retaliate mobs no longer break windows. Tables and lockers still fair game.

This commit is contained in:
alex-gh
2013-11-06 06:45:16 +01:00
parent d7c46aeae4
commit 57829cbd43
@@ -47,3 +47,9 @@
/mob/living/simple_animal/hostile/retaliate/adjustBruteLoss(var/damage)
..(damage)
Retaliate()
/mob/living/simple_animal/hostile/retaliate/DestroySurroundings()
for(var/dir in cardinal) // North, South, East, West
var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
if(istype(istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table))
obstacle.attack_animal(src)