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Fix multiple instances of to_chat not being used
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@@ -100,7 +100,7 @@
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/obj/item/weapon/dnainjector/attack(mob/M as mob, mob/user as mob)
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if(used)
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user << "<span class='warning'>This injector is used up!</span>"
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to_chat(user, "<span class='warning'>This injector is used up!</span>")
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return
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if(!M.dna) //You know what would be nice? If the mob you're injecting has DNA, and so doesn't cause runtimes.
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return 0
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@@ -151,7 +151,7 @@
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"<span class='userdanger'>[user] injects [M] with the syringe with [src]!")
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else
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user << "<span class='notice'>You inject yourself with [src].</span>"
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to_chat(user, "<span class='notice'>You inject yourself with [src].</span>")
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inject(M, user)
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used = 1
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