Buzzsky Icon, Pingsky Hates Humans

Buzzsky now gets an icon that reflects his sorry state, Pingsky now has
anti-human sentiment.
This commit is contained in:
SamCroswell
2014-12-15 20:25:00 -05:00
parent 6531eda5f9
commit 56f22dbf2d
3 changed files with 15 additions and 8 deletions
+9 -6
View File
@@ -24,6 +24,7 @@
var/check_records = 1 //Does it check security records?
var/arrest_type = 0 //If true, don't handcuff
var/harmbaton = 0
var/base_icon = "secbot"
radio_frequency = SEC_FREQ //Security channel
radio_name = "Security"
bot_type = SEC_BOT
@@ -54,6 +55,8 @@
/obj/machinery/bot/secbot/buzzsky
name = "Officer Buzzsky"
desc = "It's Officer Buzzsky! Rusted and falling apart, he seems less than thrilled with the crew for leaving him in his current state."
base_icon = "rustbot"
icon_state = "rustbot0"
declare_arrests = 0
arrest_type = 1
harmbaton = 1
@@ -72,7 +75,7 @@
/obj/machinery/bot/secbot/New()
..()
icon_state = "secbot[on]"
icon_state = "[base_icon][on]"
spawn(3)
var/datum/job/detective/J = new/datum/job/detective
@@ -83,12 +86,12 @@
/obj/machinery/bot/secbot/turn_on()
..()
icon_state = "secbot[on]"
icon_state = "[base_icon][on]"
updateUsrDialog()
/obj/machinery/bot/secbot/turn_off()
..()
icon_state = "secbot[on]"
icon_state = "[base_icon][on]"
updateUsrDialog()
/obj/machinery/bot/secbot/bot_reset()
@@ -199,7 +202,7 @@ Auto Patrol: []"},
oldtarget_name = user.name
visible_message("<span class='danger'>[src] buzzes oddly!</span>")
declare_arrests = 0
icon_state = "secbot[on]"
icon_state = "[base_icon][on]"
/obj/machinery/bot/secbot/bot_process()
if (!..())
@@ -227,9 +230,9 @@ Auto Patrol: []"},
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
if(harmbaton)
playsound(loc, 'sound/weapons/genhit1.ogg', 50, 1, -1)
icon_state = "secbot-c"
icon_state = "[base_icon]-c"
spawn(2)
icon_state = "secbot[on]"
icon_state = "[base_icon][on]"
var/mob/living/carbon/M = target
if(istype(M, /mob/living/carbon/human))
if( M.stuttering < 5 && !(M_HULK in M.mutations) )
@@ -514,11 +514,11 @@
<BR><B>Suit Storage:</B> <A href='?src=\ref[src];item=s_store'>[(s_store ? s_store : "Nothing")]</A>
<BR><BR><A href='?src=\ref[src];pockets=left'>Left Pocket ([l_store ? (pickpocket ? l_store.name : "Full") : "Empty"])</A>
<BR><A href='?src=\ref[src];pockets=right'>Right Pocket ([r_store ? (pickpocket ? r_store.name : "Full") : "Empty"])</A>
<BR><A href='?src=\ref[src];item=pockets'>Empty Both Pockets</A>
<BR><A href='?src=\ref[src];item=pockets'>Empty Both Pockets</A>
<BR><BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
<BR>[(legcuffed ? text("<A href='?src=\ref[src];item=legcuff'>Legcuffed</A>") : text(""))]
[(suit) ? ((suit.hastie) ? text("<BR><A href='?src=\ref[];item=tie'>Remove Accessory</A>", src) : "") :]
[(internal ? text("<BR><A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
[(internal ? text("<BR><A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
<BR><A href='?src=\ref[src];item=splints'>Remove Splints</A>
<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
<BR><A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
@@ -1602,6 +1602,10 @@
if(istype(idcard, /obj/item/weapon/card/id/syndicate))
threatcount -= 5
// Pingsky now actually harbors anti-human sentiment! -Dave
if(istype(judgebot, /obj/machinery/bot/secbot/pingsky) && istype(src, /mob/living/carbon/human/human/))
threatcount += 1
return threatcount
/mob/living/carbon/human/canBeHandcuffed()