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retaliate mobs no longer break windows. Tables and lockers still fair game.
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@@ -47,3 +47,9 @@
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/mob/living/simple_animal/hostile/retaliate/adjustBruteLoss(var/damage)
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..(damage)
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Retaliate()
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/mob/living/simple_animal/hostile/retaliate/DestroySurroundings()
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for(var/dir in cardinal) // North, South, East, West
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var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
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if(istype(istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table))
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obstacle.attack_animal(src)
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