("go")
- auto_patrol = 1
+ auto_patrol = TRUE
if("summon")
bot_reset()
@@ -902,7 +902,7 @@ Pass a positive integer as an argument to override a bot's default speed.
else if(!hacked)
to_chat(M, "[text_dehack_fail]")
else
- emagged = FALSE
+ emagged = 0
hacked = FALSE
to_chat(M, "[text_dehack]")
show_laws()
diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
index e36f35bcaf7..d32aba98e9d 100644
--- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
@@ -4,8 +4,8 @@
desc = "A little cleaning robot, he looks so excited!"
icon = 'icons/obj/aibots.dmi'
icon_state = "cleanbot0"
- density = 0
- anchored = 0
+ density = FALSE
+ anchored = FALSE
health = 25
maxHealth = 25
radio_channel = "Service" //Service
@@ -20,7 +20,7 @@
path_image_color = "#993299"
- var/blood = 1
+ var/blood = TRUE
var/list/target_types = list()
var/obj/effect/decal/cleanable/target
var/max_targets = 50 //Maximum number of targets a cleanbot can ignore.
@@ -164,19 +164,19 @@
target_types += /obj/effect/decal/cleanable/trail_holder
/mob/living/simple_animal/bot/cleanbot/proc/clean(obj/effect/decal/cleanable/target)
- anchored = 1
+ anchored = TRUE
icon_state = "cleanbot-c"
visible_message("[src] begins to clean up [target]")
mode = BOT_CLEANING
spawn(50)
if(mode == BOT_CLEANING)
QDEL_NULL(target)
- anchored = 0
+ anchored = FALSE
mode = BOT_IDLE
icon_state = "cleanbot[on]"
/mob/living/simple_animal/bot/cleanbot/explode()
- on = 0
+ on = FALSE
visible_message("[src] blows apart!")
var/turf/Tsec = get_turf(src)
new /obj/item/reagent_containers/glass/bucket(Tsec)
diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
index 916583e81e6..3065ed5f44a 100644
--- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
@@ -5,8 +5,8 @@
desc = "A security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "ed2090"
- density = 1
- anchored = 0
+ density = TRUE
+ anchored = FALSE
health = 150
maxHealth = 150
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
@@ -25,23 +25,23 @@
path_image_color = "#FF0000"
data_hud_type = DATA_HUD_SECURITY_ADVANCED
- allow_pai = 0
+ allow_pai = FALSE
var/lastfired = 0
var/shot_delay = 3 //.3 seconds between shots
var/lasercolor = ""
- var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag
+ var/disabled = FALSE //A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag
var/mob/living/carbon/target
var/oldtarget_name
var/threatlevel = 0
var/target_lastloc //Loc of target when arrested.
var/last_found //There's a delay
- var/declare_arrests = 1 //When making an arrest, should it notify everyone wearing sechuds?
- var/idcheck = 0 //If true, arrest people with no IDs
- var/weaponscheck = 1 //If true, arrest people for weapons if they don't have access
- var/check_records = 1 //Does it check security records?
- var/arrest_type = 0 //If true, don't handcuff
+ var/declare_arrests = TRUE //When making an arrest, should it notify everyone wearing sechuds?
+ var/idcheck = FALSE //If true, arrest people with no IDs
+ var/weaponscheck = TRUE //If true, arrest people for weapons if they don't have access
+ var/check_records = TRUE //Does it check security records?
+ var/arrest_type = FALSE //If true, don't handcuff
var/projectile = /obj/item/projectile/beam/disabler //Holder for projectile type
var/shoot_sound = 'sound/weapons/taser.ogg'
var/baton_delayed = FALSE
@@ -58,10 +58,10 @@
setup_access()
if(lasercolor)
- shot_delay = 6//Longer shot delay because JESUS CHRIST
- check_records = 0//Don't actively target people set to arrest
- arrest_type = 1//Don't even try to cuff
- declare_arrests = 0 // Don't spam sec
+ shot_delay = 6 //Longer shot delay because JESUS CHRIST
+ check_records = FALSE //Don't actively target people set to arrest
+ arrest_type = TRUE //Don't even try to cuff
+ declare_arrests = FALSE // Don't spam sec
bot_core.req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE, ACCESS_ROBOTICS)
if(created_name == initial(name) || !created_name)
@@ -95,7 +95,7 @@
..()
target = null
oldtarget_name = null
- anchored = 0
+ anchored = FALSE
walk_to(src,0)
last_found = world.time
set_weapon()
@@ -206,7 +206,7 @@
to_chat(user, "You short out [src]'s target assessment circuits.")
oldtarget_name = user.name
audible_message("[src] buzzes oddly!")
- declare_arrests = 0
+ declare_arrests = FALSE
icon_state = "[lasercolor]ed209[on]"
set_weapon()
@@ -267,7 +267,7 @@
stun_attack(target)
if(!lasercolor)
mode = BOT_PREP_ARREST
- anchored = 1
+ anchored = TRUE
target_lastloc = target.loc
return
else
@@ -306,7 +306,7 @@
if(BOT_ARREST)
if(!target)
- anchored = 0
+ anchored = FALSE
mode = BOT_IDLE
last_found = world.time
frustration = 0
@@ -321,7 +321,7 @@
return
else
mode = BOT_PREP_ARREST
- anchored = 0
+ anchored = FALSE
if(BOT_START_PATROL)
look_for_perp()
@@ -335,7 +335,7 @@
return
/mob/living/simple_animal/bot/ed209/proc/back_to_idle()
- anchored = 0
+ anchored = FALSE
mode = BOT_IDLE
target = null
last_found = world.time
@@ -344,7 +344,7 @@
handle_automated_action() //ensure bot quickly responds
/mob/living/simple_animal/bot/ed209/proc/back_to_hunt()
- anchored = 0
+ anchored = FALSE
frustration = 0
mode = BOT_HUNT
spawn(0)
@@ -355,7 +355,7 @@
/mob/living/simple_animal/bot/ed209/proc/look_for_perp()
if(disabled)
return
- anchored = 0
+ anchored = FALSE
threatlevel = 0
for(var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
if((C.stat) || (C.handcuffed))
@@ -486,7 +486,7 @@
pulse2.icon = 'icons/effects/effects.dmi'
pulse2.icon_state = "empdisable"
pulse2.name = "emp sparks"
- pulse2.anchored = 1
+ pulse2.anchored = TRUE
pulse2.dir = pick(GLOB.cardinal)
spawn(10)
qdel(pulse2)
@@ -527,11 +527,11 @@
lasertag_check++
if(lasertag_check)
icon_state = "[lasercolor]ed2090"
- disabled = 1
+ disabled = TRUE
walk_to(src, 0)
target = null
spawn(100)
- disabled = 0
+ disabled = FALSE
icon_state = "[lasercolor]ed2091"
return 1
else
diff --git a/code/modules/mob/living/simple_animal/bot/floorbot.dm b/code/modules/mob/living/simple_animal/bot/floorbot.dm
index df96cae3b6b..f6986117760 100644
--- a/code/modules/mob/living/simple_animal/bot/floorbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/floorbot.dm
@@ -4,7 +4,7 @@
desc = "A little floor repairing robot, he looks so excited!"
icon = 'icons/obj/aibots.dmi'
icon_state = "floorbot0"
- density = 0
+ density = FALSE
anchored = FALSE
health = 25
maxHealth = 25
@@ -335,8 +335,8 @@
visible_message("[src] begins repairing the floor.")
spawn(50)
if(mode == BOT_REPAIRING)
- F.broken = 0
- F.burnt = 0
+ F.broken = FALSE
+ F.burnt = FALSE
F.ChangeTurf(/turf/simulated/floor/plasteel)
mode = BOT_IDLE
amount -= 1
@@ -392,7 +392,7 @@
icon_state = "[toolbox_color]floorbot[on]e"
/mob/living/simple_animal/bot/floorbot/explode()
- on = 0
+ on = FALSE
visible_message("[src] blows apart!")
var/turf/Tsec = get_turf(src)
var/obj/item/storage/toolbox/mechanical/N = new /obj/item/storage/toolbox/mechanical(Tsec)
diff --git a/code/modules/mob/living/simple_animal/bot/griefsky.dm b/code/modules/mob/living/simple_animal/bot/griefsky.dm
index 23dc0c03c85..4e16ed14594 100644
--- a/code/modules/mob/living/simple_animal/bot/griefsky.dm
+++ b/code/modules/mob/living/simple_animal/bot/griefsky.dm
@@ -32,7 +32,7 @@
bot_core_type = /obj/machinery/bot_core/toy
weapon = /obj/item/toy/sword
frustration_number = 5
- locked = 0
+ locked = FALSE
/obj/machinery/bot_core/toy
req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE, ACCESS_ROBOTICS)
@@ -153,7 +153,7 @@
return
/mob/living/simple_animal/bot/secbot/griefsky/look_for_perp()
- anchored = 0
+ anchored = FALSE
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
if((C.stat) || (C.handcuffed))
continue
diff --git a/code/modules/mob/living/simple_animal/bot/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm
index e88465611e9..b66d2b1323e 100644
--- a/code/modules/mob/living/simple_animal/bot/medbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/medbot.dm
@@ -4,8 +4,8 @@
desc = "A little medical robot. He looks somewhat underwhelmed."
icon = 'icons/obj/aibots.dmi'
icon_state = "medibot0"
- density = 0
- anchored = 0
+ density = FALSE
+ anchored = FALSE
health = 20
maxHealth = 20
pass_flags = PASSMOB
@@ -542,7 +542,7 @@
return 0
/mob/living/simple_animal/bot/medbot/explode()
- on = 0
+ on = FALSE
visible_message("[src] blows apart!")
var/turf/Tsec = get_turf(src)
diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm
index 23d28d52c39..d7cc0b8f58e 100644
--- a/code/modules/mob/living/simple_animal/bot/mulebot.dm
+++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm
@@ -10,7 +10,7 @@
name = "\improper MULEbot"
desc = "A Multiple Utility Load Effector bot."
icon_state = "mulebot0"
- density = 1
+ density = TRUE
move_resist = MOVE_FORCE_STRONG
animate_movement = 1
health = 50
@@ -454,14 +454,14 @@
target = ai_waypoint //Target is the end point of the path, the waypoint set by the AI.
dest_area = get_area(target)
destination = format_text(dest_area.name)
- pathset = 1 //Indicates the AI's custom path is initialized.
+ pathset = TRUE //Indicates the AI's custom path is initialized.
start()
/mob/living/simple_animal/bot/mulebot/handle_automated_action()
diag_hud_set_botmode()
if(!has_power())
- on = 0
+ on = FALSE
return
if(on)
var/speed = (!wires.is_cut(WIRE_MOTOR1) ? 1 : 0) + (!wires.is_cut(WIRE_MOTOR2) ? 2 : 0)
diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm
index 5c3f1ad8042..4533596fc22 100644
--- a/code/modules/mob/living/simple_animal/bot/secbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/secbot.dm
@@ -5,8 +5,8 @@
desc = "A little security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "secbot0"
- density = 0
- anchored = 0
+ density = FALSE
+ anchored = FALSE
health = 60
maxHealth = 60
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
@@ -29,23 +29,23 @@
var/threatlevel = 0
var/target_lastloc //Loc of target when arrested.
var/last_found //There's a delay
- var/declare_arrests = 1 //When making an arrest, should it notify everyone on the security channel?
- var/idcheck = 0 //If true, arrest people with no IDs
- var/weaponscheck = 0 //If true, arrest people for weapons if they lack access
- var/check_records = 1 //Does it check security records?
- var/arrest_type = 0 //If true, don't handcuff
- var/harmbaton = 0 //If true, beat instead of stun
- var/flashing_lights = 0 //If true, flash lights
+ var/declare_arrests = TRUE //When making an arrest, should it notify everyone on the security channel?
+ var/idcheck = FALSE //If true, arrest people with no IDs
+ var/weaponscheck = FALSE //If true, arrest people for weapons if they lack access
+ var/check_records = TRUE //Does it check security records?
+ var/arrest_type = FALSE //If true, don't handcuff
+ var/harmbaton = FALSE //If true, beat instead of stun
+ var/flashing_lights = FALSE //If true, flash lights
var/baton_delayed = FALSE
- var/prev_flashing_lights = 0
- allow_pai = 0
+ var/prev_flashing_lights = FALSE
+ allow_pai = FALSE
/mob/living/simple_animal/bot/secbot/beepsky
name = "Officer Beepsky"
desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey."
- idcheck = 0
- weaponscheck = 0
- auto_patrol = 1
+ idcheck = FALSE
+ weaponscheck = FALSE
+ auto_patrol = TRUE
/mob/living/simple_animal/bot/secbot/beepsky/explode()
var/turf/Tsec = get_turf(src)
@@ -63,27 +63,27 @@
/mob/living/simple_animal/bot/secbot/ofitser
name = "Prison Ofitser"
desc = "It's Prison Ofitser! Powered by the tears and sweat of prisoners."
- idcheck = 0
- weaponscheck = 1
- auto_patrol = 1
+ idcheck = FALSE
+ weaponscheck = TRUE
+ auto_patrol = TRUE
/mob/living/simple_animal/bot/secbot/buzzsky
name = "Officer Buzzsky"
desc = "It's Officer Buzzsky! Rusted and falling apart, he seems less than thrilled with the crew for leaving him in his current state."
base_icon = "rustbot"
icon_state = "rustbot0"
- declare_arrests = 0
- arrest_type = 1
- harmbaton = 1
+ declare_arrests = FALSE
+ arrest_type = TRUE
+ harmbaton = TRUE
emagged = 2
/mob/living/simple_animal/bot/secbot/armsky
name = "Sergeant-at-Armsky"
health = 100
maxHealth = 100
- idcheck = 1
- arrest_type = 1
- weaponscheck = 1
+ idcheck = TRUE
+ arrest_type = TRUE
+ weaponscheck = TRUE
/mob/living/simple_animal/bot/secbot/New()
..()
@@ -110,7 +110,7 @@
..()
target = null
oldtarget_name = null
- anchored = 0
+ anchored = FALSE
walk_to(src,0)
last_found = world.time
@@ -207,7 +207,7 @@
to_chat(user, "You short out [src]'s target assessment circuits.")
oldtarget_name = user.name
audible_message("[src] buzzes oddly!")
- declare_arrests = 0
+ declare_arrests = FALSE
icon_state = "[base_icon][on]"
/mob/living/simple_animal/bot/secbot/bullet_act(obj/item/projectile/Proj)
@@ -328,7 +328,7 @@
stun_attack(target)
mode = BOT_PREP_ARREST
- anchored = 1
+ anchored = TRUE
target_lastloc = target.loc
return
@@ -361,7 +361,7 @@
if(BOT_ARREST)
if(!target)
- anchored = 0
+ anchored = FALSE
mode = BOT_IDLE
last_found = world.time
frustration = 0
@@ -376,7 +376,7 @@
return
else //Try arresting again if the target escapes.
mode = BOT_PREP_ARREST
- anchored = 0
+ anchored = FALSE
if(BOT_START_PATROL)
look_for_perp()
@@ -390,7 +390,7 @@
return
/mob/living/simple_animal/bot/secbot/proc/back_to_idle()
- anchored = 0
+ anchored = FALSE
mode = BOT_IDLE
target = null
last_found = world.time
@@ -399,7 +399,7 @@
handle_automated_action() //ensure bot quickly responds
/mob/living/simple_animal/bot/secbot/proc/back_to_hunt()
- anchored = 0
+ anchored = FALSE
frustration = 0
mode = BOT_HUNT
spawn(0)
@@ -407,7 +407,7 @@
// look for a criminal in view of the bot
/mob/living/simple_animal/bot/secbot/proc/look_for_perp()
- anchored = 0
+ anchored = FALSE
for(var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
if((C.stat) || (C.handcuffed))
continue
diff --git a/code/modules/mob/living/simple_animal/bot/syndicate.dm b/code/modules/mob/living/simple_animal/bot/syndicate.dm
index e4406cc97a7..9eeb101feca 100644
--- a/code/modules/mob/living/simple_animal/bot/syndicate.dm
+++ b/code/modules/mob/living/simple_animal/bot/syndicate.dm
@@ -8,14 +8,14 @@
radio_channel = "Syndicate"
health = 300
maxHealth = 300
- declare_arrests = 0
- idcheck = 1
- arrest_type = 1
- auto_patrol = 1
+ declare_arrests = FALSE
+ idcheck = TRUE
+ arrest_type = TRUE
+ auto_patrol = TRUE
emagged = 2
faction = list("syndicate")
shoot_sound = 'sound/weapons/wave.ogg'
- anchored = 1
+ anchored = TRUE
window_id = "syndiebot"
window_name = "Syndicate Bot Interface"
var/turf/saved_turf
diff --git a/code/modules/mob/living/simple_animal/friendly/butterfly.dm b/code/modules/mob/living/simple_animal/friendly/butterfly.dm
index 3eba95aaa16..cbf6f1b44ee 100644
--- a/code/modules/mob/living/simple_animal/friendly/butterfly.dm
+++ b/code/modules/mob/living/simple_animal/friendly/butterfly.dm
@@ -14,7 +14,7 @@
health = 2
harm_intent_damage = 1
friendly = "nudges"
- density = 0
+ density = FALSE
flying = TRUE
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = 2
diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm
index b2631968043..e7c25f3c815 100644
--- a/code/modules/mob/living/simple_animal/friendly/cat.dm
+++ b/code/modules/mob/living/simple_animal/friendly/cat.dm
@@ -125,7 +125,7 @@
M.death()
M.splat()
movement_target = null
- stop_automated_movement = 0
+ stop_automated_movement = FALSE
break
for(var/obj/item/toy/cattoy/T in view(1, src))
if(T.cooldown < (world.time - 400))
@@ -143,16 +143,16 @@
turns_since_scan = 0
if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc)))
movement_target = null
- stop_automated_movement = 0
+ stop_automated_movement = FALSE
if( !movement_target || !(movement_target.loc in oview(src, 3)) )
movement_target = null
- stop_automated_movement = 0
+ stop_automated_movement = FALSE
for(var/mob/living/simple_animal/mouse/snack in oview(src,3))
if(isturf(snack.loc) && !snack.stat)
movement_target = snack
break
if(movement_target)
- stop_automated_movement = 1
+ stop_automated_movement = TRUE
walk_to(src,movement_target,0,3)
/mob/living/simple_animal/pet/cat/Proc
@@ -169,7 +169,7 @@
icon_dead = "kitten_dead"
icon_resting = null
gender = NEUTER
- density = 0
+ density = FALSE
pass_flags = PASSMOB
collar_type = "kitten"
diff --git a/code/modules/mob/living/simple_animal/friendly/cockroach.dm b/code/modules/mob/living/simple_animal/friendly/cockroach.dm
index b3830cbe7cd..3244d9e0241 100644
--- a/code/modules/mob/living/simple_animal/friendly/cockroach.dm
+++ b/code/modules/mob/living/simple_animal/friendly/cockroach.dm
@@ -20,7 +20,7 @@
gold_core_spawnable = FRIENDLY_SPAWN
var/squish_chance = 50
loot = list(/obj/effect/decal/cleanable/insectguts)
- del_on_death = 1
+ del_on_death = TRUE
/mob/living/simple_animal/cockroach/can_die()
return ..() && !SSticker.cinematic //If the nuke is going off, then cockroaches are invincible. Keeps the nuke from killing them, cause cockroaches are immune to nukes.
diff --git a/code/modules/mob/living/simple_animal/friendly/crab.dm b/code/modules/mob/living/simple_animal/friendly/crab.dm
index a07f58c6eef..69f82b4df54 100644
--- a/code/modules/mob/living/simple_animal/friendly/crab.dm
+++ b/code/modules/mob/living/simple_animal/friendly/crab.dm
@@ -14,11 +14,11 @@
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stomps"
- stop_automated_movement = 1
+ stop_automated_movement = TRUE
friendly = "pinches"
ventcrawler = 2
- can_hide = 1
- can_collar = 1
+ can_hide = TRUE
+ can_collar = TRUE
gold_core_spawnable = FRIENDLY_SPAWN
/mob/living/simple_animal/crab/handle_automated_movement()
diff --git a/code/modules/mob/living/simple_animal/friendly/deer.dm b/code/modules/mob/living/simple_animal/friendly/deer.dm
index 3a17387d0a9..77ffb8d8386 100644
--- a/code/modules/mob/living/simple_animal/friendly/deer.dm
+++ b/code/modules/mob/living/simple_animal/friendly/deer.dm
@@ -14,6 +14,6 @@
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
- can_collar = 1
+ can_collar = TRUE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
diff --git a/code/modules/mob/living/simple_animal/friendly/diona.dm b/code/modules/mob/living/simple_animal/friendly/diona.dm
index 54558590335..d784e1704e6 100644
--- a/code/modules/mob/living/simple_animal/friendly/diona.dm
+++ b/code/modules/mob/living/simple_animal/friendly/diona.dm
@@ -35,7 +35,7 @@
attack_sound = 'sound/weapons/bite.ogg'
speed = 0
- stop_automated_movement = 0
+ stop_automated_movement = FALSE
turns_per_move = 4
var/list/donors = list()
diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm
index 04519806e3c..aaa19d2cedd 100644
--- a/code/modules/mob/living/simple_animal/friendly/dog.dm
+++ b/code/modules/mob/living/simple_animal/friendly/dog.dm
@@ -661,18 +661,18 @@
icon_living = "borgi"
bark_sound = null //No robo-bjork...
yelp_sound = null //Or robo-Yelp.
- var/emagged = 0
+ var/emagged = FALSE
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
loot = list(/obj/effect/decal/cleanable/blood/gibs/robot)
- del_on_death = 1
+ del_on_death = TRUE
deathmessage = "blows apart!"
animal_species = /mob/living/simple_animal/pet/dog/corgi/borgi
nofur = TRUE
/mob/living/simple_animal/pet/dog/corgi/borgi/emag_act(user as mob)
if(!emagged)
- emagged = 1
+ emagged = TRUE
visible_message("[user] swipes a card through [src].", "You overload [src]s internal reactor.")
addtimer(CALLBACK(src, .proc/explode), 1000)
diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
index d1662652fd8..23ba42e5c60 100644
--- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
+++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
@@ -18,15 +18,15 @@
response_harm = "kicks"
faction = list("neutral")
mob_biotypes = MOB_ORGANIC | MOB_BEAST
- attack_same = 1
+ attack_same = TRUE
attacktext = "kicks"
attack_sound = 'sound/weapons/punch1.ogg'
health = 40
maxHealth = 40
melee_damage_lower = 1
melee_damage_upper = 2
- stop_automated_movement_when_pulled = 1
- can_collar = 1
+ stop_automated_movement_when_pulled = TRUE
+ can_collar = TRUE
blood_volume = BLOOD_VOLUME_NORMAL
var/obj/item/udder/udder = null
gender = FEMALE
@@ -130,7 +130,7 @@
attack_sound = 'sound/weapons/punch1.ogg'
health = 50
maxHealth = 50
- can_collar = 1
+ can_collar = TRUE
gold_core_spawnable = FRIENDLY_SPAWN
blood_volume = BLOOD_VOLUME_NORMAL
var/obj/item/udder/udder = null
@@ -200,7 +200,7 @@
speak_emote = list("cheeps")
emote_hear = list("cheeps")
emote_see = list("pecks at the ground","flaps its tiny wings")
- density = 0
+ density = FALSE
speak_chance = 2
turns_per_move = 2
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 1)
@@ -214,8 +214,8 @@
var/amount_grown = 0
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
- can_hide = 1
- can_collar = 1
+ can_hide = TRUE
+ can_collar = TRUE
gold_core_spawnable = FRIENDLY_SPAWN
footstep_type = FOOTSTEP_MOB_CLAW
@@ -253,7 +253,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
speak_emote = list("clucks","croons")
emote_hear = list("clucks")
emote_see = list("pecks at the ground","flaps its wings viciously")
- density = 0
+ density = FALSE
speak_chance = 2
turns_per_move = 3
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 2)
@@ -273,8 +273,8 @@ GLOBAL_VAR_INIT(chicken_count, 0)
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
holder_type = /obj/item/holder/chicken
- can_hide = 1
- can_collar = 1
+ can_hide = TRUE
+ can_collar = TRUE
var/list/feedMessages = list("It clucks happily.","It clucks happily.")
var/list/layMessage = EGG_LAYING_MESSAGES
var/list/validColors = list("brown","black","white")
@@ -389,7 +389,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
attacktext = "kicks"
health = 50
maxHealth = 50
- can_collar = 1
+ can_collar = TRUE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
blood_volume = BLOOD_VOLUME_NORMAL
@@ -415,7 +415,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
attacktext = "pecks"
health = 50
maxHealth = 50
- can_collar = 1
+ can_collar = TRUE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
footstep_type = FOOTSTEP_MOB_CLAW
@@ -440,7 +440,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
attacktext = "kicks"
health = 50
maxHealth = 50
- can_collar = 1
+ can_collar = TRUE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
footstep_type = FOOTSTEP_MOB_CLAW
@@ -465,7 +465,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
attacktext = "kicks"
health = 50
maxHealth = 50
- can_collar = 1
+ can_collar = TRUE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
blood_volume = BLOOD_VOLUME_NORMAL
@@ -490,7 +490,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
attacktext = "kicks"
health = 50
maxHealth = 50
- can_collar = 1
+ can_collar = TRUE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
blood_volume = BLOOD_VOLUME_NORMAL
diff --git a/code/modules/mob/living/simple_animal/friendly/lizard.dm b/code/modules/mob/living/simple_animal/friendly/lizard.dm
index 5db493be1f7..2b4ff1d065f 100644
--- a/code/modules/mob/living/simple_animal/friendly/lizard.dm
+++ b/code/modules/mob/living/simple_animal/friendly/lizard.dm
@@ -16,12 +16,12 @@
response_disarm = "shoos"
response_harm = "stomps on"
ventcrawler = 2
- density = 0
+ density = FALSE
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
- can_hide = 1
+ can_hide = TRUE
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 1)
- can_collar = 1
+ can_collar = TRUE
mob_biotypes = MOB_ORGANIC | MOB_BEAST | MOB_REPTILE
gold_core_spawnable = FRIENDLY_SPAWN
diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm
index 1506176011b..80f104df886 100644
--- a/code/modules/mob/living/simple_animal/friendly/mouse.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm
@@ -20,7 +20,7 @@
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stamps on"
- density = 0
+ density = FALSE
ventcrawler = 2
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_biotypes = MOB_ORGANIC | MOB_BEAST
@@ -31,9 +31,9 @@
minbodytemp = 223 //Below -50 Degrees Celcius
maxbodytemp = 323 //Above 50 Degrees Celcius
universal_speak = FALSE
- can_hide = 1
+ can_hide = TRUE
holder_type = /obj/item/holder/mouse
- can_collar = 1
+ can_collar = TRUE
gold_core_spawnable = FRIENDLY_SPAWN
var/chew_probability = 1
diff --git a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
index fe21915e036..ffb7d10f397 100644
--- a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
+++ b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
@@ -5,7 +5,7 @@
icon_state = "spiderbot-chassis"
icon_living = "spiderbot-chassis"
icon_dead = "spiderbot-smashed"
- wander = 0
+ wander = FALSE
universal_speak = TRUE
health = 40
maxHealth = 40
@@ -29,12 +29,12 @@
minbodytemp = 0
maxbodytemp = 500
- can_hide = 1
+ can_hide = TRUE
ventcrawler = 2
loot = list(/obj/effect/decal/cleanable/blood/gibs/robot)
- del_on_death = 1
+ del_on_death = TRUE
- var/emagged = 0 //is it getting ready to explode?
+ var/emagged = FALSE //is it getting ready to explode?
var/obj/item/mmi/mmi = null
var/mob/emagged_master = null //for administrative purposes, to see who emagged the spiderbot; also for a holder for if someone emags an empty frame first then inserts an MMI.
@@ -136,7 +136,7 @@
to_chat(user, "[src] doesn't seem to respond.")
return 0
else
- emagged = 1
+ emagged = TRUE
to_chat(user, "You short out the security protocols and rewrite [src]'s internal memory.")
to_chat(src, "You have been emagged; you are now completely loyal to [user] and [user.p_their()] every order!")
emagged_master = user
diff --git a/code/modules/mob/living/simple_animal/posessed_object.dm b/code/modules/mob/living/simple_animal/posessed_object.dm
index fa4324507a8..32868f09099 100644
--- a/code/modules/mob/living/simple_animal/posessed_object.dm
+++ b/code/modules/mob/living/simple_animal/posessed_object.dm
@@ -7,9 +7,9 @@
pass_flags = PASSTABLE // Floating past tables is pretty damn spooky.
status_flags = null // No canpush to prevent grabs ...
- density = 0 // ... But a density of 0 means we won't be blocking anyone's way.
- healable = 0 // Animated with SPACE NECROMANCY, mere mortal medicines cannot heal such an object.
- wander = 0 // These things probably ought to never be AI controlled, but in the event they are probably shouldn't wander.
+ density = FALSE // ... But a density of 0 means we won't be blocking anyone's way.
+ healable = FALSE // Animated with SPACE NECROMANCY, mere mortal medicines cannot heal such an object.
+ wander = FALSE // These things probably ought to never be AI controlled, but in the event they are probably shouldn't wander.
universal_speak = TRUE // Tell the humans spooky things about the afterlife
speak_emote = list("mumbles", "moans", "whispers", "laments", "screeches")
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 0814000a095..fdfb200eda3 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -22,9 +22,9 @@
var/turns_per_move = 1
var/turns_since_move = 0
- var/stop_automated_movement = 0 //Use this to temporarely stop random movement or to if you write special movement code for animals.
- var/wander = 1 // Does the mob wander around when idle?
- var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it.
+ var/stop_automated_movement = FALSE //Use this to temporarely stop random movement or to if you write special movement code for animals.
+ var/wander = TRUE // Does the mob wander around when idle?
+ var/stop_automated_movement_when_pulled = TRUE //When set to TRUE this stops the animal from moving when someone is pulling it.
//Interaction
var/response_help = "pokes"
@@ -46,7 +46,7 @@
var/fire_damage = 2
//Healable by medical stacks? Defaults to yes.
- var/healable = 1
+ var/healable = TRUE
//Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage
var/list/atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0) //Leaving something at 0 means it's off - has no maximum
@@ -65,7 +65,7 @@
var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
- var/can_hide = 0
+ var/can_hide = FALSE
var/obj/item/clothing/accessory/petcollar/pcollar = null
var/collar_type //if the mob has collar sprites, define them.
@@ -90,7 +90,7 @@
var/sentience_type = SENTIENCE_ORGANIC // Sentience type, for slime potions
var/list/loot = list() //list of things spawned at mob's loc when it dies
- var/del_on_death = 0 //causes mob to be deleted on death, useful for mobs that spawn lootable corpses
+ var/del_on_death = FALSE //causes mob to be deleted on death, useful for mobs that spawn lootable corpses
var/deathmessage = ""
var/death_sound = null //The sound played on death
@@ -372,7 +372,7 @@
icon_state = icon_dead
if(flip_on_death)
transform = transform.Turn(180)
- density = 0
+ density = FALSE
if(collar_type)
collar_type = "[initial(collar_type)]_dead"
regenerate_icons()
diff --git a/code/modules/mob/living/simple_animal/slime/life.dm b/code/modules/mob/living/simple_animal/slime/life.dm
index ab3a7cc5e51..bc5b4a2fb22 100644
--- a/code/modules/mob/living/simple_animal/slime/life.dm
+++ b/code/modules/mob/living/simple_animal/slime/life.dm
@@ -1,8 +1,8 @@
/mob/living/simple_animal/slime
- var/AIproc = 0 // determines if the AI loop is activated
- var/Atkcool = 0 // attack cooldown
- var/Tempstun = 0 // temporary temperature stuns
+ var/AIproc = FALSE // determines if the AI loop is activated
+ var/Atkcool = FALSE // attack cooldown
+ var/Tempstun = FALSE // temporary temperature stuns
var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
var/SStun = 0 // stun variable
@@ -41,7 +41,7 @@
else if (nutrition < get_grow_nutrition() && prob(25) || nutrition < get_hunger_nutrition())
hungry = 1
- AIproc = 1
+ AIproc = TRUE
while(AIproc && stat != DEAD && (attacked || hungry || rabid))
if(buckled)
@@ -55,13 +55,13 @@
if(Target.health <= -70 || Target.stat == DEAD)
Target = null
- AIproc = 0
+ AIproc = FALSE
break
if(Target)
if(locate(/mob/living/simple_animal/slime) in Target.buckled_mobs)
Target = null
- AIproc = 0
+ AIproc = FALSE
break
if(!AIproc)
break
@@ -99,7 +99,7 @@
step_to(src, Target)
else
Target = null
- AIproc = 0
+ AIproc = FALSE
break
var/sleeptime = movement_delay()
@@ -108,7 +108,7 @@
sleep(sleeptime + 2) // this is about as fast as a player slime can go
- AIproc = 0
+ AIproc = FALSE
/mob/living/simple_animal/slime/handle_environment(datum/gas_mixture/environment)
if(!environment)
@@ -122,7 +122,7 @@
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
if(bodytemperature <= (T0C - 40)) // stun temperature
- Tempstun = 1
+ Tempstun = TRUE
if(bodytemperature <= (T0C - 50)) // hurt temperature
if(bodytemperature <= 50) // sqrting negative numbers is bad
@@ -131,7 +131,7 @@
adjustBruteLoss(round(sqrt(bodytemperature)) * 2)
else
- Tempstun = 0
+ Tempstun = FALSE
updatehealth("handle environment")
@@ -182,7 +182,7 @@
if(M.client && ishuman(M))
if(prob(85))
- rabid = 1 //we go rabid after finishing to feed on a human with a client.
+ rabid = TRUE //we go rabid after finishing to feed on a human with a client.
Feedstop()
return
@@ -277,7 +277,7 @@
if(Discipline >= 5 && rabid)
if(prob(60))
- rabid = 0
+ rabid = FALSE
if(prob(10))
Discipline--
diff --git a/code/modules/mob/living/simple_animal/slime/powers.dm b/code/modules/mob/living/simple_animal/slime/powers.dm
index bbcde82a689..a4ac4d4a242 100644
--- a/code/modules/mob/living/simple_animal/slime/powers.dm
+++ b/code/modules/mob/living/simple_animal/slime/powers.dm
@@ -132,7 +132,7 @@
return
if(!is_adult)
if(amount_grown >= SLIME_EVOLUTION_THRESHOLD)
- is_adult = 1
+ is_adult = TRUE
maxHealth = 200
amount_grown = 0
for(var/datum/action/innate/slime/evolve/E in actions)
diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm
index 92b4c9f8aa2..ffa25e581a1 100644
--- a/code/modules/mob/living/simple_animal/slime/slime.dm
+++ b/code/modules/mob/living/simple_animal/slime/slime.dm
@@ -5,8 +5,8 @@
pass_flags = PASSTABLE | PASSGRILLE
ventcrawler = VENTCRAWLER_ALWAYS
gender = NEUTER
- var/is_adult = 0
- var/docile = 0
+ var/is_adult = FALSE
+ var/docile = FALSE
faction = list("slime", "neutral")
harm_intent_damage = 5
@@ -23,7 +23,7 @@
maxHealth = 150
health = 150
- healable = 0
+ healable = FALSE
gender = NEUTER
see_in_dark = 8
@@ -46,7 +46,7 @@
var/mob/living/Leader = null // AI variable - tells the slime to follow this person
var/attacked = 0 // Determines if it's been attacked recently. Can be any number, is a cooloff-ish variable
- var/rabid = 0 // If set to 1, the slime will attack and eat anything it comes in contact with
+ var/rabid = FALSE // If set to 1, the slime will attack and eat anything it comes in contact with
var/holding_still = 0 // AI variable, cooloff-ish for how long it's going to stay in one place
var/target_patience = 0 // AI variable, cooloff-ish for how long it's going to follow its target