mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Merge tgstation r4633 into bs12_with_tgport
Conflicts: code/defines/obj/costume.dm code/game/gamemodes/cult/runes.dm code/game/machinery/computer/communications.dm code/game/machinery/telecomms/broadcaster.dm code/game/objects/structures/crates_lockers/closets/fitness.dm code/modules/mob/living/simple_animal/life.dm code/modules/mob/living/simple_animal/parrot.dm code/modules/power/power.dm code/modules/power/switch.dm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -0,0 +1,61 @@
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/xenoblood
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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gender = PLURAL
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density = 0
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anchored = 1
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layer = 2
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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var/list/viruses = list()
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blood_DNA = list()
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Del()
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for(var/datum/disease/D in viruses)
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D.cure(0)
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..()
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/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(var/list/directions)
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spawn (0)
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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sleep(3)
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if (i > 0)
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var/obj/effect/decal/cleanable/xenoblood/b = new /obj/effect/decal/cleanable/xenoblood/xsplatter(src.loc)
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for(var/datum/disease/D in src.viruses)
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b.viruses += D
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if (step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/xenoblood/xsplatter
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random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
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/obj/effect/decal/cleanable/xenoblood/xgibs
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name = "xeno gibs"
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desc = "Gnarly..."
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gender = PLURAL
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icon = 'icons/effects/blood.dmi'
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icon_state = "xgib1"
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
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/obj/effect/decal/cleanable/xenoblood/xgibs/up
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/down
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/body
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random_icon_states = list("xgibhead", "xgibtorso")
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/obj/effect/decal/cleanable/xenoblood/xgibs/limb
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random_icon_states = list("xgibleg", "xgibarm")
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/obj/effect/decal/cleanable/xenoblood/xgibs/core
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random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
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/obj/effect/decal/cleanable/blood/xtracks
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icon_state = "xtracks"
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random_icon_states = null
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@@ -0,0 +1,74 @@
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/obj/effect/decal/cleanable/blood
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name = "blood"
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desc = "It's red and gooey. Perhaps it's the chef's cooking?"
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gender = PLURAL
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density = 0
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anchored = 1
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layer = 2
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icon = 'icons/effects/blood.dmi'
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icon_state = "floor1"
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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var/list/viruses = list()
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blood_DNA = list()
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/obj/effect/decal/cleanable/blood/Del()
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for(var/datum/disease/D in viruses)
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D.cure(0)
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..()
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/obj/effect/decal/cleanable/blood/New()
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..()
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if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
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return
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if(src.loc && isturf(src.loc))
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for(var/obj/effect/decal/cleanable/blood/B in src.loc)
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if(B != src)
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del(B)
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/obj/effect/decal/cleanable/blood/splatter
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random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
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/obj/effect/decal/cleanable/blood/tracks
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icon_state = "tracks"
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desc = "They look like tracks left by wheels."
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gender = PLURAL
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random_icon_states = null
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/obj/effect/decal/cleanable/blood/gibs
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name = "gibs"
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desc = "They look bloody and gruesome."
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gender = PLURAL
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density = 0
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anchored = 0
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layer = 2
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icon = 'icons/effects/blood.dmi'
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icon_state = "gibbl5"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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/obj/effect/decal/cleanable/blood/gibs/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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/obj/effect/decal/cleanable/blood/gibs/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
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/obj/effect/decal/cleanable/blood/gibs/body
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random_icon_states = list("gibhead", "gibtorso")
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/obj/effect/decal/cleanable/blood/gibs/limb
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random_icon_states = list("gibleg", "gibarm")
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/obj/effect/decal/cleanable/blood/gibs/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
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spawn (0)
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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sleep(3)
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if (i > 0)
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var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
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for(var/datum/disease/D in src.viruses)
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b.viruses += D
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if (step_to(src, get_step(src, direction), 0))
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break
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@@ -0,0 +1,117 @@
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/obj/effect/decal/cleanable/generic
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name = "clutter"
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desc = "Someone should clean that up."
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gender = PLURAL
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density = 0
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anchored = 1
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layer = 2
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icon = 'icons/obj/objects.dmi'
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icon_state = "shards"
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/obj/effect/decal/cleanable/ash
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name = "ashes"
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desc = "Ashes to ashes, dust to dust, and into space."
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gender = PLURAL
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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anchored = 1
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/obj/effect/decal/cleanable/greenglow
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New()
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..()
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spawn(1200)// 2 minutes
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del(src)
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/obj/effect/decal/cleanable/dirt
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name = "dirt"
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desc = "Someone should clean that up."
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gender = PLURAL
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density = 0
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anchored = 1
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layer = 2
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icon = 'icons/effects/effects.dmi'
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icon_state = "dirt"
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/obj/effect/decal/cleanable/greenglow
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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gender = PLURAL
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density = 0
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anchored = 1
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layer = 2
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luminosity = 1
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icon = 'icons/effects/effects.dmi'
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icon_state = "greenglow"
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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desc = "Somebody should remove that."
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density = 0
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anchored = 1
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layer = 3
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icon = 'icons/effects/effects.dmi'
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icon_state = "cobweb1"
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/obj/effect/decal/cleanable/molten_item
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name = "gooey grey mass"
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desc = "It looks like a melted... something."
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density = 0
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anchored = 1
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layer = 3
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icon = 'icons/obj/chemical.dmi'
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icon_state = "molten"
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/obj/effect/decal/cleanable/cobweb2
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name = "cobweb"
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desc = "Somebody should remove that."
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density = 0
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anchored = 1
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layer = 3
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icon = 'icons/effects/effects.dmi'
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icon_state = "cobweb2"
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//Vomit (sorry)
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/obj/effect/decal/cleanable/vomit
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name = "vomit"
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desc = "Gosh, how unpleasant."
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gender = PLURAL
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density = 0
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anchored = 1
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layer = 2
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icon = 'icons/effects/blood.dmi'
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icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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var/list/viruses = list()
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Del()
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for(var/datum/disease/D in viruses)
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D.cure(0)
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..()
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/obj/effect/decal/cleanable/tomato_smudge
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name = "tomato smudge"
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desc = "It's red."
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density = 0
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anchored = 1
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layer = 2
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
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/obj/effect/decal/cleanable/egg_smudge
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name = "smashed egg"
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desc = "Seems like this one won't hatch."
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density = 0
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anchored = 1
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layer = 2
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
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/obj/effect/decal/cleanable/pie_smudge //honk
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name = "smashed pie"
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desc = "It's pie cream from a cream pie."
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density = 0
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anchored = 1
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layer = 2
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_pie")
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@@ -0,0 +1,57 @@
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/robot_debris
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name = "robot debris"
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desc = "It's a useless heap of junk... <i>or is it?</i>"
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gender = PLURAL
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density = 0
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anchored = 0
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layer = 2
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icon = 'icons/mob/robots.dmi'
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icon_state = "gib1"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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/obj/effect/decal/cleanable/robot_debris/proc/streak(var/list/directions)
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spawn (0)
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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sleep(3)
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if (i > 0)
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if (prob(40))
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/*var/obj/effect/decal/cleanable/oil/o =*/
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new /obj/effect/decal/cleanable/oil/streak(src.loc)
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else if (prob(10))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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if (step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/robot_debris/limb
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random_icon_states = list("gibarm", "gibleg")
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/obj/effect/decal/cleanable/robot_debris/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
|
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|
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/obj/effect/decal/cleanable/robot_debris/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
|
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|
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/obj/effect/decal/cleanable/oil
|
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name = "motor oil"
|
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desc = "It's black and greasy. Looks like Beepsky made another mess."
|
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gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
var/viruses = list()
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
@@ -1,64 +0,0 @@
|
||||
/obj/effect/decal/cleanable/New()
|
||||
if (random_icon_states && length(src.random_icon_states) > 0)
|
||||
src.icon_state = pick(src.random_icon_states)
|
||||
..()
|
||||
/*
|
||||
/obj/effect/decal/cleanable/blood/burn(fi_amount)
|
||||
if(fi_amount > 900000.0)
|
||||
src.virus = null
|
||||
sleep(11)
|
||||
del(src)
|
||||
return
|
||||
*/
|
||||
|
||||
//Gibs.spread proc in gibs.dm
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
b.viruses += D
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/xenoblood/b = new /obj/effect/decal/cleanable/xenoblood/xsplatter(src.loc)
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
b.viruses += D
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
/*var/obj/effect/decal/cleanable/oil/o =*/
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
else if (prob(10))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
|
||||
// not a great place for it, but as good as any
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(1200) // 2 minutes
|
||||
del(src)
|
||||
@@ -0,0 +1,7 @@
|
||||
/obj/effect/decal/cleanable
|
||||
var/list/random_icon_states = list()
|
||||
|
||||
/obj/effect/decal/cleanable/New()
|
||||
if (random_icon_states && length(src.random_icon_states) > 0)
|
||||
src.icon_state = pick(src.random_icon_states)
|
||||
..()
|
||||
@@ -0,0 +1,13 @@
|
||||
/obj/effect/decal/point
|
||||
name = "arrow"
|
||||
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "arrow"
|
||||
layer = 16.0
|
||||
anchored = 1
|
||||
|
||||
// Used for spray that you spray at walls, tables, hydrovats etc
|
||||
/obj/effect/decal/spraystill
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 50
|
||||
@@ -0,0 +1,23 @@
|
||||
/obj/effect/decal/remains/human
|
||||
name = "remains"
|
||||
desc = "They look like human remains. They have a strange aura about them."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remains"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/remains/xeno
|
||||
name = "remains"
|
||||
desc = "They look like the remains of something... alien. They have a strange aura about them."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remainsxeno"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/remains/robot
|
||||
name = "remains"
|
||||
desc = "They look like the remains of something mechanical. They have a strange aura about them."
|
||||
gender = PLURAL
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "remainsrobot"
|
||||
anchored = 1
|
||||
@@ -9,4 +9,140 @@
|
||||
name = "start"
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
anchored = 1.0
|
||||
anchored = 1.0
|
||||
|
||||
|
||||
//Costume spawner landmarks
|
||||
|
||||
/obj/effect/landmark/costume/New() //costume spawner, selects a random subclass and disappears
|
||||
|
||||
var/list/options = typesof(/obj/effect/landmark/costume)
|
||||
var/PICK= options[rand(1,options.len)]
|
||||
new PICK(src.loc)
|
||||
del(src)
|
||||
|
||||
//SUBCLASSES. Spawn a bunch of items and disappear likewise
|
||||
/obj/effect/landmark/costume/chicken/New()
|
||||
new /obj/item/clothing/suit/chickensuit(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/gladiator/New()
|
||||
new /obj/item/clothing/under/gladiator(src.loc)
|
||||
new /obj/item/clothing/head/helmet/gladiator(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/madscientist/New()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/suit/labcoat/mad(src.loc)
|
||||
new /obj/item/clothing/glasses/gglasses(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/elpresidente/New()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
|
||||
new /obj/item/clothing/shoes/jackboots(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/nyangirl/New()
|
||||
new /obj/item/clothing/under/schoolgirl(src.loc)
|
||||
new /obj/item/clothing/head/kitty(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/maid/New()
|
||||
new /obj/item/clothing/under/blackskirt(src.loc)
|
||||
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/blindfold(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/butler/New()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
new /obj/item/clothing/under/suit_jacket(src.loc)
|
||||
new /obj/item/clothing/head/that(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/scratch/New()
|
||||
new /obj/item/clothing/gloves/white(src.loc)
|
||||
new /obj/item/clothing/shoes/white(src.loc)
|
||||
new /obj/item/clothing/under/scratch(src.loc)
|
||||
if (prob(30))
|
||||
new /obj/item/clothing/head/cueball(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/highlander/New()
|
||||
new /obj/item/clothing/under/kilt(src.loc)
|
||||
new /obj/item/clothing/head/beret(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/prig/New()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
new /obj/item/clothing/glasses/monocle(src.loc)
|
||||
var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/shoes/black(src.loc)
|
||||
new /obj/item/weapon/cane(src.loc)
|
||||
new /obj/item/clothing/under/sl_suit(src.loc)
|
||||
new /obj/item/clothing/mask/fakemoustache(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/plaguedoctor/New()
|
||||
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
|
||||
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/nightowl/New()
|
||||
new /obj/item/clothing/under/owl(src.loc)
|
||||
new /obj/item/clothing/mask/owl_mask(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/waiter/New()
|
||||
new /obj/item/clothing/under/waiter(src.loc)
|
||||
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/suit/apron(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/pirate/New()
|
||||
new /obj/item/clothing/under/pirate(src.loc)
|
||||
new /obj/item/clothing/suit/pirate(src.loc)
|
||||
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/eyepatch(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/commie/New()
|
||||
new /obj/item/clothing/under/soviet(src.loc)
|
||||
new /obj/item/clothing/head/ushanka(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/imperium_monk/New()
|
||||
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
||||
if (prob(25))
|
||||
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/holiday_priest/New()
|
||||
new /obj/item/clothing/suit/holidaypriest(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/marisawizard/fake/New()
|
||||
new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
|
||||
new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/fakewizard/New()
|
||||
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
|
||||
new /obj/item/clothing/head/wizard/fake(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/sexyclown/New()
|
||||
new /obj/item/clothing/mask/gas/sexyclown(src.loc)
|
||||
new /obj/item/clothing/under/sexyclown(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/sexymime/New()
|
||||
new /obj/item/clothing/mask/gas/sexymime(src.loc)
|
||||
new /obj/item/clothing/under/sexymime(src.loc)
|
||||
del(src)
|
||||
@@ -0,0 +1,8 @@
|
||||
//The effect when you wrap a dead body in gift wrap
|
||||
/obj/effect/spresent
|
||||
name = "strange present"
|
||||
desc = "It's a ... present?"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "strangepresent"
|
||||
density = 1
|
||||
anchored = 0
|
||||
Reference in New Issue
Block a user