diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index a6879546e11..f73a366ea94 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -634,7 +634,7 @@ eyes.take_damage(rand(3,4), 1) if(eyes.damage >= eyes.min_bruised_damage) if(M.stat != 2) - if(!(eyes & ORGAN_ROBOT) || !(eyes & ORGAN_ASSISTED)) //robot eyes bleeding might be a bit silly + if(!(eyes.status & ORGAN_ROBOT) || !(eyes.status & ORGAN_ASSISTED)) //robot eyes bleeding might be a bit silly M << "\red Your eyes start to bleed profusely!" if(prob(50)) if(M.stat != 2)