From 5712d748bafb6a64e4310fda30566331bd7f6192 Mon Sep 17 00:00:00 2001 From: Charlie <69320440+hal9000PR@users.noreply.github.com> Date: Thu, 2 Dec 2021 07:56:17 +0000 Subject: [PATCH] [GBP: no change] blood tendril fix (#17136) --- code/game/gamemodes/vampire/vampire_powers/hemomancer_powers.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/vampire/vampire_powers/hemomancer_powers.dm b/code/game/gamemodes/vampire/vampire_powers/hemomancer_powers.dm index 74ab730187e..81ebe5a7ae0 100644 --- a/code/game/gamemodes/vampire/vampire_powers/hemomancer_powers.dm +++ b/code/game/gamemodes/vampire/vampire_powers/hemomancer_powers.dm @@ -114,7 +114,7 @@ addtimer(CALLBACK(src, .proc/apply_slowdown, T, area_of_affect, 3, user), 0.5 SECONDS) /obj/effect/proc_holder/spell/targeted/click/blood_tendrils/proc/apply_slowdown(turf/T, distance, slowed_amount, mob/user) - for(var/mob/living/L in view(distance, T)) + for(var/mob/living/L in range(distance, T)) if(L.affects_vampire(user)) L.AdjustSlowed(slowed_amount) L.visible_message("[L] gets ensared in blood tendrils, restricting [L.p_their()] movement!")