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refactor action buttons (#29416)
* refactor action buttons * fix cult spell charge overlay * lewc review * update for a/mhelp buttons and xenobio organs * update for minebot * properly create button each time * directly add/remove unavail overlay for reasons * lewc review
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@@ -3,7 +3,7 @@
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/datum/action/changeling
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name = "Prototype Sting"
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desc = "" // Fluff
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button_background_icon_state = "bg_changeling"
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background_icon_state = "bg_changeling"
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/// A reference to the changeling's changeling antag datum.
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var/datum/antagonist/changeling/cling
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/// Datum path used to determine the location and name of the power in changeling evolution menu UI
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@@ -6,7 +6,7 @@
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/datum/action/changeling/evolution_menu
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name = "Evolution Menu"
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desc = "Choose our method of subjugation."
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button_overlay_icon_state = "changelingsting"
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button_icon_state = "changelingsting"
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power_type = CHANGELING_INNATE_POWER
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/// Which UI view will be displayed. Compact mode will show only power names, and will leave out their descriptions and helptext.
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var/view_mode = EXPANDED_MODE
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@@ -1,7 +1,7 @@
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/datum/action/changeling/absorb_dna
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name = "Absorb DNA"
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desc = "Absorb the DNA of our victim. Requires us to strangle them."
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button_overlay_icon_state = "absorb_dna"
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button_icon_state = "absorb_dna"
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power_type = CHANGELING_INNATE_POWER
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req_human = TRUE
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@@ -2,7 +2,7 @@
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name = "Apex Predator"
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desc = "We evolve a keen intuition, allowing us to detect the anxieties of nearby lifeforms."
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helptext = "We will be able to detect the direction and room our prey is in, as well as if they have any injuries."
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button_overlay_icon_state = "predator"
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button_icon_state = "predator"
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dna_cost = 1
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power_type = CHANGELING_PURCHASABLE_POWER
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category = /datum/changeling_power_category/utility
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@@ -2,7 +2,7 @@
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name = "Augmented Eyesight"
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desc = "Creates more light sensing rods in our eyes, allowing our vision to penetrate most blocking objects. Protects our vision from flashes while inactive."
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helptext = "Grants us x-ray vision or flash protection. We will become a lot more vulnerable to flash-based devices while x-ray vision is active."
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button_overlay_icon_state = "augmented_eyesight"
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button_icon_state = "augmented_eyesight"
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dna_cost = 4
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power_type = CHANGELING_PURCHASABLE_POWER
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category = /datum/changeling_power_category/utility
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@@ -2,7 +2,7 @@
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name = "Last Resort"
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desc = "We sacrifice our current body in a moment of need, placing us in control of a vessel that can plant our likeness in a new host. Costs 20 chemicals."
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helptext = "We will be placed in control of a small, fragile creature. We may attack a corpse like this to plant an egg which will slowly mature into a new form for us."
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button_overlay_icon_state = "last_resort"
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button_icon_state = "last_resort"
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chemical_cost = 20
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dna_cost = 2
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req_human = TRUE
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@@ -2,7 +2,7 @@
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name = "Biodegrade"
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desc = "Dissolves restraints or other objects preventing free movement if we are restrained. Prepares hand to vomit acid on other objects, doesn't work on living targets. Costs 30 chemicals."
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helptext = "This is obvious to nearby people, and can destroy standard restraints and closets, and break you out of grabs."
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button_overlay_icon_state = "biodegrade"
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button_icon_state = "biodegrade"
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chemical_cost = 30 //High cost to prevent spam
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dna_cost = 4
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req_human = TRUE
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@@ -2,7 +2,7 @@
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name = "Chameleon Skin"
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desc = "Our skin pigmentation rapidly changes to suit our current environment. Costs 25 chemicals."
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helptext = "Allows us to become invisible after a few seconds of standing still. While active, it silences our footsteps. Can be toggled on and off."
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button_overlay_icon_state = "chameleon_skin"
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button_icon_state = "chameleon_skin"
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dna_cost = 4
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chemical_cost = 25
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req_human = TRUE
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@@ -1,7 +1,7 @@
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/datum/action/changeling/contort_body
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name = "Contort Body"
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desc = "We contort our body, allowing us to fit in and under things we normally wouldn't be able to. Costs 25 chemicals."
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button_overlay_icon_state = "contort_body"
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button_icon_state = "contort_body"
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chemical_cost = 25
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dna_cost = 4
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power_type = CHANGELING_PURCHASABLE_POWER
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@@ -2,7 +2,7 @@
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name = "Digital Camouflage"
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desc = "By evolving the ability to distort our form and proportions, we defeat common algorithms used to detect lifeforms on cameras."
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helptext = "We cannot be tracked by camera while using this skill."
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button_overlay_icon_state = "digital_camo"
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button_icon_state = "digital_camo"
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dna_cost = 2
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power_type = CHANGELING_PURCHASABLE_POWER
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category = /datum/changeling_power_category/utility
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@@ -3,7 +3,7 @@
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desc = "Our skin pigmentations rapidly change to suit the environment around us. Needs 10 chemicals in-storage to toggle. Slows down our chemical regeneration by 15%"
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helptext = "Allows us to darken and change the translucency of our pigmentation. \
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The translucent effect works best in dark environments and garments. Can be toggled on and off."
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button_overlay_icon_state = "enviro_adaptation"
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button_icon_state = "enviro_adaptation"
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dna_cost = 2
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chemical_cost = 10
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power_type = CHANGELING_PURCHASABLE_POWER
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@@ -2,7 +2,7 @@
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name = "Epinephrine Overdose"
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desc = "We evolve additional sacs of adrenaline throughout our body. Costs 30 chemicals."
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helptext = "Removes all stuns instantly and adds a short term reduction in further stuns. Can be used while unconscious. Continued use poisons the body."
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button_overlay_icon_state = "adrenaline"
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button_icon_state = "adrenaline"
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chemical_cost = 30
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dna_cost = 4
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req_human = TRUE
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@@ -1,7 +1,7 @@
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/datum/action/changeling/fakedeath
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name = "Regenerative Stasis"
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desc = "We fall into a stasis, allowing us to regenerate and trick our enemies. Costs 15 chemicals."
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button_overlay_icon_state = "fake_death"
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button_icon_state = "fake_death"
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chemical_cost = 15
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power_type = CHANGELING_INNATE_POWER
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req_dna = 1
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@@ -2,7 +2,7 @@
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name = "Fleshmend"
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desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Costs 20 chemicals."
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helptext = "Does not regrow limbs. Partially recovers our blood. Functions while unconscious."
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button_overlay_icon_state = "fleshmend"
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button_icon_state = "fleshmend"
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chemical_cost = 20
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dna_cost = 5
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req_stat = UNCONSCIOUS
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@@ -5,7 +5,7 @@ GLOBAL_LIST_EMPTY(hivemind_bank)
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name = "Hivemind Access"
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desc = "Allows us to upload or absorb DNA in the airwaves. Does not count towards absorb objectives. Costs 10 chemicals."
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helptext = "Tunes our chemical receptors for hivemind communication, which passively grants us access to the Changeling Hivemind."
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button_overlay_icon_state = "hive_absorb"
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button_icon_state = "hive_absorb"
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chemical_cost = 10
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power_type = CHANGELING_INNATE_POWER
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category = /datum/changeling_power_category/utility
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@@ -1,7 +1,7 @@
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/datum/action/changeling/humanform
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name = "Human form"
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desc = "We change into a human. Costs 5 chemicals."
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button_overlay_icon_state = "human_form"
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button_icon_state = "human_form"
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chemical_cost = 5
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req_dna = 1
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@@ -2,7 +2,7 @@
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name = "Lesser form"
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desc = "We debase ourselves and become lesser. We become a monkey. Costs 5 chemicals."
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helptext = "The transformation greatly reduces our size, allowing us to slip out of cuffs and climb through vents."
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button_overlay_icon_state = "lesser_form"
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button_icon_state = "lesser_form"
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chemical_cost = 5
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dna_cost = 2
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req_human = TRUE
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@@ -2,7 +2,7 @@
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name = "Mimic Voice"
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desc = "We shape our vocal glands to sound like a desired voice."
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helptext = "Will turn your voice into the name that you enter."
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button_overlay_icon_state = "mimic_voice"
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button_icon_state = "mimic_voice"
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dna_cost = 2
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req_human = TRUE
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power_type = CHANGELING_PURCHASABLE_POWER
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@@ -119,7 +119,7 @@
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name = "Arm Blade"
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desc = "We reform one of our arms into a deadly blade. Costs 15 chemicals."
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helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form."
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button_overlay_icon_state = "armblade"
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button_icon_state = "armblade"
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chemical_cost = 15
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dna_cost = 4
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req_human = TRUE
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@@ -183,7 +183,7 @@
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Grab will immobilize the target and wrap a tentacle around them. \
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Harm will drag the target closer and hit them with the object in our other hand. \
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Cannot be used while in our lesser form."
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button_overlay_icon_state = "tentacle"
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button_icon_state = "tentacle"
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chemical_cost = 10
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dna_cost = 4
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req_human = TRUE
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@@ -406,7 +406,7 @@
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name = "Organic Shield"
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desc = "We reform one of our arms into a hard shield. Costs 20 chemicals."
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helptext = "Organic tissue cannot resist damage forever, with the shield breaking after it is hit 6 times. Can be used to parry attacks and projectiles. Cannot be used while in lesser form."
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button_overlay_icon_state = "organic_shield"
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button_icon_state = "organic_shield"
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chemical_cost = 20
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dna_cost = 2
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req_human = TRUE
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@@ -441,7 +441,7 @@
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name = "Organic Space Suit"
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desc = "We grow an organic suit to protect ourselves from space exposure. Costs 20 chemicals."
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helptext = "We must constantly repair our form to make it space proof, reducing chemical production while we are protected. Cannot be used in lesser form."
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button_overlay_icon_state = "organic_suit"
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button_icon_state = "organic_suit"
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chemical_cost = 20
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dna_cost = 4
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req_human = TRUE
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@@ -488,7 +488,7 @@
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name = "Chitinous Armor"
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desc = "We turn our skin into tough chitin to protect us from damage. Costs 25 chemicals."
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helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form."
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button_overlay_icon_state = "chitinous_armor"
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button_icon_state = "chitinous_armor"
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chemical_cost = 25
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dna_cost = 4
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req_human = TRUE
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@@ -586,7 +586,7 @@
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name = "Bone Shard"
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desc = "We evolve the ability to break off shards of our bone and shape them into throwing weapons which embed into our foes. Costs 15 chemicals."
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helptext = "The shards of bone will dull upon hitting a target, rendering them unusable as weapons."
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button_overlay_icon_state = "boneshard"
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button_icon_state = "boneshard"
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chemical_cost = 15
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dna_cost = 3
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req_human = TRUE
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@@ -2,7 +2,7 @@
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name = "Anatomic Panacea"
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desc = "Expels impurifications from our form, curing diseases, removing parasites, sobering us, purging toxins and radiation, and resetting our genetic code completely. Costs 20 chemicals."
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helptext = "Can be used while unconscious."
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button_overlay_icon_state = "panacea"
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button_icon_state = "panacea"
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chemical_cost = 20
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dna_cost = 2
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req_stat = UNCONSCIOUS
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@@ -1,7 +1,7 @@
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/datum/action/changeling/revive
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name = "Regenerate"
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desc = "We regenerate, healing all damage from our form."
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button_overlay_icon_state = "revive"
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button_icon_state = "revive"
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req_dna = 1
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req_stat = DEAD
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bypass_fake_death = TRUE
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@@ -2,7 +2,7 @@
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name = "Resonant Shriek"
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desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak minded. Costs 30 chemicals."
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helptext = "Emits a high frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors."
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button_overlay_icon_state = "resonant_shriek"
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button_icon_state = "resonant_shriek"
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chemical_cost = 30
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dna_cost = 2
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req_human = TRUE
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@@ -42,7 +42,7 @@
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/datum/action/changeling/dissonant_shriek
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name = "Dissonant Shriek"
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desc = "We shift our vocal cords to release a high frequency sound that overloads nearby electronics. Costs 30 chemicals."
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button_overlay_icon_state = "dissonant_shriek"
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button_icon_state = "dissonant_shriek"
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chemical_cost = 30
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dna_cost = 2
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power_type = CHANGELING_PURCHASABLE_POWER
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@@ -5,7 +5,7 @@
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name = "Strained Muscles"
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desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
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helptext = "The strain will use up our chemicals faster over time, and is not sustainable. Can not be used in lesser form."
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button_overlay_icon_state = "strained_muscles"
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button_icon_state = "strained_muscles"
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dna_cost = 2
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req_human = TRUE
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power_type = CHANGELING_PURCHASABLE_POWER
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@@ -7,7 +7,7 @@
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name = "Spread Infestation"
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desc = "Our form divides, creating an aggressive arachnid which will regard us as a friend. Costs 30 chemicals."
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helptext = "The spiders are thoughtless creatures, but will not attack their creators. Their orders can be changed via remote hivemind (Alt+Shift click)."
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button_overlay_icon_state = "spread_infestation"
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button_icon_state = "spread_infestation"
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chemical_cost = 30
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dna_cost = 4
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/// This var keeps track of the changeling's spider count
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@@ -2,7 +2,7 @@
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name = "Swap Forms"
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desc = "We force ourselves into the body of another form, pushing their consciousness into the form we left behind. Costs 40 chemicals."
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helptext = "We will bring all our abilities with us, but we will lose our old form DNA in exchange for the new one. The process will seem suspicious to any observers."
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button_overlay_icon_state = "cling_mindswap"
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button_icon_state = "cling_mindswap"
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chemical_cost = 40
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dna_cost = 2
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req_human = TRUE //Monkeys can't grab
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@@ -79,7 +79,7 @@
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name = "Extract DNA Sting"
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desc = "We stealthily sting a target and extract their DNA. Costs 25 chemicals."
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helptext = "Will give you the DNA of your target, allowing you to transform into them."
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button_overlay_icon_state = "sting_extract"
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button_icon_state = "sting_extract"
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sting_icon = "sting_extract"
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chemical_cost = 25
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power_type = CHANGELING_INNATE_POWER
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@@ -99,7 +99,7 @@
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name = "Mute Sting"
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desc = "We silently sting a human, completely silencing them for a short time. Costs 20 chemicals."
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helptext = "Does not provide a warning to the victim that they have been stung, until they try to speak and cannot."
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button_overlay_icon_state = "sting_mute"
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button_icon_state = "sting_mute"
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sting_icon = "sting_mute"
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chemical_cost = 20
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dna_cost = 4
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@@ -115,7 +115,7 @@
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name = "Blind Sting"
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desc = "We temporarily blind our victim. Costs 25 chemicals."
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helptext = "This sting completely blinds a target for a short time, and leaves them with blurred vision for a long time."
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button_overlay_icon_state = "sting_blind"
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button_icon_state = "sting_blind"
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sting_icon = "sting_blind"
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chemical_cost = 25
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dna_cost = 2
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@@ -135,7 +135,7 @@
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name = "Cryogenic Sting"
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desc = "We silently sting our victim with a cocktail of chemicals that freezes them from the inside. Costs 15 chemicals."
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helptext = "Does not provide a warning to the victim, though they will likely realize they are suddenly freezing."
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button_overlay_icon_state = "sting_cryo"
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button_icon_state = "sting_cryo"
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sting_icon = "sting_cryo"
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chemical_cost = 15
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dna_cost = 4
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@@ -153,7 +153,7 @@
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name = "Lethargic Sting"
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desc = "We silently sting our victim with a chemical that will gradually drain their stamina. Costs 50 chemicals."
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helptext = "Does not provide a warning to the victim, though they will quickly realize they have been poisoned."
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button_overlay_icon_state = "sting_lethargic"
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button_icon_state = "sting_lethargic"
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sting_icon = "sting_lethargic"
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chemical_cost = 50
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dna_cost = 4
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@@ -1,7 +1,7 @@
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/datum/action/changeling/transform
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name = "Transform"
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desc = "We take on the appearance and voice of one we have absorbed. Costs 5 chemicals."
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button_overlay_icon_state = "transform"
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button_icon_state = "transform"
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chemical_cost = 5
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power_type = CHANGELING_INNATE_POWER
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req_dna = 1
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@@ -268,7 +268,7 @@
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return // TODO, add a refund proc?
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user_eyes.AddComponent(/datum/component/scope, item_action_type = /datum/action/item_action/organ_action/toggle, flags = SCOPE_CLICK_MIDDLE)
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for(var/datum/action/action in user_eyes.actions)
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action.button_background_icon_state = "bg_flayer"
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action.background_icon_state = "bg_flayer"
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action.Grant(owner)
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/datum/mindflayer_passive/telescopic_eyes/on_remove()
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@@ -341,7 +341,7 @@
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if(!internal_jammer)
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internal_jammer = new /obj/item/jammer(owner) //Shove it in the flayer's chest
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for(var/datum/action/action in internal_jammer.actions)
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action.button_background_icon_state = "bg_flayer"
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action.background_icon_state = "bg_flayer"
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action.Grant(owner)
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internal_jammer.range = 15 + ((level - 1) * 5) //Base range of the jammer is 15, each level adds 5 tiles for a max of 25 if you want to be REALLY annoying
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@@ -301,7 +301,7 @@ RESTRICT_TYPE(/datum/antagonist/vampire)
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check_vampire_upgrade(TRUE)
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for(var/datum/spell/S in powers)
|
||||
if(S.action)
|
||||
S.action.UpdateButtons()
|
||||
S.action.build_all_button_icons()
|
||||
|
||||
/**
|
||||
* Safely subtract vampire's bloodusable. Clamped between 0 and bloodtotal.
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
action.name = "[initial(name)] ([V.iscloaking ? "Deactivate" : "Activate"])"
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_NAME)
|
||||
UpdateButtons()
|
||||
build_all_button_icons()
|
||||
|
||||
/datum/spell/vampire/self/cloak/cast(list/targets, mob/user = usr)
|
||||
var/datum/antagonist/vampire/V = user.mind.has_antag_datum(/datum/antagonist/vampire)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/datum/action/chameleon_outfit
|
||||
name = "Select Chameleon Outfit"
|
||||
button_overlay_icon_state = "chameleon_outfit"
|
||||
button_icon_state = "chameleon_outfit"
|
||||
var/list/outfit_options //By default, this list is shared between all instances. It is not static because if it were, subtypes would not be able to have their own. If you ever want to edit it, copy it first.
|
||||
|
||||
/datum/action/chameleon_outfit/New()
|
||||
@@ -92,7 +92,7 @@
|
||||
qdel(O)
|
||||
..()
|
||||
|
||||
/datum/action/item_action/chameleon_change/UpdateButton(atom/movable/screen/movable/action_button/button, status_only, force)
|
||||
/datum/action/item_action/chameleon_change/update_button_name(atom/movable/screen/movable/action_button/button, force)
|
||||
. = ..()
|
||||
if(.)
|
||||
button.name = "Change [chameleon_name] Appearance"
|
||||
@@ -138,7 +138,7 @@
|
||||
update_look(usr, chameleon_list[chameleon_name][params["new_appearance"]])
|
||||
|
||||
/datum/action/item_action/chameleon_change/proc/initialize_disguises()
|
||||
UpdateButtons()
|
||||
build_all_button_icons()
|
||||
chameleon_blacklist |= typecacheof(target.type)
|
||||
if(!isnull(chameleon_list[chameleon_name]))
|
||||
return
|
||||
@@ -179,7 +179,7 @@
|
||||
var/obj/item/thing = target
|
||||
thing.update_slot_icon()
|
||||
SStgui.update_uis(src)
|
||||
UpdateButtons()
|
||||
build_all_button_icons()
|
||||
|
||||
/datum/action/item_action/chameleon_change/proc/update_item(obj/item/picked_item)
|
||||
target.name = initial(picked_item.name)
|
||||
|
||||
@@ -206,8 +206,8 @@
|
||||
|
||||
/datum/action/innate/communicate_overmind_blob
|
||||
name = "Speak with the overmind"
|
||||
button_overlay_icon = 'icons/mob/guardian.dmi'
|
||||
button_overlay_icon_state = "communicate"
|
||||
button_icon = 'icons/mob/guardian.dmi'
|
||||
button_icon_state = "communicate"
|
||||
|
||||
/datum/action/innate/communicate_overmind_blob/Activate()
|
||||
var/mob/living/simple_animal/hostile/blob/blobbernaut/user = owner
|
||||
|
||||
@@ -301,8 +301,7 @@
|
||||
// deck datum actions
|
||||
/datum/action/item_action/draw_card
|
||||
name = "Draw - Draw one card"
|
||||
button_overlay_icon_state = "draw"
|
||||
use_itemicon = FALSE
|
||||
button_icon_state = "draw"
|
||||
|
||||
/datum/action/item_action/draw_card/Trigger(left_click)
|
||||
if(istype(target, /obj/item/deck))
|
||||
@@ -312,8 +311,7 @@
|
||||
|
||||
/datum/action/item_action/deal_card
|
||||
name = "Deal - deal one card to a person next to you"
|
||||
button_overlay_icon_state = "deal_card"
|
||||
use_itemicon = FALSE
|
||||
button_icon_state = "deal_card"
|
||||
|
||||
/datum/action/item_action/deal_card/Trigger(left_click)
|
||||
if(istype(target, /obj/item/deck))
|
||||
@@ -323,8 +321,7 @@
|
||||
|
||||
/datum/action/item_action/deal_card_multi
|
||||
name = "Deal multiple card - Deal multiple card to a person next to you"
|
||||
button_overlay_icon_state = "deal_card_multi"
|
||||
use_itemicon = FALSE
|
||||
button_icon_state = "deal_card_multi"
|
||||
|
||||
/datum/action/item_action/deal_card_multi/Trigger(left_click)
|
||||
if(istype(target, /obj/item/deck))
|
||||
@@ -334,8 +331,7 @@
|
||||
|
||||
/datum/action/item_action/shuffle
|
||||
name = "Shuffle - shuffle the deck"
|
||||
button_overlay_icon_state = "shuffle"
|
||||
use_itemicon = FALSE
|
||||
button_icon_state = "shuffle"
|
||||
|
||||
/datum/action/item_action/shuffle/Trigger(left_click)
|
||||
if(istype(target, /obj/item/deck))
|
||||
@@ -890,8 +886,7 @@
|
||||
|
||||
/datum/action/item_action/remove_card
|
||||
name = "Remove a card - Remove a single card from the hand."
|
||||
button_overlay_icon_state = "remove_card"
|
||||
use_itemicon = FALSE
|
||||
button_icon_state = "remove_card"
|
||||
|
||||
/datum/action/item_action/remove_card/IsAvailable()
|
||||
var/obj/item/cardhand/C = target
|
||||
@@ -909,8 +904,7 @@
|
||||
|
||||
/datum/action/item_action/discard
|
||||
name = "Discard - Place one or more cards from your hand in front of you."
|
||||
button_overlay_icon_state = "discard"
|
||||
use_itemicon = FALSE
|
||||
button_icon_state = "discard"
|
||||
|
||||
/datum/action/item_action/discard/Trigger(left_click)
|
||||
if(istype(target, /obj/item/cardhand))
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
/datum/action/neutral_stance
|
||||
name = "Neutral Stance - You relax, cancelling your last Krav Maga stance attack."
|
||||
button_overlay_icon_state = "neutralstance"
|
||||
button_icon_state = "neutralstance"
|
||||
|
||||
/datum/action/neutral_stance/Trigger(left_click)
|
||||
var/mob/living/carbon/human/H = owner
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/datum/action/neck_chop
|
||||
name = "Neck Chop - Injures the neck, stopping the victim from speaking for a while."
|
||||
button_overlay_icon_state = "neckchop"
|
||||
button_icon_state = "neckchop"
|
||||
|
||||
/datum/action/neck_chop/Trigger(left_click)
|
||||
var/mob/living/carbon/human/H = owner //This is a janky solution, but I want to refactor krav anyway and un-jank this (written in may 2023)
|
||||
@@ -45,7 +45,7 @@
|
||||
H.mind.martial_art.in_stance = TRUE
|
||||
/datum/action/leg_sweep
|
||||
name = "Leg Sweep - Trips the victim, rendering them prone and unable to move for a short time."
|
||||
button_overlay_icon_state = "legsweep"
|
||||
button_icon_state = "legsweep"
|
||||
|
||||
/datum/action/leg_sweep/Trigger(left_click)
|
||||
var/mob/living/carbon/human/H = owner
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
/datum/action/lung_punch//referred to internally as 'quick choke'
|
||||
name = "Lung Punch - Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time."
|
||||
button_overlay_icon_state = "lungpunch"
|
||||
button_icon_state = "lungpunch"
|
||||
|
||||
/datum/action/lung_punch/Trigger(left_click)
|
||||
var/mob/living/carbon/human/H = owner
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
|
||||
/datum/action/defensive_stance
|
||||
name = "Defensive Stance - Ready yourself to be attacked, allowing you to parry incoming melee hits."
|
||||
button_overlay_icon_state = "block"
|
||||
button_icon_state = "block"
|
||||
|
||||
/datum/action/defensive_stance/Trigger(left_click)
|
||||
var/mob/living/carbon/human/H = owner
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
given_action.Grant(src)
|
||||
|
||||
/datum/action/innate/admin
|
||||
button_overlay_icon = 'icons/mob/actions/actions_admin.dmi'
|
||||
button_icon = 'icons/mob/actions/actions_admin.dmi'
|
||||
var/rights_required = R_ADMIN
|
||||
|
||||
/datum/action/innate/admin/Trigger()
|
||||
@@ -29,11 +29,12 @@
|
||||
/datum/action/innate/admin/ticket
|
||||
name = "Adminhelps"
|
||||
desc = "There are 0 open tickets."
|
||||
button_overlay_icon_state = "adminhelp"
|
||||
button_icon_state = "adminhelp"
|
||||
var/mutable_appearance/button_text
|
||||
var/ticket_amt = 0
|
||||
|
||||
/datum/action/innate/admin/ticket/New(Target)
|
||||
button_overlay_icon_state = "nohelp"
|
||||
button_icon_state = "nohelp"
|
||||
. = ..()
|
||||
register_ticket_signals()
|
||||
|
||||
@@ -48,24 +49,26 @@
|
||||
ticket_amt = _ticket_amt
|
||||
desc = "There are [ticket_amt] open tickets."
|
||||
if(ticket_amt > 0)
|
||||
button_overlay_icon_state = initial(button_overlay_icon_state)
|
||||
button_icon_state = initial(button_icon_state)
|
||||
else
|
||||
button_overlay_icon_state = "nohelp"
|
||||
UpdateButtons()
|
||||
button_icon_state = "nohelp"
|
||||
build_all_button_icons(force = TRUE)
|
||||
|
||||
/datum/action/innate/admin/ticket/UpdateButton(atom/movable/screen/movable/action_button/button, status_only, force)
|
||||
/datum/action/innate/admin/ticket/apply_button_overlay(atom/movable/screen/movable/action_button/button, force)
|
||||
. = ..()
|
||||
if(ticket_amt <= 0)
|
||||
return
|
||||
var/image/maptext_holder = image('icons/effects/effects.dmi', icon_state = "nothing")
|
||||
maptext_holder.plane = FLOAT_PLANE + 1.1
|
||||
maptext_holder.maptext = "<span class='maptext'>[ticket_amt]</span>"
|
||||
maptext_holder.maptext_x = 2
|
||||
button.add_overlay(maptext_holder)
|
||||
// TODO: We need a generic way to handle button text for actions bc this is atrocious
|
||||
// Yes cutting and adding the overlay each time is required
|
||||
button.cut_overlay(button_text)
|
||||
button_text = mutable_appearance('icons/effects/effects.dmi', icon_state = "nothing")
|
||||
button_text.appearance_flags = RESET_COLOR | RESET_ALPHA
|
||||
button_text.plane = FLOAT_PLANE + 1
|
||||
button_text.maptext_x = 2
|
||||
button_text.maptext = ticket_amt > 0 ? "<span class='maptext'>[ticket_amt]</span>" : ""
|
||||
button.add_overlay(button_text)
|
||||
|
||||
/datum/action/innate/admin/ticket/mentor
|
||||
name = "Mentorhelps"
|
||||
button_overlay_icon_state = "mentorhelp"
|
||||
button_icon_state = "mentorhelp"
|
||||
rights_required = R_MENTOR|R_ADMIN
|
||||
|
||||
/datum/action/innate/admin/ticket/mentor/register_ticket_signals()
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/datum/action/innate/minedrone
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_background_icon_state = "bg_default"
|
||||
background_icon_state = "bg_default"
|
||||
|
||||
/datum/action/innate/minedrone/toggle_light
|
||||
name = "Toggle Light"
|
||||
button_overlay_icon_state = "mech_lights_off"
|
||||
button_icon_state = "mech_lights_off"
|
||||
|
||||
/datum/action/innate/minedrone/toggle_light/Activate()
|
||||
var/mob/living/basic/mining_drone/user = owner
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/datum/action/innate/minedrone/toggle_meson_vision
|
||||
name = "Toggle Meson Vision"
|
||||
button_overlay_icon_state = "meson"
|
||||
button_icon_state = "meson"
|
||||
|
||||
/datum/action/innate/minedrone/toggle_meson_vision/Activate()
|
||||
var/mob/living/user = owner
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
/datum/action/innate/minedrone/dump_ore
|
||||
name = "Dump Ore"
|
||||
button_overlay_icon_state = "mech_eject"
|
||||
button_icon_state = "mech_eject"
|
||||
|
||||
/datum/action/innate/minedrone/dump_ore/Activate()
|
||||
var/mob/living/basic/mining_drone/user = owner
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
alien = 0
|
||||
|
||||
if(radio_action)
|
||||
radio_action.UpdateButtons()
|
||||
radio_action.build_all_button_icons()
|
||||
SSblackbox.record_feedback("amount", "mmis_filled", 1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't drop [B]!</span>")
|
||||
@@ -178,7 +178,7 @@
|
||||
/obj/item/mmi/proc/become_occupied(new_icon)
|
||||
icon_state = new_icon
|
||||
if(radio)
|
||||
radio_action.UpdateButtons()
|
||||
radio_action.build_all_button_icons()
|
||||
|
||||
/obj/item/mmi/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -212,8 +212,8 @@
|
||||
return ..()
|
||||
|
||||
/datum/action/generic/configure_mmi_radio/apply_button_overlay(atom/movable/screen/movable/action_button/current_button)
|
||||
button_overlay_icon = mmi.icon
|
||||
button_overlay_icon_state = mmi.icon_state
|
||||
button_icon = mmi.icon
|
||||
button_icon_state = mmi.icon_state
|
||||
..()
|
||||
|
||||
/obj/item/mmi/emp_act(severity)
|
||||
|
||||
@@ -213,7 +213,7 @@ Des: Removes all infected images from the alien.
|
||||
and carry the owner just to make sure*/
|
||||
/mob/living/carbon/proc/update_plasma_display(mob/owner)
|
||||
for(var/datum/action/spell_action/action in actions)
|
||||
action.UpdateButtons()
|
||||
action.build_all_button_icons()
|
||||
if(!hud_used || !isalien(owner)) //clientless aliens or non aliens
|
||||
return
|
||||
hud_used.alien_plasma_display.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'> <font face='Small Fonts' color='magenta'>[get_plasma()]</font></div>"
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
name = "Ignite"
|
||||
desc = "Set yourself aflame, bringing yourself closer to exploding!"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_overlay_icon_state = "sacredflame"
|
||||
button_icon_state = "sacredflame"
|
||||
|
||||
/datum/action/innate/golem_ignite/Activate()
|
||||
if(ishuman(owner))
|
||||
@@ -504,6 +504,7 @@
|
||||
/datum/action/innate/unstable_teleport
|
||||
name = "Unstable Teleport"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "blink"
|
||||
var/activated = FALSE // To prevent spamming
|
||||
var/cooldown = 150
|
||||
var/last_teleport = 0
|
||||
@@ -545,9 +546,9 @@
|
||||
H.unbuckle(force = TRUE)
|
||||
do_teleport(H, picked)
|
||||
last_teleport = world.time
|
||||
UpdateButtons() //action icon looks unavailable
|
||||
build_all_button_icons() //action icon looks unavailable
|
||||
sleep(cooldown + 5)
|
||||
UpdateButtons() //action icon looks available again
|
||||
build_all_button_icons() //action icon looks available again
|
||||
|
||||
/datum/unarmed_attack/golem/bluespace
|
||||
attack_verb = "bluespace punch"
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
/datum/action/innate/change_monitor
|
||||
name = "Change Monitor"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_overlay_icon_state = "scan_mode"
|
||||
button_icon_state = "scan_mode"
|
||||
|
||||
/datum/action/innate/change_monitor/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
|
||||
@@ -157,8 +157,8 @@
|
||||
name = "Cocoon"
|
||||
desc = "Restore your wings and antennae, and heal some damage. If your cocoon is broken externally you will take heavy damage!"
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_CONSCIOUS|AB_CHECK_TURF
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "cocoon1"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "cocoon1"
|
||||
|
||||
/datum/action/innate/cocoon/Activate()
|
||||
var/mob/living/carbon/human/moth/H = owner
|
||||
|
||||
@@ -113,8 +113,8 @@
|
||||
/datum/action/innate/slimecolor
|
||||
name = "Toggle Recolor"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "greenglow"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "greenglow"
|
||||
|
||||
/datum/action/innate/slimecolor/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
@@ -129,8 +129,8 @@
|
||||
/datum/action/innate/regrow
|
||||
name = "Regrow limbs"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "greenglow"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "greenglow"
|
||||
|
||||
/datum/action/innate/regrow/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
|
||||
@@ -79,8 +79,8 @@
|
||||
/datum/action/innate/unathi_ignite
|
||||
name = "Ignite"
|
||||
desc = "A fire forms in your mouth, fierce enough to... light a cigarette. Requires you to drink welding fuel beforehand."
|
||||
button_overlay_icon = 'icons/obj/cigarettes.dmi'
|
||||
button_overlay_icon_state = "match_unathi"
|
||||
button_icon = 'icons/obj/cigarettes.dmi'
|
||||
button_icon_state = "match_unathi"
|
||||
var/cooldown = 0
|
||||
var/cooldown_duration = 20 SECONDS
|
||||
var/welding_fuel_used = 3 //one sip, with less strict timing
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/action/innate/robot_sight
|
||||
var/sight_mode = null
|
||||
button_overlay_icon = 'icons/obj/decals.dmi'
|
||||
button_overlay_icon_state = "securearea"
|
||||
button_icon = 'icons/obj/decals.dmi'
|
||||
button_icon_state = "securearea"
|
||||
|
||||
/datum/action/innate/robot_sight/Activate()
|
||||
var/mob/living/silicon/robot/R = owner
|
||||
@@ -22,19 +22,19 @@
|
||||
/datum/action/innate/robot_sight/thermal
|
||||
name = "Thermal Vision"
|
||||
sight_mode = BORGTHERM
|
||||
button_overlay_icon = 'icons/obj/clothing/glasses.dmi'
|
||||
button_overlay_icon_state = "thermal"
|
||||
button_icon = 'icons/obj/clothing/glasses.dmi'
|
||||
button_icon_state = "thermal"
|
||||
|
||||
// ayylmao
|
||||
/datum/action/innate/robot_sight/thermal/alien
|
||||
button_overlay_icon = 'icons/mob/alien.dmi'
|
||||
button_overlay_icon_state = "borg-extra-vision"
|
||||
button_icon = 'icons/mob/alien.dmi'
|
||||
button_icon_state = "borg-extra-vision"
|
||||
|
||||
/datum/action/innate/robot_sight/meson
|
||||
name = "Meson Vision"
|
||||
sight_mode = BORGMESON
|
||||
button_overlay_icon = 'icons/obj/clothing/glasses.dmi'
|
||||
button_overlay_icon_state = "meson"
|
||||
button_icon = 'icons/obj/clothing/glasses.dmi'
|
||||
button_icon_state = "meson"
|
||||
|
||||
#define MODE_NONE ""
|
||||
#define MODE_MESON "meson"
|
||||
@@ -46,8 +46,8 @@
|
||||
/datum/action/innate/robot_sight/engineering_scanner
|
||||
name = "Engineering Scanner Vision"
|
||||
sight_mode = BORGMESON
|
||||
button_overlay_icon = 'icons/obj/clothing/glasses.dmi'
|
||||
button_overlay_icon_state = "trayson-meson"
|
||||
button_icon = 'icons/obj/clothing/glasses.dmi'
|
||||
button_icon_state = "trayson-meson"
|
||||
var/list/mode_list = list(MODE_NONE = MODE_MESON, MODE_MESON = MODE_TRAY, MODE_TRAY = MODE_RAD, MODE_RAD = MODE_PRESSURE, MODE_PRESSURE = MODE_NONE)
|
||||
var/mode = MODE_NONE
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
var/mob/living/silicon/robot/R = owner
|
||||
mode = mode_list[mode]
|
||||
to_chat(owner, "<span class='notice'>You turn your enhanced optics [mode ? "to [mode] mode." : "off."]</span>")
|
||||
button_overlay_icon_state = "trayson-[mode]"
|
||||
button_icon_state = "trayson-[mode]"
|
||||
|
||||
if(mode == MODE_MESON)
|
||||
R.sight_mode |= sight_mode
|
||||
@@ -95,8 +95,8 @@
|
||||
|
||||
/datum/action/innate/robot_magpulse
|
||||
name = "Magnetic pulse"
|
||||
button_overlay_icon = 'icons/obj/clothing/shoes.dmi'
|
||||
button_overlay_icon_state = "magboots0"
|
||||
button_icon = 'icons/obj/clothing/shoes.dmi'
|
||||
button_icon_state = "magboots0"
|
||||
var/slowdown_active = 2 // Same as magboots
|
||||
|
||||
/datum/action/innate/robot_magpulse/Activate()
|
||||
@@ -104,7 +104,7 @@
|
||||
to_chat(owner, "You turn your magboots on.")
|
||||
var/mob/living/silicon/robot/robot = owner
|
||||
robot.speed += slowdown_active
|
||||
button_overlay_icon_state = "magboots1"
|
||||
button_icon_state = "magboots1"
|
||||
active = TRUE
|
||||
|
||||
/datum/action/innate/robot_magpulse/Deactivate()
|
||||
@@ -112,12 +112,12 @@
|
||||
to_chat(owner, "You turn your magboots off.")
|
||||
var/mob/living/silicon/robot/robot = owner
|
||||
robot.speed -= slowdown_active
|
||||
button_overlay_icon_state = initial(button_overlay_icon_state)
|
||||
button_icon_state = initial(button_icon_state)
|
||||
active = FALSE
|
||||
|
||||
/datum/action/innate/robot_override_lock
|
||||
name = "Override lockdown"
|
||||
button_overlay_icon_state = "unlock_self"
|
||||
button_icon_state = "unlock_self"
|
||||
|
||||
/datum/action/innate/robot_override_lock/Activate()
|
||||
to_chat(owner, "<span class='danger'>HARDWARE_OVERRIDE_SYNDICATE: Lockdown lifted. Connection to NT systems severed.</span>")
|
||||
|
||||
@@ -57,8 +57,8 @@
|
||||
|
||||
/datum/action/innate/diona/merge
|
||||
name = "Merge with gestalt"
|
||||
button_overlay_icon = 'icons/mob/human_races/r_diona.dmi'
|
||||
button_overlay_icon_state = "preview"
|
||||
button_icon = 'icons/mob/human_races/r_diona.dmi'
|
||||
button_icon_state = "preview"
|
||||
|
||||
/datum/action/innate/diona/merge/Activate()
|
||||
var/mob/living/simple_animal/diona/user = owner
|
||||
@@ -66,8 +66,8 @@
|
||||
|
||||
/datum/action/innate/diona/evolve
|
||||
name = "Evolve"
|
||||
button_overlay_icon = 'icons/obj/cloning.dmi'
|
||||
button_overlay_icon_state = "pod_cloning"
|
||||
button_icon = 'icons/obj/cloning.dmi'
|
||||
button_icon_state = "pod_cloning"
|
||||
|
||||
/datum/action/innate/diona/evolve/Activate()
|
||||
var/mob/living/simple_animal/diona/user = owner
|
||||
@@ -75,8 +75,8 @@
|
||||
|
||||
/datum/action/innate/diona/steal_blood
|
||||
name = "Steal blood"
|
||||
button_overlay_icon = 'icons/goonstation/objects/iv.dmi'
|
||||
button_overlay_icon_state = "bloodbag"
|
||||
button_icon = 'icons/goonstation/objects/iv.dmi'
|
||||
button_icon_state = "bloodbag"
|
||||
|
||||
/datum/action/innate/diona/steal_blood/Activate()
|
||||
var/mob/living/simple_animal/diona/user = owner
|
||||
|
||||
@@ -132,8 +132,8 @@
|
||||
/datum/action/innate/nian_caterpillar_emerge
|
||||
name = "Evolve"
|
||||
desc = "Weave a cocoon around yourself to evolve into a greater form. The worme."
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "cocoon1"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "cocoon1"
|
||||
|
||||
/datum/action/innate/nian_caterpillar_emerge/proc/emerge(obj/structure/moth_cocoon/C)
|
||||
for(var/mob/living/carbon/human/H in C)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
var/layer_to_change_from = MOB_LAYER
|
||||
var/layer_to_change_to = TURF_LAYER + 0.2
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_overlay_icon_state = "mouse_gray_sleep"
|
||||
button_icon_state = "mouse_gray_sleep"
|
||||
|
||||
/datum/action/innate/hide/Activate()
|
||||
var/mob/living/simple_animal/simplemob = owner
|
||||
@@ -23,9 +23,9 @@
|
||||
|
||||
/datum/action/innate/hide/alien_larva_hide
|
||||
desc = "Allows to hide beneath tables or certain items. Toggled on or off."
|
||||
button_background_icon_state = "bg_alien"
|
||||
button_overlay_icon_state = "alien_hide"
|
||||
background_icon_state = "bg_alien"
|
||||
button_icon_state = "alien_hide"
|
||||
layer_to_change_to = ABOVE_NORMAL_TURF_LAYER
|
||||
|
||||
/datum/action/innate/hide/drone_hide
|
||||
button_overlay_icon_state = "repairbot"
|
||||
button_icon_state = "repairbot"
|
||||
|
||||
@@ -163,8 +163,8 @@
|
||||
|
||||
/datum/action/innate/web_giant_spider
|
||||
name = "Lay Web"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "stickyweb1"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "stickyweb1"
|
||||
|
||||
/datum/action/innate/web_giant_spider/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/giant_spider/user = owner
|
||||
@@ -172,8 +172,8 @@
|
||||
|
||||
/datum/action/innate/wrap_giant_spider
|
||||
name = "Wrap"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "cocoon_large1"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "cocoon_large1"
|
||||
|
||||
/datum/action/innate/wrap_giant_spider/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = owner
|
||||
@@ -181,8 +181,8 @@
|
||||
|
||||
/datum/action/innate/lay_eggs_giant_spider
|
||||
name = "Lay Eggs"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "eggs"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "eggs"
|
||||
|
||||
/datum/action/innate/lay_eggs_giant_spider/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = owner
|
||||
|
||||
@@ -56,8 +56,8 @@
|
||||
/datum/action/innate/gorilla_toggle
|
||||
name = "Toggle Stand"
|
||||
desc = "Toggles between crawling and standing up."
|
||||
button_overlay_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
button_overlay_icon_state = "gorilla_toggle"
|
||||
button_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
button_icon_state = "gorilla_toggle"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/innate/gorilla_toggle/Activate()
|
||||
|
||||
@@ -73,22 +73,22 @@ Difficulty: Medium
|
||||
|
||||
/datum/action/innate/megafauna_attack/dash
|
||||
name = "Dash To Target"
|
||||
button_overlay_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_overlay_icon_state = "sniper_zoom"
|
||||
button_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now dashing to your target.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/kinetic_accelerator
|
||||
name = "Fire Kinetic Accelerator"
|
||||
button_overlay_icon = 'icons/obj/guns/energy.dmi'
|
||||
button_overlay_icon_state = "kineticgun"
|
||||
button_icon = 'icons/obj/guns/energy.dmi'
|
||||
button_icon_state = "kineticgun"
|
||||
chosen_message = "<span class='colossus'>You are now shooting your kinetic accelerator.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/transform_weapon
|
||||
name = "Transform Weapon"
|
||||
button_overlay_icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
button_overlay_icon_state = "cleaving_saw"
|
||||
button_icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
button_icon_state = "cleaving_saw"
|
||||
chosen_message = "<span class='colossus'>You are now transforming your weapon.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
|
||||
@@ -97,29 +97,29 @@ Difficulty: Hard
|
||||
|
||||
/datum/action/innate/megafauna_attack/triple_charge
|
||||
name = "Triple Charge"
|
||||
button_overlay_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_overlay_icon_state = "sniper_zoom"
|
||||
button_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now triple charging at the target you click on.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/hallucination_charge
|
||||
name = "Hallucination Charge"
|
||||
button_overlay_icon = 'icons/effects/bubblegum.dmi'
|
||||
button_overlay_icon_state = "smack ya one"
|
||||
button_icon = 'icons/effects/bubblegum.dmi'
|
||||
button_icon_state = "smack ya one"
|
||||
chosen_message = "<span class='colossus'>You are now charging with hallucinations at the target you click on.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/hallucination_surround
|
||||
name = "Surround Target"
|
||||
button_overlay_icon = 'icons/turf/walls/wall.dmi'
|
||||
button_overlay_icon_state = "wall-0"
|
||||
button_icon = 'icons/turf/walls/wall.dmi'
|
||||
button_icon_state = "wall-0"
|
||||
chosen_message = "<span class='colossus'>You are now surrounding the target you click on with hallucinations.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/datum/action/innate/megafauna_attack/blood_warp
|
||||
name = "Blood Warp"
|
||||
button_overlay_icon = 'icons/effects/blood.dmi'
|
||||
button_overlay_icon_state = "floor1"
|
||||
button_icon = 'icons/effects/blood.dmi'
|
||||
button_icon_state = "floor1"
|
||||
chosen_message = "<span class='colossus'>You are now warping to blood around your clicked position.</span>"
|
||||
chosen_attack_num = 4
|
||||
|
||||
|
||||
@@ -80,29 +80,29 @@ Difficulty: Very Hard
|
||||
|
||||
/datum/action/innate/megafauna_attack/spiral_attack
|
||||
name = "Spiral Shots"
|
||||
button_overlay_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_overlay_icon_state = "sniper_zoom"
|
||||
button_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now firing in a spiral.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/aoe_attack
|
||||
name = "All Directions"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "at_shield2"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "at_shield2"
|
||||
chosen_message = "<span class='colossus'>You are now firing in all directions.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/shotgun
|
||||
name = "Shotgun Fire"
|
||||
button_overlay_icon = 'icons/obj/guns/projectile.dmi'
|
||||
button_overlay_icon_state = "shotgun"
|
||||
button_icon = 'icons/obj/guns/projectile.dmi'
|
||||
button_icon_state = "shotgun"
|
||||
chosen_message = "<span class='colossus'>You are now firing shotgun shots where you aim.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/datum/action/innate/megafauna_attack/alternating_cardinals
|
||||
name = "Alternating Shots"
|
||||
button_overlay_icon = 'icons/obj/guns/projectile.dmi'
|
||||
button_overlay_icon_state = "pistol"
|
||||
button_icon = 'icons/obj/guns/projectile.dmi'
|
||||
button_icon_state = "pistol"
|
||||
chosen_message = "<span class='colossus'>You are now firing in alternating cardinal directions.</span>"
|
||||
chosen_attack_num = 4
|
||||
|
||||
|
||||
@@ -73,29 +73,29 @@ Difficulty: Medium
|
||||
|
||||
/datum/action/innate/megafauna_attack/fire_cone
|
||||
name = "Fire Cone"
|
||||
button_overlay_icon = 'icons/obj/wizard.dmi'
|
||||
button_overlay_icon_state = "fireball"
|
||||
button_icon = 'icons/obj/wizard.dmi'
|
||||
button_icon_state = "fireball"
|
||||
chosen_message = "<span class='colossus'>You are now shooting fire at your target.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/fire_cone_meteors
|
||||
name = "Fire Cone With Meteors"
|
||||
button_overlay_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_overlay_icon_state = "sniper_zoom"
|
||||
button_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now shooting fire at your target and raining fire around you.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/mass_fire
|
||||
name = "Mass Fire Attack"
|
||||
button_overlay_icon = 'icons/effects/fire.dmi'
|
||||
button_overlay_icon_state = "1"
|
||||
button_icon = 'icons/effects/fire.dmi'
|
||||
button_icon_state = "1"
|
||||
chosen_message = "<span class='colossus'>You are now shooting mass fire at your target.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/datum/action/innate/megafauna_attack/lava_swoop
|
||||
name = "Lava Swoop"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "lavastaff_warn"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "lavastaff_warn"
|
||||
chosen_message = "<span class='colossus'>You are now swooping and raining lava at your target.</span>"
|
||||
chosen_attack_num = 4
|
||||
|
||||
|
||||
@@ -92,29 +92,29 @@ Difficulty: Hard
|
||||
|
||||
/datum/action/innate/megafauna_attack/blink
|
||||
name = "Blink To Target"
|
||||
button_overlay_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_overlay_icon_state = "sniper_zoom"
|
||||
button_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now blinking to your target.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/chaser_swarm
|
||||
name = "Chaser Swarm"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "hierophant_squares_indefinite"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "hierophant_squares_indefinite"
|
||||
chosen_message = "<span class='colossus'>You are firing a chaser swarm at your target.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/cross_blasts
|
||||
name = "Cross Blasts"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "hierophant_blast_indefinite"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "hierophant_blast_indefinite"
|
||||
chosen_message = "<span class='colossus'>You are now firing cross blasts at your target.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/datum/action/innate/megafauna_attack/blink_spam
|
||||
name = "Blink Chase"
|
||||
button_overlay_icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
button_overlay_icon_state = "hierophant_club_ready_beacon"
|
||||
button_icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
button_icon_state = "hierophant_club_ready_beacon"
|
||||
chosen_message = "<span class='colossus'>You are now repeatedly blinking at your target.</span>"
|
||||
chosen_attack_num = 4
|
||||
|
||||
|
||||
@@ -216,8 +216,8 @@
|
||||
|
||||
/datum/action/innate/megafauna_attack
|
||||
name = "Megafauna Attack"
|
||||
button_overlay_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
button_overlay_icon_state = ""
|
||||
button_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
button_icon_state = ""
|
||||
var/mob/living/simple_animal/hostile/megafauna/M
|
||||
var/chosen_message
|
||||
var/chosen_attack_num = 0
|
||||
|
||||
@@ -102,15 +102,15 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
|
||||
/datum/action/innate/elite_attack
|
||||
name = "Elite Attack"
|
||||
button_overlay_icon = 'icons/mob/actions/actions_elites.dmi'
|
||||
button_overlay_icon_state = ""
|
||||
button_background_icon_state = "bg_default"
|
||||
button_icon = 'icons/mob/actions/actions_elites.dmi'
|
||||
button_icon_state = ""
|
||||
background_icon_state = "bg_default"
|
||||
///The displayed message into chat when this attack is selected
|
||||
var/chosen_message
|
||||
///The internal attack ID for the elite's OpenFire() proc to use
|
||||
var/chosen_attack_num = 0
|
||||
|
||||
/datum/action/innate/elite_attack/CreateButton()
|
||||
/datum/action/innate/elite_attack/create_button()
|
||||
var/atom/movable/screen/movable/action_button/button = ..()
|
||||
button.maptext = ""
|
||||
button.maptext_x = 8
|
||||
@@ -124,11 +124,11 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
qdel(src)
|
||||
return
|
||||
UpdateButtons()
|
||||
build_all_button_icons()
|
||||
|
||||
/datum/action/innate/elite_attack/UpdateButton(atom/movable/screen/movable/action_button/button, status_only = FALSE, force = FALSE)
|
||||
/datum/action/innate/elite_attack/build_button_icon(atom/movable/screen/movable/action_button/button, update_flags, force)
|
||||
. = ..()
|
||||
if(status_only)
|
||||
if(update_flags & UPDATE_BUTTON_STATUS)
|
||||
return
|
||||
var/mob/living/simple_animal/hostile/asteroid/elite/elite_owner = owner
|
||||
var/timeleft = max(elite_owner.ranged_cooldown - world.time, 0)
|
||||
|
||||
@@ -52,25 +52,25 @@
|
||||
|
||||
/datum/action/innate/elite_attack/tentacle_patch
|
||||
name = "Tentacle Patch"
|
||||
button_overlay_icon_state = "tentacle_patch"
|
||||
button_icon_state = "tentacle_patch"
|
||||
chosen_message = "<span class='boldwarning'>You are now attacking with a patch of tentacles.</span>"
|
||||
chosen_attack_num = TENTACLE_PATCH
|
||||
|
||||
/datum/action/innate/elite_attack/spawn_children
|
||||
name = "Spawn Children"
|
||||
button_overlay_icon_state = "spawn_children"
|
||||
button_icon_state = "spawn_children"
|
||||
chosen_message = "<span class='boldwarning'>You will spawn two children at your location to assist you in combat. You can have up to 8.</span>"
|
||||
chosen_attack_num = SPAWN_CHILDREN
|
||||
|
||||
/datum/action/innate/elite_attack/rage
|
||||
name = "Rage"
|
||||
button_overlay_icon_state = "rage"
|
||||
button_icon_state = "rage"
|
||||
chosen_message = "<span class='boldwarning'>You will temporarily increase your movement speed.</span>"
|
||||
chosen_attack_num = RAGE
|
||||
|
||||
/datum/action/innate/elite_attack/call_children
|
||||
name = "Call Children"
|
||||
button_overlay_icon_state = "call_children"
|
||||
button_icon_state = "call_children"
|
||||
chosen_message = "<span class='boldwarning'>You will summon your children to your location.</span>"
|
||||
chosen_attack_num = CALL_CHILDREN
|
||||
|
||||
|
||||
@@ -74,25 +74,25 @@
|
||||
|
||||
/datum/action/innate/elite_attack/herald_trishot
|
||||
name = "Triple Shot"
|
||||
button_overlay_icon_state = "herald_trishot"
|
||||
button_icon_state = "herald_trishot"
|
||||
chosen_message = "<span class='boldwarning'>You are now firing three shots in your chosen direction.</span>"
|
||||
chosen_attack_num = HERALD_TRISHOT
|
||||
|
||||
/datum/action/innate/elite_attack/herald_directionalshot
|
||||
name = "Circular Shot"
|
||||
button_overlay_icon_state = "herald_directionalshot"
|
||||
button_icon_state = "herald_directionalshot"
|
||||
chosen_message = "<span class='boldwarning'>You are firing projectiles in all directions.</span>"
|
||||
chosen_attack_num = HERALD_DIRECTIONALSHOT
|
||||
|
||||
/datum/action/innate/elite_attack/herald_teleshot
|
||||
name = "Teleport Shot"
|
||||
button_overlay_icon_state = "herald_teleshot"
|
||||
button_icon_state = "herald_teleshot"
|
||||
chosen_message = "<span class='boldwarning'>You will now fire a shot which teleports you where it lands.</span>"
|
||||
chosen_attack_num = HERALD_TELESHOT
|
||||
|
||||
/datum/action/innate/elite_attack/herald_mirror
|
||||
name = "Summon Mirror"
|
||||
button_overlay_icon_state = "herald_mirror"
|
||||
button_icon_state = "herald_mirror"
|
||||
chosen_message = "<span class='boldwarning'>You will spawn a mirror which duplicates your attacks.</span>"
|
||||
chosen_attack_num = HERALD_MIRROR
|
||||
|
||||
|
||||
@@ -55,25 +55,25 @@
|
||||
|
||||
/datum/action/innate/elite_attack/legionnaire_charge
|
||||
name = "Legionnaire Charge"
|
||||
button_overlay_icon_state = "legionnaire_charge"
|
||||
button_icon_state = "legionnaire_charge"
|
||||
chosen_message = "<span class='boldwarning'>You will attempt to grab your opponent and throw them.</span>"
|
||||
chosen_attack_num = LEGIONNAIRE_CHARGE
|
||||
|
||||
/datum/action/innate/elite_attack/head_detach
|
||||
name = "Release Head"
|
||||
button_overlay_icon_state = "head_detach"
|
||||
button_icon_state = "head_detach"
|
||||
chosen_message = "<span class='boldwarning'>You will now detach your head or kill it if it is already released.</span>"
|
||||
chosen_attack_num = HEAD_DETACH
|
||||
|
||||
/datum/action/innate/elite_attack/bonfire_teleport
|
||||
name = "Bonfire Teleport"
|
||||
button_overlay_icon_state = "bonfire_teleport"
|
||||
button_icon_state = "bonfire_teleport"
|
||||
chosen_message = "<span class='boldwarning'>You will leave a bonfire. Second use will let you swap positions with it indefintiely. Using this move on the same tile as your active bonfire removes it.</span>"
|
||||
chosen_attack_num = BONFIRE_TELEPORT
|
||||
|
||||
/datum/action/innate/elite_attack/spew_smoke
|
||||
name = "Spew Smoke"
|
||||
button_overlay_icon_state = "spew_smoke"
|
||||
button_icon_state = "spew_smoke"
|
||||
chosen_message = "<span class='boldwarning'>Your head will spew smoke in an area, wherever it may be.</span>"
|
||||
chosen_attack_num = SPEW_SMOKE
|
||||
|
||||
|
||||
@@ -56,25 +56,25 @@
|
||||
|
||||
/datum/action/innate/elite_attack/chaser_burst
|
||||
name = "Chaser Burst"
|
||||
button_overlay_icon_state = "singular_shot"
|
||||
button_icon_state = "singular_shot"
|
||||
chosen_message = "<span class='boldwarning'>You fire a chaser after all mobs in view.</span>"
|
||||
chosen_attack_num = CHASER_BURST
|
||||
|
||||
/datum/action/innate/elite_attack/magic_box
|
||||
name = "Magic Box"
|
||||
button_overlay_icon_state = "magic_box"
|
||||
button_icon_state = "magic_box"
|
||||
chosen_message = "<span class='boldwarning'>You are now attacking with a box of magic squares.</span>"
|
||||
chosen_attack_num = MAGIC_BOX
|
||||
|
||||
/datum/action/innate/elite_attack/pandora_teleport
|
||||
name = "Line Teleport"
|
||||
button_overlay_icon_state = "pandora_teleport"
|
||||
button_icon_state = "pandora_teleport"
|
||||
chosen_message = "<span class='boldwarning'>You will now teleport to your target.</span>"
|
||||
chosen_attack_num = PANDORA_TELEPORT
|
||||
|
||||
/datum/action/innate/elite_attack/aoe_squares
|
||||
name = "AOE Blast"
|
||||
button_overlay_icon_state = "aoe_squares"
|
||||
button_icon_state = "aoe_squares"
|
||||
chosen_message = "<span class='boldwarning'>Your attacks will spawn an AOE blast at your target location.</span>"
|
||||
chosen_attack_num = AOE_SQUARES
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/web
|
||||
name = "Web"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "stickyweb1"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "stickyweb1"
|
||||
|
||||
/datum/action/innate/terrorspider/web/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/user = owner
|
||||
@@ -11,8 +11,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/wrap
|
||||
name = "Wrap"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "cocoon_large1"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "cocoon_large1"
|
||||
|
||||
/datum/action/innate/terrorspider/wrap/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/user = owner
|
||||
@@ -23,8 +23,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/greeneggs
|
||||
name = "Lay Green Eggs"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "eggs"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "eggs"
|
||||
|
||||
/datum/action/innate/terrorspider/greeneggs/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/green/user = owner
|
||||
@@ -35,8 +35,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/ventsmash
|
||||
name = "Smash Welded Vent"
|
||||
button_overlay_icon = 'icons/atmos/vent_pump.dmi'
|
||||
button_overlay_icon_state = "map_vent"
|
||||
button_icon = 'icons/atmos/vent_pump.dmi'
|
||||
button_icon_state = "map_vent"
|
||||
|
||||
/datum/action/innate/terrorspider/ventsmash/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/user = owner
|
||||
@@ -44,8 +44,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/remoteview
|
||||
name = "Remote View"
|
||||
button_overlay_icon = 'icons/obj/eyes.dmi'
|
||||
button_overlay_icon_state = "heye"
|
||||
button_icon = 'icons/obj/eyes.dmi'
|
||||
button_icon_state = "heye"
|
||||
|
||||
/datum/action/innate/terrorspider/remoteview/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/user = owner
|
||||
@@ -56,7 +56,7 @@
|
||||
|
||||
/datum/action/innate/terrorspider/mother/royaljelly
|
||||
name = "Lay Royal Jelly"
|
||||
button_overlay_icon_state = "spiderjelly"
|
||||
button_icon_state = "spiderjelly"
|
||||
|
||||
/datum/action/innate/terrorspider/mother/royaljelly/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/mother/user = owner
|
||||
@@ -64,8 +64,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/mother/gatherspiderlings
|
||||
name = "Gather Spiderlings"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "spiderling"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "spiderling"
|
||||
|
||||
/datum/action/innate/terrorspider/mother/gatherspiderlings/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/mother/user = owner
|
||||
@@ -73,8 +73,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/mother/incubateeggs
|
||||
name = "Incubate Eggs"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "eggs"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "eggs"
|
||||
|
||||
/datum/action/innate/terrorspider/mother/incubateeggs/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/mother/user = owner
|
||||
@@ -84,8 +84,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/queen/queennest
|
||||
name = "Nest"
|
||||
button_overlay_icon = 'icons/mob/terrorspider.dmi'
|
||||
button_overlay_icon_state = "terror_queen"
|
||||
button_icon = 'icons/mob/terrorspider.dmi'
|
||||
button_icon_state = "terror_queen"
|
||||
|
||||
/datum/action/innate/terrorspider/queen/queennest/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner
|
||||
@@ -93,7 +93,7 @@
|
||||
|
||||
/datum/action/innate/terrorspider/queen/queensense
|
||||
name = "Hive Sense"
|
||||
button_overlay_icon_state = "mindswap"
|
||||
button_icon_state = "mindswap"
|
||||
|
||||
/datum/action/innate/terrorspider/queen/queensense/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner
|
||||
@@ -101,8 +101,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/queen/queeneggs
|
||||
name = "Lay Queen Eggs"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "eggs"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "eggs"
|
||||
|
||||
/datum/action/innate/terrorspider/queen/queeneggs/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner
|
||||
@@ -113,8 +113,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/queen/empress/empresserase
|
||||
name = "Empress Erase Brood"
|
||||
button_overlay_icon = 'icons/effects/blood.dmi'
|
||||
button_overlay_icon_state = "mgibbl1"
|
||||
button_icon = 'icons/effects/blood.dmi'
|
||||
button_icon_state = "mgibbl1"
|
||||
|
||||
/datum/action/innate/terrorspider/queen/empress/empresserase/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/user = owner
|
||||
@@ -122,8 +122,8 @@
|
||||
|
||||
/datum/action/innate/terrorspider/queen/empress/empresslings
|
||||
name = "Empresss Spiderlings"
|
||||
button_overlay_icon = 'icons/effects/effects.dmi'
|
||||
button_overlay_icon_state = "spiderling"
|
||||
button_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "spiderling"
|
||||
|
||||
/datum/action/innate/terrorspider/queen/empress/empresslings/Activate()
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/user = owner
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/NestMode()
|
||||
..()
|
||||
queeneggs_action.name = "Empress Eggs"
|
||||
queeneggs_action.UpdateButtons()
|
||||
queeneggs_action.build_all_button_icons()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/LayQueenEggs()
|
||||
var/eggtype = tgui_input_list(src, "What kind of eggs?", "Egg laying", list(TS_DESC_QUEEN, TS_DESC_MOTHER, TS_DESC_PRINCE, TS_DESC_PRINCESS, TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE, TS_DESC_WHITE, TS_DESC_BROWN))
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
|
||||
/datum/action/innate/slime
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_overlay_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
button_background_icon_state = "bg_alien"
|
||||
button_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
var/needs_growth = NO_GROWTH_NEEDED
|
||||
|
||||
/datum/action/innate/slime/IsAvailable()
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
/datum/action/innate/slime/feed
|
||||
name = "Feed"
|
||||
button_overlay_icon_state = "slimeeat"
|
||||
button_icon_state = "slimeeat"
|
||||
|
||||
|
||||
/datum/action/innate/slime/feed/Activate()
|
||||
@@ -144,7 +144,7 @@
|
||||
|
||||
/datum/action/innate/slime/evolve
|
||||
name = "Evolve"
|
||||
button_overlay_icon_state = "slimegrow"
|
||||
button_icon_state = "slimegrow"
|
||||
needs_growth = GROWTH_NEEDED
|
||||
|
||||
/datum/action/innate/slime/evolve/Activate()
|
||||
@@ -205,7 +205,7 @@
|
||||
|
||||
/datum/action/innate/slime/reproduce
|
||||
name = "Reproduce"
|
||||
button_overlay_icon_state = "slimesplit"
|
||||
button_icon_state = "slimesplit"
|
||||
needs_growth = GROWTH_NEEDED
|
||||
|
||||
/datum/action/innate/slime/reproduce/Activate()
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
if(mind)
|
||||
for(var/S in mind.spell_list)
|
||||
var/datum/spell/spell = S
|
||||
spell.UpdateButtons()
|
||||
spell.build_all_button_icons()
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
/datum/action/item_action/mod
|
||||
button_overlay_icon = 'icons/mob/actions/actions_mod.dmi'
|
||||
button_overlay_icon_state = "bg_mod_border"
|
||||
button_background_icon = 'icons/mob/actions/actions_mod.dmi'
|
||||
button_background_icon_state = "bg_mod"
|
||||
button_icon = 'icons/mob/actions/actions_mod.dmi'
|
||||
button_icon_state = "bg_mod_border"
|
||||
background_icon = 'icons/mob/actions/actions_mod.dmi'
|
||||
background_icon_state = "bg_mod"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
use_itemicon = FALSE
|
||||
|
||||
/datum/action/item_action/mod/New(Target, custom_icon, custom_icon_state)
|
||||
/datum/action/item_action/mod/New(Target)
|
||||
..()
|
||||
if(!ismodcontrol(Target))
|
||||
qdel(src)
|
||||
@@ -23,7 +22,7 @@
|
||||
/datum/action/item_action/mod/deploy
|
||||
name = "Deploy MODsuit"
|
||||
desc = "LMB: Deploy/Undeploy full suit. MMB: Deploy/Undeploy part."
|
||||
button_overlay_icon_state = "deploy"
|
||||
button_icon_state = "deploy"
|
||||
|
||||
/datum/action/item_action/mod/deploy/Trigger(left_click, attack_self)
|
||||
. = ..()
|
||||
@@ -38,7 +37,7 @@
|
||||
/datum/action/item_action/mod/activate
|
||||
name = "Activate MODsuit"
|
||||
desc = "LMB: Activate/Deactivate suit with prompt. MMB: Activate/Deactivate suit skipping prompt."
|
||||
button_overlay_icon_state = "activate"
|
||||
button_icon_state = "activate"
|
||||
/// First time clicking this will set it to TRUE, second time will activate it.
|
||||
var/ready = FALSE
|
||||
|
||||
@@ -48,8 +47,8 @@
|
||||
return
|
||||
if(!ready && left_click)
|
||||
ready = TRUE
|
||||
button_overlay_icon_state = "activate-ready"
|
||||
UpdateButtons()
|
||||
button_icon_state = "activate-ready"
|
||||
build_all_button_icons()
|
||||
addtimer(CALLBACK(src, PROC_REF(reset_ready)), 3 SECONDS)
|
||||
return
|
||||
var/obj/item/mod/control/mod = target
|
||||
@@ -59,13 +58,13 @@
|
||||
/// Resets the state requiring to be doubleclicked again.
|
||||
/datum/action/item_action/mod/activate/proc/reset_ready()
|
||||
ready = FALSE
|
||||
button_overlay_icon_state = initial(button_overlay_icon_state)
|
||||
UpdateButtons()
|
||||
button_icon_state = initial(button_icon_state)
|
||||
build_all_button_icons()
|
||||
|
||||
/datum/action/item_action/mod/module
|
||||
name = "Toggle Module"
|
||||
desc = "Toggle a MODsuit module."
|
||||
button_overlay_icon_state = "module"
|
||||
button_icon_state = "module"
|
||||
|
||||
/datum/action/item_action/mod/module/Trigger(left_click, attack_self)
|
||||
. = ..()
|
||||
@@ -77,7 +76,7 @@
|
||||
/datum/action/item_action/mod/panel
|
||||
name = "MODsuit Panel"
|
||||
desc = "Open the MODsuit's panel."
|
||||
button_overlay_icon_state = "panel"
|
||||
button_icon_state = "panel"
|
||||
|
||||
/datum/action/item_action/mod/panel/Trigger(left_click, attack_self)
|
||||
. = ..()
|
||||
@@ -88,20 +87,21 @@
|
||||
|
||||
/datum/action/item_action/mod/pinned_module
|
||||
desc = "Activate the module."
|
||||
button_overlay_icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
|
||||
button_overlay_icon_state = "module"
|
||||
button_icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
|
||||
button_icon_state = "module"
|
||||
/// Module we are linked to.
|
||||
var/obj/item/mod/module/module
|
||||
/// A ref to the mob we are pinned to.
|
||||
var/pinner_uid
|
||||
|
||||
/datum/action/item_action/mod/pinned_module/New(Target, custom_icon, custom_icon_state, obj/item/mod/module/linked_module, mob/user)
|
||||
/datum/action/item_action/mod/pinned_module/New(Target, obj/item/mod/module/linked_module, mob/user)
|
||||
button_icon = linked_module.icon
|
||||
button_icon_state = linked_module.icon_state
|
||||
name = "Activate [capitalize(linked_module.name)]"
|
||||
desc = "Quickly activate [linked_module]."
|
||||
..()
|
||||
module = linked_module
|
||||
button_overlay_icon_state = module.icon_state
|
||||
button_background_icon_state = ((module.module_type == MODULE_TOGGLE && module.active) ? "bg_mod_active" : "bg_mod")
|
||||
background_icon_state = ((module.module_type == MODULE_TOGGLE && module.active) ? "bg_mod_active" : "bg_mod")
|
||||
if(linked_module.allow_flags & MODULE_ALLOW_INCAPACITATED)
|
||||
// clears check hands
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
@@ -131,5 +131,5 @@
|
||||
|
||||
/datum/action/item_action/mod/pinned_module/proc/linked_button_update()
|
||||
if(module.module_type != MODULE_PASSIVE)
|
||||
button_background_icon_state = (module.active ? "bg_mod_active" : "bg_mod")
|
||||
UpdateButtons()
|
||||
background_icon_state = (module.active ? "bg_mod_active" : "bg_mod")
|
||||
build_all_button_icons()
|
||||
|
||||
@@ -331,7 +331,7 @@
|
||||
qdel(M)
|
||||
pinned_to = list()
|
||||
return
|
||||
var/datum/action/item_action/mod/pinned_module/new_action = new(Target = mod, custom_icon = src.icon, custom_icon_state = src.icon_state, linked_module = src, user = user)
|
||||
var/datum/action/item_action/mod/pinned_module/new_action = new(Target = mod, linked_module = src, user = user)
|
||||
to_chat(user, "[new_action] is now pinned to the UI!")
|
||||
|
||||
|
||||
|
||||
@@ -211,12 +211,11 @@
|
||||
/datum/action/item_action/mod_recall
|
||||
name = "Recall MOD"
|
||||
desc = "Recall a MODsuit anyplace, anytime."
|
||||
use_itemicon = FALSE
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_overlay_icon = 'icons/mob/actions/actions_mod.dmi'
|
||||
button_overlay_icon_state = "recall"
|
||||
button_background_icon = 'icons/mob/actions/actions_mod.dmi'
|
||||
button_background_icon_state = "bg_mod"
|
||||
button_icon = 'icons/mob/actions/actions_mod.dmi'
|
||||
button_icon_state = "recall"
|
||||
background_icon = 'icons/mob/actions/actions_mod.dmi'
|
||||
background_icon_state = "bg_mod"
|
||||
/// The cooldown for the recall.
|
||||
COOLDOWN_DECLARE(recall_cooldown)
|
||||
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
// === SLIME ACTION DATUMS ====
|
||||
/datum/action/innate/slime_place
|
||||
name = "Place Slimes"
|
||||
button_overlay_icon_state = "slime_down"
|
||||
button_icon_state = "slime_down"
|
||||
|
||||
/datum/action/innate/slime_place/Activate()
|
||||
if(!target || !ishuman(owner))
|
||||
@@ -211,7 +211,7 @@
|
||||
|
||||
/datum/action/innate/slime_pick_up
|
||||
name = "Pick up Slime"
|
||||
button_overlay_icon_state = "slime_up"
|
||||
button_icon_state = "slime_up"
|
||||
|
||||
/datum/action/innate/slime_pick_up/Activate()
|
||||
if(!target || !ishuman(owner))
|
||||
@@ -233,7 +233,7 @@
|
||||
|
||||
/datum/action/innate/feed_slime
|
||||
name = "Feed Slimes"
|
||||
button_overlay_icon_state = "monkey_down"
|
||||
button_icon_state = "monkey_down"
|
||||
|
||||
/datum/action/innate/feed_slime/Activate()
|
||||
if(!target || !ishuman(owner))
|
||||
@@ -276,7 +276,7 @@
|
||||
|
||||
/datum/action/innate/monkey_recycle
|
||||
name = "Recycle Monkeys"
|
||||
button_overlay_icon_state = "monkey_up"
|
||||
button_icon_state = "monkey_up"
|
||||
|
||||
/datum/action/innate/monkey_recycle/Activate()
|
||||
if(!target || !ishuman(owner))
|
||||
@@ -301,7 +301,7 @@
|
||||
|
||||
/datum/action/innate/slime_scan
|
||||
name = "Scan Slime"
|
||||
button_overlay_icon_state = "slime_scan"
|
||||
button_icon_state = "slime_scan"
|
||||
|
||||
/datum/action/innate/slime_scan/Activate()
|
||||
if(!target || !isliving(owner))
|
||||
@@ -317,7 +317,7 @@
|
||||
|
||||
/datum/action/innate/feed_potion
|
||||
name = "Apply Potion"
|
||||
button_overlay_icon_state = "slime_potion"
|
||||
button_icon_state = "slime_potion"
|
||||
|
||||
/datum/action/innate/feed_potion/Activate()
|
||||
if(!target || !ishuman(owner))
|
||||
@@ -340,7 +340,7 @@
|
||||
|
||||
/datum/action/innate/hotkey_help
|
||||
name = "Hotkey Help"
|
||||
button_overlay_icon_state = "hotkey_help"
|
||||
button_icon_state = "hotkey_help"
|
||||
|
||||
/datum/action/innate/hotkey_help/Activate()
|
||||
if(!target || !isliving(owner))
|
||||
|
||||
@@ -248,8 +248,8 @@
|
||||
/datum/spell/drake_breath/update_spell_icon()
|
||||
if(!action)
|
||||
return
|
||||
action.button_overlay_icon_state = "fireball[active]"
|
||||
action.UpdateButtons()
|
||||
action.button_icon_state = "fireball[active]"
|
||||
action.build_all_button_icons()
|
||||
|
||||
/datum/spell/drake_breath/cast(list/targets, mob/living/user)
|
||||
. = ..()
|
||||
@@ -1030,8 +1030,8 @@
|
||||
/datum/action/innate/migo_noise
|
||||
name = "Make some noise!"
|
||||
desc = "Your organ YEARNS to make noises of all kinds. Let it loose for a moment!"
|
||||
button_overlay_icon = 'icons/mob/animal.dmi'
|
||||
button_overlay_icon_state = "mi-go"
|
||||
button_icon = 'icons/mob/animal.dmi'
|
||||
button_icon_state = "mi-go"
|
||||
var/cooldown = 0
|
||||
|
||||
COOLDOWN_DECLARE(migo_cooldown)
|
||||
|
||||
@@ -257,8 +257,8 @@
|
||||
|
||||
/datum/action/innate/shuttledocker_rotate
|
||||
name = "Rotate"
|
||||
button_overlay_icon = 'icons/mob/actions/actions_mecha.dmi'
|
||||
button_overlay_icon_state = "mech_cycle_equip_off"
|
||||
button_icon = 'icons/mob/actions/actions_mecha.dmi'
|
||||
button_icon_state = "mech_cycle_equip_off"
|
||||
|
||||
/datum/action/innate/shuttledocker_rotate/Activate()
|
||||
if(QDELETED(target) || !isliving(target))
|
||||
@@ -270,8 +270,8 @@
|
||||
|
||||
/datum/action/innate/shuttledocker_place
|
||||
name = "Place"
|
||||
button_overlay_icon = 'icons/mob/actions/actions_mecha.dmi'
|
||||
button_overlay_icon_state = "mech_zoom_off"
|
||||
button_icon = 'icons/mob/actions/actions_mecha.dmi'
|
||||
button_icon_state = "mech_zoom_off"
|
||||
|
||||
/datum/action/innate/shuttledocker_place/Activate()
|
||||
if(QDELETED(target) || !isliving(target))
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
user.drop_item()
|
||||
tool.forceMove(target)
|
||||
|
||||
var/datum/action/item_action/hands_free/activate_pill/P = new(tool, tool.icon, tool.icon_state)
|
||||
var/datum/action/item_action/hands_free/activate_pill/P = new(tool)
|
||||
P.name = "Activate Pill ([tool.name])"
|
||||
P.Grant(target)
|
||||
|
||||
@@ -47,6 +47,11 @@
|
||||
/datum/action/item_action/hands_free/activate_pill
|
||||
name = "Activate Pill"
|
||||
|
||||
/datum/action/item_action/hands_free/activate_pill/New(Target, obj/item/tool)
|
||||
button_icon = tool.icon
|
||||
button_icon_state = tool.icon_state
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/hands_free/activate_pill/Trigger(left_click = TRUE)
|
||||
if(!..(left_click, FALSE))
|
||||
return
|
||||
|
||||
@@ -219,6 +219,9 @@
|
||||
/obj/item/organ/internal/cyberimp/arm/gun/taser/l
|
||||
parent_organ = "l_arm"
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/utility_belt
|
||||
button_icon = 'icons/obj/clothing/belts.dmi'
|
||||
button_icon_state = "utilitybelt"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset
|
||||
name = "integrated toolset implant"
|
||||
@@ -227,8 +230,7 @@
|
||||
origin_tech = "materials=3;engineering=4;biotech=3;powerstorage=4"
|
||||
contents = newlist(/obj/item/screwdriver/cyborg, /obj/item/wrench/cyborg, /obj/item/weldingtool/largetank/cyborg,
|
||||
/obj/item/crowbar/cyborg, /obj/item/wirecutters/cyborg, /obj/item/multitool/cyborg)
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/clothing/belts.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "utilitybelt")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/utility_belt)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset/l
|
||||
parent_organ = "l_arm"
|
||||
@@ -240,26 +242,32 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/abductor_belt
|
||||
button_icon = 'icons/obj/abductor.dmi'
|
||||
button_icon_state = "belt"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset_abductor
|
||||
name = "alien toolset implant"
|
||||
desc = "An alien toolset, designed to be installed on subject's arm."
|
||||
icon_state = "toolkit_engineering"
|
||||
origin_tech = "materials=5;engineering=5;plasmatech=5;powerstorage=4;abductor=3"
|
||||
contents = newlist(/obj/item/screwdriver/abductor, /obj/item/wirecutters/abductor, /obj/item/crowbar/abductor, /obj/item/wrench/abductor, /obj/item/weldingtool/abductor, /obj/item/multitool/abductor)
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/abductor.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "belt")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/abductor_belt)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/toolset_abductor/l
|
||||
parent_organ = "l_arm"
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/abductor_janibelt
|
||||
button_icon = 'icons/obj/abductor.dmi'
|
||||
button_icon_state = "janibelt_abductor"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/janitorial_abductor
|
||||
name = "alien janitorial toolset implant"
|
||||
desc = "A set of alien janitorial tools, designed to be installed on subject's arm."
|
||||
icon_state = "toolkit_janitor"
|
||||
origin_tech = "materials=5;engineering=5;biotech=5;powerstorage=4;abductor=2"
|
||||
contents = newlist(/obj/item/mop/advanced/abductor, /obj/item/soap/syndie/abductor, /obj/item/lightreplacer/bluespace/abductor, /obj/item/holosign_creator/janitor, /obj/item/melee/flyswatter/abductor, /obj/item/reagent_containers/spray/cleaner/safety/abductor)
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/abductor.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "janibelt_abductor")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/abductor_belt)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/janitorial_abductor/l
|
||||
parent_organ = "l_arm"
|
||||
@@ -270,8 +278,7 @@
|
||||
icon_state = "toolkit_surgical"
|
||||
origin_tech = "materials=5;engineering=5;plasmatech=5;powerstorage=4;abductor=2"
|
||||
contents = newlist(/obj/item/retractor/alien, /obj/item/hemostat/alien, /obj/item/bonesetter/alien, /obj/item/scalpel/laser/alien, /obj/item/circular_saw/alien, /obj/item/bonegel/alien, /obj/item/fix_o_vein/alien, /obj/item/surgicaldrill/alien)
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/abductor.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "belt")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/abductor_belt)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/surgical_abductor/l
|
||||
parent_organ = "l_arm"
|
||||
@@ -282,21 +289,27 @@
|
||||
contents = newlist(/obj/item/melee/energy/blade/hardlight)
|
||||
origin_tech = "materials=4;combat=5;biotech=3;powerstorage=2;syndicate=5"
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/medibeam
|
||||
button_icon = 'icons/obj/chronos.dmi'
|
||||
button_icon_state = "chronogun"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/medibeam
|
||||
name = "integrated medical beamgun"
|
||||
desc = "A cybernetic implant that allows the user to project a healing beam from their hand."
|
||||
contents = newlist(/obj/item/gun/medbeam)
|
||||
origin_tech = "materials=5;combat=2;biotech=5;powerstorage=4;syndicate=1"
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/chronos.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "chronogun")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/medibeam)
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/flash
|
||||
button_icon = 'icons/obj/device.dmi'
|
||||
button_icon_state = "flash"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/flash
|
||||
name = "integrated high-intensity photon projector" //Why not
|
||||
desc = "An integrated projector mounted onto a user's arm, that is able to be used as a powerful flash."
|
||||
contents = newlist(/obj/item/flash/armimplant)
|
||||
origin_tech = "materials=4;combat=3;biotech=4;magnets=4;powerstorage=3"
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/device.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "flash")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/medibeam)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/flash/New()
|
||||
..()
|
||||
@@ -331,27 +344,33 @@
|
||||
icon_state = "m1911"
|
||||
emp_proof = 1
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/dufflebag_med
|
||||
button_icon = 'icons/obj/storage.dmi'
|
||||
button_icon_state = "duffel-med"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/surgery
|
||||
name = "surgical toolset implant"
|
||||
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
|
||||
icon_state = "toolkit_surgical"
|
||||
contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/bonesetter/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/bonegel/augment, /obj/item/fix_o_vein/augment, /obj/item/surgicaldrill/augment)
|
||||
origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/storage.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "duffel-med")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/dufflebag_med)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/surgery/l
|
||||
parent_organ = "l_arm"
|
||||
slot = "l_arm_device"
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/janibelt
|
||||
button_icon = 'icons/obj/clothing/belts.dmi'
|
||||
button_icon_state = "janibelt"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/janitorial
|
||||
name = "janitorial toolset implant"
|
||||
desc = "A set of janitorial tools hidden behind a concealed panel on the user's arm."
|
||||
icon_state = "toolkit_janitor"
|
||||
contents = newlist(/obj/item/mop/advanced, /obj/item/soap, /obj/item/lightreplacer, /obj/item/holosign_creator/janitor, /obj/item/melee/flyswatter, /obj/item/reagent_containers/spray/cleaner/safety)
|
||||
origin_tech = "materials=3;engineering=4;biotech=3"
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/clothing/belts.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "janibelt")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/janibelt)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/janitorial/l
|
||||
parent_organ = "l_arm"
|
||||
@@ -363,8 +382,7 @@
|
||||
desc = "A set of advanced janitorial tools hidden behind a concealed panel on the user's arm."
|
||||
contents = newlist(/obj/item/mop/advanced, /obj/item/soap/deluxe, /obj/item/lightreplacer/bluespace, /obj/item/holosign_creator/janitor, /obj/item/melee/flyswatter, /obj/item/reagent_containers/spray/cleaner/advanced)
|
||||
origin_tech = "materials=5;engineering=6;biotech=5"
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/clothing/belts.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "janibelt")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/janibelt)
|
||||
emp_proof = TRUE
|
||||
|
||||
/// its for ERT, but still probably a good idea.
|
||||
@@ -372,14 +390,17 @@
|
||||
parent_organ = "l_arm"
|
||||
slot = "l_arm_device"
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/botanybelt
|
||||
button_icon = 'icons/obj/clothing/belts.dmi'
|
||||
button_icon_state = "botanybelt"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/botanical
|
||||
name = "botanical toolset implant"
|
||||
desc = "A set of botanical tools hidden behind a concealed panel on the user's arm."
|
||||
icon_state = "toolkit_hydro"
|
||||
contents = newlist(/obj/item/plant_analyzer, /obj/item/cultivator, /obj/item/hatchet, /obj/item/shovel/spade, /obj/item/reagent_containers/spray/weedspray, /obj/item/reagent_containers/spray/pestspray)
|
||||
origin_tech = "materials=3;engineering=4;biotech=3"
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/clothing/belts.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "botanybelt")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/botanybelt)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/botanical/l
|
||||
parent_organ = "l_arm"
|
||||
@@ -467,21 +488,27 @@
|
||||
H.visible_message("<span class='notice'>[H] unplugs from \the [A].</span>", "<span class='notice'>You unplug from \the [A].</span>")
|
||||
drawing_power = FALSE
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/telebaton
|
||||
button_icon = 'icons/obj/items.dmi'
|
||||
button_icon_state = "baton"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/telebaton
|
||||
name = "telebaton implant"
|
||||
desc = "Telescopic baton implant. Does what it says on the tin" // A better description
|
||||
|
||||
contents = newlist(/obj/item/melee/classic_baton)
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/items.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "baton")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/telebaton)
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/advanced_mop
|
||||
button_icon = 'icons/obj/janitor.dmi'
|
||||
button_icon_state = "advmop"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/advmop
|
||||
name = "advanced mop implant"
|
||||
desc = "Advanced mop implant. Does what it says on the tin" // A better description
|
||||
|
||||
contents = newlist(/obj/item/mop/advanced)
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/janitor.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "advmop")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/advanced_mop)
|
||||
|
||||
// Razorwire implant, long reach whip made of extremely thin wire, ouch!
|
||||
|
||||
@@ -563,14 +590,17 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/razorwire
|
||||
button_icon = 'icons/obj/surgery.dmi'
|
||||
button_icon_state = "razorwire"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/razorwire
|
||||
name = "razorwire spool implant"
|
||||
desc = "An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. \
|
||||
Built into the back of your hand, try your best to not get it tangled."
|
||||
contents = newlist(/obj/item/melee/razorwire)
|
||||
icon_state = "razorwire"
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/surgery.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "razorwire")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/razorwire)
|
||||
origin_tech = "combat=5;biotech=5;syndicate=2"
|
||||
stealth_level = 1 // Hidden from health analyzers
|
||||
|
||||
@@ -618,13 +648,16 @@
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
|
||||
max_ammo = 1
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/shell_cannon
|
||||
button_icon = 'icons/obj/surgery.dmi'
|
||||
button_icon_state = "shell_cannon"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/shell_launcher
|
||||
name = "shell launch system implant"
|
||||
desc = "A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells."
|
||||
contents = newlist(/obj/item/gun/projectile/revolver/doublebarrel/shell_launcher)
|
||||
icon_state = "shell_cannon"
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/surgery.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "shell_cannon")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/shell_cannon)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/shell_launcher/emp_act(severity)
|
||||
if(!owner)
|
||||
@@ -673,6 +706,10 @@
|
||||
mercenaries, and firearm enthusiasts. Its appeal lies not just in its stealth but also in its compatibility with Shellguard's range of modular products, \
|
||||
and the potential beyond its advertised capabilities.</i>"
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/v1_arm
|
||||
button_icon = 'icons/obj/items.dmi'
|
||||
button_icon_state = "v1_arm"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/v1_arm
|
||||
name = "vortex feedback arm implant"
|
||||
desc = "An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core."
|
||||
@@ -683,8 +720,7 @@
|
||||
slot = "l_arm_device"
|
||||
|
||||
contents = newlist(/obj/item/shield/v1_arm)
|
||||
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/items.dmi')
|
||||
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "v1_arm")
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle/v1_arm)
|
||||
var/disabled = FALSE
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/v1_arm/emp_act(severity)
|
||||
|
||||
@@ -380,8 +380,8 @@
|
||||
/datum/action/item_action/organ_action/toggle/sensory_enhancer
|
||||
name = "Activate Qani-Laaca System"
|
||||
desc = "Activates your Qani-Laaca computer and grants you its powers. LMB: Short, safer activation. ALT/MIDDLE: Longer, more powerful, more dangerous activation."
|
||||
button_overlay_icon = 'icons/obj/surgery.dmi'
|
||||
button_overlay_icon_state = "sandy"
|
||||
button_icon = 'icons/obj/surgery.dmi'
|
||||
button_icon_state = "sandy"
|
||||
/// Keeps track of how much mephedrone we inject into people on activation
|
||||
var/injection_amount = 10
|
||||
|
||||
|
||||
@@ -15,13 +15,12 @@
|
||||
var/obj/item/held_item
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/headpocket
|
||||
use_itemicon = FALSE
|
||||
button_overlay_icon_state = "skrell_headpocket_in"
|
||||
button_icon_state = "skrell_headpocket_in"
|
||||
|
||||
/obj/item/organ/internal/headpocket/proc/update_button_state()
|
||||
for(var/datum/action/item_action/T in actions)
|
||||
T.button_overlay_icon_state = "skrell_headpocket[held_item ? "_out" : "_in"]"
|
||||
T.UpdateButtons()
|
||||
T.button_icon_state = "skrell_headpocket[held_item ? "_out" : "_in"]"
|
||||
T.build_all_button_icons()
|
||||
|
||||
/obj/item/organ/internal/headpocket/Destroy()
|
||||
empty_contents()
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
|
||||
/datum/action/ambulance_alarm
|
||||
name = "Toggle Sirens"
|
||||
button_overlay_icon = 'icons/obj/vehicles.dmi'
|
||||
button_overlay_icon_state = "docwagon2"
|
||||
button_icon = 'icons/obj/vehicles.dmi'
|
||||
button_icon_state = "docwagon2"
|
||||
check_flags = AB_CHECK_RESTRAINED | AB_CHECK_STUNNED | AB_CHECK_LYING | AB_CHECK_CONSCIOUS
|
||||
var/toggle_cooldown = 40
|
||||
var/cooldown = 0
|
||||
|
||||
@@ -45,8 +45,8 @@
|
||||
/datum/action/bicycle_bell
|
||||
name = "Ring Bell"
|
||||
desc = "Go on, ring your bicycle bell!"
|
||||
button_overlay_icon = 'icons/obj/bureaucracy.dmi'
|
||||
button_overlay_icon_state = "desk_bell"
|
||||
button_icon = 'icons/obj/bureaucracy.dmi'
|
||||
button_icon_state = "desk_bell"
|
||||
COOLDOWN_DECLARE(ring_cooldown)
|
||||
|
||||
/datum/action/bicycle_bell/Trigger(left_click)
|
||||
|
||||
@@ -46,8 +46,8 @@
|
||||
/datum/action/floor_buffer
|
||||
name = "Toggle Floor Buffer"
|
||||
desc = "Movement speed is decreased while active."
|
||||
button_overlay_icon = 'icons/obj/vehicles.dmi'
|
||||
button_overlay_icon_state = "upgrade"
|
||||
button_icon = 'icons/obj/vehicles.dmi'
|
||||
button_icon_state = "upgrade"
|
||||
|
||||
/datum/action/floor_buffer/Trigger(left_click)
|
||||
. = ..()
|
||||
|
||||
@@ -188,9 +188,9 @@
|
||||
|
||||
/datum/action/vehicle
|
||||
check_flags = AB_CHECK_HANDS_BLOCKED | AB_CHECK_IMMOBILE | AB_CHECK_CONSCIOUS
|
||||
button_background_icon = 'icons/mob/actions/actions_vehicle.dmi'
|
||||
button_overlay_icon = 'icons/mob/actions/actions_vehicle.dmi'
|
||||
button_overlay_icon_state = "vehicle_eject"
|
||||
background_icon = 'icons/mob/actions/actions_vehicle.dmi'
|
||||
button_icon = 'icons/mob/actions/actions_vehicle.dmi'
|
||||
button_icon_state = "vehicle_eject"
|
||||
var/obj/tgvehicle/vehicle_target
|
||||
var/obj/tgvehicle/vehicle_ridden_target
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
/datum/action/vehicle/skateboard/ollie
|
||||
name = "Ollie"
|
||||
desc = "Get some air! Land on a table or fence to do a gnarly grind."
|
||||
button_overlay_icon_state = "skateboard_ollie"
|
||||
button_icon_state = "skateboard_ollie"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/vehicle/skateboard/ollie/Trigger(left_click)
|
||||
@@ -251,7 +251,7 @@
|
||||
/datum/action/vehicle/skateboard/kickflip
|
||||
name = "Kickflip"
|
||||
desc = "Kick your board up and catch it."
|
||||
button_overlay_icon_state = "skateboard_ollie"
|
||||
button_icon_state = "skateboard_ollie"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/vehicle/skateboard/kickflip/Trigger(left_click)
|
||||
|
||||
Reference in New Issue
Block a user