diff --git a/code/WorkInProgress/Tastyfish/mainspipe.dm b/code/WorkInProgress/Tastyfish/mainspipe.dm new file mode 100644 index 00000000000..e2b3acde640 --- /dev/null +++ b/code/WorkInProgress/Tastyfish/mainspipe.dm @@ -0,0 +1,703 @@ +// internal pipe, don't actually place or use these +obj/machinery/atmospherics/pipe/mains_component + var/obj/machinery/atmospherics/mains_pipe/parent_pipe + var/list/obj/machinery/atmospherics/pipe/mains_component/nodes = new() + + New(loc) + ..(loc) + parent_pipe = loc + + check_pressure(pressure) + var/datum/gas_mixture/environment = loc.loc.return_air() + + var/pressure_difference = pressure - environment.return_pressure() + + if(pressure_difference > parent_pipe.maximum_pressure) + mains_burst() + + else if(pressure_difference > parent_pipe.fatigue_pressure) + //TODO: leak to turf, doing pfshhhhh + if(prob(5)) + mains_burst() + + else return 1 + + pipeline_expansion() + return nodes + + disconnect(obj/machinery/atmospherics/reference) + if(nodes.Find(reference)) + nodes.Remove(reference) + + proc/mains_burst() + parent_pipe.burst() + +obj/machinery/atmospherics/mains_pipe + icon = 'icons/obj/atmospherics/mainspipe.dmi' + layer = 2.4 //under wires with their 2.5 + + var/volume = 0 + var/force = 20 + + var/alert_pressure = 80*ONE_ATMOSPHERE + + var/initialize_mains_directions = 0 + + var/list/obj/machinery/atmospherics/mains_pipe/nodes = new() + var/obj/machinery/atmospherics/pipe/mains_component/supply + var/obj/machinery/atmospherics/pipe/mains_component/scrubbers + var/obj/machinery/atmospherics/pipe/mains_component/aux + + var/minimum_temperature_difference = 300 + var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No + + var/maximum_pressure = 70*ONE_ATMOSPHERE + var/fatigue_pressure = 55*ONE_ATMOSPHERE + alert_pressure = 55*ONE_ATMOSPHERE + + New() + ..() + + supply = new(src) + supply.volume = volume + supply.nodes.len = nodes.len + scrubbers = new(src) + scrubbers.volume = volume + scrubbers.nodes.len = nodes.len + aux = new(src) + aux.volume = volume + aux.nodes.len = nodes.len + + hide(var/i) + if(level == 1 && istype(loc, /turf/simulated)) + invisibility = i ? 101 : 0 + update_icon() + + proc/burst() + ..() + for(var/obj/machinery/atmospherics/pipe/mains_component/pipe in contents) + burst() + + proc/check_pressure(pressure) + var/datum/gas_mixture/environment = loc.return_air() + + var/pressure_difference = pressure - environment.return_pressure() + + if(pressure_difference > maximum_pressure) + burst() + + else if(pressure_difference > fatigue_pressure) + //TODO: leak to turf, doing pfshhhhh + if(prob(5)) + burst() + + else return 1 + + disconnect() + ..() + for(var/obj/machinery/atmospherics/pipe/mains_component/node in nodes) + node.disconnect() + + Del() + disconnect() + ..() + + initialize() + for(var/i = 1 to nodes.len) + var/obj/machinery/atmospherics/mains_pipe/node = nodes[i] + if(node) + supply.nodes[i] = node.supply + scrubbers.nodes[i] = node.scrubbers + aux.nodes[i] = node.aux + +obj/machinery/atmospherics/mains_pipe/simple + name = "mains pipe" + desc = "A one meter section of 3-line mains pipe" + + dir = SOUTH + initialize_mains_directions = SOUTH|NORTH + + New() + nodes.len = 2 + ..() + switch(dir) + if(SOUTH || NORTH) + initialize_mains_directions = SOUTH|NORTH + if(EAST || WEST) + initialize_mains_directions = EAST|WEST + if(NORTHEAST) + initialize_mains_directions = NORTH|EAST + if(NORTHWEST) + initialize_mains_directions = NORTH|WEST + if(SOUTHEAST) + initialize_mains_directions = SOUTH|EAST + if(SOUTHWEST) + initialize_mains_directions = SOUTH|WEST + + proc/normalize_dir() + if(dir==3) + dir = 1 + else if(dir==12) + dir = 4 + + update_icon() + if(nodes[1] && nodes[2]) + icon_state = "intact[invisibility ? "-f" : "" ]" + + //var/node1_direction = get_dir(src, node1) + //var/node2_direction = get_dir(src, node2) + + //dir = node1_direction|node2_direction + + else + if(!nodes[1]&&!nodes[2]) + del(src) //TODO: silent deleting looks weird + var/have_node1 = nodes[1]?1:0 + var/have_node2 = nodes[2]?1:0 + icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]" + + initialize() + normalize_dir() + var/node1_dir + var/node2_dir + + for(var/direction in cardinal) + if(direction&initialize_mains_directions) + if (!node1_dir) + node1_dir = direction + else if (!node2_dir) + node2_dir = direction + + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[1] = target + break + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[2] = target + break + + ..() // initialize internal pipes + + var/turf/T = src.loc // hide if turf is not intact + hide(T.intact) + update_icon() + + hidden + level = 1 + icon_state = "intact-f" + + visible + level = 2 + icon_state = "intact" + +obj/machinery/atmospherics/mains_pipe/manifold + name = "manifold pipe" + desc = "A manifold composed of mains pipes" + + dir = SOUTH + initialize_mains_directions = EAST|NORTH|WEST + volume = 105 + + New() + nodes.len = 3 + ..() + initialize_mains_directions = (NORTH|SOUTH|EAST|WEST) & ~dir + + initialize() + var/connect_directions = initialize_mains_directions + + for(var/direction in cardinal) + if(direction&connect_directions) + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[1] = target + connect_directions &= ~direction + break + if (nodes[1]) + break + + + for(var/direction in cardinal) + if(direction&connect_directions) + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[2] = target + connect_directions &= ~direction + break + if (nodes[2]) + break + + + for(var/direction in cardinal) + if(direction&connect_directions) + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[3] = target + connect_directions &= ~direction + break + if (nodes[3]) + break + + ..() // initialize internal pipes + + var/turf/T = src.loc // hide if turf is not intact + hide(T.intact) + update_icon() + + update_icon() + icon_state = "manifold[invisibility ? "-f" : "" ]" + + hidden + level = 1 + icon_state = "manifold-f" + + visible + level = 2 + icon_state = "manifold" + +obj/machinery/atmospherics/mains_pipe/manifold4w + name = "manifold pipe" + desc = "A manifold composed of mains pipes" + + dir = SOUTH + initialize_mains_directions = EAST|NORTH|WEST|SOUTH + volume = 105 + + New() + nodes.len = 4 + ..() + + initialize() + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,NORTH)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[1] = target + break + + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,SOUTH)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[2] = target + break + + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,EAST)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[3] = target + break + + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,WEST)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[3] = target + break + + ..() // initialize internal pipes + + var/turf/T = src.loc // hide if turf is not intact + hide(T.intact) + update_icon() + + update_icon() + icon_state = "manifold4w[invisibility ? "-f" : "" ]" + + hidden + level = 1 + icon_state = "manifold4w-f" + + visible + level = 2 + icon_state = "manifold4w" + +obj/machinery/atmospherics/mains_pipe/split + name = "mains splitter" + desc = "A splitter for connecting to a single pipe off a mains." + + var/obj/machinery/atmospherics/pipe/mains_component/split_node + var/obj/machinery/atmospherics/node3 + var/icon_type + + New() + nodes.len = 2 + ..() + initialize_mains_directions = turn(dir, 90) | turn(dir, -90) + initialize_directions = dir // actually have a normal connection too + + initialize() + var/node1_dir + var/node2_dir + var/node3_dir + + node1_dir = turn(dir, 90) + node2_dir = turn(dir, -90) + node3_dir = dir + + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[1] = target + break + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[2] = target + break + for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir)) + if(target.initialize_directions & get_dir(target,src)) + node3 = target + break + + ..() // initialize internal pipes + + // bind them + spawn(5) + if(node3 && split_node) + var/datum/pipe_network/N1 = node3.return_network(src) + var/datum/pipe_network/N2 = split_node.return_network(split_node) + if(N1 && N2) + N1.merge(N2) + + var/turf/T = src.loc // hide if turf is not intact + hide(T.intact) + update_icon() + + update_icon() + icon_state = "split-[icon_type][invisibility ? "-f" : "" ]" + + return_network(A) + return split_node.return_network(A) + + supply + icon_type = "supply" + + New() + ..() + split_node = supply + + hidden + level = 1 + icon_state = "split-supply-f" + + visible + level = 2 + icon_state = "split-supply" + + scrubbers + icon_type = "scrubbers" + + New() + ..() + split_node = scrubbers + + hidden + level = 1 + icon_state = "split-scrubbers-f" + + visible + level = 2 + icon_state = "split-scrubbers" + + aux + icon_type = "aux" + + New() + ..() + split_node = aux + + hidden + level = 1 + icon_state = "split-aux-f" + + visible + level = 2 + icon_state = "split-aux" + +obj/machinery/atmospherics/mains_pipe/split3 + name = "triple mains splitter" + desc = "A splitter for connecting to the 3 pipes on a mainline." + + var/obj/machinery/atmospherics/supply_node + var/obj/machinery/atmospherics/scrubbers_node + var/obj/machinery/atmospherics/aux_node + + New() + nodes.len = 1 + ..() + initialize_mains_directions = dir + initialize_directions = cardinal & ~dir // actually have a normal connection too + + initialize() + var/node1_dir + var/supply_node_dir + var/scrubbers_node_dir + var/aux_node_dir + + node1_dir = dir + aux_node_dir = turn(dir, 180) + if(dir & (NORTH|SOUTH)) + supply_node_dir = EAST + scrubbers_node_dir = WEST + else + supply_node_dir = SOUTH + scrubbers_node_dir = NORTH + + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src, node1_dir)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[1] = target + break + for(var/obj/machinery/atmospherics/target in get_step(src,supply_node_dir)) + if(target.initialize_directions & get_dir(target,src)) + supply_node = target + break + for(var/obj/machinery/atmospherics/target in get_step(src,scrubbers_node_dir)) + if(target.initialize_directions & get_dir(target,src)) + scrubbers_node = target + break + for(var/obj/machinery/atmospherics/target in get_step(src,aux_node_dir)) + if(target.initialize_directions & get_dir(target,src)) + aux_node = target + break + + ..() // initialize internal pipes + + // bind them + spawn(5) + if(supply_node) + var/datum/pipe_network/N1 = supply_node.return_network(src) + var/datum/pipe_network/N2 = supply.return_network(supply) + if(N1 && N2) + N1.merge(N2) + if(scrubbers_node) + var/datum/pipe_network/N1 = scrubbers_node.return_network(src) + var/datum/pipe_network/N2 = scrubbers.return_network(scrubbers) + if(N1 && N2) + N1.merge(N2) + if(aux_node) + var/datum/pipe_network/N1 = aux_node.return_network(src) + var/datum/pipe_network/N2 = aux.return_network(aux) + if(N1 && N2) + N1.merge(N2) + + var/turf/T = src.loc // hide if turf is not intact + hide(T.intact) + update_icon() + + update_icon() + icon_state = "split-t[invisibility ? "-f" : "" ]" + + return_network(obj/machinery/atmospherics/reference) + var/obj/machinery/atmospherics/A + + A = supply_node.return_network(reference) + if(!A) + A = scrubbers_node.return_network(reference) + if(!A) + A = aux_node.return_network(reference) + + return A + + hidden + level = 1 + icon_state = "split-t-f" + + visible + level = 2 + icon_state = "split-t" + +obj/machinery/atmospherics/mains_pipe/cap + name = "pipe cap" + desc = "A cap for the end of a mains pipe" + + dir = SOUTH + initialize_directions = SOUTH + volume = 35 + + New() + nodes.len = 1 + ..() + initialize_mains_directions = dir + + update_icon() + icon_state = "cap[invisibility ? "-f" : ""]" + + initialize() + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,dir)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[1] = target + break + + ..() + + var/turf/T = src.loc // hide if turf is not intact + hide(T.intact) + update_icon() + + hidden + level = 1 + icon_state = "cap-f" + + visible + level = 2 + icon_state = "cap" + +obj/machinery/atmospherics/mains_pipe/valve + icon_state = "mvalve0" + + name = "mains shutoff valve" + desc = "A mains pipe valve" + + var/open = 1 + + dir = SOUTH + initialize_mains_directions = SOUTH|NORTH + + New() + nodes.len = 2 + ..() + initialize_mains_directions = dir | turn(dir, 180) + + update_icon(animation) + var/turf/simulated/floor = loc + var/hide = istype(floor) ? floor.intact : 0 + level = 1 + for(var/obj/machinery/atmospherics/mains_pipe/node in nodes) + if(node.level == 2) + hide = 0 + level = 2 + break + + if(animation) + flick("[hide?"h":""]mvalve[src.open][!src.open]",src) + else + icon_state = "[hide?"h":""]mvalve[open]" + + initialize() + normalize_dir() + var/node1_dir + var/node2_dir + + for(var/direction in cardinal) + if(direction&initialize_mains_directions) + if (!node1_dir) + node1_dir = direction + else if (!node2_dir) + node2_dir = direction + + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[1] = target + break + for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir)) + if(target.initialize_mains_directions & get_dir(target,src)) + nodes[2] = target + break + + if(open) + ..() // initialize internal pipes + + update_icon() + + proc/normalize_dir() + if(dir==3) + dir = 1 + else if(dir==12) + dir = 4 + + proc/open() + if(open) return 0 + + open = 1 + update_icon() + + initialize() + + return 1 + + proc/close() + if(!open) return 0 + + open = 0 + update_icon() + + for(var/obj/machinery/atmospherics/pipe/mains_component/node in src) + for(var/obj/machinery/atmospherics/pipe/mains_component/o in node.nodes) + o.disconnect(node) + o.build_network() + + return 1 + + attack_ai(mob/user as mob) + return + + attack_paw(mob/user as mob) + return attack_hand(user) + + attack_hand(mob/user as mob) + src.add_fingerprint(usr) + update_icon(1) + sleep(10) + if (open) + close() + else + open() + + digital // can be controlled by AI + name = "digital mains valve" + desc = "A digitally controlled valve." + icon_state = "dvalve0" + + attack_ai(mob/user as mob) + return src.attack_hand(user) + + attack_hand(mob/user as mob) + if(!src.allowed(user)) + user << "\red Access denied." + return + ..() + + //Radio remote control + + proc + set_frequency(new_frequency) + radio_controller.remove_object(src, frequency) + frequency = new_frequency + if(frequency) + radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) + + var/frequency = 0 + var/id = null + var/datum/radio_frequency/radio_connection + + initialize() + ..() + if(frequency) + set_frequency(frequency) + + update_icon(animation) + var/turf/simulated/floor = loc + var/hide = istype(floor) ? floor.intact : 0 + level = 1 + for(var/obj/machinery/atmospherics/mains_pipe/node in nodes) + if(node.level == 2) + hide = 0 + level = 2 + break + + if(animation) + flick("[hide?"h":""]dvalve[src.open][!src.open]",src) + else + icon_state = "[hide?"h":""]dvalve[open]" + + receive_signal(datum/signal/signal) + if(!signal.data["tag"] || (signal.data["tag"] != id)) + return 0 + + switch(signal.data["command"]) + if("valve_open") + if(!open) + open() + + if("valve_close") + if(open) + close() + + if("valve_toggle") + if(open) + close() + else + open() \ No newline at end of file diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index f155cd3ff55..be2a97a4201 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -579,6 +579,22 @@ ///////////////////////////////////////Stock Parts ///////////////////////////////// +/obj/item/weapon/storage/part_replacer + name = "Rapid Part Exchange Device" + desc = "Special mechanical module made to store, sort, and apply standard machine parts." + icon_state = "RPED" + item_state = "RPED" + w_class = 5 + can_hold = list(/obj/item/weapon/stock_parts) + storage_slots = 14 + use_to_pickup = 1 + allow_quick_gather = 1 + allow_quick_empty = 1 + collection_mode = 1 + max_w_class = 3 + max_combined_w_class = 28 + + /obj/item/weapon/stock_parts name = "stock part" desc = "What?" diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 2fb8bb1393e..ee520bd173a 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -304,3 +304,30 @@ Class Procs: state(text, "blue") playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) +/obj/machinery/proc/exchange_parts(mob/user, obj/item/weapon/storage/part_replacer/W) + if(istype(W) && component_parts) + if(panel_open) + var/obj/item/weapon/circuitboard/CB = locate(/obj/item/weapon/circuitboard) in component_parts + var/P + for(var/obj/item/weapon/stock_parts/A in component_parts) + for(var/D in CB.req_components) + if(ispath(A.type, text2path(D))) + P = text2path(D) + break + for(var/obj/item/weapon/stock_parts/B in W.contents) + if(istype(B, P) && istype(A, P)) + if(B.rating > A.rating) + W.remove_from_storage(B, src) + W.handle_item_insertion(A, 1) + component_parts -= A + component_parts += B + B.loc = null + user << "[A.name] replaced with [B.name]." + break + RefreshParts() + else + user << "Following parts detected in the machine:" + for(var/var/obj/item/C in component_parts) + user << " [C.name]" + return 1 + return 0 diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index c00e98f1ef9..f440ddbe399 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -952,6 +952,16 @@ datum/design/tech_disk /////////////Stock Parts//////////////// //////////////////////////////////////// +datum/design/RPED + name = "Rapid Part Exchange Device" + desc = "Special mechanical module made to store, sort, and apply standard machine parts." + id = "rped" + req_tech = list("engineering" = 3, + "materials" = 3) + build_type = PROTOLATHE + materials = list("$metal" = 15000, "$glass" = 5000) //hardcore + build_path = /obj/item/weapon/storage/part_replacer + datum/design/basic_capacitor name = "Basic Capacitor" desc = "A stock part used in the construction of various devices." diff --git a/icons/obj/storage.dmi b/icons/obj/storage.dmi index bb6610bcc30..4b626cd83a9 100644 Binary files a/icons/obj/storage.dmi and b/icons/obj/storage.dmi differ