From 585378aa0f0ea9e2e31ec62f870c81d4d031e274 Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Sun, 26 Mar 2017 06:10:36 -0400 Subject: [PATCH] Fixes bug with Revenant darksight. They could only see the default two tiles when it was defined after see_invisible. --- code/game/gamemodes/miniantags/revenant/revenant.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/gamemodes/miniantags/revenant/revenant.dm b/code/game/gamemodes/miniantags/revenant/revenant.dm index d3bcdce9f7e..4a2a629c1d2 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant.dm @@ -17,8 +17,8 @@ invisibility = INVISIBILITY_REVENANT health = INFINITY //Revenants don't use health, they use essence instead maxHealth = INFINITY - see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING see_in_dark = 8 + see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING universal_understand = 1 response_help = "passes through" response_disarm = "swings at" @@ -29,7 +29,6 @@ harm_intent_damage = 0 friendly = "touches" status_flags = 0 - see_in_dark = 8 wander = 0 density = 0 flying = 1