Transparent slime blood (#17861)

* blood

* tracks

* bug D:

* Review improvements

used alot more of the defines :o)

* renames define to make more sense
This commit is contained in:
Kugamo
2022-05-30 19:36:25 +01:00
committed by GitHub
parent 1c216c4e10
commit 56e8dc4293
7 changed files with 16 additions and 4 deletions
@@ -43,6 +43,7 @@
desc = "It's a transparent semi-liquid from a slime or slime person. Don't lick it."
basecolor = "#0b8f70"
bloodiness = MAX_SHOE_BLOODINESS
alpha = BLOOD_SPLATTER_ALPHA_SLIME
/obj/effect/decal/cleanable/blood/slime/can_bloodcrawl_in()
return FALSE
@@ -26,6 +26,7 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
basecolor = "#A10808"
var/entered_dirs = 0
var/exited_dirs = 0
var/base_alpha = BLOODY_FOOTPRINT_BASE_ALPHA
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
@@ -41,6 +42,7 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
hasfeet = FALSE
if(S && S.bloody_shoes[blood_state] && S.blood_color == basecolor)
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
S.bloody_shoes[BLOOD_BASE_ALPHA] = base_alpha
if(!S.blood_DNA)
S.blood_DNA = list()
S.blood_DNA |= blood_DNA.Copy()
@@ -49,6 +51,7 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
update_icon()
else if(hasfeet && H.bloody_feet[blood_state] && H.feet_blood_color == basecolor)//Or feet //This will need to be changed.
H.bloody_feet[blood_state] = max(H.bloody_feet[blood_state] - BLOOD_LOSS_PER_STEP, 0)
H.bloody_feet[BLOOD_BASE_ALPHA] = base_alpha
if(!H.feet_blood_DNA)
H.feet_blood_DNA = list()
H.feet_blood_DNA |= blood_DNA.Copy()
@@ -109,7 +112,7 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
I.color = basecolor
overlays += I
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
alpha = base_alpha + bloodiness
/proc/createFootprintsFrom(atom/movable/A, dir, turf/T)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
@@ -118,6 +121,7 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
FP.blood_state = H.blood_state
FP.bloodiness = H.bloody_feet[H.blood_state] - BLOOD_LOSS_IN_SPREAD
FP.basecolor = H.feet_blood_color
FP.base_alpha = H.bloody_feet[BLOOD_BASE_ALPHA]
if(H.blood_DNA)
FP.blood_DNA = H.blood_DNA.Copy()
else if(istype(A, /obj/item/clothing/shoes))
@@ -125,6 +129,7 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
FP.blood_state = S.blood_state
FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
FP.basecolor = S.blood_color
FP.base_alpha = S.bloody_shoes[BLOOD_BASE_ALPHA]
if(S.blood_DNA)
FP.blood_DNA = S.blood_DNA.Copy()
FP.entered_dirs |= dir
@@ -28,6 +28,7 @@
add_blood = bloodiness
bloodiness -= add_blood
S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS, S.bloody_shoes[blood_state] + add_blood)
S.bloody_shoes[BLOOD_BASE_ALPHA] = BLOODY_FOOTPRINT_BASE_ALPHA * (alpha/255)
if(blood_DNA && blood_DNA.len)
S.add_blood(H.blood_DNA, basecolor)
S.blood_state = blood_state
@@ -42,6 +43,7 @@
add_blood = bloodiness
bloodiness -= add_blood
H.bloody_feet[blood_state] = min(MAX_SHOE_BLOODINESS, H.bloody_feet[blood_state] + add_blood)
H.bloody_feet[BLOOD_BASE_ALPHA] = BLOODY_FOOTPRINT_BASE_ALPHA * (alpha/255)
if(!H.feet_blood_DNA)
H.feet_blood_DNA = list()
H.blood_state = blood_state