refactor action buttons (#29416)

* refactor action buttons

* fix cult spell charge overlay

* lewc review

* update for a/mhelp buttons and xenobio organs

* update for minebot

* properly create button each time

* directly add/remove unavail overlay for reasons

* lewc review
This commit is contained in:
warriorstar-orion
2025-07-28 15:13:28 -04:00
committed by GitHub
parent f9016e65ff
commit 56f4960ed4
115 changed files with 815 additions and 584 deletions
@@ -0,0 +1,81 @@
/**
* Apply to an action to allow it to take an item
* and apply it as an overlay of the action button
*/
/datum/component/action_item_overlay
/// UID of the item the component uses to apply as an overlay.
var/item_uid
/// Callback that dictates what item the component uses to apply as an overlay.
var/datum/callback/item_callback
/// The appearance of the item we've applied
var/mutable_appearance/item_appearance
/datum/component/action_item_overlay/Initialize(atom/movable/item, datum/callback/item_callback)
if(!istype(parent, /datum/action))
return COMPONENT_INCOMPATIBLE
if(item && !istype(item))
stack_trace("[type] created with a non-null, non-movable item; item must be null or movable")
return COMPONENT_INCOMPATIBLE
if(!item && !item_callback)
stack_trace("[type] created without a reference item or an item callback - one or the other is required.")
return COMPONENT_INCOMPATIBLE
src.item_uid = item.UID()
src.item_callback = item_callback
/datum/component/action_item_overlay/Destroy(force)
item_uid = null
item_callback = null
item_appearance = null
return ..()
/datum/component/action_item_overlay/RegisterWithParent()
RegisterSignal(parent, COMSIG_ACTION_OVERLAY_APPLY, PROC_REF(on_overlays_applied))
var/datum/action/parent_action = parent
parent_action.build_all_button_icons(UPDATE_BUTTON_OVERLAY)
/datum/component/action_item_overlay/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ACTION_OVERLAY_APPLY)
// If we're being unregistered / deleted but our parent is sticking around,
// force an overlay update to get rid of our item appearance
if(!QDELING(parent))
var/datum/action/parent_action = parent
parent_action.build_all_button_icons(UPDATE_BUTTON_OVERLAY)
/// Signal proc for [COMSIG_ACTION_OVERLAY_APPLY], applies the item appearance if possible.
/datum/component/action_item_overlay/proc/on_overlays_applied(datum/action/source, atom/movable/screen/movable/action_button/current_button, force)
SIGNAL_HANDLER
// We're in the middle of being removed / deleted, remove our associated overlay
if(QDELING(src))
if(item_appearance)
current_button.cut_overlay(item_appearance)
item_appearance = null
return
var/atom/movable/muse = item_callback?.Invoke() || locateUID(item_uid)
if(!istype(muse))
if(item_appearance) // New item does not exist but we have an old appearance
current_button.cut_overlay(item_appearance)
item_appearance = null
return
if(item_appearance)
// For caching purposes, we will try not to update if we don't need to
if(!force && item_appearance.icon == muse.icon && item_appearance.icon_state == muse.icon_state)
return
current_button.cut_overlay(item_appearance)
var/mutable_appearance/muse_appearance = new(muse.appearance)
muse_appearance.plane = FLOAT_PLANE
muse_appearance.layer = FLOAT_LAYER
muse_appearance.pixel_x = 0
muse_appearance.pixel_y = 0
current_button.add_overlay(muse_appearance)
item_appearance = muse_appearance
+1 -1
View File
@@ -276,4 +276,4 @@
/datum/action/zoom
name = "Toggle Scope"
check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING
button_overlay_icon_state = "sniper_zoom"
button_icon_state = "sniper_zoom"