From 56e30101c1b08bacd3b7dd1315b409eff98b8a8b Mon Sep 17 00:00:00 2001 From: alex-gh Date: Sun, 19 Aug 2018 06:00:34 +0200 Subject: [PATCH] Fixes Changeling Fleshmend blood bug MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The fleshmend ability added blood beyond maximum, thus allowing for easy changeling detection. This PR fixes this. 🆑 fix: Changeling fleshmend no longer overfills their blood. /🆑 --- code/game/gamemodes/changeling/powers/fleshmend.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/changeling/powers/fleshmend.dm b/code/game/gamemodes/changeling/powers/fleshmend.dm index 56417ac4335..8ab09fc781c 100644 --- a/code/game/gamemodes/changeling/powers/fleshmend.dm +++ b/code/game/gamemodes/changeling/powers/fleshmend.dm @@ -48,7 +48,7 @@ var/healpertick = -(total_healing / healing_ticks) user.heal_overall_damage((-healpertick/recent_uses), (-healpertick/recent_uses)) user.adjustOxyLoss(healpertick/recent_uses) - user.blood_volume += 30 + user.blood_volume = min(user.blood_volume + 30, BLOOD_VOLUME_NORMAL) user.updatehealth() else break