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Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -57,15 +57,15 @@
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if(!QDELETED(target))
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if(!(target.Move(mobloc)))
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for(var/turf/T in orange(7))
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if(istype(T, /turf/space))
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if(isspaceturf(T))
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continue
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if(T && target.Move(T))
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target.canmove = 1
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target.canmove = TRUE
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return
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for(var/turf/space/S in orange(7)) //loop for space turfs in case there were no normal ones last loop
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if(S && target.Move(S))
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break
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target.canmove = 1 //if there are no valid tiles in a range of 7, just let them spawn wherever they are currently
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target.canmove = TRUE //if there are no valid tiles in a range of 7, just let them spawn wherever they are currently
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/jaunt_steam(mobloc)
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var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
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