Merge branch 'master' into serverPipes

This commit is contained in:
IAmBigCoat
2015-05-23 00:10:21 -04:00
4 changed files with 26 additions and 5 deletions
+20 -1
View File
@@ -523,6 +523,25 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
cost = 20
containername = "Inflatable Barrier Crate"
/datum/supply_packs/engineering/supermatter
name = "Supermatter Crystal Crate"
contains = list(/obj/machinery/power/supermatter)
cost = 50 //Yes that's a fucking lot.
containername = "Supermatter Shard Crate"
containertype = /obj/structure/closet/crate/secure/large/reinforced
access = access_ce
/datum/supply_packs/engineering/teg
name = "Thermo-Electric Generator"
contains = list(
/obj/machinery/power/generator,
/obj/machinery/atmospherics/binary/circulator,
/obj/machinery/atmospherics/binary/circulator
)
cost = 25
containername = "Thermo-Electric Generator Components"
access = access_ce
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Medical /////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -1346,4 +1365,4 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/obj/item/clothing/mask/horsehead,
/obj/item/weapon/beach_ball)
cost = 20
containername = "polo supply crate"
containername = "polo supply crate"
+1 -1
View File
@@ -347,7 +347,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
var/sqlauthor = sanitizeSQL(scanner.cache.author)
var/sqlcontent = sanitizeSQL(scanner.cache.dat)
var/sqlcategory = sanitizeSQL(upload_category)
var/DBQuery/query = dbcon_old.NewQuery("INSERT INTO library (author, title, content, category, ckey) VALUES ('[sqlauthor]', '[sqltitle]', '[sqlcontent]', '[sqlcategory]', '[usr.key])")
var/DBQuery/query = dbcon_old.NewQuery("INSERT INTO library (author, title, content, category, ckey) VALUES ('[sqlauthor]', '[sqltitle]', '[sqlcontent]', '[sqlcategory]', '[usr.key]')")
if(!query.Execute())
usr << query.ErrorMsg()
else
+4 -2
View File
@@ -17,6 +17,8 @@
var/image/overlay_image
var/powercap = 500000 //Not a hard cap, but outputs above this have a 10% chance to cause the TeG to lose half it's power.
/obj/machinery/power/generator/New()
..()
@@ -101,12 +103,12 @@
circ2.network2.update = 1
// update icon overlays and power usage only if displayed level has changed
if(lastgen > 250000 && prob(10))
if(lastgen > powercap && prob(10))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
lastgen *= 0.5
var/genlev = max(0, min( round(11*lastgen / 250000), 11))
var/genlev = max(0, min( round(11*lastgen / powercap), 11))
if(lastgen > 100 && genlev == 0)
genlev = 1
if(genlev != lastgenlev)
+1 -1
View File
@@ -18,7 +18,7 @@
//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
#define POWER_FACTOR 1.0
#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
#define CRITICAL_TEMPERATURE 800 //K
#define CRITICAL_TEMPERATURE 5000 //K
#define CHARGING_FACTOR 0.05
#define DAMAGE_RATE_LIMIT 3 //damage rate cap at power = 300, scales linearly with power