Nuke ops fixes

This commit is contained in:
ZomgPonies
2014-05-26 17:57:39 -04:00
parent b327d3967d
commit 581376e191
4 changed files with 20 additions and 7 deletions
@@ -116,7 +116,7 @@ Implant Specifics:<BR>"}
activate(var/cause)
if((!cause) || (!src.imp_in)) return 0
explosion(src, -1, 0, 2, 3, 0)//This might be a bit much, dono will have to see.
explosion(src, 0, 1, 3, 6)//This might be a bit much, dono will have to see.
if(src.imp_in)
src.imp_in.gib()
@@ -91,8 +91,18 @@
..()
return
/obj/item/weapon/implantcase/dexplosive
name = "Glass Case- 'Death Explosive'"
desc = "A case containing an explosive implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-r"
New()
src.imp = new /obj/item/weapon/implant/dexplosive( src )
..()
return
/obj/item/weapon/implantcase/chem
name = "Glass Case- 'Chem'"
desc = "A case containing a chemical implant."
@@ -72,7 +72,14 @@
update()
return
/obj/item/weapon/implanter/dexplosive
name = "implanter (DE)"
/obj/item/weapon/implanter/dexplosive/New()
src.imp = new /obj/item/weapon/implant/dexplosive( src )
..()
update()
return
/obj/item/weapon/implanter/explosive
name = "implanter (E)"