Make combat borg shield only need inv to be active

This commit is contained in:
ZomgPonies
2015-11-20 19:04:49 -05:00
parent b8b7075780
commit 589239f3cd
3 changed files with 37 additions and 6 deletions
+1 -1
View File
@@ -110,7 +110,7 @@
else if(issilicon(M))
var/mob/living/silicon/robot/R = M
if(R.module_active && istype(R.module_active,/obj/item/borg/combat/shield))
if(R,activated(/obj/item/borg/combat/shield))
add_logs(M, user, "flashed", object="[src.name]")
user.visible_message("<span class='disarm'>[user] tries to overloads [M]'s sensors with the [src.name], but if blocked by [M]'s shield!</span>", "<span class='danger'>You try to overload [M]'s sensors with the [src.name], but are blocked by his shield!</span>")
return 1