Fix multiple instances of to_chat not being used

This commit is contained in:
Tigercat2000
2016-04-23 20:45:37 -07:00
parent 514d165ad2
commit 57648bd6b7
6 changed files with 8 additions and 8 deletions
@@ -100,7 +100,7 @@
/obj/item/weapon/dnainjector/attack(mob/M as mob, mob/user as mob)
if(used)
user << "<span class='warning'>This injector is used up!</span>"
to_chat(user, "<span class='warning'>This injector is used up!</span>")
return
if(!M.dna) //You know what would be nice? If the mob you're injecting has DNA, and so doesn't cause runtimes.
return 0
@@ -151,7 +151,7 @@
"<span class='userdanger'>[user] injects [M] with the syringe with [src]!")
else
user << "<span class='notice'>You inject yourself with [src].</span>"
to_chat(user, "<span class='notice'>You inject yourself with [src].</span>")
inject(M, user)
used = 1