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[FIX] It's possible to pick up stuff behind tables again (#26144)
* Replica syndicate space suit sprites
* Revert "Replica syndicate space suit sprites"
This reverts commit 1fb5cf68ac.
* You can grab stuff through tables again
* I must please the linter
* Morgue trays as well
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
This commit is contained in:
@@ -52,7 +52,7 @@
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name = "holo barrier"
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desc = "A short holographic barrier which can only be passed by walking."
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icon_state = "holosign_sec"
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pass_flags_self = LETPASSTHROW
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pass_flags_self = LETPASSTHROW | PASSTAKE
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density = TRUE
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max_integrity = 20
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var/allow_walk = TRUE //can we pass through it on walk intent
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@@ -255,7 +255,7 @@
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layer = 2.0
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var/obj/structure/morgue/connected = null
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anchored = TRUE
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pass_flags_self = LETPASSTHROW
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pass_flags_self = LETPASSTHROW | PASSTAKE
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max_integrity = 350
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/obj/structure/m_tray/attack_hand(mob/user as mob)
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@@ -552,7 +552,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
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layer = 2.0
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var/obj/structure/crematorium/connected = null
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anchored = TRUE
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pass_flags_self = LETPASSTHROW
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pass_flags_self = LETPASSTHROW | PASSTAKE
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/obj/structure/c_tray/attack_hand(mob/user as mob)
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if(connected)
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@@ -5,7 +5,7 @@
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icon_state = "railing"
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density = TRUE
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anchored = TRUE
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pass_flags_self = LETPASSTHROW
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pass_flags_self = LETPASSTHROW | PASSTAKE
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climbable = TRUE
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layer = ABOVE_MOB_LAYER
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flags = ON_BORDER
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@@ -21,7 +21,7 @@
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density = TRUE
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anchored = TRUE
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layer = TABLE_LAYER
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pass_flags_self = LETPASSTHROW
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pass_flags_self = LETPASSTHROW | PASSTAKE
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climbable = TRUE
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max_integrity = 100
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integrity_failure = 30
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@@ -864,7 +864,7 @@
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layer = TABLE_LAYER
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density = TRUE
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anchored = TRUE
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pass_flags_self = LETPASSTHROW
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pass_flags_self = LETPASSTHROW | PASSTAKE
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max_integrity = 20
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/obj/structure/rack/examine(mob/user)
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