merge conflicts

This commit is contained in:
FalseIncarnate
2018-07-01 02:42:31 -04:00
757 changed files with 9795 additions and 9805 deletions
+59 -28
View File
@@ -46,7 +46,7 @@
var/mob/living/carbon/human/target = M
if(istype(target.species, /datum/species/machine))
to_chat(user, "<span class= 'notice'>[target] has no skin, how do you expect to tattoo them?</span>")
to_chat(user, "<span class= 'notice'>[target] has no skin, how do you expect to tattoo [target.p_them()]?</span>")
return
if(target.m_styles["body"] != "None")
@@ -497,8 +497,8 @@
#undef USED_MOD_SUIT
/obj/item/fluff/merchant_sallet_modkit //Travelling Merchant: Trav Noble. This is what they spawn in with
name = "sallet modkit"
desc = "A modkit that can make most helmets look like a steel sallet."
name = "SG Helmet modkit"
desc = "A modkit that can make most helmets look like a Shellguard Helmet."
icon_state = "modkit"
w_class = WEIGHT_CLASS_SMALL
force = 0
@@ -649,49 +649,49 @@
icon_state = "kakicharakiti"
/obj/item/clothing/head/helmet/fluff/merchant_sallet //Travelling Merchant: Trav Noble. This >>IS NOT<< what they spawn in with
name = "Steel Sallet"
desc = "A heavy steel sallet with the word Noble scratched into the side. Comes with a Bevor attached."
name = "Shellguard Helmet"
desc = "A Shellguard Helmet with the name Noble written on the inside."
icon = 'icons/obj/custom_items.dmi'
icon_state = "merchant_sallet_visor_bevor"
item_state = "merchant_sallet_visor_bevor"
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
toggle_cooldown = 20
toggle_sound = 'sound/items/ZippoClose.ogg'
toggle_sound = 'sound/items/change_jaws.ogg'
flags = BLOCKHAIR
flags_inv = HIDEEYES|HIDEMASK|HIDEFACE|HIDEEARS
var/state = "Visor & Bevor"
var/state = "Soldier Up"
/obj/item/clothing/head/helmet/fluff/merchant_sallet/attack_self(mob/user)
if(!user.incapacitated() && (world.time > cooldown + toggle_cooldown) && Adjacent(user))
var/list/options = list()
options["Visor & Bevor"] = list(
options["Soldier Up"] = list(
"icon_state" = "merchant_sallet_visor_bevor",
"visor_flags" = HIDEEYES,
"mask_flags" = HIDEMASK|HIDEFACE
)
options["Visor Only"] = list(
"icon_state" = "merchant_sallet_visor",
"visor_flags" = HIDEEYES,
"mask_flags" = HIDEFACE
)
options["Bevor Only"] = list(
"icon_state" = "merchant_sallet_bevor",
"visor_flags" = null,
"mask_flags" = HIDEMASK|HIDEFACE
)
options["Neither Visor nor Bevor"] = list(
"icon_state" = "merchant_sallet",
"visor_flags" = null,
"mask_flags" = null
)
options["Soldier Down"] = list(
"icon_state" = "merchant_sallet_visor",
"visor_flags" = HIDEEYES,
"mask_flags" = HIDEMASK|HIDEFACE
)
options["Technician Up"] = list(
"icon_state" = "merchant_sallet_bevor",
"visor_flags" = null,
"mask_flags" = null
)
options["Technician Down"] = list(
"icon_state" = "merchant_sallet",
"visor_flags" = HIDEEYES,
"mask_flags" = HIDEMASK|HIDEFACE
)
var/choice = input(user, "How would you like to adjust the sallet?", "Adjust Sallet") as null|anything in options
var/choice = input(user, "How would you like to adjust the helmet?", "Adjust Helmet") as null|anything in options
if(choice && choice != state && !user.incapacitated() && Adjacent(user))
var/list/new_state = options[choice]
icon_state = new_state["icon_state"]
state = choice
to_chat(user, "You adjust the sallet.")
to_chat(user, "You adjust the helmet.")
playsound(src.loc, "[toggle_sound]", 100, 0, 4)
user.update_inv_head()
return 1
@@ -1265,6 +1265,8 @@
name = "engraved hand mirror"
desc = "A very classy hand mirror, with fancy detailing."
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
icon_state = "hand_mirror"
attack_verb = list("smacked")
hitsound = 'sound/weapons/tap.ogg'
@@ -1311,6 +1313,8 @@
name = "Classy victorian suit"
desc = "A blue and black victorian suit with silver buttons, very fancy!"
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
icon_state = "victorianlightfire"
item_state = "victorianvest"
item_color = "victorianlightfire"
@@ -1330,7 +1334,7 @@
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
return
to_chat(user, "<span class='notice'>You modify the appearance of [target] based on the kite blueprints.</span>")
to_chat(user, "<span class='notice'>You modify the appearance of [target] based on the kit blueprints.</span>")
var/obj/spacepod/pod = target
pod.icon = 'icons/48x48/custom_pod.dmi'
pod.icon_state = "pod_dece"
@@ -1350,9 +1354,36 @@
item_state = "teri_horn"
honk_sound = 'sound/items/teri_horn.ogg'
/obj/item/clothing/accessory/medal/fluff/elo
/obj/item/clothing/accessory/medal/fluff/elo //V-Force_Bomber: E.L.O.
name = "distinguished medal of loyalty and excellence"
desc = "This medal is cut into the shape of a Victoria Cross, and is awarded to those who have proven themselves to Nanotrasen with a long and successful career."
icon = 'icons/obj/custom_items.dmi'
icon_state = "elo-medal"
item_color = "elo-medal"
item_color = "elo-medal"
/obj/item/clothing/suit/fluff/vetcoat //Furasian: Fillmoore Grayson
name = "Veteran Coat"
desc = "An old, yet well-kept Nanotrasen uniform. Very few of its kind are still produced."
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
icon_state = "alchemistcoatblack"
item_state = "alchemistcoatblack"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
/obj/item/clothing/suit/fluff/vetcoat/red //Furasian: Fillmoore Grayson
icon_state = "alchemistcoatred"
item_state = "alchemistcoatred"
/obj/item/clothing/suit/fluff/vetcoat/navy //Furasian: Fillmoore Grayson
icon_state = "alchemistcoatnavy"
item_state = "alchemistcoatnavy"
/obj/item/clothing/accessory/medal/fluff/panzermedal //PanzerSkull: GRN-DER
name = "Cross of Valor"
desc = "A medal from the bygone Asteroid Wars. Its Ruby shines with a strange intensity."
icon = 'icons/obj/custom_items.dmi'
icon_state = "panzermedal"
item_state = "panzermedal"
item_color = "panzermedal"
slot_flags = SLOT_TIE