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https://github.com/ParadiseSS13/Paradise.git
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Buzzsky Icon, Pingsky Hates Humans
Buzzsky now gets an icon that reflects his sorry state, Pingsky now has anti-human sentiment.
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@@ -24,6 +24,7 @@
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var/check_records = 1 //Does it check security records?
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var/arrest_type = 0 //If true, don't handcuff
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var/harmbaton = 0
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var/base_icon = "secbot"
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radio_frequency = SEC_FREQ //Security channel
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radio_name = "Security"
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bot_type = SEC_BOT
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@@ -54,6 +55,8 @@
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/obj/machinery/bot/secbot/buzzsky
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name = "Officer Buzzsky"
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desc = "It's Officer Buzzsky! Rusted and falling apart, he seems less than thrilled with the crew for leaving him in his current state."
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base_icon = "rustbot"
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icon_state = "rustbot0"
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declare_arrests = 0
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arrest_type = 1
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harmbaton = 1
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@@ -72,7 +75,7 @@
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/obj/machinery/bot/secbot/New()
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..()
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icon_state = "secbot[on]"
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icon_state = "[base_icon][on]"
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spawn(3)
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var/datum/job/detective/J = new/datum/job/detective
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@@ -83,12 +86,12 @@
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/obj/machinery/bot/secbot/turn_on()
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..()
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icon_state = "secbot[on]"
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icon_state = "[base_icon][on]"
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updateUsrDialog()
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/obj/machinery/bot/secbot/turn_off()
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..()
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icon_state = "secbot[on]"
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icon_state = "[base_icon][on]"
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updateUsrDialog()
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/obj/machinery/bot/secbot/bot_reset()
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@@ -199,7 +202,7 @@ Auto Patrol: []"},
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oldtarget_name = user.name
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visible_message("<span class='danger'>[src] buzzes oddly!</span>")
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declare_arrests = 0
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icon_state = "secbot[on]"
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icon_state = "[base_icon][on]"
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/obj/machinery/bot/secbot/bot_process()
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if (!..())
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@@ -227,9 +230,9 @@ Auto Patrol: []"},
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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if(harmbaton)
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playsound(loc, 'sound/weapons/genhit1.ogg', 50, 1, -1)
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icon_state = "secbot-c"
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icon_state = "[base_icon]-c"
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spawn(2)
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icon_state = "secbot[on]"
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icon_state = "[base_icon][on]"
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var/mob/living/carbon/M = target
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if(istype(M, /mob/living/carbon/human))
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if( M.stuttering < 5 && !(M_HULK in M.mutations) )
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