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revenant haunted objects can no longer be dodged (#22075)
* revenant haunted objects can no longer be dodged * better pathing + fuck it
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@@ -152,6 +152,6 @@ SUBSYSTEM_DEF(throwing)
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var/atom/movable/AM = thing
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if(AM == thrownthing || AM == thrower)
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continue
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if((AM.density || isliving(AM) && !dodgeable) && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags & ON_BORDER))
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if((AM.density || isliving(AM) && !dodgeable && !HAS_TRAIT(AM, TRAIT_DODGE_ALL_OBJECTS)) && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags & ON_BORDER))
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finalize(hit = TRUE, target = AM)
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return TRUE
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