mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Merge remote-tracking branch 'upstream/master' into GAMEMODE_CODE_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Conflicts: code/game/gamemodes/newobjective.dm code/game/gamemodes/objective.dm
This commit is contained in:
@@ -13,7 +13,7 @@
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switch(name) //some of these are probably obsolete
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if("shuttle")
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shuttle_z = z
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log_debug("Obsolete landmark '[name]' at ([x],[y],[z])")
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qdel(src)
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if("airtunnel_stop")
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@@ -8,21 +8,21 @@
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var/failchance = 5
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var/obj/item/target = null
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var/creator = null
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anchored = 1.0
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anchored = 1
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var/precision = 1 // how close to the portal you will teleport. 0 = on the portal, 1 = adjacent
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var/can_multitool_to_remove = 0
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/obj/effect/portal/Bumped(mob/M as mob|obj)
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src.teleport(M)
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teleport(M)
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/obj/effect/portal/New(loc, turf/target, creator)
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/obj/effect/portal/New(loc, turf/target, creator=null, lifespan=300)
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portals += src
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src.loc = loc
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src.target = target
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src.creator = creator
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spawn(300)
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qdel(src)
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return
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if(lifespan > 0)
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spawn(lifespan)
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qdel(src)
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/obj/effect/portal/Destroy()
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portals -= src
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@@ -33,6 +33,7 @@
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var/obj/item/weapon/gun/energy/wormhole_projector/P = creator
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P.portal_destroyed(src)
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creator = null
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target = null
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return ..()
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/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
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@@ -61,7 +61,6 @@
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return null
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var/turf/T = get_turf(user.loc)
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// TODO: Tie into space manager
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if(T.z != current.z || !current.can_use())
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to_chat(user, "<span class='danger'>[src] has lost the signal.</span>")
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current = null
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@@ -226,7 +225,6 @@
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to_chat(usr, "<span class='danger'>Something's wrong with that camera. You can't get a feed.</span>")
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return
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var/turf/T = get_turf(loc)
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// TODO: Tie into space manager
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if(!T || C.z != T.z)
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to_chat(usr, "<span class='danger'>You can't get a signal.</span>")
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return
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@@ -124,7 +124,7 @@
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return -1
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if(!(0 in level))
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var/turf/position = get_turf(src)
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// TODO: Tie into space manager
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// TODO: Integrate radio with the space manager
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if(isnull(position) || !(position.z in level))
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return -1
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if(!src.listening)
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@@ -91,13 +91,13 @@ RCD
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data["max_matter"] = max_matter
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data["one_access"] = one_access
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data["locked"] = locked
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if(menu == 2)
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var/list/door_types_list = list()
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for(var/type in allowed_door_types)
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door_types_list[++door_types_list.len] = list("name" = allowed_door_types[type], "type" = type)
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data["allowed_door_types"] = door_types_list
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data["door_accesses"] = door_accesses_list
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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@@ -110,14 +110,14 @@ RCD
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/obj/item/weapon/rcd/Topic(href, href_list, nowindow, state)
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if(..())
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return 1
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if(prob(20))
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spark_system.start()
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if(href_list["mode"])
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mode = text2num(href_list["mode"])
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. = 1
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if(href_list["door_type"])
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var/new_door_type = text2path(href_list["door_type"])
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if(!(new_door_type in allowed_door_types))
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@@ -125,11 +125,11 @@ RCD
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return
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door_type = new_door_type
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. = 1
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if(href_list["menu"])
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menu = text2num(href_list["menu"])
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. = 1
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if(href_list["login"])
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if(istype(usr,/mob/living/silicon))
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locked = 0
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@@ -142,15 +142,15 @@ RCD
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if(istype(ID) && ID && check_access(ID))
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locked = 0
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. = 1
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if(href_list["logout"])
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locked = 1
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. = 1
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if(href_list["toggle_one_access"] && !locked)
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one_access = !one_access
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. = 1
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if(href_list["toggle_access"] && !locked)
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var/href_access = text2num(href_list["toggle_access"])
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if(href_access in door_accesses)
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@@ -251,10 +251,10 @@ RCD
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qdel(A)
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return 1
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return 0
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if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
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A = locate(/obj/structure/grille) in A.loc
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if(istype(A, /obj/structure/grille))
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if(!checkResource(2, user))
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return 0
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@@ -326,7 +326,7 @@ RCD
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else
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to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
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return 0
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nanomanager.update_uis(src)
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/obj/item/weapon/rcd/proc/useResource(var/amount, var/mob/user)
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@@ -354,6 +354,18 @@ RCD
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desc = "A device used to rapidly build and deconstruct walls and floors."
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canRwall = 1
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/obj/item/weapon/rcd/proc/detonate_pulse()
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audible_message("<span class='danger'><b>[src] begins to vibrate and \
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buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
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vibrating violently!</b></span>")
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// 5 seconds to get rid of it
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addtimer(src, "detonate_pulse_explode", 50)
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/obj/item/weapon/rcd/proc/detonate_pulse_explode()
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explosion(src, 0, 0, 3, 1, flame_range = 1)
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qdel(src)
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/obj/item/weapon/rcd/combat
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name = "combat RCD"
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max_matter = 500
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@@ -64,8 +64,7 @@
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//Play sound through the station intercomms, so everyone knows the doom you have wrought.
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for(var/O in global_intercoms)
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var/obj/item/device/radio/intercom/I = O
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// TODO: Tie into space manager
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if(I.z != ZLEVEL_STATION) //Only broadcast to the station intercoms
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if(!is_station_level(I.z)) //Only broadcast to the station intercoms
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continue
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if(!I.on) //Only broadcast to active intercoms (powered, switched on)
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continue
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@@ -48,8 +48,7 @@ Frequency:
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return 1
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var/turf/current_location = get_turf(usr)//What turf is the user on?
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// TODO: Tie into space manager
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if(!current_location ||( current_location.z in config.admin_levels))//If turf was not found or they're on z level 2.
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if(!current_location || is_admin_level(current_location.z))//If turf was not found or they're in the admin zone
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to_chat(usr, "<span class='warning'>\The [src] is malfunctioning.</span>")
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return 1
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@@ -62,7 +61,6 @@ Frequency:
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for(var/obj/item/device/radio/beacon/W in beacons)
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if(W.frequency == frequency && !W.syndicate)
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// TODO: Tie into space manager
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if(W && W.z == z)
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var/turf/TB = get_turf(W)
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temp += "[W.code]: [TB.x], [TB.y], [TB.z]<BR>"
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@@ -109,8 +107,7 @@ Frequency:
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/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
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var/turf/current_location = get_turf(user)//What turf is the user on?
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// TODO: Tie into space manager
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if(!current_location||(current_location.z in config.admin_levels)||current_location.z>=ZLEVEL_EMPTY)//If turf was not found or they're on z level 2 or >7 which does not currently exist.
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if(!current_location||!is_teleport_allowed(current_location.z))//If turf was not found or they're somewhere teleproof
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to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
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return
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var/list/L = list( )
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@@ -365,6 +365,7 @@
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if(!L.stat && prob(50))
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var/mob/living/simple_animal/hostile/illusion/M = new(user.loc)
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M.faction = user.faction.Copy()
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M.attack_sound = hitsound
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M.Copy_Parent(user, 100, user.health/2.5, 12, 30)
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M.GiveTarget(L)
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@@ -192,8 +192,7 @@
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return
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var/obj/item/weapon/rcs/E = W
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if(E.rcell && (E.rcell.charge >= E.chargecost))
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// TODO: Tie into space manager
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if(!(src.z in config.contact_levels))
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if(!is_level_reachable(src.z))
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to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
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return
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if(E.mode == 0)
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@@ -84,8 +84,7 @@
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if(istype(W, /obj/item/weapon/rcs) && !src.opened)
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var/obj/item/weapon/rcs/E = W
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if(E.rcell && (E.rcell.charge >= E.chargecost))
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// TODO: Tie into space manager
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if(!(src.z in config.player_levels))
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if(!is_level_reachable(src.z)) // This is inconsistent with the closet sending code
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to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
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return
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if(E.mode == 0)
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