Merge tgstation r4633 into bs12_with_tgport

Conflicts:
	code/defines/obj/costume.dm
	code/game/gamemodes/cult/runes.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/objects/structures/crates_lockers/closets/fitness.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/living/simple_animal/parrot.dm
	code/modules/power/power.dm
	code/modules/power/switch.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-09-06 13:13:57 +10:00
84 changed files with 9014 additions and 8406 deletions
+1 -1
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@@ -200,7 +200,7 @@
/obj/structure/cable
level = 1
anchored =1
var/netnum = 0
var/datum/powernet/powernet
name = "power cable"
desc = "A flexible superconducting cable for heavy-duty power transfer"
icon = 'icons/obj/power_cond_red.dmi'
-474
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@@ -1,474 +0,0 @@
/obj/structure/closet
name = "closet"
desc = "It's a basic storage unit."
icon = 'icons/obj/closet.dmi'
icon_state = "closed"
density = 1
flags = FPRINT
var/icon_closed = "closed"
var/icon_opened = "open"
var/opened = 0
var/welded = 0
var/wall_mounted = 0 //never solid (You can always pass over it)
var/health = 100
var/lastbang
var/storage_capacity = 20 //This is so that someone can't pack hundreds of items in a locker/crate
//then open it in a populated area to crash clients.
/obj/structure/closet/acloset
name = "strange closet"
desc = "It looks alien!"
icon_state = "acloset"
icon_closed = "acloset"
icon_opened = "aclosetopen"
/obj/structure/closet/cabinet
name = "cabinet"
desc = "Old will forever be in fashion."
icon_state = "cabinet_closed"
icon_closed = "cabinet_closed"
icon_opened = "cabinet_open"
/obj/structure/closet/cabinet/update_icon()
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
/obj/effect/spresent
name = "strange present"
desc = "It's a ... present?"
icon = 'icons/obj/items.dmi'
icon_state = "strangepresent"
density = 1
anchored = 0
/obj/structure/closet/gmcloset
name = "formal closet"
desc = "It's a storage unit for formal clothing."
icon_state = "black"
icon_closed = "black"
/obj/structure/closet/emcloset
name = "emergency closet"
desc = "It's a storage unit for emergency breathmasks and o2 tanks."
icon_state = "emergency"
icon_closed = "emergency"
icon_opened = "emergencyopen"
/obj/structure/closet/emcloset/legacy
/obj/structure/closet/firecloset
name = "fire-safety closet"
desc = "It's a storage unit for fire-fighting supplies."
icon_state = "firecloset"
icon_closed = "firecloset"
icon_opened = "fireclosetopen"
/obj/structure/closet/firecloset/update_icon()
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
/obj/structure/closet/hydrant //wall mounted fire closet
name = "fire-safety closet"
desc = "It's a storage unit for fire-fighting supplies."
icon_state = "hydrant"
icon_closed = "hydrant"
icon_opened = "hydrant_open"
anchored = 1
density = 0
wall_mounted = 1
/obj/structure/closet/medical_wall //wall mounted medical closet
name = "first-aid closet"
desc = "It's wall-mounted storage unit for first aid supplies."
icon_state = "medical_wall"
icon_closed = "medical_wall"
icon_opened = "medical_wall_open"
anchored = 1
density = 0
wall_mounted = 1
/obj/structure/closet/medical_wall/update_icon()
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
/obj/structure/closet/toolcloset
name = "tool closet"
desc = "It's a storage unit for tools."
icon_state = "toolcloset"
icon_closed = "toolcloset"
icon_opened = "toolclosetopen"
/obj/structure/closet/radiation
name = "radiation suit closet"
desc = "It's a storage unit for rad-protective suits."
icon_state = "radsuitcloset"
icon_opened = "toolclosetopen"
icon_closed = "radsuitcloset"
/obj/structure/closet/jcloset
name = "custodial closet"
desc = "It's a storage unit for janitorial clothes and gear."
icon_state = "mixed"
icon_closed = "mixed"
/obj/structure/closet/lawcloset
name = "legal closet"
desc = "It's a storage unit for courtroom apparel and items."
icon_state = "blue"
icon_closed = "blue"
/obj/structure/closet/boxinggloves
name = "boxing gloves"
desc = "It's a storage unit for gloves for use in the boxing ring."
/obj/structure/closet/masks
name = "mask closet"
desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
/obj/structure/closet/lasertag/red
name = "red laser tag equipment"
desc = "It's a storage unit for laser tag equipment."
icon_state = "red"
icon_closed = "red"
/obj/structure/closet/lasertag/blue
name = "blue laser tag equipment"
desc = "It's a storage unit for laser tag equipment."
icon_state = "blue"
icon_closed = "blue"
/obj/structure/closet/athletic_mixed
name = "athletic wardrobe"
desc = "It's a storage unit for athletic wear."
icon_state = "mixed"
icon_closed = "mixed"
/obj/structure/closet/coffin
name = "coffin"
desc = "It's a burial receptacle for the dearly departed."
icon_state = "coffin"
icon_closed = "coffin"
icon_opened = "coffin_open"
/obj/structure/closet/coffin/update_icon()
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened
/obj/structure/closet/bombcloset
name = "\improper EOD closet"
desc = "It's a storage unit for explosion-protective suits."
icon_state = "bombsuit"
icon_closed = "bombsuit"
icon_opened = "bombsuitopen"
/obj/structure/closet/bombclosetsecurity
name = "\improper EOD closet"
desc = "It's a storage unit for explosion-protective suits."
icon_state = "bombsuitsec"
icon_closed = "bombsuitsec"
icon_opened = "bombsuitsecopen"
/obj/structure/closet/l3closet
name = "level-3 biohazard suit closet"
desc = "It's a storage unit for level-3 biohazard gear."
icon_state = "bio"
icon_closed = "bio"
icon_opened = "bioopen"
/obj/structure/closet/l3closet/general
icon_state = "bio_general"
icon_closed = "bio_general"
icon_opened = "bio_generalopen"
/obj/structure/closet/l3closet/virology
icon_state = "bio_virology"
icon_closed = "bio_virology"
icon_opened = "bio_virologyopen"
/obj/structure/closet/l3closet/security
icon_state = "bio_security"
icon_closed = "bio_security"
icon_opened = "bio_securityopen"
/obj/structure/closet/l3closet/janitor
icon_state = "bio_janitor"
icon_closed = "bio_janitor"
icon_opened = "bio_janitoropen"
/obj/structure/closet/l3closet/scientist
icon_state = "bio_scientist"
icon_closed = "bio_scientist"
icon_opened = "bio_scientistopen"
/obj/structure/closet/syndicate
name = "armoury closet"
desc = "Why is this here?"
icon_state = "syndicate"
icon_closed = "syndicate"
icon_opened = "syndicateopen"
/obj/structure/closet/syndicate/personal
desc = "It's a storage unit for operative gear."
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for nuclear-operative gear."
// Inserting the gimmick clothing stuff here for generic items, IE Tacticool stuff
/obj/structure/closet/gimmick
name = "administrative supply closet"
desc = "It's a storage unit for things that have no right being here."
icon_state = "syndicate1"
icon_closed = "syndicate1"
icon_opened = "syndicate1open"
anchored = 0
/obj/structure/closet/gimmick/russian
name = "russian surplus closet"
desc = "It's a storage unit for Russian standard-issue surplus."
icon_state = "syndicate1"
icon_closed = "syndicate1"
icon_opened = "syndicate1open"
/obj/structure/closet/gimmick/tacticool
name = "tacticool gear closet"
desc = "It's a storage unit for Tacticool gear."
icon_state = "syndicate1"
icon_closed = "syndicate1"
icon_opened = "syndicate1open"
/obj/structure/closet/thunderdome
name = "\improper Thunderdome closet"
desc = "Everything you need!"
icon_state = "syndicate"
icon_closed = "syndicate"
icon_opened = "syndicateopen"
anchored = 1
/obj/structure/closet/thunderdome/tdred
name = "red-team Thunderdome closet"
/obj/structure/closet/thunderdome/tdgreen
name = "green-team Thunderdome closet"
icon_state = "syndicate1"
icon_closed = "syndicate1"
icon_opened = "syndicate1open"
/obj/structure/closet/malf/suits
desc = "It's a storage unit for operational gear."
icon_state = "syndicate"
icon_closed = "syndicate"
icon_opened = "syndicateopen"
/obj/structure/closet/wardrobe
name = "wardrobe"
desc = "It's a storage unit for standard-issue Nanotrasen attire."
icon_state = "blue"
icon_closed = "blue"
/obj/structure/closet/wardrobe/black
name = "black wardrobe"
icon_state = "black"
icon_closed = "black"
/obj/structure/closet/wardrobe/chaplain_black
name = "chapel wardrobe"
desc = "It's a storage unit for Nanotrasen-approved religious attire."
icon_state = "black"
icon_closed = "black"
/obj/structure/closet/wardrobe/green
name = "green wardrobe"
icon_state = "green"
icon_closed = "green"
/obj/structure/closet/wardrobe/mixed
name = "mixed wardrobe"
icon_state = "mixed"
icon_closed = "mixed"
/obj/structure/closet/wardrobe/orange
name = "prison wardrobe"
desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
icon_state = "orange"
icon_closed = "orange"
/obj/structure/closet/wardrobe/pink
name = "pink wardrobe"
icon_state = "pink"
icon_closed = "pink"
/obj/structure/closet/wardrobe/red
name = "security wardrobe"
icon_state = "red"
icon_closed = "red"
/obj/structure/closet/wardrobe/white
name = "white wardrobe"
icon_state = "white"
icon_closed = "white"
/obj/structure/closet/wardrobe/pjs
name = "Pajama wardrobe"
icon_state = "white"
icon_closed = "white"
/obj/structure/closet/wardrobe/toxins_white
name = "toxins wardrobe"
icon_state = "white"
icon_closed = "white"
/obj/structure/closet/wardrobe/robotics_black
name = "robotics wardrobe"
icon_state = "black"
icon_closed = "black"
/obj/structure/closet/wardrobe/chemistry_white
name = "chemistry wardrobe"
icon_state = "white"
icon_closed = "white"
/obj/structure/closet/wardrobe/genetics_white
name = "genetics wardrobe"
icon_state = "white"
icon_closed = "white"
/obj/structure/closet/wardrobe/virology_white
name = "virology wardrobe"
icon_state = "white"
icon_closed = "white"
/obj/structure/closet/wardrobe/yellow
name = "yellow wardrobe"
icon_state = "wardrobe-y"
icon_closed = "wardrobe-y"
/obj/structure/closet/wardrobe/engineering_yellow
name = "engineering wardrobe"
icon_state = "yellow"
icon_closed = "yellow"
/obj/structure/closet/wardrobe/atmospherics_yellow
name = "atmospherics wardrobe"
icon_state = "yellow"
icon_closed = "yellow"
/obj/structure/closet/wardrobe/grey
name = "grey wardrobe"
icon_state = "grey"
icon_closed = "grey"
/obj/structure/closet/secure_closet
name = "secure locker"
desc = "It's an immobile card-locked storage unit."
icon = 'icons/obj/closet.dmi'
icon_state = "secure1"
density = 1
opened = 0
var/locked = 1
var/broken = 0
var/large = 1
icon_closed = "secure"
var/icon_locked = "secure1"
icon_opened = "secureopen"
var/icon_broken = "securebroken"
var/icon_off = "secureoff"
wall_mounted = 0 //never solid (You can always pass over it)
health = 200
/obj/structure/closet/secure_closet/medical_wall
name = "First Aid Closet"
desc = "It's a secure wall-mounted storage unit for first aid supplies."
icon_state = "medical_wall_locked"
icon_closed = "medical_wall_unlocked"
icon_locked = "medical_wall_locked"
icon_opened = "medical_wall_open"
icon_broken = "medical_wall_spark"
icon_off = "medical_wall_off"
anchored = 1
density = 0
wall_mounted = 1
req_access = list(access_medical)
/obj/structure/closet/secure_closet/medical_wall/update_icon()
if(broken)
icon_state = icon_broken
else
if(!opened)
if(locked)
icon_state = icon_locked
else
icon_state = icon_closed
else
icon_state = icon_opened
/obj/structure/closet/secure_closet/personal
desc = "It's a secure locker for personell. The first card swiped gains control."
name = "personal closet"
/obj/structure/closet/secure_closet/personal/cabinet
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
icon_locked = "cabinetdetective_locked"
icon_opened = "cabinetdetective_open"
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
/obj/structure/closet/secure_closet/personal/cabinet/update_icon()
if(broken)
icon_state = icon_broken
else
if(!opened)
if(locked)
icon_state = icon_locked
else
icon_state = icon_closed
else
icon_state = icon_opened
/obj/structure/closet/secure_closet/personal/patient
name = "patient's closet"
/obj/structure/closet/secure_closet/wall
name = "wall locker"
req_access = list(access_security)
icon_state = "wall-locker1"
density = 1
icon_closed = "wall-locker"
icon_locked = "wall-locker1"
icon_opened = "wall-lockeropen"
icon_broken = "wall-lockerbroken"
icon_off = "wall-lockeroff"
//too small to put a man in
large = 0
/obj/structure/closet/secure_closet/wall/update_icon()
if(broken)
icon_state = icon_broken
else
if(!opened)
if(locked)
icon_state = icon_locked
else
icon_state = icon_closed
else
icon_state = icon_opened
/obj/structure/closet/crate/critter
name = "critter crate"
desc = "A crate which can sustain life for a while."
icon_state = "critter"
icon_opened = "critteropen"
icon_closed = "critter"
-310
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@@ -1,310 +0,0 @@
/obj/effect/decal/remains/human
name = "remains"
desc = "They look like human remains. They have a strange aura about them."
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
anchored = 1
/obj/effect/decal/remains/xeno
name = "remains"
desc = "They look like the remains of something... alien. They have a strange aura about them."
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "remainsxeno"
anchored = 1
/obj/effect/decal/remains/robot
name = "remains"
desc = "They look like the remains of something mechanical. They have a strange aura about them."
gender = PLURAL
icon = 'icons/mob/robots.dmi'
icon_state = "remainsrobot"
anchored = 1
/obj/effect/decal/point
name = "arrow"
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
icon = 'icons/mob/screen1.dmi'
icon_state = "arrow"
layer = 16.0
anchored = 1
/obj/effect/decal/cleanable
var/list/random_icon_states = list()
//HUMANS
/obj/effect/decal/cleanable/ash
name = "ashes"
desc = "Ashes to ashes, dust to dust, and into space."
gender = PLURAL
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
anchored = 1
/obj/effect/decal/cleanable/blood
name = "blood"
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
var/list/viruses = list()
blood_DNA = list()
//var/datum/disease2/disease/virus2 = null
/obj/effect/decal/cleanable/blood/Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/blood/New()
..()
if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
return
if(src.loc && isturf(src.loc))
for(var/obj/effect/decal/cleanable/blood/B in src.loc)
if(B != src)
del(B)
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
/obj/effect/decal/cleanable/blood/tracks
icon_state = "tracks"
desc = "They look like tracks left by wheels."
gender = PLURAL
random_icon_states = null
/obj/effect/decal/cleanable/blood/gibs
name = "gibs"
desc = "They look bloody and gruesome."
gender = PLURAL
density = 0
anchored = 0
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
/obj/effect/decal/cleanable/blood/gibs/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
/obj/effect/decal/cleanable/blood/gibs/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
/obj/effect/decal/cleanable/blood/gibs/body
random_icon_states = list("gibhead", "gibtorso")
/obj/effect/decal/cleanable/blood/gibs/limb
random_icon_states = list("gibleg", "gibarm")
/obj/effect/decal/cleanable/blood/gibs/core
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
//ALIENS
/obj/effect/decal/cleanable/xenoblood
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
var/list/viruses = list()
blood_DNA = list()
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/xenoblood/xsplatter
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
/obj/effect/decal/cleanable/xenoblood/xgibs
name = "xeno gibs"
desc = "Gnarly..."
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "xgib1"
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
/obj/effect/decal/cleanable/xenoblood/xgibs/up
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
/obj/effect/decal/cleanable/xenoblood/xgibs/down
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
/obj/effect/decal/cleanable/xenoblood/xgibs/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/effect/decal/cleanable/xenoblood/xgibs/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/xtracks
icon_state = "xtracks"
random_icon_states = null
//ROBOTS
/obj/effect/decal/cleanable/robot_debris
name = "robot debris"
desc = "It's a useless heap of junk... <i>or is it?</i>"
gender = PLURAL
density = 0
anchored = 0
layer = 2
icon = 'icons/mob/robots.dmi'
icon_state = "gib1"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
/obj/effect/decal/cleanable/robot_debris/limb
random_icon_states = list("gibarm", "gibleg")
/obj/effect/decal/cleanable/robot_debris/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
/obj/effect/decal/cleanable/robot_debris/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
/obj/effect/decal/cleanable/oil
name = "motor oil"
desc = "It's black and greasy. Looks like Beepsky made another mess."
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/mob/robots.dmi'
icon_state = "floor1"
var/viruses = list()
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
//OTHER
/obj/effect/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
gender = PLURAL
density = 0
anchored = 1
layer = 2
luminosity = 1
icon = 'icons/effects/effects.dmi'
icon_state = "greenglow"
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Somebody should remove that."
density = 0
anchored = 1
layer = 3
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb1"
/obj/effect/decal/cleanable/molten_item
name = "gooey grey mass"
desc = "It looks like a melted... something."
density = 0
anchored = 1
layer = 3
icon = 'icons/obj/chemical.dmi'
icon_state = "molten"
/obj/effect/decal/cleanable/cobweb2
name = "cobweb"
desc = "Somebody should remove that."
density = 0
anchored = 1
layer = 3
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb2"
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = 0
anchored = 1
layer = 50
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
name = "vomit"
desc = "Gosh, how unpleasant."
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
var/list/viruses = list()
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
desc = "Seems like this one won't hatch."
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
/obj/effect/decal/cleanable/pie_smudge //honk
name = "smashed pie"
desc = "It's pie cream from a cream pie."
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
+1
View File
@@ -330,6 +330,7 @@
icon_state = "holopad0"
var/mob/living/silicon/ai/master//Which AI, if any, is controlling the object? Only one AI may control a hologram at any time.
var/last_request = 0 //to prevent request spam. ~Carn
var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
/obj/machinery/hologram/projector
name = "hologram projector"
-611
View File
@@ -1,611 +0,0 @@
//SUPPLY PACKS
//NOTE: only secure crate types use the access var (and are lockable)
//NOTE: hidden packs only show up when the computer has been hacked.
//ANOTER NOTE: Contraband is obtainable through modified supplycomp circuitboards.
//BIG NOTE: Don't add living things to crates, that's bad, it will break the shuttle.
//NEW NOTE: Do NOT set the price of any crates below 7 points. Doing so allows infinite points.
/datum/supply_packs
var/name = null
var/list/contains = list()
var/manifest
var/amount = null
var/cost = null
var/containertype = null
var/containername = null
var/access = null
var/hidden = 0
var/contraband = 0
/datum/supply_packs/New()
manifest = "<ul>"
for(var/path in contains)
if(!path) continue
var/atom/movable/AM = new path()
manifest += "<li>[AM.name]</li>"
AM.loc = null //just to make sure they're deleted by the garbage collector
manifest += "</ul>"
/datum/supply_packs/specialops
name = "Special Ops supplies"
contains = list(/obj/item/weapon/storage/emp_kit,
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/pen/paralysis,
/obj/item/weapon/grenade/chem_grenade/incendiary)
cost = 20
containertype = /obj/structure/closet/crate
containername = "Special Ops crate"
hidden = 1
/datum/supply_packs/food
name = "Food crate"
contains = list(/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/drinks/milk,
/obj/item/weapon/reagent_containers/food/drinks/milk,
/obj/item/weapon/storage/fancy/egg_box,
/obj/item/weapon/reagent_containers/food/condiment/enzyme,
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
/obj/item/weapon/reagent_containers/food/snacks/grown/banana)
cost = 10
containertype = /obj/structure/closet/crate/freezer
containername = "Food crate"
/datum/supply_packs/monkey
name = "Monkey crate"
contains = list (/obj/item/weapon/storage/monkeycube_box)
cost = 20
containertype = /obj/structure/closet/crate/freezer
containername = "Monkey crate"
/datum/supply_packs/beanbagammo
name = "Beanbag shells"
contains = list(/obj/item/ammo_casing/shotgun/beanbag,
/obj/item/ammo_casing/shotgun/beanbag,
/obj/item/ammo_casing/shotgun/beanbag,
/obj/item/ammo_casing/shotgun/beanbag,
/obj/item/ammo_casing/shotgun/beanbag,
/obj/item/ammo_casing/shotgun/beanbag,
/obj/item/ammo_casing/shotgun/beanbag,
/obj/item/ammo_casing/shotgun/beanbag,
/obj/item/ammo_casing/shotgun/beanbag,
/obj/item/ammo_casing/shotgun/beanbag)
cost = 10
containertype = /obj/structure/closet/crate
containername = "Beanbag shells"
/datum/supply_packs/toner
name = "Toner Cartridges"
contains = list(/obj/item/device/toner,
/obj/item/device/toner,
/obj/item/device/toner,
/obj/item/device/toner,
/obj/item/device/toner,
/obj/item/device/toner)
cost = 10
containertype = /obj/structure/closet/crate
containername = "Toner Cartridges"
/datum/supply_packs/party
name = "Party equipment"
contains = list(/obj/item/weapon/storage/drinkingglasses,
/obj/item/weapon/reagent_containers/food/drinks/shaker,
/obj/item/weapon/reagent_containers/food/drinks/bottle/patron,
/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager,
/obj/item/weapon/reagent_containers/food/drinks/ale,
/obj/item/weapon/reagent_containers/food/drinks/ale,
/obj/item/weapon/reagent_containers/food/drinks/beer,
/obj/item/weapon/reagent_containers/food/drinks/beer,
/obj/item/weapon/reagent_containers/food/drinks/beer,
/obj/item/weapon/reagent_containers/food/drinks/beer)
cost = 20
containertype = /obj/structure/closet/crate
containername = "Party equipment"
/datum/supply_packs/internals
name = "Internals crate"
contains = list(/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/weapon/tank/air,
/obj/item/weapon/tank/air,
/obj/item/weapon/tank/air)
cost = 10
containertype = /obj/structure/closet/crate/internals
containername = "Internals crate"
/datum/supply_packs/evacuation
name = "Emergency equipment"
contains = list(/obj/machinery/bot/floorbot,
/obj/machinery/bot/floorbot,
/obj/machinery/bot/medbot,
/obj/machinery/bot/medbot,
/obj/item/weapon/tank/air,
/obj/item/weapon/tank/air,
/obj/item/weapon/tank/air,
/obj/item/weapon/tank/air,
/obj/item/weapon/tank/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas)
cost = 35
containertype = /obj/structure/closet/crate/internals
containername = "Emergency Crate"
/datum/supply_packs/janitor
name = "Janitorial supplies"
contains = list(/obj/item/weapon/reagent_containers/glass/bucket,
/obj/item/weapon/reagent_containers/glass/bucket,
/obj/item/weapon/reagent_containers/glass/bucket,
/obj/item/weapon/mop,
/obj/item/weapon/caution,
/obj/item/weapon/caution,
/obj/item/weapon/caution,
/obj/item/weapon/reagent_containers/spray/cleaner,
/obj/item/weapon/reagent_containers/glass/rag,
/obj/item/weapon/grenade/chem_grenade/cleaner,
/obj/item/weapon/grenade/chem_grenade/cleaner,
/obj/item/weapon/grenade/chem_grenade/cleaner,
/obj/structure/mopbucket)
cost = 10
containertype = /obj/structure/closet/crate
containername = "Janitorial supplies"
/datum/supply_packs/lightbulbs
name = "Replacement lights"
contains = list(/obj/item/weapon/storage/lightbox/mixed,
/obj/item/weapon/storage/lightbox/mixed,
/obj/item/weapon/storage/lightbox/mixed)
cost = 10
containertype = /obj/structure/closet/crate
containername = "Replacement lights"
//BS12 EDIT
/*
/datum/supply_packs/costume
name = "Standard Costume crate"
contains = list(/obj/item/weapon/storage/backpack/clown,
/obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat,
/obj/item/clothing/under/rank/clown,
/obj/item/weapon/bikehorn,
/obj/item/clothing/under/mime,
/obj/item/clothing/shoes/black,
/obj/item/clothing/gloves/white,
/obj/item/clothing/mask/gas/mime,
/obj/item/clothing/head/beret,
/obj/item/clothing/suit/suspenders,
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing)
cost = 10
containertype = /obj/structure/closet/crate/secure
containername = "Standard Costumes"
access = access_theatre
*/
/datum/supply_packs/wizard
name = "Wizard costume"
contains = list(/obj/item/weapon/staff,
/obj/item/clothing/suit/wizrobe/fake,
/obj/item/clothing/shoes/sandal,
/obj/item/clothing/head/wizard/fake)
cost = 20
containertype = /obj/structure/closet/crate
containername = "Wizard costume crate"
/datum/supply_packs/mule
name = "MULEbot Crate"
contains = list(/obj/machinery/bot/mulebot)
cost = 20
containertype = /obj/structure/largecrate/mule
containername = "MULEbot Crate"
/datum/supply_packs/hydroponics // -- Skie
name = "Hydroponics Supply Crate"
contains = list(/obj/item/weapon/reagent_containers/spray/plantbgone,
/obj/item/weapon/reagent_containers/spray/plantbgone,
/obj/item/weapon/reagent_containers/glass/bottle/ammonia,
/obj/item/weapon/reagent_containers/glass/bottle/ammonia,
/obj/item/weapon/hatchet,
/obj/item/weapon/minihoe,
/obj/item/device/analyzer/plant_analyzer,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/clothing/suit/apron) // Updated with new things
cost = 15
containertype = /obj/structure/closet/crate/hydroponics
containername = "Hydroponics crate"
access = access_hydroponics
/datum/supply_packs/seeds
name = "Seeds Crate"
contains = list(/obj/item/seeds/chiliseed,
/obj/item/seeds/berryseed,
/obj/item/seeds/cornseed,
/obj/item/seeds/eggplantseed,
/obj/item/seeds/tomatoseed,
/obj/item/seeds/soyaseed,
/obj/item/seeds/wheatseed,
/obj/item/seeds/carrotseed,
/obj/item/seeds/sunflowerseed,
/obj/item/seeds/chantermycelium,
/obj/item/seeds/potatoseed,
/obj/item/seeds/sugarcaneseed)
cost = 10
containertype = /obj/structure/closet/crate/hydroponics
containername = "Seeds crate"
access = access_hydroponics
/datum/supply_packs/exoticseeds
name = "Exotic Seeds Crate"
contains = list(/obj/item/seeds/nettleseed,
/obj/item/seeds/replicapod,
/obj/item/seeds/replicapod,
/obj/item/seeds/replicapod,
/obj/item/seeds/plumpmycelium,
/obj/item/seeds/libertymycelium,
/obj/item/seeds/amanitamycelium,
/obj/item/seeds/reishimycelium,
/obj/item/seeds/bananaseed,
/obj/item/seeds/eggyseed)
cost = 15
containertype = /obj/structure/closet/crate/hydroponics
containername = "Exotic Seeds crate"
access = access_hydroponics
/datum/supply_packs/medical
name = "Medical crate"
contains = list(/obj/item/weapon/storage/firstaid/regular,
/obj/item/weapon/storage/firstaid/fire,
/obj/item/weapon/storage/firstaid/toxin,
/obj/item/weapon/storage/firstaid/o2,
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
/obj/item/weapon/reagent_containers/glass/bottle/stoxin,
/obj/item/weapon/storage/syringes)
cost = 10
containertype = /obj/structure/closet/crate/medical
containername = "Medical crate"
/datum/supply_packs/virus
name = "Virus crate"
contains = list(/obj/item/weapon/reagent_containers/glass/bottle/flu_virion,
/obj/item/weapon/reagent_containers/glass/bottle/cold,
/obj/item/weapon/reagent_containers/glass/bottle/fake_gbs,
/obj/item/weapon/reagent_containers/glass/bottle/magnitis,
// /obj/item/weapon/reagent_containers/glass/bottle/wizarditis, worse than GBS if anything
// /obj/item/weapon/reagent_containers/glass/bottle/gbs, No. Just no.
/obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat,
/obj/item/weapon/reagent_containers/glass/bottle/brainrot,
/obj/item/weapon/storage/syringes,
/obj/item/weapon/storage/beakerbox)
cost = 20
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Virus crate"
access = access_cmo
/datum/supply_packs/metal50
name = "50 Metal Sheets"
contains = list(/obj/item/stack/sheet/metal)
amount = 50
cost = 10
containertype = /obj/structure/closet/crate
containername = "Metal sheets crate"
/datum/supply_packs/glass50
name = "50 Glass Sheets"
contains = list(/obj/item/stack/sheet/glass)
amount = 50
cost = 10
containertype = /obj/structure/closet/crate
containername = "Glass sheets crate"
/datum/supply_packs/electrical
name = "Electrical maintenance crate"
contains = list(/obj/item/weapon/storage/toolbox/electrical,
/obj/item/weapon/storage/toolbox/electrical,
/obj/item/clothing/gloves/yellow,
/obj/item/clothing/gloves/yellow,
/obj/item/weapon/cell,
/obj/item/weapon/cell,
/obj/item/weapon/cell/high,
/obj/item/weapon/cell/high)
cost = 15
containertype = /obj/structure/closet/crate
containername = "Electrical maintenance crate"
/datum/supply_packs/mechanical
name = "Mechanical maintenance crate"
contains = list(/obj/item/weapon/storage/belt/utility/full,
/obj/item/weapon/storage/belt/utility/full,
/obj/item/weapon/storage/belt/utility/full,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/suit/hazardvest,
/obj/item/clothing/head/welding,
/obj/item/clothing/head/welding,
/obj/item/clothing/head/hardhat)
cost = 10
containertype = /obj/structure/closet/crate
containername = "Mechanical maintenance crate"
/datum/supply_packs/watertank
name = "Water tank crate"
contains = list(/obj/structure/reagent_dispensers/watertank)
cost = 8
containertype = /obj/structure/largecrate
containername = "water tank crate"
/datum/supply_packs/fueltank
name = "Fuel tank crate"
contains = list(/obj/structure/reagent_dispensers/fueltank)
cost = 8
containertype = /obj/structure/largecrate
containername = "fuel tank crate"
/datum/supply_packs/engine
name = "Emitter crate"
contains = list(/obj/machinery/emitter,
/obj/machinery/emitter)
cost = 10
containertype = /obj/structure/closet/crate/secure
containername = "Emitter crate"
access = access_heads
/datum/supply_packs/engine/field_gen
name = "Field Generator crate"
contains = list(/obj/machinery/field_generator,
/obj/machinery/field_generator)
containername = "Field Generator crate"
/datum/supply_packs/engine/sing_gen
name = "Singularity Generator crate"
contains = list(/obj/machinery/the_singularitygen)
containername = "Singularity Generator crate"
/datum/supply_packs/engine/collector
name = "Collector crate"
contains = list(/obj/machinery/power/rad_collector,
/obj/machinery/power/rad_collector,
/obj/machinery/power/rad_collector)
containername = "Collector crate"
/datum/supply_packs/engine/PA
name = "Particle Accelerator crate"
cost = 40
contains = list(/obj/structure/particle_accelerator/fuel_chamber,
/obj/machinery/particle_accelerator/control_box,
/obj/structure/particle_accelerator/particle_emitter/center,
/obj/structure/particle_accelerator/particle_emitter/left,
/obj/structure/particle_accelerator/particle_emitter/right,
/obj/structure/particle_accelerator/power_box,
/obj/structure/particle_accelerator/end_cap)
containername = "Particle Accelerator crate"
/datum/supply_packs/mecha_ripley
name = "Circuit Crate (\"Ripley\" APLU)"
contains = list(/obj/item/weapon/book/manual/ripley_build_and_repair,
/obj/item/weapon/circuitboard/mecha/ripley/main, //TEMPORARY due to lack of circuitboard printer
/obj/item/weapon/circuitboard/mecha/ripley/peripherals) //TEMPORARY due to lack of circuitboard printer
cost = 30
containertype = /obj/structure/closet/crate/secure
containername = "APLU \"Ripley\" Circuit Crate"
access = access_robotics
/datum/supply_packs/mecha_odysseus
name = "Circuit Crate (\"Odysseus\")"
contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals, //TEMPORARY due to lack of circuitboard printer
/obj/item/weapon/circuitboard/mecha/odysseus/main) //TEMPORARY due to lack of circuitboard printer
cost = 25
containertype = /obj/structure/closet/crate/secure
containername = "\"Odysseus\" Circuit Crate"
access = access_robotics
/datum/supply_packs/robotics
name = "Robotics Assembly Crate"
contains = list(/obj/item/device/assembly/prox_sensor,
/obj/item/device/assembly/prox_sensor,
/obj/item/device/assembly/prox_sensor,
/obj/item/weapon/storage/toolbox/electrical,
/obj/item/device/flash,
/obj/item/device/flash,
/obj/item/device/flash,
/obj/item/device/flash,
/obj/item/weapon/cell/high,
/obj/item/weapon/cell/high)
cost = 10
containertype = /obj/structure/closet/crate/secure/gear
containername = "Robotics Assembly"
access = access_robotics
/datum/supply_packs/plasma
name = "Plasma assembly crate"
contains = list(/obj/item/weapon/tank/plasma,
/obj/item/weapon/tank/plasma,
/obj/item/weapon/tank/plasma,
/obj/item/device/assembly/igniter,
/obj/item/device/assembly/igniter,
/obj/item/device/assembly/igniter,
/obj/item/device/assembly/prox_sensor,
/obj/item/device/assembly/prox_sensor,
/obj/item/device/assembly/prox_sensor,
/obj/item/device/assembly/timer,
/obj/item/device/assembly/timer,
/obj/item/device/assembly/timer)
cost = 10
containertype = /obj/structure/closet/crate/secure/plasma
containername = "Plasma assembly crate"
access = access_tox
/datum/supply_packs/weapons
name = "Weapons crate"
contains = list(/obj/item/weapon/melee/baton,
/obj/item/weapon/melee/baton,
/obj/item/weapon/gun/energy/laser,
/obj/item/weapon/gun/energy/laser,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/storage/flashbang_kit,
/obj/item/weapon/storage/flashbang_kit)
cost = 30
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Weapons crate"
access = access_security
/datum/supply_packs/eweapons
name = "Experimental weapons crate"
contains = list(/obj/item/weapon/flamethrower/full,
/obj/item/weapon/tank/plasma,
/obj/item/weapon/tank/plasma,
/obj/item/weapon/tank/plasma,
/obj/item/weapon/grenade/chem_grenade/incendiary,
/obj/item/weapon/grenade/chem_grenade/incendiary,
/obj/item/weapon/grenade/chem_grenade/incendiary)
cost = 25
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Experimental weapons crate"
access = access_heads
/datum/supply_packs/armor
name = "Armor crate"
contains = list(/obj/item/clothing/head/helmet,
/obj/item/clothing/head/helmet,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest)
cost = 15
containertype = /obj/structure/closet/crate/secure
containername = "Armor crate"
access = access_security
/datum/supply_packs/riot
name = "Riot gear crate"
contains = list(/obj/item/weapon/melee/baton,
/obj/item/weapon/melee/baton,
/obj/item/weapon/melee/baton,
/obj/item/weapon/shield/riot,
/obj/item/weapon/shield/riot,
/obj/item/weapon/shield/riot,
/obj/item/weapon/storage/flashbang_kit,
/obj/item/weapon/storage/flashbang_kit,
/obj/item/weapon/storage/flashbang_kit,
/obj/item/weapon/handcuffs,
/obj/item/weapon/handcuffs,
/obj/item/weapon/handcuffs,
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/suit/armor/riot)
cost = 60
containertype = /obj/structure/closet/crate/secure
containername = "Riot gear crate"
access = access_armory
/datum/supply_packs/loyalty
name = "Loyalty implant crate"
contains = list (/obj/item/weapon/storage/lockbox/loyalty)
cost = 60
containertype = /obj/structure/closet/crate/secure
containername = "Loyalty implant crate"
access = access_armory
/datum/supply_packs/ballistic
name = "Ballistic gear crate"
contains = list(/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/weapon/gun/projectile/shotgun/pump/combat,
/obj/item/weapon/gun/projectile/shotgun/pump/combat)
cost = 50
containertype = /obj/structure/closet/crate/secure
containername = "Ballistic gear crate"
access = access_armory
/datum/supply_packs/expenergy
name = "Experimental energy gear crate"
contains = list(/obj/item/clothing/suit/armor/laserproof,
/obj/item/clothing/suit/armor/laserproof,
/obj/item/weapon/gun/energy/gun,
/obj/item/weapon/gun/energy/gun)
cost = 50
containertype = /obj/structure/closet/crate/secure
containername = "Experimental energy gear crate"
access = access_armory
/datum/supply_packs/exparmor
name = "Experimental armor crate"
contains = list(/obj/item/clothing/suit/armor/laserproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/suit/armor/riot)
cost = 35
containertype = /obj/structure/closet/crate/secure
containername = "Experimental armor crate"
access = access_armory
/datum/supply_packs/securitybarriers
name = "Security Barriers"
contains = list(/obj/machinery/deployable/barrier,
/obj/machinery/deployable/barrier,
/obj/machinery/deployable/barrier,
/obj/machinery/deployable/barrier)
cost = 20
containertype = /obj/structure/closet/crate/secure/gear
containername = "Security Barriers crate"
/datum/supply_packs/randomised
var/num_contained = 3 //number of items picked to be contained in a randomised crate
contains = list(/obj/item/clothing/head/collectable/chef,
/obj/item/clothing/head/collectable/paper,
/obj/item/clothing/head/collectable/tophat,
/obj/item/clothing/head/collectable/captain,
/obj/item/clothing/head/collectable/beret,
/obj/item/clothing/head/collectable/welding,
/obj/item/clothing/head/collectable/flatcap,
/obj/item/clothing/head/collectable/pirate,
/obj/item/clothing/head/collectable/kitty,
/obj/item/clothing/head/collectable/rabbitears,
/obj/item/clothing/head/collectable/wizard,
/obj/item/clothing/head/collectable/hardhat,
/obj/item/clothing/head/collectable/HoS,
/obj/item/clothing/head/collectable/thunderdome,
/obj/item/clothing/head/collectable/swat,
/obj/item/clothing/head/collectable/metroid,
/obj/item/clothing/head/collectable/metroid,
/obj/item/clothing/head/collectable/police,
/obj/item/clothing/head/collectable/police,
/obj/item/clothing/head/collectable/slime,
/obj/item/clothing/head/collectable/slime,
/obj/item/clothing/head/collectable/xenom,
/obj/item/clothing/head/collectable/xenom,
/obj/item/clothing/head/collectable/petehat)
name = "Collectable hat crate!"
cost = 200
containertype = /obj/structure/closet/crate
containername = "Collectable hats crate! Brought to you by Bass.inc!"
/datum/supply_packs/randomised/New()
var/list/tempContains = list()
for(var/i = 0,i<num_contained,i++)
tempContains += pick(contains)
contains = tempContains
..()
/datum/supply_packs/randomised/contraband
num_contained = 5
contains = list(/obj/item/weapon/contraband/poster,
/obj/item/weapon/cigpacket/dromedaryco)
name = "Contraband crate"
cost = 30
containertype = /obj/structure/closet/crate
containername = "Contraband crate"
contraband = 1
-40
View File
@@ -1,40 +0,0 @@
/obj/structure/window
name = "window"
icon = 'icons/obj/structures.dmi'
desc = "A window."
density = 1
layer = 3.2//Just above doors
var/health = 14.0
var/ini_dir = null
var/state = 0
var/reinf = 0
var/silicate = 0 // number of units of silicate
var/icon/silicateIcon = null // the silicated icon
pressure_resistance = 4*ONE_ATMOSPHERE
anchored = 1.0
flags = ON_BORDER
// Prefab windows to make it easy...
// Basic
/obj/structure/window/basic
icon_state = "window"
// Reinforced
/obj/structure/window/reinforced
reinf = 1
icon_state = "rwindow"
name = "reinforced window"
/obj/structure/window/reinforced/tinted
name = "tinted window"
icon_state = "twindow"
opacity = 1
/obj/structure/window/reinforced/tinted/frosted
icon_state = "fwindow"
name = "frosted window"
+4
View File
@@ -168,6 +168,10 @@
if(!istype(T))
return
var/list/hear = list()
if(!T)
return hear
var/list/range = hear(R, T)
for(var/atom/A in range)
+4
View File
@@ -71,6 +71,10 @@
else non_whitespace = 1
if(non_whitespace) return text //only accepts the text if it has some non-spaces
// Used to get a sanitized input.
/proc/stripped_input(var/mob/user, var/message = "", var/title = "", var/default = "", var/max_length=MAX_MESSAGE_LEN)
var/name = input(user, message, title, default)
return strip_html_simple(name, max_length)
//Filters out undesirable characters from names
/proc/reject_bad_name(var/t_in, var/allow_numbers=0, var/max_length=MAX_NAME_LEN)